On the level with the exploding dynamite Boss, sneak
around and hide so that he does not see you. Note: Bongo music
will play when he is on your tail. Then, shoot him with the rifle
in the back. This surprises him (the game will say "You surprised
him!"). Then, power on through with as many shots as possible
to get his life down. Repeat the hiding routine, then sneak shot
again. Do npt use combos, as they do not really effect him much.
Just power on through with single shots; because the first one
stuns and the successive ones hurt him. Also, when he is on your
tail and is going to blow you up, do a sidestep or one of those
rolls to get out of the way. The area with the low cement walls
works well if you duck down.
You can also climb on top of the roof of the house in the center
of the village, then climb on top of the shack. From this point,
you can stand there and not worry about being hurt by the dynamite,
and the Boss will not be able to see you. He will keep walking
the same path repeatedly. This makes it easy to "surprise
him" several times to kill him.
Climb up on the peak of the shack. Stay on the highest point of
the roof. He will soon start attacking, but you are too high and
out of range of his dynamite. Every time he attacks, the explosion
blows him back. Shoot him in the head and chest with your rifle.
It is easy to wear him down this way without using your health.
When your rifle runs out of ammunition, use your pistol. He will
be done for good.
Defeating Bad Bessie
Before the mission, select a bought sawn-off shotgun,
and a revolver. You will have to kill most of the enemies in the
level with the revolver, so it may take some time. Use the "cover"
([Square]) ability often. After you approach her "cabin"
on the left is a big rock, go behind it and stand, Do not use
"cover", but face the opening where she runs at you
with the shotgun. When she comes around the corner, get two good
shots off then run up to her and use the melee attack ([Circle]).
When she runs away, reload. You may have to use Deadeye a few
times, but it should work. Note: Along the edge of the cliff is
a ledge below. It contains a chest hidden in a cave that has health.
There is also another one slightly earlier in the level, in a
When you get to the end of "Bad Bessie", step up to
the level that she is on, turn around, and step back down to the
level you started on. Back up slightly and wait for her to come
down to where you are. She cannot do anything but stand facing
the step. Stand back and keep shooting her in the head to get
maximum points and take no damage.
Use the repeating rifle and six shooter. Before going up to the
level that Bad Bessie is on, stand behind the rock on the right
and shoot all of her men. Then, run over to the shed on the left,
not the outhouse, and jump on top of it. Stay as close to the
highest edge, and face the lower ledge. Wait for Bessie to approach,
or try to approach. She will do a lot of running around, and most
the time you will not have enough time to get a good shot at her,
until she climbs on to the shed. Each time she climbs up you will
be able to put a lot of head shots into her. You can get a few
shots into her from the top, but you are better off waiting for
her to come to you. While you are on the shed, and after Bessie's
health gets to about the halfway mark, the big boulder thrower
and a few other henchmen will appear to your left. Keep watching
for them and shoot them as soon as you can.
Defeating Mr. Black
Take a rifle, and not a shotgun, on this mission. Start
by making sure that all of his men are dead. You can either shoot
them yourself or stand behind them and let Mr. Black kill them.
Once all of them are dead, run to the far back-left corner. There
is a small brick wall to hide behind. Once you are hidden, wait
for him to get through firing his gun. Then, once you find him,
zoom in and take your shots. Repeat this until you kill him.
This opponent's weak spot is when he is done shooting. Immediately
when he stops shooting, shoot him with the repeater rifle, the
revolver, or the twin revolvers. Do not use the sawed off shotgun
-- you will not have enough time to retreat after he gets out
of his daze.
Take the owl rifle and the revolver. When the level begins, try
to shoot as many of his henchmen in the head with the revolver
(one shot kill). At the same time, there is a tree to the right
of you. Attempt to make you way toward it. Mr. Black will help
and take out a couple of his own men when he attempts to shoot
you. After you get behind the tree, switch to the rifle. It is
important to keep the tree between you and Mr. Black as much as
possible. You can shoot your entire clip at him, and duck behind
the tree. Usually he will not fire back. He will be stunned and
you can get almost your entire clip off before he shoots back.
If he does, the tree is between you and him, giving you cover.
After he finishes shooting, pop out and shoot him immediately.
It seems to inflict the most damage per hit.
Use the Owl Rifle instead of the shotguns.
You will need full Dead Eye for this. In the room with
Sam, take care of the three men at the start. The one on the left
will drop some health. After this, the big red curtain opens up,
and two girls will attack you, along with Sam and everyone else
up above you. If you get lucky, something will happen to the girls
immediately and they will die. After they are dead, only shoot
Sam. Pay no attention to the other men up there with him. When
he picks up a barrel, shoot him as much as possible. If done correctly,
he will have half of his health when he jumps down to your level.
Once he is down there, continue to only focus on Sam. Stand behind
any of the four poker tables until he begins to charge at you.
He will ram himself into the table and become stunned. While he
is stunned, use a Dead Eye on him. Do this with the other three
tables. He should now be either dead or almost dead. if you still
have a Dead Eye, wait for him to look at you, then use it. Otherwise,
just shoot him until he dies.
When Sam jumps down to the ground floor, stand behind a table
whenever he charges at you. After all four tables are cleared,
wait for him to begin to charge, then jump onto the stage. He
will hit the stage and become dizzy. Shoot him and he will eventually
Lure Sam up onto the stage, then jump down under cover from the
shooters above. Sam will become stunned in the stage lights, leaving
him open for some easy shots. If he comes out of it, just repeat
until he is dead.
Note: This trick may require some practice due to the fact that
you must have good timing and quickness. You may occasionally
run out of tables. When this happens, all you can do is shoot
him while he is charging at you wildly. To avoid this, when he
runs into a table and is stunned, starting punching him. He loses
a lot more health than when charging wildly at you and is being
shot. If you can, punch him in the back so that he will not be
facing you. This gives you even more time to hit him and bring
When fighting Sam, stand directly in front of the stage. When
he charges you, jump on the stage. He will run into it and will
be stunned. You can fire away. Continue this until he is dead.
Defeating Pig Josh
When the fight starts, immediately run up to the building
where the man with dual revolvers is located. Once there, immediately
jump to the building on your right. Then, turn around and Josh
should be on the rooftop you were just on. However, instead of
attacking, he will run around the rooftop in a continuous "loop".
You will now be free to shoot him. It will take longer and use
many more bullets, but you should hardly lose any health.
When pig josh comes out of his trailer, go upstairs in the house.
Directly above where Jack is standing is a large piece of wood.
Climb on to that and he will not go upstairs and throw dynamite.
He will only throw dynamite from the ground to blow you off the
roof of the house. However, this will not work because you are
up higher. Eventually he will stop. He will then start to walk
away on the ground towards the cage Jack was in. You can now shoot
him in the back to stun him, then shoot him more to hurt him.
Note: Pig Josh will only get hurt when he is stunned. Get a gun
with fast reloads so you can hurt him more as he will only be
stunned for about three seconds.
When you are done with the midget clowns and Pig Josh appears,
go up onto the Gatling gun on the hill. It is on a tripod. If
it does not have 425 bullets or more, let Pig Josh kill you to
give the gun 500 bullets. He will run in circles around you in
a specific pattern. When you get on the gun, aim it to the left
as far as it can go. Only shoot when Pig Josh is in the crosshairs.
This will require almost all of those bullets.
To kill the majority of Bosses, use height to your
advantage. There is more often than not a location where they
cannot get to you and will stay in range.
Bar Fight: Extra health
During the Bar Brawl, go upstairs in the saloon and
talk to the two ladies in the bath. You will get an option to
take a bath with them for $1,500, which will increase your maximum
Freak Show: Extra health
After completing the Freak Show level, where you fight
Professor Perry as Jack Swift, he will be in Brimstone. Keep talking
to him and eventually he will sell you a maximum health upgrade.
Hell Pass: Extra money
When you are playing as the Buffalo Soldier, you can
shoot the driver of the wagon in the head as much desired and
it will not kill him. Each time you shoot him, you will get $8.
You can intertwine this with killing the Indians and get massive
When you are in the mine where you have to find the
keys, once you unlock the cell door with the woman in it talk
to her twice. She will sell u a kiss for $1.
Mountain Mine: Health upgrade
On the Mountain Mine level, you must get various keys
in order to complete the level. One of the keys is in a jail cell
with a young lady. After you free her, talk to her again. You
will receive a health upgrade for $1.
The Mine: Extra revolver ammunition
On the mine stage look for a revolver. It will give
you 915 bullets for the revolver.
Railroaded: Avoid getting hurt
When the train goes out of control and you are forced
to work your way back up, there is a way to get through the thin
rafters without getting hurt. If a rafter is coming and you do
not have enough time to jump, just stand still. Red will not be
hurt, and will not get knocked down.
Railroaded: Diegos train
There are multiple ways to complete Diegos train, however,
this is more convenient and safer then using the gatling gun that
the traveler brings across the plain. As you start, kill all of
the men in the first compartment, but be careful of the canon
on top. Do not stray too far from the train. Then, detach the
back compartment. Next, get back on your horse and go forward
to kill all of the men in the next compartment and the man in
the compartment with a locked door. However, do not unlatch the
compartments, which is what the lever there does. Instead, get
back out and shoot at the steam engine. Because you killed everyone
and did not unlatch the compartments behind, no men on horseback
will arrive, and no one will be shooting at you except for the
canon. However, as long as you do not stray too far from the train
itself, you will be safe. You must shoot off all its armor, and
shoot it by thirds (it will blow up three times after all its
armor is off).
Range War: Extra ammunition
You play as Annie Stoakes at her ranch. Shoot the hen
house door (near all the chickens and the health) to get more
ammunition for her rifle.
Rogue Valley: Extra money
After meeting the prospector, he will lead you to a
cave with two villains. After killing them, the prospector runs
outside only to be shot by two snipers. If you kill the snipers
before they kill the prospector, he will drop a money bag worth
$1,500. To save him from dying, kill the villains in the cave,
then run outside before the prospector can and kill the snipers
Stagecoach: Extra money
When you are riding the stagecoach filled with TNT,
fire as many times as desired at the head of the driver. He will
not die, and the stagecoach will not take any damage. You can
rake in as much money as desired. Hit him as many times as you
can between firing at enemies until the mission ends and you will
earn a serious bonus.
Play as Manny Quinn
Note: This is the most difficult task in the game.
You must first unlock everything, including the lucky flask from
talking to jack swift in Brimstone (the third time you visit);
the pocket watch from the paperboy in Brimstone (the fourth time
you visit),.and the hot bath from the girls in the tub upstairs
during the saloon fight. You must also achieve an "Excellent"
rank in every chapter by either earning three stars or purchasing
items until there are no "Excellent" locks left to open.
After finishing your game and achieving the above, go to "Showdown".
You must have all 47 characters unlocked and 99% of game completed
1a. make sure you are signed in as player one.
1b. Take character #1 ("Pig" Josh in the top row left)
and defeat character #2 (Holstein Hal) in Bounty Hunter mode (first
to $3,000) in Twin Rocks (site #1).
1c. Take character #2 (Holstein Hal) and defeat character #3 (Professor
Perry) in Bounty Hunter mode (first To $3,000) in Desert Fortress
1d. Stay in Bounty Hunter mode (first To $3,000) and continue
this rotation in characters and sites; character #3 versus character
#4 in The Bridge (site #3), character #4 versus character #5 in
The Fairground (site #4), etc. . until you have played as every
character, defeating every character, and battled in every site
at least once. When you get to the last character, Kid Cougar,
select him to defeat character #1 ( "Pig" Josh).
This should unlock Manny Quinn, your final journal page, and have
100% of the game completed. He will appear at the end of the top
row of Showdown characters between Dan and Grizzly. If this does
not happen, proceed to step 2:
2a. Plug in controller two.
2b. Make sure you are signed in as player one.
2c. Make up a name and log in your "new" player two.
2d. Select Red as your player with Team Red (Red Square background).
2e. Select "Pig" Josh As Player two's first player with
Team White (White Square background) in Twin Rocks (site #1).
You always play as Red on Team Red. You will now cycle through
"all" Showdown modes:
First to $3,000, $5,000, $10,000, $15,000, and $20,000 in Bounty
Most $$$ earned in 1, 3, 5, 10, and 15 Minute Sundown mode.
Most duels won in 1, 3, 5, 7, and 10 Duels in High Noon mode.
Rotate Player two's players and sites as in step 1:
Note: Use and kill with every weapon you have and earn. Play draw
poker on all modes except for $20,000 Bounty Hunter and 15 Minute
Sundown modes. On these modes:
Play Hold 'Em.
Pickup All Kill Cards. (more new weapons and faster earnings).
Move player two around occasionally.
Shoot red occasionally
"Kill" Red occasionally (player two will freeze, get
stuck or become invincible in certain spots at times. When this
happens, move him around a slightly and shoot at Red to free him
Note: Leave Red in the same spot in every mode and move player
two to him.
You have now played as and defeated every character in the game,
plus won all fifteen showdown modes. Manny Quinn will appear immediately
after you defeat character #14 (Dan) or #15 (Grizzly) in the top
To play as Manny Quinn, a training dummy previously seen in the
gun store in Brimstone, complete the game under the normal difficulty
setting to unlock the hard difficulty setting. Then, complete
the game under the hard difficulty setting. You can use the cheats
from bounty hunter mode to make this easier. When you have completed
the game under the hard difficulty setting and select "New",
you can now select the "Red Wood Revolver" option. You
can now play the game as Manny Quinn.
Alternately, get over 900 cards in showdown mode.
Alternately, get 1,000 cards in multi-player mode. Check your
stats to find out how many cards you currently have.
When you get knocked down, press [Triangle] and
your gun should reload before you get up.
In the beginning of the level after you play as Shadow
Wolf, turn around and go back to the jail cell that you and the
Buffalo Soldier were in. You can talk to the skeleton. The shop
menu will open, and you can buy a horseshoe and snake oil.
Glitch: Fire Bottle in intermission sequences
If you use the Fire Bottle just before an intermission
sequence starts, it will still be in Red's hand, even though sometimes
he is holding a gun in the same hand. Sometimes the bottle will
not be there but the flame from the top of it will appear.