Metal Gear Solid 2: Substance Cheats - Xbox

 All cheats for this game by platform: PC | PlayStation 2 | Xbox
Check out these Metal Gear Solid 2: Substance cheats and stay cool!
Primary Collection of Cheats
All VR missions and characters
Start a new Missions file, then enter "UUDDLRLRBA" as a name.

Control Codec sequences
Press the [L] or [R] to move the faces. Press [L] for a negative response such as "No way" or "Why don't you do it?". Press [R] for positive responses. The responses change depending on who you are talking to. You will also hear who they really feel about their women.

Press [Y] to fast forward a Codec transmission.

Control title screen
Press [White] to hear a gunshot and see a flash at the title screen. Use the Right Analog-stick at the title screen to change the background color.

Control intermission sequences
Much like the Codec transmissions, you can also press [L] or [R] to zoom in during an intermission. The harder you press, the more the zoom. You will hear a gunshot. While holding the button, use the Right Analog-stick to move the view. Also during certain parts of some intermissions are sections where it looks like you are viewing the scene through a camera or binoculars. You can use the zoom feature with these as well, and the onscreen distance or zoom indicators will increase realistically the more you zoom in. This also can be done at the beginning of the game, before pressing [Start].

In-game reset
Hold [L] + [R] and press [Start] + [Select] during game play.

Digital camera
Successfully complete the game. The digital camera will be available when a new game is started.

The digital camera is locate in Strut E Shell 1. Go to the bottom of the screen and locate the platform with three red lights on it. Climb up onto it and equip the Z.O.E. Box. When the conveyor stops, press [Action] to climb on. You will be taken to another room. Press [Action] again to get off and retrieve the Digital Camera. Exit the room in the same fashion.

Bonus items for dog tags
Collect the following percentage of total dog tags per chapter on any difficulty level to unlock the corresponding bonus.
Tanker Chapter
Unlimited ammunition bandanna: 46 dog tags (30%)
Stealth apparatus: 76 dog tags (50%)

Plant Chapter
Unlimited ammunition wig: 73 dog tags (30%)
Stealth apparatus: 121 dog tags (50%)
Orange wig (grip gauge will not diminish): 170 dog tags (70%)
Blue wig (Oxygen gauge will not diminish): 218 dog tags (90%)
Costume and weapon bonuses
Complete all of the Snake Tales twice. Complete 100% of all VR missions. Then, complete the entire game under any difficulty setting. Start a new game with the save file that was completed. You should now have access to Snake's Tuxedo and Metal Gear Solid costumes in the items list. The M4 and AK7 rifle will also be placed somewhere within the Tanker.

Sunglasses
After completing the game two times, Snake and Raiden will be wearing sunglasses.

Watch
The second time you play the game, Raiden will not only wear sunglasses but when you pull out the SOCOM or any other gun, he will be wearing a watch on his left hand in first person view.

European Extreme difficulty
Successfully complete the game under the normal difficulty setting.

Boss survival mode
Successfully complete Sons Of Liberty under any difficulty setting.

Photograph mode
Successfully complete bomb disposal mode, hold up mode (alternative missions), and eliminate mode to unlock photograph mode in the VR Missions.

Casting theater option
Successfully complete Sons Of Liberty under any difficulty setting.

Ninja Raiden
Successfully complete 50% of the VR missions as Raiden to unlock Ninja Raiden in the VR Missions.

Raiden X
Successfully complete 100% of the VR missions as Raiden and Ninja Raiden.

Pliskin
Successfully complete 50% of the VR missions as Snake.

Tuxedo Snake
Successfully complete 100% of the VR missions as Pliskin.

Metal Gear Solid 1 Snake
Successfully complete 100% of the VR missions as Snake, Pliskin, Tuxedo Snake, Raiden, Ninja Raiden, and Raiden X.

Alternate ending sequence
Successfully complete a Snake Tale to unlock the M9. Begin game play and use M9 to stun the Bosses instead of killing them to view an alternate ending sequence.
Hints
Plant chapter: Angry characters
When you are covering E.E. with the sniper rifle, shoot a lot of birds. They will contact you on the CODEC. The next time you try to save, Rose will get mad at you.

After you get the Coolant do not waste any time and go directly to CD connecting bridge. You will see Snake in a box and a guard who is knocked out. Take out your gun and shoot him as many times as possible. Then, get a box in strut E, equip it, and call Snake. He will then talk about loving your box.

Select a ration and call Snake. Jack/Raiden will tell snake a secret about Rose.

Go to hostage room in Shell 1 Core and find Jennifer. Note: She does not have a gag. Use your directional microphone two times to ask her. The second time she answers "Stop don't touch me!", because she was violated by guards.

Tranquilize Jennifer her and crawl under a table. Take out your camera, take a picture of her crotch, and save it. Call the Colonel and they will protest.

Plant chapter: Emma comments
When you are sniping the guards to get Emma across the oil fence, get Snake to snipe for you. Use the directional microphone to listen to Emma talk to herself. She says things about how she thinks Raiden is cute.

Plant chapter: Shaver
You can get the shaver in the Plant chapter only under the extreme difficulty setting. You will give it to Snake later, who will shave his beard near the end of the game.

Plant chapter: Waking the President
In the Plant chapter in the Extreme and European Extreme modes, you have to wake up the President. To do this, throw a stun grenade at the wall directly in front of the elevator. When he wakes up, go to the wall and put your back against it. Then, find a location where there are no crates and keep knocking. When he gets there, run to the place where you have to shoot out the Nikita. That will distract him and move him from the electric box.

Plant chapter: Bird talk
Go to B2 of the Shell 1 Core. Eliminate all guards and find the caged parrot. You can teach it to say "You must be Ames" by pointing the Directional Mic at it and pressing [Action] several times. Firing different weapons at the bird will also cause it to say new things. For example, Coolant Spray will cause the bird to say "This sucks".

When you are in the computer room on B1 of the Shell 1 Core with guards in it, if you shoot the bird, he will say "Enemy spotted, send reinforcements" and the game will enter Alert mode.

Plant chapter: Easter Island head
Look under one of the desks in the computer room on B1 of the Shell 1 Core , you will see an Easter Island head (Masi).

Plant chapter: Boxes
In the strut where the boxes are located, you can put on a box and go to the bottom. Once there, you climb on the box delivery port and wait for the conveyer belt to stop. Depending on what box you have on, the belt will take you to where those boxes are supposed to go. For example, the orange boxes will take to the cafeteria.

Plant chapter: Sick guard
When you are in the Shell 1 Core listening to Ocelot and Solidus using the directional microphone, point it to the left of them (just to the right of the flag pole). You will hear the same guard from Metal Gear Solid on the toilet. He makes some funny comments and says what happened to him and how he ended up at the Big Shell.

While walking Emma and covering her with the PSG-1, when she reaches the second tank use your directional microphone. He will halt and let Emma go free then discover that he has allergies on good looking women.

Tanker chapter: Marines in boxer shorts
You can make the Marines in the Tanker chapter appear in their underwear in the room where Metal Gear is being held. Press [White] two or three times when start at the title screen then select the normal difficulty setting. When you get to where you have to take pictures of Metal Gear, the nearby marines will not be wearing their pants.

Tanker chapter: Confuse the Marines
In any one of the holds, sneak up behind one of the Marines on the corner of the group. Keep pressing [B] (punch) until he flips forward. He will then hit two or more Marines, and this will begin a chain reaction of Marine-flips. In the end, more than half of the marines will end up looking around with question marks over their heads, wondering what just happened. Wait a few seconds and they will return to their ranks. You can do it again. Note: Having the stealth makes this a lot easier, as they cannot see you when they get up and start looking around.

Plant chapter: Thermal Goggles
When you are at the beginning with Raiden (and he is wearing scuba gear), dive into the water. The Thermal Goggles will be almost at the bottom, in the right corner. You will see a package in the water if you look carefully.

Tanker chapter: USP Suppresser
After completing the game once and saving it, start a new game with the saved data. On the Navigation Deck after the battle with Olga, go up the ladder to where you would normally get the Thermal Goggles. On the middle platform, before the goggles, should be a USP Suppresser on the left. You can now equip the USP with it and muzzle the gunfire for the rest of the Tanker chapter.

After you complete the Tanker chapter three or four times, you can find the USP Suppresser on the navigational deck after you defeat Olga. It is located on the second floor on the lookout, near where the thermal goggles are found.

Tanker chapter: Thermal Goggles
After defeating Olga, walk up the stairs. You will see a ladder. Climb it and go all the way to find the Thermal Goggles.

Tanker chapter: Secret passage
In the Holds 2 room, go all the way to the left to find a hatch. Open it, and you will climb down into a small area. Crouch and go through the vent on the ground. You will eventually see a gun clip fall through and a man will start talking. His shadow will be on the ground. Wait there until his shadow leaves, then move through the area. After you get past that, you will reach an opening and an intermission sequence will begin. After it ends, crawl through a vent on the right side of the small room. After you crawl through, you will find a ladder. Climb up the ladder, and it will lead you to a small perch. Look down at the bottom of Metal Gear RAY, and you will see Ocelot standing there. He will then go away. You can keep doing this and experiment with things to do with Ocelot.

Tanker chapter: Angry characters
Take three pictures of women, three pictures of the Marine Commandant, three pictures of Ocelot (in Hold 3; he is only found if you crawled under the ground), and a picture of two lockers just before Simtex Defusal. Otacon will have some funny responses.

Look at Olga and call Otacon.

Keep pressing the remote about twelve times in Hold 2.

When you pass Simtex and hear "Virazano bridge check point passed", run until you see a guard and press against the right wall. When the guard stops, peek through the corner. The pipe will fall and the guard will not notice you. If you keep still, look at the radar to see a second guard coming. He will save you.

Tanker chapter: Vulcan Raven action figure
Immediately when you enter the engine room, there is a small Vulcan Raven figure standing on the ground with a flashlight shining on it. If you shoot it, it will start shooting very small balls around and will repeatedly say "Raven!", or something similar.

Tanker chapter: Easter Island head
When you are in the room with Emma's parrot, crawl around underneath the computers and electronics. You can find a small statue of a Easter Island head.

Tanker: Hidden intermission sequence
In the second room with all the Marines before the Metal Gear room are two projectors and two screens. Approach the first projector. Then, press [Y]x7.

Tanker chapter: Alerted poster girls
When you are in the room with all the lockers, open one of them with a girl's picture on it. Go against the locker door. Go nearly inside the locker and knock on the girls leg. She will now have an exclamation point above her, and there will be a clearing or an alert mode in play -- just quickly go into the locker and crouch. You can knock on her leg about six times in a row and the guards will be confused for awhile.

Defeating the MG-RAY Boss
Note: This can be done under the hard or extreme difficulty settings. When the battle starts, immediately shoot the middle RAY unit in the hand then its mouth. Before the missile hits its head, quickly take aim at the right one's knee and start tapping [X]. Also shoot its head. Once again, before the missile hits, quickly aim over to the far left RAY's knee and start tapping [X]. Repeat this for the center RAY, then the right again, then the left again. You should be able to keep doing this until all of their life bars are below half. Eventually, one of them will start firing missiles at you and the others will follow. They will keep firing until you manage to squeeze a shot in on one. The best time to do this is when one of them opens up with its machine gun (or whenever you think you have the time). When one of them jumps onto the platform, stay close, but far away enough that you cannot be stepped on. The exact center of the arena is recommended. The RAY on the platform will rear its head back and shoot its laser at you. When it rears its head back, immediately roll to the left or right. It should miss if done correctly. You will have a good five seconds to hit it in the knee and then the mouth (or just the mouth if you are quick enough, since it is already open). Keep doing this, but make sure you do not get close enough for it to step on you. Once again, the exact center of the arena gives just about the right distance. Also, the RAY may also periodically pause to do its Godzilla-like roar. When it does this, you will have a good opportunity to get off a knee and mouth combo on it. Keep doing this for each RAY that jumps up onto the platform.

Defeating Solidus
In the final battle with Solidus, before he sheds the tentacles from his suit, you can run off the side of the building and hang on the ledge. Solidus will come over and say "What are you doing?" and go for an overhead double sword strike. When he does this, press the button to climb back up and Solidus's attack will go through you, giving you a free shot at him. This can also be done to avoid his homing missiles, but you have to climb back up at just the right time to avoid all four.

Defeating Vamp
As soon as the fight begins, run over to Vamp and get as close as possible to him without falling into the water. Quickly equip the stinger missile launcher and begin to constantly bombard him with missiles. Tap the button as fast as possible to defeat him in about fifteen seconds.

Under the extreme difficulty setting, at the beginning of the battle when Vamp bows, shoot him with the Stinger. You might be able to do this two or three times if you are lucky. As soon as he goes underwater, shoot the lights out quickly before he comes back up. When he first goes underwater, he will come back up after about one sixth of his oxygen is used, unless of course you shoot him while he is underwater (which will deplete his oxygen after a few shots). If you shoot the lights, you will most likely not have enough time to shoot him while he is underwater. Throughout this battle, Vamp will alternate between standing above you while throwing knives at you, and chasing you around on the catwalk trying to slash at you. He always starts the battle by going above you while throwing knives. When Vamp throws knives while above you, wait until he starts throwing them in rapid succession. When he does this, try to anticipate his movements so you will end up directly beneath him once he finishes throwing the knives. As soon as he stops, fire repeatedly with the Stinger. You should be able to hit him about three or four times. When he goes underwater after throwing knives at you from above, place a Claymore mine on the catwalk to the right as you enter the room. Then, stand on the southern-most catwalk in the room as you enter. Stand to the right of the line that is in the middle. When Vamp comes up, he will run directly into the Claymore, causing him to go back under. When Vamp's life bar reaches about one third, he will change his knife throwing pattern. He will throw two knives in rapid succession, then pause for a second or two before throwing a third knife. He will do this three times before going underwater. With this knife throwing pattern, it will be difficult to hit him. You may want to dodge his knives rather than try to attack him during this time. If you do choose to attack him, do so by getting your Stinger ready before he comes up. When he comes up, shoot him immediately when he lands. This can be dangerous because you will be open to attack from his knife-throw if you do not hit him. if you do not attack him, a good strategy to avoid getting hit is to run in circles while moving in a zig-zag pattern. Also, do not let him get close to you with your back to him. If this happens, you are very likely to be hit. Once Vamp's life is down to approximately one tenth, he will change his attack pattern. He will move around very quickly and occasionally throw five or six knives simultaneously. The best way to hit him during this stage is to track him with the Stinger and fire just as he is about to throw knives at you (or any other time when you think you can hit him). This last stage is the toughest; you will have to be very quick not to get hit. Try to make sure you have full rations for this battle (especially the last part).

When the battle starts, shoot Vamp. When he goes into the water, run anywhere near an edge and plant a C4 bomb. Then, jump over the edge directly next to the bomb. When Vamp approaches, he realizes that he cannot hit you and jumps down. He will start to walk toward you, and when he steps over the C4, blow him up. He will jump back in the water. Repeat the cycle until he dies. Note: Act quickly, because if he jumps up before you are done, you will be knifed.

Avoiding detection
When a patrolling guard sees you, run into a room where the screen goes black and tells you where you are. The game will not go into alert mode, evasion mode, or caution mode.

If you have an a silenced USP/SOCOM, you can shoot at pipes. They are quite common in the game, and, when hit, shoot out steam. This will paralyze or distract an enemy, depending on their proximity to the pipe. Fire extinguishers have the same effect. With a silenced weapon, you can shoot a wall near a guard to make them turn and look at the wall for a few seconds. If you evade a guard's detection in hanging mode and they walk past, press [Action]. Your character will flip over the railing and knock the guard out with the impact. Alternately, you can fall on a guard from hanging mode. If you are out of ammo, unequip your weapon, run at a guard, and when close, press [Crouch]. Your character will either do a somersault or a cartwheel and the impact will knock the guard out. if all else fails, toss a chaff grenade, run and pop off all the guards before the radios work again.

Easy radio shots
To knock out an enemy's radio easily, when you hold them up shoot it (on the belt to the right of their back). Also shoot an enemy's radio when they are knocked out to prevent them from calling for help if they wake up.

If you shoot at an enemy's radio when he is calling for backup, it will be destroyed and you will have a better chance to kill him. This also works if you throw a Chaff Grenade at a enemy's radio.

Easier Pull-ups
Instead of doing half an hour of pull-ups, go to a place with two rails at the top and bottom, evenly lined up. Then, do the hang-drop-catch ten or twenty times to get a fast level 2 and 3 grip.

Automatic rations
Equip a ration icon. When your life reaches zero, the ration will automatically restore part of your life so you do not have to.

Deactivating C4 bombs
When deactivating the "Baby C4 bombs", the last one for the very easy and easy difficulty settings is under the submarine hanging from the ceiling in the bottom of Strut A Shell 1, where you started out as Raiden. The one on the hard difficulty settings always move around the room, usually in the caged area under the stairs or behind the computer controls.

Collecting claymore mines
Get near claymore mines, then get into a prone position over them. The claymores will be placed into your inventory

Coolant defense
When you are bombarded by guards, do not immediately shoot them. Take out the Coolant spray that Stillman gave you at the start of the game. Spray the Coolant at them and they will protect their faces. While they are doing that. Use the opportunity to shoot the guards and run.

Bug splatter
In the Shell 2, B1 after retrieving Emma, go to the elevator. Plant a C4 in the middle of the bugs crawling around on the floor. Walk a short distance away and enter first person view. Detonate the C4. If done correctly, bugs should splatter all over Raiden's face.

Fire extinguishers
If you shoot a fire extinguisher and are too close, your character will cough and your health will decrease.

Rubber duck
You can find a rubber duck in the water floating in the basement of Shell 2 Core (under the hard difficulty setting). On the way to find Emma, at the second air pocket just before the hallway with two mines, there will be a little yellow rubber duck floating.

Hostage comments
In B1 of the Shell 1 core, where all the hostages are found, you can get a good laugh by pointing the directional mic. at every hostage except for Ames and pressing [Action]. Some will be scared, some will get angry, others will simply turn their head away, and some may have something interesting to say. You will eventually find Jennifer, the secret service agent Snake rescued in the "A Wrongdoing" Snake Tale. It is recommend that you have stealth equipped while tying this, as the more racket you cause the more guards will be called in to patrol the area.

Scared woman
In Shell 1 Core: Main Hall, go to the flag pole. Put the D Mic up and press [Action] near the woman. Raiden should ask her if she is Ames. Look at her and the floor near her to see that it starts turning yellow.

Exploding poster
When walking through the engine room, you will eventually find yourself underneath a Russian guard that is standing on a ledge hanging above you. If you watch his pattern, you will notice that he is using binoculars to look at the wall. Look around the wall behind you. You will notice that he is looking at another one of the pictures of the Japanese girls. While he is looking at it, shoot it with one of your weapons (preferably the silenced USP if available). When you shoot it, it explodes. Note: Doing this sends you into alert mode; be prepared for the backups.

Kissing poster
When playing as Raiden in the big shell, find the Shell One mess hall. Enter the men's restroom. There will be a girlie poster on door of the stall on the left. Get in that stall and close the door. Enter first person mode and zoom in on the poster. Raiden will make a kissing noise.

Masked Snake
When Emma is crossing the oil fence, look with your PSG-1 sniper rifle. Snake will have a green mask on his face.

Emma and Snake's funny comments
When Emma is walking on the oil fence and Snake is in his sniper position, take your Directional Mic and point it at both of them.

Snake falls down stairs
Use the following trick to make Solid Snake fall on the stairs. Do a barrel roll by running and pressing [A] near some steps. Make sure you land on the steps. Snake will fall and become unconscious momentarily.

Collecting dog tags
Use this trick to collect dog tags from nearly all guards. The only drawback is that it may take some time, depending on where you are in the mission; knocking out all other nearby guards before starting and targeting reporting guards last is recommended. If you cannot get close enough to a guard to demand his dog tags without being spotted, begin by tranquilizing him from a distance. Run to where he falls. Pick him up from the shoulders to make sure he is facing up. Position yourself so that you are standing in line with his head (but not literally on top of him). Also, make sure that when he stands up there is enough room in front of him that you can run around and demand his dog tags. When he starts to get up, equip you M9. The moment he reaches a standing position, hold him up. The guard will not have time to turn around and see your character. To wake up guards faster, use either the Coolant Spray technique outlined elsewhere or prop the guard against a wall (feet first, preferably), enter first person view, and punch at the highest part of his body. Both ways will get them up faster, but make sure you are in a good position to hold them up in case they wake up faster than expected. This technique also works well to salvage failed attempts (i.e. you were spotted, panicked, and tranquilized him, which is a good reason never to have your USP or Socom equipped when first holding someone up as you do not risk panicking and killing the guard by accident.)

Go up behind a person and hold them up (point your gun at their back and saying freeze). Go up in front of them then point your gun at their face (the USP or SOCOM recommended). They will say something like "Don't shoot" or "No". They will shake and the dog tags will fall out. Then, shoot them in the head (optional). If they say "Go ahead and shoot me", shoot either their left hand or directly above their head. They will shake and the dog tags will fall out. If they do not shake after that, they do not carry dog tags.

When you are collecting dog tags and do not know if a guard has one, equip the 'Thermal Goggles'. If he has a dog tag, he will be wearing a necklace with a small metal plate on it. His body is red because it is warm, while the dog tag is blue because it is cold. The best way is to tranquilize the guard then turn him over. When he lays on his belly, and look at the body with the Thermal Goggles.

Get Hideo Kojima's dog tag
Play the game on extreme mode. When you meet Snake in Arsenal Gear Ascending Colon to get your things back, knock him out. Unequip your weapon, drag him, and he will drop Hideo Kojima's dog tag.

Get Hideo Kojima's picture
In the Tanker chapter in Hold No. 2 where the Marines are located, take a picture of the right screen with the camera that Snake uses to photograph RAY. A face will flash on the screen when you take the picture. If you upload the photo for Otacon's viewing, he will be scared. The face is Hideo Kojima, the creator of the Metal Gear series.

Single punch knockout
To knock out an enemy with a single punch, sneak up behind them. You can also hold them up if desired. Get as close as you can without touching them, then click the Left Analog-stick to enter first person view. Then, press [A] to crouch (not prone), aim for their groin, and punch. They will go down in one hit. This technique is useful because it does not make as much sound as a three or four hit combo.

Hold up mode
Aim anywhere at the enemy and he will raise his arms and make a shocked sound. Click the Left Analog-stick to enter first person view and aim at his head. A guard will not hear you if you are in hold up mode. If you shoot twice, a guard nearby is more likely to hear you.

Wake up a guard in sneaking mode
While Ninja Raiden is in sneaking mode, walk up to a unconscious guard and click Left Analog-stick to enter first person view. Click and hold Right Analog-stick to send a thrust (stab) into the enemy's head. This will wake him up. Kill the guard and hide his body so the other soldiers will not find it.

While Raiden is in sneaking mode, walk up to a unconscious guard and click Left Analog-stick to enter first person view. Aim at the enemy's head, then keep punching him. This will wake him up. Kill the guard or he will call for back up. Hide his body so the other soldiers will not find it.

Panicked guard
Go to an area where there is only one soldier (such as the Strut E heliport). Shoot the soldier with the tranquilizer. Next, shoot him with the SOCOM gun in the arm. Take out your tranquilizer and shoot his radio so he cannot use it. Wake him up by spraying him with Coolant. When he wakes up, run and hide somewhere for a few seconds. After that, run in front of him. He will be alerted and try to radio in. After two attempts to radio in, he will run to find another comrade to help.

Hold up a guard. Afterwards, shoot him in the arm, the leg, then his radio. Stand in front of him and disarm you weapon. He will attempt to call for help, then helplessly limp away.

Knock out guard with cigarette
Have Snake or Raiden put a cigarette in his mouth. Then, hold up an enemy and move as close as possible to him. He will start to cough. After he coughs about four or five times, he will fall and become stunned.

Guard with red eyes
Whenever you kill a guard and shoot his eyes, they normally will not get bloody. However, there is a guard in the Plant chapter where this does not happen. After you have defeated the Harrier you will proceed to a path on the side of one Shell. You should find a guard on the roof that urinates off of it. Use your silenced AK to shoot him down. This is very difficult, but you can have a chance to shoot his head when he speaks about his urge to urinate. If you miss the first time, shoot the wall under him. He will walk to the noise, then return and begin talking again, giving you another chance. When he falls, approach his corpse and shoot his eyes, which still will be open. They will have blood in them.

Choking enemies
A silent and reliable method for knocking out an enemy is to choke them until they lose consciousness. However, this technique has an extremely high chance of "accidental death" due to the enemy's neck breaking. It takes eleven chokes including the initial grab to eliminate the enemy. Therefore, choking the enemy nine to ten times will result in the enemy being "knocked out".

Domino effect with guards
In the holds, stand next to any guard and do the punch, punch, kick combo. They will go flying, knocking down almost half of the guards. Also grab the guards by the projectors and hold them up. Then, do the combo for longer distance.

Bird droppings
Complete the Tanker chapter with Snake. After that, get to the roof with Raiden. You will see a group of birds. Shoot one with the M9. The rest of the birds will fly around. If you see one go directly above your head, it should send some droppings on you. You have to be in first person view. The bird droppings will also come off the screen when you go back to third person view.

More air and grip
To make your O2 or GRIP gauge decrease slower, make sure you have full health. Use Rations to restore your health if needed.

Quick Elimination missions
When in Elimination missions for Snake, Raiden, or anyone with a gun, sneak up behind the enemy and hold. Your character will yell "Freeze". Click the Left Analog-stick to enter person view. Aim for his head to take him out. This will save bullets. If you aim for the head with a M9 to knock out a enemy, quickly shoot the head and he will fall asleep. It will count as killing him.

Codec comments
When playing as Raiden in the Plant chapter, go into strut C after the intermission sequence where Vamp kills the SEALS. Go into the women's bathroom, open a stall, then go into first person view. Look at the toilet. This may require a few times attempts. Call the colonel and he and Rose will be mad at you and Rose will not let you save the game. You can also go into the men's bathroom and call the colonel when looking at the urinal and he will excuse Rose.

When on the Plant chapter, after getting the Stinger Missiles find an area where there are seagulls . Lock on one of them and fire a missile. The colonel and Rose will call you on the Codec with a funny message.

When playing as Snake in the Tanker chapter, knock out an enemy then take a picture of him sleeping. This also works when you are being chased by the big heavy people with shotguns and take a picture of them. After you have the picture and put them into the computer, Otacon will say that this is not a game.

Snake Tales: Skip text faster
Whenever you play a Snake Tale, there will be text instead of intermission sequences. When this happens, you can skip the text faster by holding [Y]. When the pages reach the end, press [A] to end the text sequence.

VR Missions: Save time
When you are using Ninja and HF Blade, do a vertical slash and hold the Right Analog-stick in position and do not allow it to re-center. This puts your sword in a samurai stance, or Raiden will hold it up. When in this stance, you can completely run on stairs, instead of slowly tiptoeing up, which saves a little bit of time.

VR Missions: Defeating Genola
When you play the VR Missions as Metal Gear Solid 1 Snake, you will have to fight Genola. To defeat him, simply aim the Stinger Missile Launcher up and look for a lock-on square. Lock on to it and shoot a missile. When it hits, Mech Genola will appear and defeat Genloa.

VR Missions: Hidden Metal Gear and Z.O.E. games
When you are in Photography VR Mission Level 3 with Snake, where you are on level B2 Computer Room in the Shell 1 Core, go to where the node is located. Look on the left-side wall using first-person view. You should see a game called "Metal Gear: Ghost Babel" and another game called "Z.O.E.", which is also one of the boxes.

Snake Tales (External Gazer): Get taken away by Gurlugon
On Raiden's seventh variety mission in VR mode, when you fight Gurlugon, equip the enemy uniform and the AK and let Gurlugon attack you. He will stop the attack and fall in love with you. He picks you up and leaves with Raiden, and Raiden tries to get free. Note: This counts as a mission failure, but is funny to watch.

Snake Tales (External Gazer): Gurlugon kills himself
When playing through Raiden's variety VR missions and you reach Gurlugon, hide behind the tall box on the left closest to Gurlugon. When the box is destroyed, a magazine appears. Gurlugon will go crazy and ends up killing himself. This counts as a success in the VR mission.

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