Megaman X2 Cheats - SNES

 All cheats for this game by platform: SNES
Check out these Megaman X2 cheats and stay cool!
Downloadable Megaman X2 Cheats
cheat description   size
Nov. 29, 2006
Nov. 29, 2006
Nov. 29, 2006
Primary Collection of Cheats
Diagnostic mode
Hold [B] on controller two, then power on the SNES. Alternately, hold [L] + [R] on controller two, then power on the SNES.

StatusNo power-ups collectedAll heart and reserve tanks, upgrades
Wire Sponge complete6543-6884-3741-45515227-8133-1656-5451
Morph Moth complete7821-7232-3151-84465224-8133-1656-7451
Flame Stag complete6545-6884-3744-45515224-8133-1658-5451
Magna Centipede complete6575-6884-3741-45513167-6337-1356-5526
Overdrive Ostrich complete1528-3854-3451-25813127-6357-1356-5526
Bubble Crab complete6843-8282-3841-44264146-3387-1246-1546
Wheel Gator complete7821-7232-3121-24465224-8133-1626-5451
Crystal Snail complete1528-3834-3551-25813127-6337-1856-5526

Other passwords
Enter one of the following passwords to start at the corresponding game location.
Third X-hunter level
Enter "1462-3327-6482-3242" as a password.

All Bosses defeated
Enter "3467-8843-3528-7651" as a password.

First X-hunter stage after all Bosses defeated, all hearts, all energy tanks, all special capsules
Enter "8377-8143-6822-7651" as a password.

No levels completed, with all heart tanks, reserve tanks, and upgrades collected
Enter "4242-7183-1546-1681" as a password.

All power-ups and 3 Zero parts collected; all opponents except X-Hunters, defeated
Enter "3366-7123-6188-3681" as a password.

All sub tanks, hearts, and upgrades with only wire sponge left
Enter "2272-7123-1478-3446" as a password.

All Bosses defeated and all items
Enter "5462-3327-6488-3246" as a password.

Start with all of Zero's parts
Enter "7741-7732-3451-2748" as a password. Note you will lose the items when you reach the Robot Screen due to a security reset on all passwords.
Getting the Dragon Punch
Get to the third X-hunter stage and continue until reaching a location with two ladders, one on the ground and one near the ceiling, that is unreachable. Lure a bat towards the ceiling ladder. Use the ICQ on the bat, then jump on the bat to reach the ladder. Kill the man with the shield. Allow the bat that appears to follow your character. Shimmy across the wall to the single spot without spikes. Quickly tap [B], [A] to reach a safe spot. Walk up the small set of stairs to find more spikes. Bump into the bat that followed your character to become invincible for a short amount of time. Quickly move past the spikes and use an energy tank, Shimmy down the left wall until your character falls into a room with a capsule. Enter to get the Dragon Punch. To use it, press [Forward], [Down], [Down/Forward], [Y] after your character is at full health.

Getting the armor upgrade
To Enter Metamorph Moth's level after defeating Wheel Alligator, then use the Helmet Search. Where its signal falls, shoot with the Spinning Wheel. You will find the Armor Capsule.

Defeating Morph Moth
Instead of using the X-buster, the quickest way is to use Flame Stag's weapon.

Defeating Violen
Use the Bubble Beam.

Defeating the Big Machine with the old man
Use Magnet Mines to destroy the four guns on the Big Machine.

Defeating Wire Sponge
Use the Boomerang Cutter.

Defeating Overdrive Ostrich
Use the Crystal Hunter.

Defeating Wheel Gator
Use the Strike Chain.

Defeating Crystal Snail
Use the Magnet Mine.

Defeating Magna Centipede
Use the Silk Shot.

Defeating Morph Moth
Use the Flame Stag weapon.

Use a fully charged gravity weapon on Morph Moth. The debris and his "powder" will get sucked into it, and will also damage him.

Defeating Flame Stag
Use the Bubble S.

Defeating Bubble Crab
Use the Spin Wheel.

Defeating Serges
To defeat Serges in the X-Hunter levels, use the G. Crush to destroy the four cannons, then use the Sonic Slicer to damage Serges.

Defeating Sigma
When Sigma's wire-frame head turns red he will disappear and reappear around you unless you move quickly. Let him surround you and quickly select your Strike Chain. Keep shooting the Chain at him. This weapon should be as powerful as a charged blast.

Use the Sonic Slicer when fighting Sigma (with the claws).

Defeating the Sigma Virus
After defeating Sigma's first form, you have to fight him in virus form. He has no energy bar, so you will just have to hit him with all you have got. To hurt him, you must hit him in the eyes with the Third or Final Charged Shot. Anything lower will not work. The Dragon Punch will work, but it is difficult to stay at 100% health in this fight. Sigma will change colors when he gets weaker. He will drop minor enemies onto the floor. Destroy them to get energy capsules. When Sigma turns orange, he will start teleporting around - do not be where he forms or he will trap you. Just keep dashing away from him. Keep shooting and victory will be yours.

Defeating Zero
In case you have to fight Zero, use the following tricks. There are only four weapons that will harm Zero: the Third Charged Shot, the Final Charged Shot (Enhanced Cannon required), the Speed Burner, and the Dragon Punch. Zero will block any other weapon. Note: The Dragon Punch will strip half of his health away. When Zero dashes at you, climb up the closest wall you are near -- after he stops dashing, he will pound the ground, causing four rocks to shoot up. You can jump over them. Zero has two projectiles. One is a small green shot which he will fire if you are shooting at him. The second is his trademark Z-slash combo, where he will fire two Third Charge Shots and end with a Beam Saber Slash. The shots will not hurt much, but his Beam Saber will cause drastic damage. Be careful and you will defeat Zero with ease.

Getting Zero's parts
If you do not get all of Zero's parts you have to fight him until he breaks through Sigma's powers. Here are a few items that could help.

Zero does not stall at all before he shoots his triple shot, so make sure you find the capsule where you get the "ultra charge". Climb a wall as soon as he starts shooting and charge your blaster. Zero should dash over to you and smash the ground, which will cause rocks to appear and hit you. Avoid this by quickly jumping off the wall and on to the floor. By now your weapon should be fully charged. Shoot one mega-blast to block Zero's first blast, then wait until the second blast is about to hit you. Then, shoot the second blast to block the one that is about to hit you. Some of the blasts surrounding the second blast should block Zero's cape swing. Finally, the rest of the blasts surrounding the second one should hit Zero. This will take one line of energy away from Zero.

Another way to damage him is to use the Speed Burner. Note: This will not block shots, so wait until he is not on the offense nor defense. The Speed Burner will not damage him if he is blocking.

To block shots easily and quickly, use the Spin Wheel. Note: This will not harm Zero -- it will only block shots.

Race against Zero
Successfully complete the game without getting any armor upgrades. In the ending credits, you will see Zero dash past you when the screen shifts.

Deep Sea Base: Filling your energy
When you are in the Deep Sea Base, after the big fish opens up the gate (not the one he came out of), hang off the wall on the left until you enter a room with nothing in it. Go in the middle and charge up your Silk Shot (X Blaster upgrade required). When it is fully charged, a handful of energy capsules will appear. This is a good way to fill your energy and subtanks.

Overdrive Ostrich level
In Overdrive Ostrich's stage, instead of going to all that trouble on the bike to get the heart tank, sacrifice yourself (after completing the stage and are at 0 lives). Then, charge up the flame weapon, jump normally, release the charge, then do a air slide.

In Overdrive Ostrich's stage, there is a small chamber or room before crossing the bridge that has nothing in it. Use Morph Moth's weapon in that room. You will notice that nothing will happen. Charge it up fully to see energy icons or ring type energy items appear. Use them to refill your energy or sub-tanks.

Best order of game play
Wire Sponge, Wheel Gator, Bubble Crab, Flame Stag, Morph Moth, Magma Centipede, Crystal Snail, Overdrive Ostrich.

Glitch: Zero misfires
At the final level of Sigma's Fortress, just as you are walking into the room where you would fight Zero, or Zero would destroy the copy Zero, perform the Shoryuken Uppercut. You will not walk back to the left side when the door shuts. Depending on how far you are when you land, it will appear as if Zero has his back against X's when Sigma disappears. When he tears the hole in the ground it will seem more dramatic because you do not have to jump in. Also, if you wait until you land to stop Zero's dialogue, you will be able to move while Sigma is talking to you. If you land very far into the room after performing the Shoryuken (next to copy Zero or farther), Zero's second set of attacks (aimed at Sigma) will instead hit you.

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