for your weapons
Early in the game, immediately after defeating the
Minotaur Boss and receive the Chain ability, an attack dummy will
appear in the save room outside the Minotaur's lair. The dummy
not only gives you points toward learning new battle abilities,
gained by chaining your attacks. It also gives human class experience
to the weapon you are using as you attack the dummy. It gives
the human class experience at the same rate you would get if you
were attacking a real human class enemy.
Rare Grimoires for five different
spells in one location
At the Sinner's Corner save point/teleport/room and
the four rooms immediately surrounding it is a phantom class enemy
called the Dark Eye. After a Dark Eye is defeated it may drop
a Grimoire for one of five different, rare, warlock class spells.
Those spells are Solid Shock, Lightning Bolt, Fireball, Vulcan
Lance, and Dark Chant. Note: that these Rare Grimoires are dropped
very infrequently, and some time is needed to get them.
Do not stop chaining just because you miss, even on
the first hit. Chain hits after a miss will continue to add up
one to two points each hit, even if you are at 100 Risk. Of course,
it takes a while to defeat anybody that way, but if you are stuck
in a fight you cannot get out of it works. This is especially
useful if you chain Gain Magic with Heavy Shot -- this will refill
your MP and give you unlimited healing during a fight (Gain Magic
never seems to miss), and hurt your opponent somewhat in the process.
Easy training dummies
Note: This feature works best with a controller with
an auto-fire feature. When hitting a dummy just keep pressing
[Circle]. Only do this for about ten minutes or else he will
die and you will just open and close your battle sphere. Then,
exit two or more doors to replenish the dummy's health after you
kill him and do it again. Note: Kill all enemies in the room first.
Weapon and shield combinations
Combine two Hangane Dubble-Blades to get a Hangane Halberd (Weapon)
Defeating the rock opponent
Combine two Nodachis to get a Rune Blade (Weapon)
Combine two Khopeshes to get a Wakizashi (Weapon)
Combine an Oval and a Heater to get a Knight (Shield)
Before fighting the rock opponent, take out the club
and shield and enter the room. Do not go down the stairs. Instead,
go all the way to the right, next to the pillars, and jump off.
This will allow you to kill him easier.
Defeating Elemental Phantoms
Once you defeat a Phantom, he will give you a radial
spell (such as Flame Sphere the fire elemental, or the Avalanche
the water elemental, etc.) Use these spells against enemies with
the opposite affinity enemy. For example, use the Thunderburst
against the Earth Elemental. If necessary, first use "Enlighten",
then attack. If you have a weapon stronger against Phantoms, the
better. You will be able to kill them with a single attack.
Easy Boss battles
Have Instill in your chain abilities. Attack normal
enemies chaining Instill and another ability. Do this until your
weapon's Phantom Points are full. Switch your weapon and repeat
this process. When all of your weapons are full, fight the Boss.
At this point, switch your chain abilities so that you have Phantom
Pain in your arsenal. Attack the Boss with your first weapon,
using the Phantom Pain chain ability. Switch your weapon. Repeat
the process. Since most weapons have around 100 PP, this makes
quick work of almost any Boss.
This trick requires a Wakizashi Blade, Papillion Reel
break art, and Dispel magic. Fight Asura as late as you can on
replay to take advantage of your slightly higher stats. As she
casts the "Surging Balm" magic that regenerates her
HP, casts "Dispel" on her. She will always try to cast
Surging Balm again, preventing her from using her most powerful
moves. Attack her with Papillion Reel, which will result in about
80 HP with each hit. Heal as needed and she will be defeated after
about nine turns without attacking you once. Keep HP regenerating
items and some MP items on hand. You may also cast "Leadbones"
magic and "Invigorate" on you to be sure not to miss
Easy Dragon battles
In order to defeat any Dragon Boss (Wyverns, Dragon,
Earth Dragon, etc.) easily, it is important to run up as close
as possible (in the case of Dragons, you can get under their heads)
and stay there. The Dragons' only powerful moves are long range
(fire, acid breath) and they cannot hit a close target. Be wary
about casting Degenerate, because they are smart enough to know
that they have lowered powers and will evade attacks better. Also,
make sure you use proper affinity defense commands and chain attacks.
When you are around a human, they usually think you
are the enemy and will attack. Use heal on one soldier three times
and a heart shape will appear above his head. When you are in
a room with such a guard, he will help you during battle. This
does not work during Boss battles. The guards will not follow
you to a different screen or area. This is useful in areas with
one or more guard, and only one of the guards can use magic.
Romphia at the start of the game
After you fight the second Boss (the weaker form of
the Dark Crusader), go back into the room and check his stats.
He should have an iron Romphia. If you want a silver Romphia,
go to Iron Maiden B2 near the last Crusader with the Holy Win.
To regenerate to full HP, MP, and zero risk, kill all
enemies is the current room. Enter relaxed mode and just wait.
Note: This excludes bad status such as poison, numbness, etc.
The Holy Win
The last Boss has a weapon called the Holy Win, that
is in the shape of the "Rood". You also can get this
weapon. During a reply game, enter the Iron Maiden and defeat
Asura on the third floor. Next, go back down the Iron Maiden until
you get to the door to the second floor. Now, use magic or Break
Arts to lower your HP to below 150. Then, enter the second floor.
You have new enemies to face, so be ready. When you get to the
room that takes you to the third floor, you will see an enemy
holding the weapon. Kill him and you may get it. If not, go to
the third floor and back to try again. Remember to keep your HP
under 150 and use Break Arts as needed.
Combine four Damascus Tabars to make a Damascus Crescent.
Then, combine three Silver Khukuris into the Crescent to make
a Damascus Griever. Repeat this to get a Damascus Destroyer. Add
three Arturos Gems to it and an Elephant Grip to make it 2 STR
higher than the Holy Win.
Sometimes it seems that this chain ability is almost
useless when you are healthy. However, if you have to fight against
an enemy and none of the weapons you have can produce significant
damage to it, use a few Break Arts until your HP is very low.
It now does not matter if you have 100 Risk nor 0/0% damage. Each
strike with the Raging Ache will cause an important amount of
damage to your foe. The lower HP you have, the greater the damage
you will cause.
Customizing an ultimate weapon
When you bring a weapons stat to 100 and combine it
with the exact same weapon, it turns out to be 100. For example,
if you have a Phantom Damascus Holy Win sword with 100 stat in
the Phantom category and you also have a weapon that is identical
in material and type, and it specialized in Dragon with 100. Combine
the two to receive a sword that excels in both fields. Your sword
now has 100 in Dragon and Phantom class. Get another Holy Win,
specialize it in a different field, and repeat the process until
you have a weapon that has 100 stat in each of the enemy classes.
This trick works for all weapons.