Primary Collection of Cheats
Highlight the "New Game" option at the main
menu. Then, hold [Square] + [Circle] + [L1] + [R2]
+ [Select] + [Up] + [X].
Some useful pointers to take note of when playing in hard mode:
In certain levels guards and terrorists are in different locations
than usual. (For example, levels 2, 5, 11, 15, 16, 17)
Super Agent mode
In certain levels guards and terrorists patrol in different routes.
(For example, levels 2, 5, 11, 15, 16, 17)
Manual targeting does not automatically start at head level.
Manual targeting the head does not come up with a head shot.
Terrorists and guards without Flak Jackets generally need a few
more bullets to be taken out.
Pause game play and highlight the "Weaponry"
option. Then hold [Select] + [L2] + [Circle] +
[Square] + [X] (in that order). A sound will confirm
correct code entry. Enter the options screen and select "Cheats".
Super Agent mode allows enemies that have flak jackets to be killed
with a single shot.
Pause game play and highlight the "Map" option.
Then hold [Right] + [L2] + [R2] + [Circle]
+ [Square] + [X]. A sound will confirm correct code
entry. Enter the options screen and select "Cheats".
This allows the current mission to be successfully completed.
Pause game play and highlight the "Briefing"
option. Then, hold [Right] + [L1] + [R2] + [Circle]
+ [X]. A sound will confirm correct code entry. Enter the
options screen and select "Cheats". Alternately, successfully
complete the game to unlock all but four of the game's movies.
The final four movies are unlocked when the game is successfully
completed under the hard difficulty setting.
The first bonus movie is unlocked after Mission 5 (McKenzie Airbase
Exterior) under the hard difficulty setting. Lian will say "Got
it" as she is flying away in the helicopter to confirm the
secret. The movie is called "Before and After I" and
is on disc 1. It has some behind-the-scenes footage of an early
rendition of Gabe. It contains CG footage of Gabe running through
the missile silo from the first Syphon Filter. Gabe does
not look very detailed and the silo looks completely different.
Then the movie transitions to the finished version we saw in the
game, with Gabe confronting Markinson.
The second bonus movie is unlocked after Mission 10 (Morgan) under
the hard difficulty setting. Gabe will say "Got it"
after he finishes receiving the incoming radio call. The movie
is called "Before and After II" and is on Disc 1. It
has some behind-the-scenes footage of a later version of Gabe
and an early version of Lian. It shows Gabe and Lian sneaking
through the Costa Rican rain forest from the opening movie of
the first Syphon Filter. Gabe has a gray short-sleeved shirt on
and camouflage pants and Lian is dressed in a black tank top and
camouflage pants -- she kind of looks like Lara Croft without
the ponytail. Then, the movie transitions to the finished version
we saw in the game, with Gabe and Lian sneaking through the forest
and coming across the burnt out lab.
The Third bonus movie is unlocked after Mission 16 (Aljir Prison
Escape) under the hard difficulty setting. Lian will say "Got
it" after she and Gregorov reach the escape point. The movie
is called "Deleted Scenes" and is on Disc 2. It has
four FMV clips that were not used in the game. The first one shows
the Chinese general demanding shipment of the Syphon Filter virus.
The second shows Archer in the Blackhawk swooping low over Gabe,
who is on the back of the burning United Pacific train. The third
shows Gabe and Teresa in the beat-up rental van they use during
the Moscow missions (where Lian is chasing Gregorov) -- the van
will not start and Gabe gets out to push. The fourth shows a bag
lady pushing a shopping cart across the street in the New York
Slums district -- Mara Aramov's limousine smashes the shopping
cart and then screeches around a corner.
The fourth bonus movie is unlocked after completing the game under
the hard difficulty setting. The movie is called "Congratulations!
Party time!" and is on Disc 2. It is kind of amusing, and
shows all the major characters dancing on the floor of the Moscow
disco, Club 32.
Enable the "End level" and "Movie theater"
codes. Select "Options", "Cheats", and "Disc
1 movies". Once there, pause, go to the "Options",
"Cheats", and "End level". Start a new game,
pause, go to "Options", "Cheats" and a "Select
level" option will appear. All levels will be available for
selection. Save the game and the new option will remain unlocked.
Successfully complete the game under the normal difficulty setting
to unlock the level select option.
Enter the cheat options menu and select the "Movie Theater".
Once inside the movie theater, enter the cheat options menu and
use the level select option. You will be able to go to any level,
including the last battle with Chance.
To unlock the level select option quickly, start a two player
game. Play each level once, set to one kill to get there quicker.
Start a one player game after doing this. Go to the cheats section
of the options menu and choose the level select option.
Unlocking cheats through multi-player mode
Another way to unlock cheats is to start a game in
two-player mode. Play it all the way through (if you set it for
someone to die nine times, someone has to die nine times). Once
done, go to one player mode and pause the game play. Enter options
screen press [X]. Go to cheats some may have been unlocked.
Have two player match end in a draw. Do this by setting the number
of kills needed, then playing in a level with grenades. Throw
a grenade so both players are killed. If done correctly, player
one should get credit for two match wins. Disc 1 and 2 Movies
and Level Select will be unlocked in the single player mode cheats.
Agency Computer Lab multi-player stage
In the second room at the start of the Agency Bio-Lab
Escape level, (after receiving the incoming radio traffic) are
two vents that you can crawl through. The one on the left is the
correct exit out of the Bio-Lab. The other vent leads back the
way you came toward the Operating Room where you overheard Dr.
Weissinger in the previous level. Head down this second vent back
the way that you came from. When you exit the vent, there will
be one Unit 1 trooper on the left in an alcove. Run past him down
the U-shaped hallway which leads to the Operating Room. You should
be able to see the autopsy table through the door. There are three
more armored troopers in the operating theater -- one low by the
door and two on either side up in the theater seats. Roll into
the room past the low trooper. If this is not done, when you get
near the door he will run in front of it to block your path. Run
immediately toward the table with the computer. Climb up on to
the table, and then up onto the balcony (you will probably get
shot up pretty bad while climbing up). Then, roll toward the center
of the back wall and into a small room. There is an M-79 grenade
launcher in this little room which unlocks the Agency Computer
Lab map. Gabe will say "Got it" to confirm that it has
been collected. You do not have to finish the level for the map
to be unlocked.
Bunker multi-player stage
Find the PK-102 in the Moscow Streets level. There
is a point where two cars will try to run you over at the same
time, and you have to leap and grab a pole above you to avoid
them. After this happens, drop down, and go back and search the
two newly crashed cars. Face the tail ends of the cars. The car
on the right has the PK-102 inside. Warning: The cars are on fire,
so search carefully. Also, after they crash an enemy will get
out of each car. At least one of them has a M-79 grenade launcher.
Caves multi-player stage
Find the binoculars in the Colorado Interstate 70 level
you must find the Binoculars. They are located behind the first
closed door on your left that you reach. Press [Triangle]
to open the door. This reveals a passage. Go left, open another
door, and enter the room. The box containing the binoculars is
in this room.
D.C. City Park multi-player stage
Find the dirty laundry in the New York City Slums District
level in one of the washing machines in the first Sniper Building
of the level. This is the building that is similar to the slums
district level in multi-player mode.
While in the flaming building in New York City, you should come
across a set of laundry machines. Run to the last one closet to
the wall, and the words "Dirty Laundry" will appear.
Press "Action", and you will put a coin in the machine followed
by a loud "Yes I Got It!".
Disco Underground multi-player stage
In the Disco 32 level, after killing the bodyguard
on the catwalk, three more guards will run in the door. Kill all
three before they can throw a grenade at you. None of them have
Jungle multi-player stage
Kill Archer at the very end of the C-130 Crash Site
level with one shot (head shot). It is recommended that you use
the silenced sniper rifle to kill him because of its zooming capabilities.
New York Garage multi-player level
In the car park in Level 20, there is a point where
Teresa will throw a gas grenade in the doorway to lure all the
guards, which are equipped with M79 grenade launchers. Take out
as much guards as possible with headshots with the H11 sniper
rifle gun. Pick up all the ammunition from the dead guards and
continue up the steps. Keep on giving the guards headshots and
continue. When you see a door marked "Level 3" and a
black van driving slowly, do not come out into the doorway. Instead,
keep going up the steps. Be careful, as there are three guards
are armed with a M79 grenade launcher, one guard armed with a
grenade and H11, and one guard armed with a H11. To eliminate
the three guards with grenade launcher and the guard with a grenade
and H11, keep sneaking up the steps and peeking around the corner.
When you see two crouching guards blocking the steps, surprise
them by shooting your M79 (obtained from the dead guards earlier).
Immediately afterwards, roll up the steps to avoid the impact.
As you face the steps that are going upwards, you will see a guard
creeping to hide behind the wall. Quickly press [R1] and
also blast him with your M79. Keep going and as you turn on your
last corner, quickly press [R1] and blast the two remaining
guards. At the end of the stairway there should be an M79 grenade
launcher. Pick this up to unlock New York Garage in two player
mode. After do this, continue with your mission.
Pharcom Incubator Lab multi-player stage
Find the girlie mag in the Pharcon Lab, after you taze
the guards. It is located after you go through the Mars exhibit.
Prison multi-player stage
Complete the Aljir prison break in without using the
crossbow. You will have to sneak and roll up to the first man
before he makes it out in the open. Roll a lot, but do not roll
into him. You also cannot run or he will turn around. You should
be able to run up very close to the male guard and the female
guard who chased down the second prisoner. The last guard turns
and looks around quite a bit. Walk against the left wall, and
hide behind the support. He will walk out past you, and then you
can get him.
Rockies multi-player stage
Find the H11 sniper rifle on the first level (Colorado
Rockies). The H11 is near the waterfall and ice arch where you
first meet Chance. Instead of jumping over the waterfall chasm,
hang from the edge of the chasm and drop down into the tunnel.
The H11 is in there.
Surreal multi-player stage
In Volkov Park, kill the first guard to the left very
quickly before he destroys the car. After you kill him, collect
the BIZ-2 in the car he did not destroy.
Additional multi-player characters
Find the M-79 grenade launcher on the second to last
level (New York Sewers) to unlock the following seven multi-player
characters: Ninja Gabe, Scuba Lian, Unit 1 (the final Boss), Dr.
Elsa Weissinger, Uri Gregorov, Lawrence Mujari, and SWAT officer
(helped in the New York Slums level). The M-79 is near the end
of the level (in the parking garage). Near the top of the stairs
is an open doorway into the parking garage, where a black van
is driving past. Instead of exiting the stairwell at that location,
keep climbing up the stairs. There will be five Agency operatives
scattered on the landings above armed with silenced HK-5s, grenades,
and M-79s. Use the M-79 to clear them out. The M-79 is on the
Complete the C-130 Crash Site level under three minutes to unlock
the characters from the original Syphon Filter game in
multi-player mode. The additional multi-player characters from
the original Syphon Filter are: Girdeux, Phagan, Gabrek, Marcos,
Rhoemer, and Evil Scientist.
To unlock the "goofies" set of characters (bag lady,
CBDC agent, monk, corpse, and viral test subject), complete the
McKenzie Airbase Interior level in under 3 minutes.
Agency Bio Lab: Avoid ambush
This level is very difficult from the start because
you can only use the M-79 on Stevens' shock troopers and the ambushes.
Eventually you will make your way down a corridor. Keep going
until you reach A1, but do not go through it. Instead, go down
the hallway to the left and locate the other A1 door. This avoids
an ambush setup by two shock troopers. When you find the other
one, they will not be so close together. Just use your M-79 to
take them out.
Agency Bio Lab: Mainframe room
Once you have successfully escorted Gershon to the
mainframe room, kill him then run over to the data uplink. Establish
your connection to Teresa. After your communiqué with her,
wait for control to be returned, then execute a quick left turn.
Run and roll all the way to the wall. Now quickly turn around
and take out the guard who just appeared behind you, and all the
other guards in the room. Running and rolling to this wall will
prevent you from being killed by a headshot from the sniper who
enters the room with all the other guards. Turn and face into
the room and run over to the data computer that is closest to
you. Then peek out, and bust the melon -- he will not know you
are there. Once done you will hear from Teresa.
Agency Bio-Lab: Escape
In the small room after you exit the vent from the
morgue is where the game begins to get difficult. Through the
next vent is a hallway with five Unit 1s. Before you leave the
small room, check the lockers for a stash of weapons, including
the grenade launcher.
Aljir Prison Escape: Completing the
Make your own way through the level. When you reach
the red door, open it. Go down the ramp after the intermission
scene and wait for the light to pass. Then, bolt through to the
next section. If the light hits you, equip your shotgun and blast
all the men in the lower courtyard. Ignore the ones above you.
Once you make it to the elevator, go up and into the courtyard
walls. Ignore the guards on the left hand side of you and concentrate
on the ones ahead of Gregorov -- he should be running ahead of
you. Take them out with shotgun blasts. They are not wearing flak
jackets. Keep running and shooting until you make it to the end
of the level.
Use the following strategy to complete the level under the hard
difficulty setting. Just after you kick open the door and before
you reach the wall, your last checkpoint on the level should be
activated. The trick to this is, aim not to be spotted. If the
guards notice you and Gregorov, they will automatically shoot
at Gregorov and you will not be able to complete the mission.
Take your .45 gun out and press [L1]. You should be able
to see a guard on the wall with a spotlight. Give the guard a
headshot and shoot the spotlight as well. Walk slightly further
and you should see a red-orange colored light on the tower. Shoot
this as well. Continue until you see two stationary guards. Creep
behind them, but also be careful not to get seen by the spotlight.
Keep sneaking behind them and hide behind the corner of the wall
on the right. Make sure that Gregorov is behind you. Observe the
environment. You can see another stationary guard on the wall
with the spotlight. Keep sneaking until you reach the elevator,
but also avoid detection by the spotlight. Press the switch on
the elevator and get to the second floor of the wall. Before you
exit the elevator, stay on the corner of the wall and you will
see a guard walking back and forth. Take your hand-taser out.
There should be a point where he will have your back to you. At
this point, sneak up on him and zap him. Keep on creeping to the
tower and tase the guard there as well. By this point, Gregorov
will sneak and he will get noticed. Stay on the tower and give
headshots to the four guards that will appear from the roof of
the prison. Run towards Gregorov, but at the same time shoot at
the guards by pressing [R1]. By this time you should reach
the east side of the wall the level will end.
Aljir Prison Escape: Killing guards
When you go down the stairs, kill all the guards. Just
before you kick the door open, activate your shotgun. Open the
door, run out, press [R1] to auto-target either guard, and
shoot him four or five times. This should kill him. Turn around
and run back into the room you just came from. Standing out there
any longer risks a grenade attack. Run out with a strong gun,
such as the shotgun, PK-102, etc. Take out the other guard.
Colorado Rockies: Air Taser
After setting the transponder in the Colorado Rockies
level, exit as normal but stop at the first flare you reach and
turn left. Hang off the side of the cliff to find a crate with
the air taser. Note: It is especially fun to tase enemies in hang
gliders, as high up as possible.
Colorado Rockies: H11 Sniper Rifle
When you first see Chance and the game identifies him,
find the gap you have to jump over. If you drop off the ledge
by walking up to it, you will slide down the edge. While you are
holding on, press [Down] and you should land in a cave. Walk
forward and you will see a box. Approach it and press [Triangle].
To leave, go back to the hole and press [Triangle].
Colorado Rockies: Kill the two snipers
Kill all the men after talking to Ramirez, then head
to the cave up front. You will meet up with two of your men and
they will tell you that there are two snipers. After Gabe tells
them "Move!", run to the big rock where the man is standing.
Climb up the rock to find a box with grenades. Be quick, as the
two snipers can get a headshot on you. Quickly climb down the
rock after getting the grenades. To your right is one of the snipers.
Equip the grenades and aim for the wall behind him. He will run
towards it and be killed. Go to the side of the rock and the other
sniper will try to kill you, but will not succeed. He is on the
top of a cliff. If you look another direction, he will appear
and try to snipe you. Just sitting there waiting for him to appear
is not going to work. Instead, throw a grenade up there, then
look another direction. He will appear and get killed in the explosion.
Finale: Extra UAS-12 ammunition
If you happen to run out of ammo while fighting Chance,
check the box where you got the UAS-12 and you will find more
ammunition. Note: This will only work if you have run out of UAS-12
I-70 Mountain Bridge
After you have disarmed the C4 and rescued the hostages,
you will confront three trucks with three enemies in each one.
All of them will have flak jackets. Stop running in front of the
trucks and aim at the level of the enemy's heads. Shoot with an
M-16 or any other quick shooting gun to kill them easily.
When you enter the tunnels after saving the GIs, you will encounter
three trucks. Each will dispatch three enemies all wearing flak
jackets. Each of them will also have either an M-16 or Shotgun.
To avoid fighting them, enable the "Super Agent" cheat
and shoot each of the trucks before any enemies charge at you.
You will blow them up and avoid the fight.
Throw a grenade at each truck as they pull up.
McKenzie Airbase Exterior: Easier mission
After you have obtained the information from Holman
and are near the tower, use a silenced weapon to shoot out the
search light and any other significant lights. This makes tasing
the guard and hiding after the truck moves easier.
Moscow - Industrial District: Flak Jacket
Turn left to find two cop cars in the beginning of
Level 12:Moscow - Industrial District. The closest one contains
a Flak Jacket. Press [Triangle] to get it.
New York Sewers: UAS-12
Kill Teresa, take her gun, and then quickly shoot agents
with it. Note: You will fail the mission.
Pharcom Exposition Center: Completing
Get to the last part of the level, where you have to
jump up and around in the Stonehenge room. Wait until you get
the checkpoint, then back up slightly. Move forward into the room.
When you reach the dead center of the structure you will hear
a guard call out, "He came through the vents into this room".
You will be easily spotted because they have nightvision goggles.
Turn around and make a mad dash to the point where you made the
checkpoint, and behind the large crate just beyond. It is much
easier to kill the four flak jacket enemies from here. Peek out
and take out the first two patrolling near the middle of the room,
then sneak forward to draw out another one. Then, run back and
manually take him out with a head shot. Equip your silenced HK-5,
then locate the final man and run at him shooting. He will never
know what hit him. Locate the smallest block, then jump up and
around until you spot the HVAC duct. Shoot it out, jump to it
and into the vent to finish the mission. Note: If you are short
on ammo, when you reach the point where you have killed the men
standing across the way from you, where the old Mayan temple exhibit
was, go down, then climb up. Take their ammo after killing the
man playing cat and mouse with you.
Pharcom Exposition Center: Easy kill
There is a section in this level where you have to
crawl through the HVAC ducts. You will also have to shoot a GI
with the crossbow who is just standing there from your vantage
point in the ducts at the second grill. Once this is done, go
down into the area and wait for the two GIs to arrive. Once the
first one leaves, back up slowly, then just hit him with the crossbow.
Be careful not to hit him in the head or you will fail the mission
Slums District: G-18
When you begin the level, turn to your left and kill
the agency man. Turn around and run up the street to a lamp post.
Kill the man who appears to your left on the wall. Then, run over
to the other side of the street and hug the wall on the left.
You will see an agency man come into view in an alcove on your
right. Kill him, then continue down the left side of the street.
You will come across an alley with a G-18 and full ammo.
Slums District Sewers: Completing
When you have secured level B, go up the ramp. Instead
of waiting for Teresa to say "Gabe watch out", immediately
execute a roll to cross the line into the next level.
Surreal: Second kill
In the Surreal multi-player level, if you are using
the first controller begin the level by turning to the left and
running to the first column. Peek out bit by bit and target player
two for a headshot. When you finally get the headshot, do not
release [L1], which you should have been using to target
him. By not releasing it, you can just push the trigger again
because player two should have just been put back in the same
position -- right in-line for a headshot.
United Pacific Train 101: Grenades/Air
In Level 6, United Pacific Train 101, there are grenades
in the sixth car from the front. It is the third blue one after
two gray freight cars. In the fifteenth car, there is an air taser.
It is the fourth blue one after three gray freight cars. Note:
When going for these weapons, there will be one enemy in each
of the cars that you will have to kill. They are wearing flak
jackets and will require a head shot.
United Pacific 101: H-11 Sniper Rifle
There is a H-11 with full ammo in the seventh car.
It is after two cars containing many barrels and crates. The enemy
in the car is not wearing a flak jacket.
Multi-player Bunker: Hidden items
Press the switch to open a gate that leads to a room
with several flak jackets.
Multi-player Caves: Hidden weapon
Drop down into the hole that changes your camera view
when you jump it. Open the box to find a M79.
Multi-player: D.C. Park: Hidden weapon
Walk around the side of the level to find a bush in
one corner. Behind it is a M-16.
Multi-player: Incubator Lab: Hidden
Climb the high cylinder to get an M79 from the top.
Multi-player: Rooftops: Hidden weapon
When you reach an area with a small ledge around the
side of buildings, cross it. Get a M79 from the ledge. You can
also drop down from the ledge above, however you might fall.
Multi-player Small Village: Hidden
When you begin, run forward until you see a window
you can reach. Pull up to find three flak jackets, a M-16, and
three grenades on the balcony. Note: You can also enter around
the other side by climbing on the gate.
H11 sniper rifle
As soon as game play starts on level 1, do not drop
out of the parachute just yet. Aim for the ledge above the three
GIs sitting around the fire in the distance. You may have to press
[Down] a few times to keep Gabe from landing. If you make
it to the ledge, there is a box full of H11 rapid fire sniper
rifle ammo at that location. This is especially useful when you
are trying to pick off some of the enemies with flak jackets.
When you start a new game in the first level and are on the parachute,
you can see a man lying next to a huge rock. There is a H11 with
full ammo at that location. To get to the rock, fly in front of
it and press [Down] to elevate. Then, press [Forward]
to get to the rock.
Go to the next to last level on Disc 1 (the second train level,
after the agency operative grenades the train). This is the train
level that is timed, so you have to be quick. Get to about the
seventh or eighth car from the beginning, which is the green car
after the first grenade thrower. Hang off the left edge of the
car. Drop down to the ledge and enter the car. Kill the enemy
and look inside the box for the H11 and 300 rounds.
On the level 1, when you find Chance and he leaves, stand near
the gap he jumps over, but do not cross it. Instead, climb down
the side that you are on by holding [X] and walking towards
the edge. You will see a cave deeper in the gap. Jump in and walk
in the cave to find an ammo box with an H11 Sniper Rifle.
In the first level, when you meet the man who tells
you to follow him so he can take you to Chance, follow him until
the opening of the cave. Then, turn around and run in the direction
opposite to the cave to find an M16 with full ammo. It is hard
to find, but is there.
If you collected the H11 in level 7 (Colorado Train
Race), you can use it to easily defeat Archer. Note: If you are
trying to get the two-player level "Jungle Temple" by
killing Archer with one shot, do not use the H11.
Save some M16 or Sniper Rifle ammunition for the end of the level.
Choose either weapon, then hold [L1] and shoot him. Note:
Zoom in on him with the sniper rifle and shoot his head to unlock
the Jungle multi-player level.
To defeat Chance, the final Boss in Mission 20 (Finale),
watch the opening FMV sequence that plays at the beginning of
this level, as it provides some hints. As soon as the level begins,
turn right and run out the second door. Run to the helicopter
and take the flak jacket and UAS-12 auto-shotgun. It is probably
a good idea to run behind the helicopter to stay out of the line
of fire and take the flak jacket first. Dodge around while doing
this, roll under the helicopter, and do whatever is necessary
to keep the helicopter between you and him so he cannot get a
clear shot. Keep checking your radar to watch his location. Once
you have gotten both items, switch to the UAS-12 and run around
the helicopter. Keep running around and dodge him until he is
down by the tail and you are standing near the cockpit. When that
happens, face the helicopter, then run out into the open to your
left (which is the right side of the Blackhawk). Wait for him
to get on to your side of the helicopter. Then maneuver so that
there is a direct line between you, him, and the tail rotor of
the UH-60. Shoot him with the UAS-12. He will not be able to fire
back while you are hitting him, and the impact of the shotgun
blasts will carry him into the rotor.
Since Chance is covered in full body armor, the weapons you have
when the game starts are practically useless. When the battle
begins, leave through the side door and run and roll at the same
time to the left side of the plane to get the powerful shotgun
(inside the helicopter). Try to get Chance to the end of the helicopter
with the spinning blade. Shoot him with other weapons until he
gets there, so he will not have a chance to shoot back. Once he
gets to the end of the helicopter, shoot him three or four times
with the shotgun until he flies back into the blades, where eventually
he will get caught.
To defeat Chance in mission 20, watch the opening FMV sequence
at the beginning of the level. As soon as the level starts, turn
to your right out the door. If you are low on armor, head around
the nose of the helicopter, turn to your right and head for the
cargo hold. There is a flak jacket in the box. On the other side
of the flak jacket is the UAS-12 auto-shotgun. While doing this,
keep the helicopter between you and Chance. After you have both
items, head around the helicopter. There is a ramp that leads
down - do not try to enter the door because it is locked. When
you are down in the ramp, Chance cannot shoot you, but he will
throw grenades. As soon as Chance throws a grenade, run out of
the ramp with your UAS-12 ready. Get you, Chance, and the back
rudder in line with each other. Start shooting Chance. Once you
shoot him, he will be knocked back and will not be able to recover
from the blast quick enough. Keep popping him full of lead towards
the rudder. The blasts will push him back into the rudder.
To get more time during this battle, go all the way to the roof
on the stairs and grab every M-79 on the stairs, including the
one in the crate at the top. You can use it to keep Chance from
shooting you up until you can take the UAS-12. Be careful not
to hit the chopper. As soon as game play starts, pause and select
the M-79. Go out the door to the right, get some distance and
fire while running towards the chopper. You will have little or
no damage to you flak jacket.
When you start, go out the door on the right. Roll and strafe
to the chopper. Get the UAS-12, then roll under the tail of the
chopper and get the flak jacket. Roll back under the chopper.
When he rolls under and behind you, line up yourself, Chance,
and the rudder of the chopper. Use your auto target and start
shooting him until he falls into the rudder.
Rush out the door to your right and roll behind the missile of
the Apache. Then, collect the UAS-12. Roll under the tail and
collect the Flak Jacket. When he chases you, roll back. Wait for
him to roll into your range. Line him up with the Apache's rudder
and shoot him into it.
Run out the door on your right while dodging his bullets. Run
up to the closest side of the chopper and collect the UAS-12 and
shoot Chance while running around the other side of the chopper
to collect the flak jacket. When both items are collected, run
towards the back of the chopper. Use the gun you collected to
shoot him into the chopper blade.
Get a gas grenade from the back of the first truck.
Sneak back without being seen then throw it a small distance in
front of the jeep.
Morgan can be one of the hardest Bosses in the game.
He carries an M-79 grenade launcher and sports an unusually strong
flak jacket, so it is nearly impossible to take him out with a
body shot. By the time you get a lock on him, he will be shooting
grenades at you. Normally the only way to eliminate him is by
pulling off a lucky head shot. However if you save some crossbow
ammo from the previous mission by only using it when you cannot
taze a guard, you can kill Morgan with a single crossbow arrow
-- and it does not have to be a head shot.
The checkpoint leaves you at the opposite side of the Morgan.
Morgan will start moving to your left. Press [R1] to take
manual aim to the left of Morgan. Morgan will run through your
aim, giving you a clear head shot.
Use the following strategy to defeat Morgan under the hard difficulty
setting. After Teresa gets to the last bomb, she will tell you
to keep Morgan busy while she defuses it. Run to the center of
the China exhibition, where there is a large tiger statue in the
middle. By the time you get here, a checkpoint will be activated.
Just keep rolling towards the boxes and hide behind them to avoid
getting blasted by Morgan's grenade launcher. Under the hard difficulty
setting, Morgan will fire more grenades, so you are going to have
to be quicker when dodging them. Keep dodging his grenades and
some point Teresa will tell you to eliminate him. As she does
this, another checkpoint will be activated. Run to the top of
the stairs where you eliminated your first enemy. If you observe
carefully, there should be a low wall on your left and right.
Hide behind the one on the right. You should also notice that
there should be a part of the wall on the edge next to the steps
just high enough to keep you covered from Morgan. Crouch behind
part of this wall as you hide away from him. Use your M16 and
peek round the corner by pressing [L1] and [R2]. You
will see Morgan running around the edge of the China exhibition.
Aim your gun at approximately head height and holding [Square].
Note: Make sure you have 30 shots. If you do not, reload before
doing this task. As Morgan is caught in your aim, you will still
shooting the M16 and he will be shot right through his head.
There are three ways to kill the M-79 sporting Morgan. First,
use a headshot or many body shots. This is the hardest way. Many
bullets into his flak jacket are impossible to deliver without
taking a grenade in the process. Also, he moves too fast to get
a decent head shot without exposing yourself. The second way is
with the crossbow. Save a crossbow arrow, get into the open, then
quickly press [R1] and shoot him. He will fall right over.
The third method is to use a grenade. Learn his running pattern
(more or less a large square in one direction or the other), then
press [L1] to aim a slightly ahead of him. Throw a grenade
into his path. If timed correctly, he will walk into the shrapnel
and die fairly easily.
Once you see Morgan, run in a circle around the room, a few paces
at a time. Once Teresa disarms the last bomb, allow Morgan to
kill you. When you are revived, wait three seconds, then go into
sniper mode and aim to the left. Aim past the box while still
being very close to the left side. Shoot your M-16 for a few seconds.
Morgan will walk into a head shot. Note: If it does not work the
first time, or if Morgan goes in the other direction, get killed
and try again.
Defeating Uri Gregorov
If Gregorov sees you, he will kill you with a head
shot. Remember what Gabe Logon said earlier in the game, "What
they can't see, they can't hit." The strategy here is simple:
Kill the lights. Sneak after Uri as he walks around to find you
and at the same time observe the environment and what you have
to work with. Note the statue of the man on a horse, and the lights
surrounding the statue. You will have to shoot these lights using
any silenced weapon. Allow Lian to die and you can get a fresh
start. At your starting point, sneak after Uri and stop at the
center of the far fence (to the left of the statue). Hold [X]
and have your weapon manually aimed at the far light to your right.
Pay attention to the radar. When Gregorov's dot disappears from
the radar, count to about five to ten seconds and shoot the light.
Now, run over to the statue and hide from Gregorov. He will come
over to investigate. He knows that you are near and will crouch-walk
around the statue. Avoid being seen and shoot out the rest of
lights, pausing about ten to twenty seconds in between to observe
Gregorov's movements. Once all the lights have been shot out you
will hear him say "Damn you!" You can now walk up and
zap him with your taser. Watch for the surprise after he is defeated.
When you enter this final mission in Moscow, go to the tree nearest
to you after the communiqué with Gabe ends. Pull out the
silenced nightvision sniper rifle to take out the lights. You
can take out these lights all from the same vantage point. However
to accomplish this you must take them out beginning with the two
on the left side. If you do not do this, he will notice and kill
you with an instant death shot.
A silenced weapon is not needed to shoot out the lights. Take
out your pistol and wait until Gregorov goes into the dark, past
the tree. Shoot out the lights in an "L" shape. After
the third light, he will spot you. Roll to the left side and aim
at the last light. He will walk past when you shoot it and say
"Dammit!". At that point, incapacitate him with your
Get behind the closest tree. Peer right while holding [L1].
Wait for him to say "Where are you?", then shoot the
light in the far right corner. He will rush over to that point
and remain there for a short time. Shoot out the other lights,
hold [X], and tazer him.
Use your Nightvision Rifle to shoot Gregorov in the leg. He will
now have to kneel walk (similar to what you do when pressing [X])
for the rest of the level. Now that he is slower, you will be
able to spend more time shooting the lights without worrying about
a head shot.
Instead of sneaking around and shooting out all the lights, which
may become very difficult, just shoot Gregorov with the Crossbow.
It does not kill him, but knocks him out.
Chasing fake Gregorov
In the 12th level, when you are chasing the fake Gregorov
through the streets in Moscow, jump across the roofs and then
shoot the enemies just beyond on another roof. Just after the
Russian militiaman says, "Up there, fire" you will be
in an alleyway. Keep moving until you reach a cross bar connecting
two buildings. This is where you jump, but do not do it. Instead,
position yourself between the two cars. If you are good enough,
both cars will drive past without hitting you. This makes taking
out the M-79 launching enemy easier to kill.
Once the last bomb is disarmed, get shot by Morgan.
Then, hold [L1] and aim to left, just past the box Morgan
runs behind. Keep shooting with a rapid gun and he will run his
head into your fire.
There is no in challenge killing him -- just quickly
shoot his head.
Safe weapon selection
Instead of holding [Select] to choose a weapon,
which often times gets you killed, simply press and release [Select].
This will bring you to the next available weapon.
Press [Start] to pause game play, and highlight "Weaponry"
and highlight the weapon you want to use. Then, press "Equip"
and resume the game.
This trick requires very good timing. Press [Triangle]
just when you get to an edge of a place where you can jump across.
If done correctly, Gabe should twist his waist around about 180
degrees, and look back.
Leaning to one side
Hold [L1] + [L2] or [L1] + [R2]
to lean to one side. This is best done when you are trapped behind
something and there is an enemy that is aiming for your head.
Release [L2] or [R2] to stand back up.
Crouching increases your accuracy dramatically. This
also works with all the fast firing Uzis and rifles.
Make Agency commando fly
Note: Perfect timing is required for this trick. On
the United Pacific Train Race (the second to last mission on Disc
1), you will encounter two commandos who will say "Let's
get off this train!". The two commandos will run away from
you and start to jump across the cars. When the commando on the
left starts to jump, shoot him with a shotgun. The force of the
shotgun shell hitting him combined with his momentum from jumping
forward will make him fly forward. Note: Enable the "Have
All Weapons In Menu" and "Infinite Ammo on Weapon Pickup"
GameShark codes to get the UAS-12 auto shotgun to make this trick
easier to get.
When being shot at by enemies, always strafe and roll
to prevent them from getting a lock on you. Always use a strong
powerful gun when battling multiple enemies.
Glitch: Two player death match invincibility
During a two player death match in the Colorado Rockies
level, hang player one on the cliff. Hang him low so the other
player can reach them. Let player two slice the hanging person
with the knife. As player one falls, hold [Down] on controller
one. When the character comes back to life they will have blood
on them. This may have to be done several times. If done correctly,
player one will be unable to shoot or stab.
Glitch: Mixing weapons
If you change a weapon while jumping your weapon will
look like the previous weapon. For example, go to level 6 or 7
(Colorado Train Ride or Colorado Train Race) and select the shotgun.
Hold [Select] and cycle through the weapons to the Air Taser
(if you have it). Keep holding [Select] until you jump, then
release the button while in the air. Your Air Taser will look
like a shotgun. Note: This works with any weapon you have , including
Glitch: Permanent night vision
In Volkov Park, when Gregorov shoots out the lights
and the screen turns to night vision, go to the path where he
ran. Stop at the top of the hill. When the screen is about to
turn to regular vision, press [L1] with the night vision
rifle and zoom in all the way. The screen should be completely
white. Release [L1] and walk forward. The remainder of the
level that is supposed in normal vision will appear in night vision.
Glitch: Floating bullet hole
In the Aljir Prison Escape level, shoot the door to
the rioting cell block, then open it. Behind the door will be
two or three prisoners being gunned down by snipers. Look at the
space where the door used to be to see a floating bullet hole.
Glitch: Frozen fire
Enable the "Invincibility" cheat. In the
Colorado Rockies level, get the air taser. Then, shock someone
until they are on fire and stand on them (to catch fire). Go to
the cliff where you have to use the transponder locator. Use it
while still on fire. When this is done, you cannot hear Gabe talking.
After that, he will be frozen while on fire.
Glitch: Disappearing and reappearing glass
Go to the "Morgan" level. When Teresa disarms
the third bomb, do not skip the part where she runs and says,
' The guy's in here, hurry.'' Look closely and you will not see
any glass. When Gabe tries to shoot Morgan, the glass will reappear.
Glitch: Mixed game
Open the PlayStation's lid at the title screen. The
game will start to beep and the screen will go blank. Switch the
game disc with Syphon Filter 3. After a few moments, an
FMV sequence will begin from that gameNote: this trick also works
with Army Men: Sarge's Heroes 2. Note: The title screen
will still be active during this.
In two player mode, go to the D.C. Park. Have player
one hang himself onto a light on the bathroom walls. Then, have
player two run to player one. Go near him, and player one should
become invisible. You can shoot player one, but you only see blood
appearing. If this does not work, let player two face the direction
of player one and strafe.