Silent Hill Cheats - PlayStation

 All cheats for this game by platform: PlayStation
Check out these Silent Hill cheats and stay cool!
Downloadable Silent Hill Cheats
cheat description   size
SAVEGAME FOR US VERSION
Nov. 29, 2006
 51KB
GAMESHARK CODES
Nov. 29, 2006
 1KB
Primary Collection of Cheats
Extra options
Press [L1] or [R1] at the options screen. An "Extra Options" menu with weapon control, blood color, view control, retreat turn, walk/run control, and auto aiming selections will appear.
Hints
True ending
Successfully complete the game with the best ending to get the Channeling Stone. You have to use this item in five different locations to get the true secret ending:
1. On the roof of the "Alternate School".
2. In the hotel parking lot.
3. The cabin of the boat.
4. Outside the entrance of the "Alternate Hospital".
5. On top of the lighthouse.
The first four can be done in any order, however use the stone as soon as you enter those locations. The fifth location must be the last place you use the stone.

UFO ending
Use the Channeling Stone that you obtained at the convenience store. You will find out that you have been summoning aliens all along. They will converge at the lighthouse and take you to their leader. It is not the best ending, but you will be treated to a humorous sequence and you will get the hyperblaster at the start of your next game using your gold saved game.
1. School rooftop
2. Alchemilla hospital before fighting moth
3. Motel parking lot
4. Boat
5. Lighthouse rooftop
Hospital doors
In the third floor of hospital area are two doors with three panels of push buttons over each one. Read the two pictures at the far end of the room. Use the "Camera" that you already should have found on each of the pictures. This will reveal the necessary pattern(s) that need to be re-drawn on the push-button panels. This opens the respective door and allows the game to proceed.

Hammer
In the junked up hospital, go to the generator room in the basement. Look at the machine on the left. You will see the Hammer, which is the best hand to hand weapon.

Rock Drill
Successfully complete the game. Start a new game and go to the gas station. Get the Gas Container and go to the first floor of the Bridge Control Room to find the Rock Drill.

Hyper Blaster
The Hyper Blaster is obtained by unlocking the UFO ending, detailed below. Note: Channeling stone shows up on the Game Ending screen, not this weapon. The channeling stone is another possible item (in the convenience store in Next Fear mode if the game is completed with a Good+ rating). To get the UFO ending with it (and subsequently the Hyper Blaster immediately in the Next Fear mode), use the item at these locations:
Old Silent Hill: On the roof of the Alternate School
Alternate Central Silent Hill: Right outside the hospital before fighting the Moth/Adult Grub.
Resort Area: Norman's Motel, in front of the apartments
Alternate Resort Area: On the bridge of the boat.
Alternate Resort Area: Roof of lighthouse.
Zodiac Room
In the room with the Zodiac Signs, click the digit according to the amount of limbs in the picture (from left to right; Sagitarrius:6, Taurus:4, Gemini:8).

Saving Cybil Bennet on the carousel
Walk up to Cybil at the very start of the fight, while your energy is full. She should slap you. Immediately after she slaps you, splash her with the "red liquid" to save her, saving valuable time. Note: The red liquid is found in the "normal" hospital, on the floor next to the administrator's desk.

Immediately before you enter the carousel to battle, stop and look around for one of those black small baby ghosts that are running around. Use the "red liquid" on it and the game will think that you used it on Cybil. The graphics will glitch for the FMV sequence that follows but will return to normal afterwards. There is no need to restart.

Killing Cybil with limit ammunition
Equip the hammer or some other slashing weapon. As soon as she approaches, run away in any desired direction, until she makes the carousel move. Its recommended that you run on the outside second row closest to the entrance. Stop running as close to a horse as possible. You should see her sitting cross legged directly parallel with you. If not, run again. Immediately run behind her, get in position, and hack away. You will get about two hits if you use the quick tap attack. She will get off her horse. Run away and repeat. It should take six or seven attacks. A FMV sequence showing Cybil getting frustrated with the pistol will appear. She will then try to strangle you. Shoot her with the hunting rifle to finish the fight.

Saving time and ammunition
Run from some enemies instead of standing there wasting ammunition and time. This is especially helpful in the dark. Also, usually if you are not all that close to an enemy you can turn off your light and run, and the radio will get quieter. If it does not, you may have to fight. For example, outside the school in the dark when all the dogs are around and you can hardly get by them, do not stop. Turn off your light and run. Harry will not get tired, and you will save time and ammunition.

Katana
Complete the game with the good ending to receive the katana. Save, then begin the game again. Play through until reaching the first house that was entered in old Silent Hill. Go to the door that was previously locked in the hallway to find the katana. Completing the game with the good ending will also allow access to the channeling stone.

Hunting rifle
After defeating the giant larvae in the Silent Hill town center, there should be a gun store. Hanging out of the broken glass is the hunting rifle, loaded with only six shots. Note: Save all the green boxes you find (rifle ammo), then use them on Bosses. They are very effective.

Red liquid
Use the following steps to find the mysterious red liquid and get a better ending that includes Dr. Kaufman. First, talk to Dr. Kaufman in Anne's Bar. Pick up the key that he left behind. Go to the Inn and open his room with that key. There is a cabinet next to the bathroom door. Click on it, and you will be asked if you want to move it. Select "Yes". There will be a hole in the floor. It will have a key in it, but you cannot reach it. Go back outside and go to the rear entrance of the building. There is a key pad besides the door. Enter "0886" as a code and press "Enter". Go inside, and directly in front of Harry will be a couch. There is a magnet on the couch. Take the magnet and use it to get the key in Dr. Kaufman's room. Next, return to the room where you found the magnet. Go through the door that is to the left of the couch. It leads to a garage. Click on the motorcycle. A message stating that the dust is wiped away at the gas tank will appear. Use the key on the motorcycle's gas tank to find the mysterious red liquid. Dr. Kaufman will enter the room, take it away, and be very angry. Harry will say that he wasted his time, however the ending will be different because he uses the red liquid on Alessa. Lisa will also be in the ending, and she will kill Kaufman. If you do this and save Cybil instead of killing her, you will get the "Good+" ending, which allows access to the Channeling Stone.

Valves in alternate school
First, in the right valve: left, left; and in the left vallve: right.

Music room piano puzzle
Play the notes in the following order.
      |   | |  | |   |   | |  | |  | |   |
      |   | |  | |   |   | |  | |  | |   |
      |   | |  | |   |   | |  | |  | |   |
      |   | |  | |   |   | |  | |  | |   |
      |   |5|  | |   |   | |  | |  |3|   |
      |   |_|  |_|   |   |_|  |_|  |_|   |
      |    |    |    |    |    |    |    |
      |    |    |    |    |    |    |    |
      |    | 1  |    |    | 4  | 2  |    |
      |____|____|____|____|____|____|____|


Fast dialogue
Note: This trick requires a PlayStation2. Change the PlayStation driver options to "Fast Loading". During the various FMV sequences, the character dialogue will play faster, making them sound like chipmunks.

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