When the battle begins, you are in a force field arena.
Try not to hit the force field, or you will get hurt. Enemies
from outside the force field will be throwing green gas grenades
at you. If you get dizzy from the green gas, rotate the "Left
Analog-stick" to regain control of Wolverine. Juggernaut has
a special move where he creates shockwaves by slamming his hands
together. Try to get as far away from him when he does this to
avoid getting hurt. Juggernaut is invincible while running; make
him run into the the force field "corners". The best
way to do this is to stand at one of the "corners" opposite
from where Juggernaut is standing. When you make Juggernaut hit
one of the "corners", he will get shocked, get thrown
into the middle of the arena, and will become dizzy. Run up to
him and hit him a few times. When you see the "Strike"
message, strike him to make him lose health. Do this at least
three or four times. After you strike Juggernaut several times,
you will see Colloso jump over the force field fence. Run up to
him and press "Strike" to make him throw Wolverine at Juggernaut
to defeat him.
In the first part, lure him into the actual poles of the fence.
When he flies away and lands dazed, attack him from side and watch
for the "Strike" message to appear. Later when he starts
jumping, jump to avoid the shockwave and try to get him to jump
into the electric beams. He is weak after he jumps. He will stand
and send a series of shockwaves. Also jump over these. If he is
on one side of the "ring", run to the other side to
avoid them. Watch out for the gas. When his health is gone, you
must to finish him with a strike. Note: Beware of gas and watch
your bar for your sickness level.
Defeating Lady Deathstrike
Lady Deathstrike has four modes, and you have no healing
and a time limit. In stage one, keep slashing and kicking until
she gets dizzy then press [Circle] to send her flying. It
takes about three "strikes" to get her to stay down
long enough to get up the ladder across from the neon sign. In
stage 2, start across the roof with the gigantic fan and start
slashing at the control boxes to kill the electric fence. Deathstrike
will push control towers on you, but they are easy to avoid. Keep
slashing and kicking until she is dizzy to buy yourself some breathing
space. Once the boxes are gone, run through the fence. Note: Get
the Mr. Sinister Memory File beforehand. In stage 3, grab the
Apocalypse Memory File, then watch which electric thing lights
up. When it is full, stand behind it. Hit it so that it shoots
a beam at Deathstrike. Do this repeatedly. Dodge Deathstrike's
waves. In stage 4, she has no health bar and is angry. Maneuver
her to the very far edge. Keep slashing at her until she is teetering
on the edge of the helipad. You should see "Strike"
appear. Press [Circle] to finish her.
Start by fighting as if in a normal battle. Then, climb up the
ladder when she cannot move. Next, blow up the four generators.
You do not fight her here. Then, rip open the gate and jump down.
It gets difficult at this point. Run around until you find the
key. Then, go up to her, but not too close. Kick her; do not stab
or punch her or you will get hit. Then, only hit the pole in front
of her when she shoots electric waves. In between the waves, kick
her, but do not get too close. While she is on the ground, a pole
will have electricity on it. Stab it and the electricity will
transfer to another pole, and so on. Do this until the door opens.
Go up the stairs, then Lady Deathstrike will jump up. Kick her
until she falls off the left side. She will die.
When on the fan part of the level, part II, Throw her into the
electric fence and wait until her life goes down before going
on to the bottom.
In Act V: Part I, you will not always be able to destroy
the generators. However, after he is done, he will create a magnetic
vortex of death. Go to where the fuse box was that would not work
on the roof and hit it. A trap door will fall down and a possible
"Strike: attack message will appear. Go through the first
door and to your left to find a switch (Animal Senses may help).
Another door will open. Go through it. When people appear, go
neat the vortex. Debris will fly, but try not to get hit. Have
them die near the vortex. That is the only way to stop the vortex.
During Act V Part I, when Magneto creates the twirling vortex
take one of the enemies one by one, get them in the strike mode,
pick them up, stand at the corner of the wall so you do not get
hit, and press [Punch]. This will kill them, and put them
directly in the path of the vortex.
In Act V:Part II, it gets more difficult. You will have to get
on a ledge where Magneto is near and do a diving slash. Do it
a few times and you will see Logan attack Magneto and fall to
the ground. You can get some attacks in. After a while, Magneto
will try and gain energy in this area. You can mess him up there.
Repeat this process to defeat him.
Stand on the ledge above the small round platform with "strong
magnetic field" markings on the wall nearby. Magneto will
attack you. But avoid these and he will eventually settle onto
the small round platform. Jump down and attack him. When he flies
away, move back up onto the ledge and wait for him to settle again.
When facing Magneto for the second time, hide in a corner and
wait for him to stop attacking. Then, find the place where he
gets power. He should have a wavy-looking tube around him. Run
up the stairs by the tube. Walk through the tube up to Magneto
and start to beat him up. He will try to attack you, but just
keep hitting him. This will kill him very quickly.
You will fight Sabertooth after the scientist double
crosses you. First, run up to him and hit him a couple times.
Then, run to the fire that is in the back of the room. Next, adjust
your view so that you can see him. He may hit you a few times,
but it does not matter. Then, go around him and make sure you
see his back. When it says "Strike", press [Circle]
and Wolverine will slam him into the tank. If you are hurt, retract
your claws and run around until you are healed. Make sure he does
not catch you. Repeat this process a few times to defeat him.
When fighting Sabretooth for the second time, at first it is the
same as before. Jump behind him and use your special to throw
him into the trucks. After a few throws, he will jump behind the
flames and start throwing barrels. Punch them back at him. When
he is done with that, he will come back out and start jumping
around. When he is in the air, a green crosshair will appear on
the ground. Run to it and use your special to defeat him.
Once Wendigo starts to run to you, try to dodge him
but do not get hit If you dodge him successfully, he will stop.
Go behind him and hit him once. Then, grab his tail by pressing
[Circle] and swing him. Do this four times to defeat him.
Wait for him to stop chasing you, then run behind him. Hit him
once or twice, then option for your special will appear. When
you use your special, you will grab his tail. Spin him around
and toss him. After several tosses, he will stand weak in the
middle. Run up to him and use your special.
Tactical Decisions level
When you have to knock out the electric fence with
the cannon gun, make sure you have full health first. Then, board
the gun, ignore the guards, and keep firing at the electric panel
to the above left of the fence. Once it is destroyed, exit the
gun by holding [Circle] for a few seconds. You should have
a little energy remaining, but the guards vanish once the gun
is exited, giving you time to use your healing factor.
Get magnet brains without Claw Dive
Use this trick if you cannot perform a Claw Dive in
the Magneto fight. Get angry if possible, but only when he is
at the super magnet platform. Keep doing this and he will soon
go down. If you cannot get him there, wait on the catwalks just
in front of it. Only attack when he looks frozen (or crystallized).
Increase feral rage
To increase Wolverine's feral rage, retract your claws
and just punch the guard.
On Rebirth Part 2 Below Ground, when you enter where the trucks
are located, there will be an electrical wire that is snapped
in two. Go next to it to increase your feral rage at an extremely
To heal faster put away your claws and hold [Select].
Note: This will not work when you are in a room with choking gas
or when facing Lady Death Strike.
Best approach and attack
When scouting for enemies use Wolverine's heightened
senses. Once you have spotted an enemy, make sure you are close
enough to see them clearly, but not be spotted. If you watch them
for a few moments in heightened senses mode, a faint hazy figure
of Wolverine will demonstrate the best approach and attack.
Comic book locations
1: Act 1 Part 1, terminal room
Blooper FMV sequences
2: Act 1 Part 2, through the flaming truck
3: Act 2 Part 1, inside lift control room
4: Act 2 Part 2, in the left starter room with the barrel
5: Act 3 Part 3, in the bottom of the circular room
6: Act 4 Part 2, behind first pillar
7: Available from the start
When you complete the Bronze, Gold and Silver challenges,
go to the title screen and select the "Bonus" option.
Go to "Gallery" and select "Play Movies."
Go to the bottom of the screen to the last three movies and you
will find two bloopers with Wolverine and one blooper with the
Wendigo. You get one blooper for each "Challenge" that
Enable "All FMV sequences" cheat. Check the
movies gallery and scroll down to the bottom of the screen to
find a Spider-Man sequence.
Star Wars reference
Wolverine's voice is done by Mark Hamill, who played
Luke Skywalker. For the Juggernaut battle, he fights a man with
ultra psychic powers wearing a helmet. Juggernaut uses the word
"Force" every other line.
Glitch: Bullet hole in mid-air
In Act 2 Part 4, Grim Discoveries, after you feed Wendigo
a military man at the first part of the level, wait until a military
man comes through the stalagmite "hallway". Run up to
him and make him shoot the stalagmites a few times. Kill or feed
him to Wendigo, then return to the stalagmite "hallway".
Look at the bullet holes. If you look from a side angle, the bullet
hole will seem to be in mid-air.
Glitch: Infinite score and dog tag loop
During Act 2 Part 4, Grim Discoveries, after you have
taken the elevator down into the cavern, you will face the Wendigo
and three soldiers. Instead of feeding the soldiers to the Wendigo,
knock the gun out of each of their hands and lure them to an open
area. Next, position yourself so you can perform a level 3 strike
on each of them simultaneously. You will be rewarded with 150,000
points and a dog tag if the "Claw Slam" Strike is successful.
Finally, if you run away from the elevator, three more soldiers
will rappel into the shaft with you. You can repeat the process
as many times as needed for lots of points and dog tags. Note:
If you die you will have to restart the level. For best results,
use the "Invincibility" cheat.
Glitch: Invisible helmet breaking
In Act 1 Part 3, Freakshow, play with a costume that
does not have the helmet. When Sabretooth jumps out and smashes
your helmet, he will smash nothing, but you will still hear the
sound of the helmet breaking.
Glitch: Walk through wall
In Act 1, Rebirth, when the scientist brings you up
the lift and you see the broken door, crawl under it with [R1].
Adjust the camera and walk through the door without crawling.
When you get to the part in the Tactical Decisions
level where you have to disable the electric fence, knock the
person out then destroy it. When done, hold [Circle] to exit.
After that, go to the electric fence and slash open the first
one. Jump on the other side and slash the last three. Once you
are done with that, turn around and the background should turn
white. You can only see the airplane, yourself, and the electric
fence. You also cannot go any farther. To exit out of this, jump
back over the fence. Walk towards the gun machine then continue
Glitch: Frozen game
When fighting Sabertooth the second time, after knocking
him around a bit, when he enters his second mode of attack, jump
into the fire ring with him. When you land, you will be impaled
and dying from the fire. However, the game does not act as if
you have died. You can put your claws in and out, but other than
that you will be locked up.
Glitch: Sabertooth: Knocked out
During the first Sabertooth fight, when he does his
version of a Claw Dive, avoid it and he will be temporary knocked
out. Use [Action] to carry him like a guard. He will also
sound like one.