Destroying enemies
Most enemies can be destroyed with Gromit's hand to hand
combat moves. Use them instead of your weapons. You might need
to stockpile ammunition for other tasks.
Finding Coins and Tools
Coins and Tools will make magical chime sounds when you
are close. Look around using [L1] and [L2] if you do
not see them the first time.
Octave Security puzzle
When Wallace and Gromit get to the Octave Security
in Act 4 Part 1 of the Warehouse level, shoot the large padlock
on the big gates with the turnip launcher. Afterwards, when Gromit
walks up to the large keyboard on the floor of the room, the keys
on the keyboard demonstrates the sequence of notes/keys that Gromit
should stand on. It is quite fast and a light comes on above the
keys, but not necessarily above the key that Gromit needs to stand
on. Also, there are three notes, then four, and finally five.
When Gromit stands on the first three correct keys, the next sequence
will be quickly be demonstrated, and the same happens with the
third and final sequence. There are eight keys on the keyboard.
The first sequence is 1 2 4. The second sequence is 5 3 6 5. The
final sequence is 4 6 7 5 3. Wallace and Gromit can now go through
the doorway to the next level.
Defeating Feathers McGraw
When Wallace and Gromit leave the Ancient Temple level
(Act 1 Part 1, after Wallace invents the shoes with the springs),
go to the room where you fight Feathers McGraw. To begin the fight,
run around the room when Feathers runs into the wall. When this
happens, a gadget will be shown on top of Feathers' vehicle. Also,
it is impossible to double jump with your shoes with the springs.
Instead, jump again, then on the second jump, he will jump higher
after he hits the ground. After you get on top of the gadget on
the machine, butt bounce on the gadget. Note: You will have a
limited amount of time to get on top of the machine before you
butt bounce on the gadget. When this happens, you will see bolts
appear from him. Keep doing this until you defeat him.
Guards
When Wallace and Gromit get to the the maze (where
the guards are located) in Act 4 Part 1, go to the box at the
end of the hall in the maze. It will have a paw print. Go into
the box. You will notice a guard walking back and forth in his
area. There are two guards, and three buttons. When the guards
are not looking, press the button. If the guards see you, they
will shoot you, even if you are in the box. For this reason, if
you block his pathway he will shoot the box that you are in and
you will have to start again, and the buttons will be stationary.
Also, if they cannot see you, you can run, and not sneak. Note:
Once you are pressing the button, at the end of the maze there
will be a light blue cube. You will raise the cube if you press
the button. Press all three buttons in order to escape from the
guards.