At the beginning where you have to eliminate the guards,
just tell Bravo to ambush. Sit back and watch them take them out.
They will do the same for the next three guards on the other side
of the barge. When you do not feel comfortable about a room or
area, tell them to ambush and they will clear that location.
At the beginning, tell your men to hold their position
and go to the right, up the hill. Stay to the left side of the
hill while ascending it. You will see an enemy fairly soon in
the mission. Quietly and carefully snipe him. There will be another
one very shortly after the one you just killed. Continue on the
cliff and you will reach a drop off to another cliff. Jump down.
Walk slowly to the edge or close to it until you can see the small
cabin. Snipe the man standing outside quickly with one or two
shots. Then, tell your men to regroup after you jump down from
the cliff and go to the cabin. There will be one or two men inside
-- kill them quickly. Keep moving north -- that is where all the
action is located.
Objective 1: You will find the Intel in the big place with the
bridge-type object on the third floor. It is in the laptop.
Mission 2: Exploding outhouse
Objective 2: The weapon caches are the boxes stacked on top of
each other. Put C4 on those and that will do the job.
Objective 3: As one of the secondary objectives, blow up the generator
with C4 as well.
Toss a grenade into the toilet hole in the outhouses.
If done correctly, the outhouse explodes and waste will rain down
onto the area with little splattering sounds, leaving a large
skidmark Hole where the outhouse used to be. You can even give
orders to have the squad do it with the crosshairs. However, if
it is not done correctly, only the shack around the toilet will
be destroyed. The grenade has to make it down into the toilet
for it to work.
Mission 2: Crawl into tube
In the room that you get the laptop, open the door
and fall onto the tube. You can crawl into it.
Mission 2: Cabin
When you start, send Bravo to Charlie by using the
menu one. Do not walk until it says that it has been completed.
If you are having trouble clearing the cabin, walk in it after
they are all dead.
When you start, tell your men to hold there positions.
Walk straight ahead and you will see a small path. Follow it and
quietly sneak up behind the enemy. You will get a choice to stab
him. Press [Circle] and he will die. Run back to the other
side, where you first started. Sneak up into the weeds and prone
down. You will see two more guards walking. You can snipe them
from where you are located. Proceed forward quietly and you will
see two more guards you can snipe without getting too close. Next,
tell Bravo to stealth to the little shack. Go thorough the water
and proceed up the hill. You will see a small hill with a tree
and bushes. Go up that hill and prone down. You can now snipe
the last guard. Then, run to Charlie and go up the hill to left
where the wall is located. You will see something like a hallway.
Go through there quietly and come around the corner. Walk up to
the guard and kill him with a knife. Proceed to other side where
you first came out and do the same thing to other guard. Then,
tell your team to regroup and you can clear the area. Note: Two
guards are on the top of the wall -- be patient.
An easy way to get past the first part of the mission, if you
do not care about the first secondary objective, is to just say
"Support sweep" into the headset. A chopper will appear,
shooting and smoking all enemies except for the sniper in the
shack northwest of the first shack in front of you.
Mission 3: Defuse the bombs
In this mission, you must defuse three bombs in the
allotted time. To make things easier, disarm the to bombs close
together to the northeast. Then, kill the terrorist leader in
Building C. This will reset the clock. Next, go for the last bomb.
Each bomb takes slightly under thirty seconds to defuse.
When you start out using a grenade launcher, turn slightly
to your right and aim to the split of the palm. Fire, if aimed
correctly, it should read "Bad Dog Killed" at the top
of your screen.
Mission 8: Large enemy force
This is a desert level. If you go out of bounds in
the head set you will hear "Are you prepared to abort the
mission? Yes or no." Ignore the message and keep running.
You will encounter about 100 to 150 men that look like the enemy.
They will all come for your team, even if you go back into the
mission. Equip all your men with M-60s and plow them down. It
is good target practice. Afterwards, grab their AK47s or AK74s
and you will literally never run out of ammunition again on the
You do not have to be stealthy during this mission.
Arm your fire team with M60s, a silenced pistol, frags, and extra
ammunition. When you start, there are two Tangos around the rock.
The alarm may go off. If not, run to the beginning of the bridge.
Instead of taking the path under the bridge, go to the end of
the bridge. There will be an enemy at the top of the front gate.
Take him out. There will now be a few more enemies in the area.
Kill them, then go to the entrance of the compound. On the way
there, take out the guard towers. The alarm will be going off.
Tell Bravo to hold at the entrance -- do not let them enter. Next,
go set a sachet charge with Charlie outside of the compound. When
you set it, tell Bravo to enter the compound, then you enter.
Wait a minute and take out all enemies. Make sure you get them
all. There are two with MGLs. Next, disable the generater. There
will be a sniper tower next to you, Take it out. Next, there are
two buildings to the right of the tower. Follow the wall of the
last building. Clear out the building. There are two Tangos on
the first floor and one to three on the second floor. Take the
map on a table on the second floor. Then, rescue Mr. Pickle. Tell
Bravo to frag and clear the building. Then, tell them to wait
outside of the door so you do not run into any uninvited guests.
When you rescue him, tell Bravo to attack to Foxtrot. Run out
of the compound with Mr. Pickle from the hole you made with the
Satchel. Meet up with Bravo Element. Tell them to follow you to
the extraction zone.
If you do not complete the mission before the Hind gets to the
base camp, go in a building. Close the door and shoot the Hind
through a window or the window of the door.
If you kill the guards behind the rock then get to the main gate
with the sniper, set a claymore near the gate or next to the hinges.
Then, get your team away from the gate and blow it up. It should
blow open and give you an easy way in.
In the second to last round where you have to defuse
the nukes, wait in the bushes at the beginning. Almost all enemies
will appear and run towards you. Then, go up the stairs. If you
wait outside, one to three enemies will run at you. Run through
the entrance. Make sure there are no enemies on the left immediately
as you walk in, in a little notch in the wall on the right and
behind a table directly in front of you. You will go to the entrance
to another room. Wait outside and point a gun at the little doorway.
About five enemies will run out. They are easy to kill. You can
either go through that door to reach the cave complex or go straight
ahead. There are many enemies in front. If you run in and quickly
run out and go to the prone position, you can kill up to ten or
so enemies very easily. You may want to do this because you will
have to face them on the way back to the extradition point. If
you go through the first choice, you will pass a generator and
go through a small cave out into the open. Be careful -- a sniper
is up on a little hill to the right. Kill him and wait a couple
seconds. Another enemy with a grenade launcher will appear. Kill
him quickly. Go through the little passageway to a relatively
open area. You will find a little doorway -- you must go through
there. If you wait, the enemy should come out, but that takes
a bit of time. Go in and there is one enemy to the left, two to
the right, and sometimes a sniper up the little passageway to
the right. When you are done with this part, follow the map into
the a set of small rooms. Many enemies are hiding behind boxes
and will run at you quickly. An intermission featuring the enemies
saying how great they are will start. You will go down that dark
way and see a large rock. Behind that is the doorway. About six
enemies are in there. Do not go in. Instead, throw a few grenades
and try to kill as many as you can. If you go in too fast, they
will arm one of the nukes. This means you will have one minute
to get it defused. If it does get armed, listen for a beeping
sound. That is the nuke you need to defuse. There are also two
or three enemies waiting in there. When you defuse that nuke,
run across and arm the other nuke. You have about seven to eight
minutes to get out. Be careful as there will be enemies running
at you. The number varies, depending how many you killed at the
beginning. Be very careful when running out of the complex the
nukes are in. It does not matter which way you go. You will end
up at the initial place at the beginning of the round. There is
one last enemy hiding. He shoots and kills very fast. Turn on
your nightvision to locate and kill him. There should be no enemies
after that, and you can move to extradition.
At the start of the mission, set your team to open
fire and tell them to attack to Foxtrot. Jester and Spectre will
run there and kill all the enemies in their sight. Then, set your
gun to fully automatic and run to the left. Stay to the left of
the building and there should be two men. Kill them quickly then
keep going. You should see a building to the right with two raised
parts; it almost resembles a "U". Climb up the center
and kill the man that is up there, if Boomer already has not done
so. Then, climb the stairs to the right and cross the makeshift
bridge. Fat Cat should be on that level, somewhere usually in
the room to the left. After killing him, get down and take the
same route used to get here from the insertion point. The Bravo
team should still be fighting enemies. Point inside the large
building and tell the Bravo team to ambush it. They should go
in and kill off a group of enemies. After you are confident that
the building is semi-clear, go in yourself and climb up the stairs.
There still may be some enemies up there. Take them out, and Kitten
should be up there. Kill him and wait for the intermission sequence.
Taking out snipers
If you do not have a sniper rifle and you need to take
care of a sniper, use your goggles to look at him and put him
between the middle point. Then, press [Down] to return to
normal mode and shoot with your pistol. It will almost always
Arm Boomer and Specter with a high power rifle and
keep saying "Bravo snipe", or yell into headset and
say "Team low profile". It will take a long time, but
Bravo will kill all the terrorists in the mission.
In every level at night, snipe out the lights surrounding sentries
or guards. This makes it a lot easier knife attack them from behind
without raising any alarms or attention. Note: Only use a SR-25
SD, M4A1 SD, or other sidearm.
To save your teammates on any mission you need to clear buildings,
instead of ambushing with Bravo, shoot out a window. Tell Bravo
to cover the area. Then, quickly switch to a HE or frag grenade.
Throw on into one side of the room, then quickly throw another
into the other side of the room. The room or hut should be empty.
Before you reach the end of your first ammo's mag,
press [L3] to reload. This will allow you to have virtually
When you change your weapon with an enemies' weapon,
then change back, you do not regain full ammunition. Every time
you switch your weapon and switch back, your gun has a new clip
inside. Press [R3] (new magazine), until you switch back
to your used clip. To regain ammunition, find an enemy with the
same gun or gun caliber that you have.
Kick open door
Run towards a door while holding [X]. Release
[X] as you get to the door to kick it open.