SOCOM: US Navy Seals Cheats - PlayStation 2

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Downloadable SOCOM: US Navy Seals Cheats
cheat description   size
SAVEGAME FOR US VERSION
Aug. 19, 2009
 65KB
ACTION REPLAY, GAMESHARK, CODE BREAKER CODES
Nov. 29, 2006
 1KB
Primary Collection of Cheats
Secret headset commands
There a few secret commands to say into the headset.
"Bravo open/close door" (when close to a door -- point at it with the crosshairs)
"Hands up, get down" (sneak up to guards and yell it)
"Bravo diffuse bomb" (when pointing crosshairs at bomb)
"Breech, Bang, Clear" (clear a room by pointing crosshairs into it - your team will throw in two bang, grenades, and a frag)
"Team low profile" (team sneaks around killing terrorists stealthy)
"I got a gun! What do you got?"
"Don't ask don't tell" (team not very helpful and dumber than usual).

"Get down" or "Hands up" (used to get enemies to surrender).
"Bravo open door"


If Spectre or Jester is carrying a sniper rifle, you can use the command "Bravo Snipe".


"Bravo kill me" (They will kill you).


"Bravo report status" (They will tell you what they are doing).


There is a headset command that you do not see in the list, "Bravo/team snipe". It requires that you selecte one snipe rifle for both (A and B) at least, and that you are pointing your crosshairs on the enemy you want to snipe. The game will give you this as an "attack to", but the attack is by sniping (even if the other teammates have a simple rifle). This does not always work.


Point your crosshairs at an escortee that you have and say "Bravo escortee (any escortee you have) to (any nav point)". Yhey will keep the escortee between them and slowly make their way to the desired nav point. This is very useful in mission 10; just make sure that you send them to "Charlie" first and keep Bravo on "fire at will". Note: If you have multiple escortees, tell Bravo to take half of them while you take the other half.
More weapons
Successfully complete the game under the "Ensign" difficulty setting to unlock terrorist weapons in the armory during single player mode. Successfully complete the game under the "Lieutenant" difficulty setting to unlock the MGL (Multiple Grenade Launcher).

Lieutenant JG difficulty
Successfully complete the game under the "Ensign" difficulty setting.

Lieutenant Commander difficulty
Successfully complete the game under the "Lieutenant" difficulty setting.

Captain difficulty
Successfully complete the game under the "Commander" difficulty setting.

Rear Admiral difficulty
Successfully complete the game under the "Captain" difficulty setting.

Vice Admiral difficulty
Successfully complete the game under the "Rear Admiral" difficulty setting.
Hints
Mission 1
At the beginning where you have to eliminate the guards, just tell Bravo to ambush. Sit back and watch them take them out. They will do the same for the next three guards on the other side of the barge. When you do not feel comfortable about a room or area, tell them to ambush and they will clear that location.

Mission 2
At the beginning, tell your men to hold their position and go to the right, up the hill. Stay to the left side of the hill while ascending it. You will see an enemy fairly soon in the mission. Quietly and carefully snipe him. There will be another one very shortly after the one you just killed. Continue on the cliff and you will reach a drop off to another cliff. Jump down. Walk slowly to the edge or close to it until you can see the small cabin. Snipe the man standing outside quickly with one or two shots. Then, tell your men to regroup after you jump down from the cliff and go to the cabin. There will be one or two men inside -- kill them quickly. Keep moving north -- that is where all the action is located.
Objective 1: You will find the Intel in the big place with the bridge-type object on the third floor. It is in the laptop.

Objective 2: The weapon caches are the boxes stacked on top of each other. Put C4 on those and that will do the job.

Objective 3: As one of the secondary objectives, blow up the generator with C4 as well.
Mission 2: Exploding outhouse
Toss a grenade into the toilet hole in the outhouses. If done correctly, the outhouse explodes and waste will rain down onto the area with little splattering sounds, leaving a large skidmark Hole where the outhouse used to be. You can even give orders to have the squad do it with the crosshairs. However, if it is not done correctly, only the shack around the toilet will be destroyed. The grenade has to make it down into the toilet for it to work.

Mission 2: Crawl into tube
In the room that you get the laptop, open the door and fall onto the tube. You can crawl into it.

Mission 2: Cabin
When you start, send Bravo to Charlie by using the menu one. Do not walk until it says that it has been completed. If you are having trouble clearing the cabin, walk in it after they are all dead.

Mission 3
When you start, tell your men to hold there positions. Walk straight ahead and you will see a small path. Follow it and quietly sneak up behind the enemy. You will get a choice to stab him. Press [Circle] and he will die. Run back to the other side, where you first started. Sneak up into the weeds and prone down. You will see two more guards walking. You can snipe them from where you are located. Proceed forward quietly and you will see two more guards you can snipe without getting too close. Next, tell Bravo to stealth to the little shack. Go thorough the water and proceed up the hill. You will see a small hill with a tree and bushes. Go up that hill and prone down. You can now snipe the last guard. Then, run to Charlie and go up the hill to left where the wall is located. You will see something like a hallway. Go through there quietly and come around the corner. Walk up to the guard and kill him with a knife. Proceed to other side where you first came out and do the same thing to other guard. Then, tell your team to regroup and you can clear the area. Note: Two guards are on the top of the wall -- be patient.

An easy way to get past the first part of the mission, if you do not care about the first secondary objective, is to just say "Support sweep" into the headset. A chopper will appear, shooting and smoking all enemies except for the sniper in the shack northwest of the first shack in front of you.

Mission 3: Defuse the bombs
In this mission, you must defuse three bombs in the allotted time. To make things easier, disarm the to bombs close together to the northeast. Then, kill the terrorist leader in Building C. This will reset the clock. Next, go for the last bomb. Each bomb takes slightly under thirty seconds to defuse.

Mission 6
When you start out using a grenade launcher, turn slightly to your right and aim to the split of the palm. Fire, if aimed correctly, it should read "Bad Dog Killed" at the top of your screen.

Mission 8: Large enemy force
This is a desert level. If you go out of bounds in the head set you will hear "Are you prepared to abort the mission? Yes or no." Ignore the message and keep running. You will encounter about 100 to 150 men that look like the enemy. They will all come for your team, even if you go back into the mission. Equip all your men with M-60s and plow them down. It is good target practice. Afterwards, grab their AK47s or AK74s and you will literally never run out of ammunition again on the level.

Mission 10
You do not have to be stealthy during this mission. Arm your fire team with M60s, a silenced pistol, frags, and extra ammunition. When you start, there are two Tangos around the rock. The alarm may go off. If not, run to the beginning of the bridge. Instead of taking the path under the bridge, go to the end of the bridge. There will be an enemy at the top of the front gate. Take him out. There will now be a few more enemies in the area. Kill them, then go to the entrance of the compound. On the way there, take out the guard towers. The alarm will be going off. Tell Bravo to hold at the entrance -- do not let them enter. Next, go set a sachet charge with Charlie outside of the compound. When you set it, tell Bravo to enter the compound, then you enter. Wait a minute and take out all enemies. Make sure you get them all. There are two with MGLs. Next, disable the generater. There will be a sniper tower next to you, Take it out. Next, there are two buildings to the right of the tower. Follow the wall of the last building. Clear out the building. There are two Tangos on the first floor and one to three on the second floor. Take the map on a table on the second floor. Then, rescue Mr. Pickle. Tell Bravo to frag and clear the building. Then, tell them to wait outside of the door so you do not run into any uninvited guests. When you rescue him, tell Bravo to attack to Foxtrot. Run out of the compound with Mr. Pickle from the hole you made with the Satchel. Meet up with Bravo Element. Tell them to follow you to the extraction zone.

If you do not complete the mission before the Hind gets to the base camp, go in a building. Close the door and shoot the Hind through a window or the window of the door.

If you kill the guards behind the rock then get to the main gate with the sniper, set a claymore near the gate or next to the hinges. Then, get your team away from the gate and blow it up. It should blow open and give you an easy way in.

Mission 11
In the second to last round where you have to defuse the nukes, wait in the bushes at the beginning. Almost all enemies will appear and run towards you. Then, go up the stairs. If you wait outside, one to three enemies will run at you. Run through the entrance. Make sure there are no enemies on the left immediately as you walk in, in a little notch in the wall on the right and behind a table directly in front of you. You will go to the entrance to another room. Wait outside and point a gun at the little doorway. About five enemies will run out. They are easy to kill. You can either go through that door to reach the cave complex or go straight ahead. There are many enemies in front. If you run in and quickly run out and go to the prone position, you can kill up to ten or so enemies very easily. You may want to do this because you will have to face them on the way back to the extradition point. If you go through the first choice, you will pass a generator and go through a small cave out into the open. Be careful -- a sniper is up on a little hill to the right. Kill him and wait a couple seconds. Another enemy with a grenade launcher will appear. Kill him quickly. Go through the little passageway to a relatively open area. You will find a little doorway -- you must go through there. If you wait, the enemy should come out, but that takes a bit of time. Go in and there is one enemy to the left, two to the right, and sometimes a sniper up the little passageway to the right. When you are done with this part, follow the map into the a set of small rooms. Many enemies are hiding behind boxes and will run at you quickly. An intermission featuring the enemies saying how great they are will start. You will go down that dark way and see a large rock. Behind that is the doorway. About six enemies are in there. Do not go in. Instead, throw a few grenades and try to kill as many as you can. If you go in too fast, they will arm one of the nukes. This means you will have one minute to get it defused. If it does get armed, listen for a beeping sound. That is the nuke you need to defuse. There are also two or three enemies waiting in there. When you defuse that nuke, run across and arm the other nuke. You have about seven to eight minutes to get out. Be careful as there will be enemies running at you. The number varies, depending how many you killed at the beginning. Be very careful when running out of the complex the nukes are in. It does not matter which way you go. You will end up at the initial place at the beginning of the round. There is one last enemy hiding. He shoots and kills very fast. Turn on your nightvision to locate and kill him. There should be no enemies after that, and you can move to extradition.

Mission 12
At the start of the mission, set your team to open fire and tell them to attack to Foxtrot. Jester and Spectre will run there and kill all the enemies in their sight. Then, set your gun to fully automatic and run to the left. Stay to the left of the building and there should be two men. Kill them quickly then keep going. You should see a building to the right with two raised parts; it almost resembles a "U". Climb up the center and kill the man that is up there, if Boomer already has not done so. Then, climb the stairs to the right and cross the makeshift bridge. Fat Cat should be on that level, somewhere usually in the room to the left. After killing him, get down and take the same route used to get here from the insertion point. The Bravo team should still be fighting enemies. Point inside the large building and tell the Bravo team to ambush it. They should go in and kill off a group of enemies. After you are confident that the building is semi-clear, go in yourself and climb up the stairs. There still may be some enemies up there. Take them out, and Kitten should be up there. Kill him and wait for the intermission sequence.

Taking out snipers
If you do not have a sniper rifle and you need to take care of a sniper, use your goggles to look at him and put him between the middle point. Then, press [Down] to return to normal mode and shoot with your pistol. It will almost always kill him.

Easy kills
Arm Boomer and Specter with a high power rifle and keep saying "Bravo snipe", or yell into headset and say "Team low profile". It will take a long time, but Bravo will kill all the terrorists in the mission.

In every level at night, snipe out the lights surrounding sentries or guards. This makes it a lot easier knife attack them from behind without raising any alarms or attention. Note: Only use a SR-25 SD, M4A1 SD, or other sidearm.

To save your teammates on any mission you need to clear buildings, instead of ambushing with Bravo, shoot out a window. Tell Bravo to cover the area. Then, quickly switch to a HE or frag grenade. Throw on into one side of the room, then quickly throw another into the other side of the room. The room or hut should be empty.

Quick reload
Before you reach the end of your first ammo's mag, press [L3] to reload. This will allow you to have virtually unlimited ammunition.

Reloading
When you change your weapon with an enemies' weapon, then change back, you do not regain full ammunition. Every time you switch your weapon and switch back, your gun has a new clip inside. Press [R3] (new magazine), until you switch back to your used clip. To regain ammunition, find an enemy with the same gun or gun caliber that you have.

Kick open door
Run towards a door while holding [X]. Release [X] as you get to the door to kick it open.

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