Jak 2 Cheats - PlayStation 2

 All cheats for this game by platform: PlayStation 2
Check out these Jak 2 cheats and stay cool!
Downloadable Jak 2 Cheats
cheat description   size
SAVEGAME FOR EUROPEAN VERSION
Jan. 20, 2009
 65KB
Primary Collection of Cheats
Mirror World cheat
Collect 15 orbs during game play.

Toggle Jak's Goatee cheat
Collect 5 orbs during game play.

Big head mode cheat
Collect 30 orbs during game play.

Small Head Mode cheat
Collect 45 orbs during game play.

Scrap Book cheat
Collect 55 orbs during game play.

Scene Player Act 1 cheat
Collect 65 orbs during game play.

Vulcan Fury Course cheat
Collect 75 orbs during game play.

Scene Player Act 2 cheat
Collect 95 orbs during game play.

Peace Maker Gun Course cheat
Collect 105 orbs during game play.

Scene Player Act 3 cheat
Collect 125 orbs during game play.

Reverse Races cheat
Collect 135 orbs during game play.

Level Select cheat
Collect 145 orbs during game play.

Unlimited Ammo cheat
Collect 155 orbs during game play.

Unlimited Dark Jak cheat
Collect 165 orbs during game play.

Invulnerability cheat
Collect 175 orbs during game play.

Hero Mode cheat
Collect 200 orbs during game play. When this cheat is activated, start a new game to begin with all four morph guns attachments and an alternate secrets list.

Note: There are quite a lot of good things in Hero mode. Keep repeating a level with Metal Heads and you will get a lot of Skull Gems. Also, collect 25, 30, and 35 Orbs and to unlock Infinite Ammo, Infinite Dark Jak and Invulnerability at the start the game.

In Hero mode, once you get the "Invulnerability", "Unlimited Dark Jak", and "Unlimited Ammo" cheats, the rest of the missions throughout the remainder of the game are going to be easy. However, some will be challenges, such as when you must destroy the tanker at the drill platform.

Alternate scrap book
Collect 200 orbs in Hero Mode.
Hints
Dead Town: Paralyze Metal Heads
This trick works in any mission in Dead Town. When you are on an island, jump to the next one. An ambush of Metal Heads will pop up out of the ground. Jump back to the other island. The Metal Heads will be paralyzed. Take out your Blaster Gun and shoot away at the Metal Heads.

Dead Town: Easy Precursor Orbs
After getting the Jet Board, use it to skim across the water to the northeast side of Dead Town. There should be an opening under a ledge. Go through the opening and follow the path inside it to find about ten orbs.

Haven City: Steal Krimson Guard car
When you are in the Haven City and see a Krimson Guard Hell Cat in the car, steal it. You can now use the weapon all the Hell Cats use by pressing [R1]. Note: If you try to kill other Hell Cats with it, you will find this weapon is not that powerful for destroying other cars.

Haven Forest: Samos still waiting
After completing the game, go to Haven Forest. Samos will still be sitting by the tree that you had to defend him at.

Haven Forest: Defeating Combat Metalheads
When you go to Haven Forest to kill the Combat Metalheads, they have "active camouflage" that prevents you from seeing them. However, you can see their Skull Gems floating in the air. Shoot at the Skull Gems. It usually takes two or three shots to destroy them with any gun. Try not to die, as when you resume the game so do the dead Metalheads, who no longer have Skull Gems. You will not be able to find them anymore. If this occurs, take out your Scatter Gun and shoot in the direction of the enemy fire. You will usually hit them.

Haven Forest: Easy Precursor Orbs
When you go to Haven Forest to kill Scout Metal Heads, look in the water. there are about eight orbs in the water.

Hip Hog Heaven: Lurker Shark on plaque
Go to Hip Hog Heaven (the bar place) and look on some of the plaques. There will be a Lurker Shark on one of them.

Hip Hog Heaven: Daxter in Whack-A-Metalhead game
In the Hip Hog Heaven, crouch and crawl under the Whack-A-Metalhead game. Move around and Daxter's head will poke through the holes.

Hip Hog Heaven: Precursor Shark trophy
Go to Krew's Place saloon. Turn around and look towards the door to see the Precursor Shark that annoyed you in the original Jak And Daxter on a trophey rack.

Get Seal Piece at Water Slums
Try getting on the jet-board and ride the docks. Be careful not to fall off and avoid the Krimzon Guards. It is slightly tricky, but once you get ahead of the guards coming down it is not so bad.

When you get ambushed after getting the Seal Piece, turn evil and do a Dark Blast ([Square] + [X]) into the water. Normally, a little thing pops up and kills you, but the Dark Blast destroys it. You can then hop on your JETboard and cruise to the finish, get back on the docks, then run to the beam of light to successfully survive. If you somehow die on the way there, just quit the game and reload it from the main menu. You will start back at the beginning, and be able to turn go into dark mode again.

Get The Heart Of Mar In Weapons Lab mission: Easy battle
When the first swarm of Krimson Guard balls appears, hop down to the ledge where the switch is located. The balls cannot roll down to you. Equip the Blaster gun and keep shooting at the top of your jumps. They will die and explode if you hit them enough, and you will not reduce any damage.

Protect Site In Dead Town mission: Easy battle
When you get up to the first ledge with the wooden stairs, equip your Blaster gun and kill the Metal Heads. Once you have killed them, look to your right and your left. There will be three Metal Heads that throw Dark Eco balls at you (two on your right and one on your left). Shoot them. They will throw the balls but they cannot reach you. Note: Also kill the regular Metal Head on your left.

Torn mission 2: Shortcut
On the second long jump, when you are on top of the sewage thing, jump to the left. If you keep going straight once you hit land, there will be stairs taking you to a new part of the mission. Go up the stairs. This skips about one half of the mission.

Underport: Finding Sig
After you win the Metal Head Mash game, you will get a mission where you have to find Sig in the Underport. You will go underwater with the Titan Suit. There are pads on the ground with bubbles and light coming out. This refills an air meter in the Titan Suit, which goes down slowly. In some rooms there are metal headed octopuses that latch on to the Titan Suit and take away a big chunk of health. These can be avoided by moving; once they latch on, it is difficult to get them off. At one point, you will come out of the water then go back in. After a few rooms, there is one where you walk into and the next room entrance is to the left. That room is the last room underwater. You can then get out of the Titan Suit and you will see Sig.

Destroying cargo in the port
An easy way to complete the mission where you destroy the cargo in the port, is to steal a Krimzon Guard Hell Cat or car. You can use the blaster to shoot through the mines and the cargo.

Stealing a police car
In the place where you get the jetboard, take a police car. The alarms will go off. Take it in a tunnel where water is at the same place. The police will crowd up. Sneak up behind all the police, hide under a bridge, and the alarms will turn off. You now have a car that already has guns. If you try to do this in another place, it will be difficult; you will have to find a place where no one will shoot you and find a way to sneak out.

Stealing hovercars
Look on the city map. If you see a white circle, it is a parked hovercar. To take it over, press [Triangle].

Surviving ambush when getting the seal piece
When you are at the part when you have to get the seal piece and get ambushed by Krimson Guards, get on your JETboard by pressing [R2]. Ride along the platform and do not fall in the water or you will be killed, just hover down the path. When you get to the part where the camera changes so you cannot see where you are going, change back quickly so you can see then jump up and do a spin trick ([X] + [R1] + [Left] or [Right]) to hit the guards when needed. Be careful or the spin trick will end with you in the water where you will be killed. This may require a few attempts.

Collecting money for Krew
The most difficult part of the mission is not getting your bike blown up. You will have to go through the mission a few times trying to learn where all the money bags are located. This is not too difficult if you slow down a bit when you collect one and look for the next one on your mini-map. The easiest way to get through the mission is to stay low and run over the Krimson Guards whenever possible so that they do not shoot at you when you are passing by. Also, plan an switching vehicles at least once. Although it is possible to make it through in one vehicle, it is very difficult to do so. Practice switching vehicles in mid-air. This technique will help you avoid losing the time needed to get to the next money bag.

Shortcut
When you have to collect the piece of the seal from the slums (in the mission you get from the Lurker) and are ambushed by the Krimson Guards, run to the edge just by a corner near the guards. Use a roll jump to jump the gap and avoid the guards and gun turrets. If you are fast, you can get through without a single hit, though this may require a few attempts.

Avoiding Krimson Guards
When on foot in the city and being chased by guards, get out of sight and press the Left Analog-stick towards a wall. You will get stealthy until the panic is over.

When you are being chased by the Krimson Guard, go to the highway thing near Onin's tent. Stay there until the alarm shuts off. Only the Hell Cats and Zoomers can get up there easily, so you can take them down easier.

If you are being chased by the Krimson Guard, go to the area where the weapons training place and Krew is located. Get into a vehicle (not controlled by the Krimson Guard) and fly on top of the water. Go close to the edge, where there should be a sort of wall. You must be in high mode to get up and stay close to the wall until the alert is over.

When you are being chased by the Krimson Guard, quickly go to the water area and go under a house. When the map in the corner stops blinking red and the chase music stops, you are safe and they will no longer be chasing you.

Not chased by Krimson Guard
When you steal any car, drive on the ground. When you see a Krimson Guard Hell Cat above you, press [R2]. You will hit the bottom of the Hell Cat, but not get chased.

Steal a hovercar and when you see a guard, change to low hover levels. Go fast, and before you hit them, get off quickly. It will smack them without them knowing it was you.

Krimson Guard revenge
After you defeat Krew, go back to his place. Win the Wack the Metal Head game. Metal Heads will be loose, and the Krimson Guards will be chasing only them. You can now kill the Krimson Guards without them going after you.

Get into red alert at any time. Take out your Vulcan Fury, kick a guard, and shoot with the Vulcan Fury. Hold [Shoot] and the guard will suffer.

Tick off Krimson Guards
When you are in Haven City, jump on a Krimzon Guard's head by pressing [X]x2. Do not press [Circle] or [Square] or the alarm will go off. When you are on the guard's head, he will try to swat you with his gun.

Note: When you jump (press [X]) on a Krimzon Guard's head, jump on the back. If you jump on the front, he will swat at you and take one health bar off.

Fun Krimson Guard kills
Stand in the stadium where the vehicles cannot go and shoot a guard. It will suddenly attract many guards to you. However, they can only go through about two at a time; you can sit there forever just killing Krimson Guards.

Drive Krimson Guard vehicle without getting in red alert
Borrow a Krimson Guard vehicle and get in "red alert". Put the vehicle in a location that you will remember (such as close to where you are hiding). Then, hide (try going under a bridge or go in stealth mode. When the "red alert" is over, go to where you parked the vehicle and jump in. There will be no red alert.

Destroy five Hellcat Cruisers without getting in red alert
Grab a Zoomer and crash it into the wall until the engine starts to catch on fire and smoke. Drive over to the nearest Hellcat Cruiser without running into any Krimzon Guards. When you get near it, go into the high hover zone as fast as possible. Just before you hit the Cruiser, jump out of the Zoomer and the Hellcat will explode.

Defeating the Baron
When fighting the Baron for the first time, he will be in a shielded ship attacking you. At first he will fire in straight lines at you. Dodge these. After three shots, his shield will break. Shoot him with your Blaster. Repeat until one third of his health is gone, then get out of the way as he charges to the next area. Follow him and reload with the ammo in nearby crates. This time he will fire missiles at you, which follow where you run. Keep running to avoid these. After two missile attacks, fire at him. Repeat until another one third of his health is gone. Then, follow him to the last area. His shield is now gone; fire when you can. He will send fiery tornadoes at you. Shoot him until he runs away.

When fighting the Baron in Mar's Tomb, pull out the Scatter gun and shoot the mech spiders that he sends at you. When all of them are gone, he will fire bombs at you. Knock them back at him with a spin attack. Aim carefully to hit him. Four bombs will take one third of his health away. He will send more spiders at you. Hide behind the pillars to avoid being shot by the Baron. Knock four more bombs his way. He will get the Precursor Stone. Again, stay behind the pillars to avoid him. He will take out sections of the walkway and shoot only two bombs. If you can turn into Dark Jak, do so and use a Dark Bomb to finish him. Otherwise, knock the bombs into him. However aiming will be much harder now; act fast and the battle will be yours.

Note: When you defeat Baron Praxis (in the Tomb of Mar) and leave Mar's tomb, you will start to see yellow Krimson Guards. The only difference is that they take more hits to kill.

Use the following trick to defeat the Baron in hero mode. Once you have unlocked then "Invulnerability" and Unlimited Dark Jak" cheats in hero mode, it will be easier to kill the Baron in the palace. In the first turn you face the Baron, turn into Dark Jak and do one of his moves. The second time, when his meter is in the middle, turn into Dark Jak and do one of his moves again. Continue to deplete his last meter. In the last part you cannot use Dark Bomb because it will not reach the Baron's machine. Instead, use Dark Blast to kill the Baron.

Defeating fortress guards
Immediately after you defeat the Baron at Mar's tomb, your next mission is to rescue your friends at the Fortress. Once you enter, break the boxes to your left and load up on ammunition. Once you go up the stairs and down the hall to your right, if you immediately go to the left you will be swarmed by Crimson Guards. The following is an easier way to kill them all and get past without losing much health. Once you are in that hall, get on your Jet-board and quickly zip through the pathway, without falling into the pits. If you navigate carefully enough, you should not be shot at. There are a group of Guards at the end. Immediately get off, and start punching and spin-kicking hard (recommended), or just use your Scatter Gun to kill them. The Hover-Guards will follow you into the room. Take out your Blaster and fire until the three or four of them are gone. If there are any more Guards on the pathway, they will also follow you. Do whatever is needed to take care of them. Just go out, and there will be three yellow Guards on the round columns with the buttons. Eliminate them with your Blaster.

Defeating the three Blast Bots
When Samos sends you to destroy the three Krimson Blast Bots, get a Zoomer Bike (the ones that are very fast). Go to a Blast Bot. When you see one, change to the high hover zone. When you are directly in front of it, press [Triangle]. The bike should crash into the Blast Bot and explode. Then, take out your Vulcan Fury and get directly behind it so it cannot hit you. Do not touch it. Shoot it until you hear a beeping noise. When you do, run away as fast as possible. The Blast Bot will explode. Repeat this with the remaining ones. If you run out of ammunition, use the blaster.

Defeating Krew
When you first start, kill all of the "clones" of Krew (they only do 1 damage). First, go around in a circle about three times then turn around and shoot them. If they get too close, keep going around. After you kill all the clones, Krew he will come after you on his flying chair and try to shoot you. Take out your Peace Maker and charge a shot up. When he comes around, shoot him a couple of times with the Peace Maker. He will go off in the distance. Repeat this as many times as needed to defeat Krew. Note: After you shoot Krew with the Peace Maker, get ammo out of the boxes.

Destroy the clones with the Scatter Shotgun then equip the Vulcan Fury. Shoot Krew rapidly and his firing will slow down dramatically. Then, quickly equip the Peace Maker, charge it, and shoot three times. Repeat this twice to defeat Krew. If you need ammunition, K.G crates are present.

Defeating Metal Heads
If there are more than one Metal Heads or enemies, double jump and kick in the air. Then, shoot to send out a number of shots. Note: This only works with the gun with the laser pointer in front.

Defeating Metal Kor
Begin by taking out your blaster and kill all the enemies. Then, shoot him repeatedly until more Metal Heads appear. Repeat this as many times as needed until he gets in the red. When he gets in the red, he will jump off the string things and will be on the ground. Avoid him until he shoots three lasers at you. He should now be on the other side of you. Take out the Peace Maker and shoot him. Repeat this as many times needed to defeat the Metal Head leader and complete the game.

When the battle starts, take out your Vulcan gun and fire at the Leader until he charges a shot. Get out of the way. Switch to your Blaster and run around the area, firing at the Leader occasionally. Take out the bugs if they get too close; otherwise stay away from them. When you get to phase two (one third of his health is gone), continue firing at him until the flying Metal Heads approach you. If you have enough Eco, turn into Dark Jak. Take some of the lesser enemies then do a Dark Blast close to the Leader (takes about half a health bar). Repeat the earlier process until the Leader starts running around. Continue running until his blasts are coming from the side instead of behind. Turn and blast him. Repeat to win.

When you are battling Metal Kor at the end of the game, collect all the ammunition needed. If there is not enough, keep jumping through the hole in the middle of the room. Behind you is a ledge to the very left of the cliff. It may be difficult to get on, but when you get to the top face Metal Kor with the Blaster weapon. Keep shooting him until his health bar is in the yellow. He will then send out flying Metalheads. They will not hurt you. Keep shooting them until you get his health bar to the red and he will break out and fly on his own. Wait until you have enough room to shoot him. He will keep coming up and it will appear as if he is biting the cliff. Do not go to the edge of the cliff or he will be able to shoot you with blasts of Dark Eco. Keep shooting him until he dies.

Use the following trick to easily kill the Metal Heads when fighting Metal Kor. When you get Metal Kor (Metal Head leader) to yellow health, little flying Metal Heads appear and fight until you get Kor's health in the red. When a little crawling Metal Head comes to attack, punch the crawler. Then, do the spin shot with the Blaster to hit it.

Before attempting this, make sure you have all ammunition for the Vulcan Fury, Peace Maker, and Scatter Gun. Also, have the Dark Giant ability. At the start of the fight, pull out the Scatter Gun and shoot the eggs Kor lays. Next, switch to the Blaster and shoot Kor. When he lays more eggs, keep shooting them then turn your attention back to Kor. When he sends out the flying Metal Heads, use the Peace Maker to do damage to them when they are close to Kor. Also shoot Kor with it. if you run out of ammunition, switch to the Vulcan and continue shooting. When Kor starts walking around chasing you, turn into the Dark Giant and use punching and kicking attacks to fight him. Kor may run; be ready for a chase. If you run out of Dark Eco, use your remaining ammunition to finish him off.

Before you fight Metal Kor, you will see a scene where Jak becomes Dark Jak at the end. To remain like that during the fight, hold [R1]. You will remain as Dark Jak for a limited amount of time.

Take as long as you want to fill up on Dark Eco and Blaster ammunition. When you are full on both, kill yourself and start over. Once you have restarted, begin by taking out your Blaster and shooting him until his eggs hatch. Then, shoot the little scorpion things. Dodge his blasts and when the little things are dead, shoot him until his first bar of health is gone. Then, shoot him until the flying Metal Heads appear. While dodging his blasts, shoot them and the little things. When there are not many remaining, shoot Metal Kor until he jumps down. Then, shoot him about ten times. Next, turn into Dark Jak and use a Dark Bomb. This will take a lot of his health away, but he will release his own Dark Blast while you are turning into normal Jak. However, it will not hurt you. Then, just shoot him with your Blaster until he dies.

Easy kills
Once you get your second weapon, do the following trick. Jump in the air, and when in mid-air perform a spin kick. Fire the second weapon while doing the spin kick.

Winning Onin's Shape Game easily
Just as soon as Onin throws a combination of shapes, (circle, square, x, triangle), quickly pause game play. Then, take as long as desired to memorize the shapes. This will also work with all games that require you to hit multiple buttons.

More ammunition
To get more ammo for any of your guns without getting caught, do the following. Make sure you are in a place where there are Krimzon Guards (for example, Haven City). Steal a zoomer from anyone. Accelerate (press [X]) at a Krimzon Guard, and when it is about to hit him, get off (press [Triangle]). Keep on doing this about four to five times to get ammo.

To refill your ammo at any time during gameplay, go to Haven City and go to the Gun Course. It is in the Port; look for a Zoomer parked outside a door. Go inside to the first room where there are several Krimzon Guard Crates. Smash them to find an assortment of ammo. You rarely (if at all) will find Peace Maker ammo. If you do not max out your ammo in one shot. Go outside, go to the Hip Hog Saloon, return to the Gun Course, and the Krimzon Guard Crates should have regenerated.

To get any kind of ammunition, make sure all your other guns are fully loaded. Then, go to the Gun Course. Break all the Krimzon Guard crates to get the type of ammunition the kind that you need.

Punch or hit a guard to start the Red Alert. Punch or hit the guards and collect the ammunition they leave behind.

Use the following trick to you to gain ammunition for all four guns without killing the Krimzon Guards. Complete the game and go to the Port area (with Daxter's bar and the huge lake). Go to Daxter's place. Put your back to it and turn left. Keep walking along this path until you see a set of doors. Some type of Zoomer usually will be parked here. Go inside to find orange boxes. Destroy them to get ammunition. Leave and the boxes will respawn. This allows you to easily gain ammunition without setting off the alarm.

If you do not have any ammunition for the Peace Maker and all your other ammunition is full, just kill the guards without using the Blaster or Scatter Gun. You will fill up on ammunition very quickly.

Peace Maker
After you escort the three men down in the sewer, there will be a icon on your radar. It will take you to the Gun course. There will be a light shining on a box. Open it to find a gun. You will see an intermission sequence featuring Jak putting the front of the Peace Maker on a gun. Then, Daxter will say "Finally, our own Peace Maker," and you will have the Peace Maker. Note: It only has ten shots.

Note: When you have obtained the Peace Maker, you can charge it and the Krimson Guards will immediately start chasing you.

Multiple Peace Makers
When you are in the gun course with the Peace Maker, charge it and hold. Then, enter a course other than the Peace Maker course while charging. When you enter, that gun will have a Peace Maker on it.

Charge the Peace Maker while still in stealth mode
Charge the Peace Maker ([R1]) and the cops will start chasing you. Keep holding [R1] and move the "Left-Analog stick Forward "against a nearby wall. Eventually, Jak should put his back against the wall. This is stealth mode, and if you kept [R1] held, Jak should be against the wall still charging his gun. Release [R1] to shoot, and Jak will put his gun away enter normal stealth mode.

Get ammunition without gun
When you are sent to turn the water back on, go to the big pipe with the Precursor Orb in it. Jump on top of it, then fall off. Swim along the wall to your left until you see land. Swim ashore. When you break open the Krimson Guard crates, some of them will have Scatter Gun ammunition in side. You can also get some Metal Head Skull Gems.

Unlimited Skullgems
After you have collected 200 Precursor Orbs, you can start a new game in hero mode. In hero mode, you can get unlimited Skullgems from Metal Heads. Kill the Metal Heads, take their Skullgems, and after you die or exit, re-enter the level and meet the same Metal Heads again. They will give you another Skullges. You can easily collect all the Skullgems needed to give to the Oracle for the new Dark Jak skills. Then, kill yourself and repeat.

Easy Precursor Orbs
Note: The following trick can only be done with the JETBoard. To get more orbs, go to Dead Town (where the Slums live). Then get on your JETBoard ([R2]) and go northeast. You will find a room full of water and some steps. In order to get to the room and up the steps, do a trick on your JETBoard ([X] + [L1] + Left Analog-stick). You will find six Precursor Orbs.

When you first use the JETBoard, try to get the "Gold" high score. It will reward you with 9 Precursor Orbs. If you get the "Silver" high score, it will reward you with 6 Precursor Orbs. If you get the "Bronze" high score, it will reward you with 3 Precursor Orbs.

Once you have the JETBoard, go to the level where you find the gear, the lens, and the fragment. Go through the warp gate to the top, get the ammunition if necessary, then shoot the platform on the right and down the lift. Once you are down, go straight on to the circular room. Go right and you will be in a passage with lots of Metal Heads. This is a very good opportunity to get Skull Gems. Keep going until you see the crates which you have to push along to get across the Dark Eco. Instead of going across, get on your JETBoard and go right a short distance, then back. You should reach a sort of cove, where you can find about ten Precursor Orbs as you go along the passage.

Daxter holds any gun
If Jak has equipped any gun (for example, The Blaster), steal a car with the gun still equipped. You will see that Jak has given the gun to Daxter. And if you fire the gun, Daxter will shoot. Or, if you are in a car and equip a gun (for example, The Blaster), Daxter is holding it. if you fire the gun, Daxter will shoot.

Destroying Bomb Boxes
When doing a mission for Torn where you have to destroy Bomb Boxes (the robot spiders that shoot electricity), get directly behind one and start shooting. The lasers will not hit you, but instead will hit the guards that are chasing you. When the Bomb Box starts beeping, run quickly away to avoid getting hurt.

Bouncing blocks
Play the level with the first Titan suit. When you get the Life Seed you can go back into the Titan suit afterwards. Pick up a throwable block, walk up to Samos' house, and throw the block at it. The block will bounce back and you will catch it.

Faster time in stadium mission
When the mission where Jak has to race across the city to the stadium becomes available, complete all other missions until it is the only mission remaining. You can now receive a faster time by going from Krew's place north into the square and through the area with the water. Follow the map to reach the stadium in time with ease.

Winning the Class 1 race
When you get on your race car, there will be an intermission sequence that shows Erol pulling in next to you, and Baron Praxis will announce if someone manages to the grand champion they will get a year supply of Eco and a ticket to get in his palace. When you start the race, there will be a short cut at the beginning on the right-hand side. Try to keep your first place lead. Near the finish line there will be a very brief shortcut tat puts you somewhat farther ahead. Repeat this three times and use the shortcuts to win the Class 1 race.

At the first class championship race (where Jak and Kiera make up), when you start look to your right. There will be a blue tunnel. Go down the tunnel and you will be ahead of the other racers.

Winning the Class 2 race
The jet bike will jump if you press [L1]. When the race starts hold back a little and collect the left side boost icon left by the pack. Use a Jump and Boost combo to clear the cannon and cut out a hard U-turn. You will see light across the cannon where you jump. This should have you in front of the pack. Remain there by taking this shortcut in all five laps.

Winning the Class 3 race
On the level that Keira gives you (where you need to win the third class race), at the beginning of the race try to get a turbo charge (the purple ball).When you enter the tunnel, you will see red lights. On the other side there is the track. If you use the turbo charge ([Circle]) and jump ([R1]) at the correct time, you can reach the other side.

Reaching the race garage
One trick to make it in time to the race garage is to cross the water as soon as you come out of Krew's place. Get on the hover craft and make a sort of a slanted line across the water. Follow the map when you pass the green wall and you will have at least 30 seconds remaining.

Swim faster
To make Jak swim faster, keep tapping the Analog-stick in the direction you want to go.

Hover on water and Dark Eco with JETBoard
When keep the JETBoard, you can use it to hover on water and Dark Eco. This can be very useful when you want to go faster on water if you do not have a Zoomer, or if you have to cross some Dark Eco lakes.

JETBoard grinds
You have the ability to do different grinds based on how many degrees you rotated during a jump. When you are about to grind on a rail, do a high jump ([L1] + [X]) and rotate ([R1]) a certain amount before grinding ([Square]). For example, if you rotate halfway and do a grind, Jak will do a boardslide.

Blaster combo
When you have the Blaster rifle and have it equipped, use the punch attack ([Square]) on an enemy, then quickly shoot ([R1]). Jak will knock the enemy in the air and finish it with a strong rapid fire.

Spinning rapidfire blaster combo
When you have the Blaster rifle and have it equipped, jump ([X]) then when in the air, spin ([Circle]) and fire ([R1]) while spinning in the air. Jak will start shooting rapidly while spinning. Use this to easily kill a group of enemies when surrounded.

Big jumps
Instead of holding [L1] then pressing [X] to do a big jump, press [X]x2, [Circle], jump twice, then spin kick.

Hover Board Challenge controls
Nose Flip: Press [X], [Up], [L1].
Method: Press [X], [Down], [L1].
Kick Flip: Press [X], [Left], [L1].
Board Spin: Press [X], [Right], [L1].
Front Flip: Press [X], [Up], [R1].
Back Flip: Press [X], [Down], [R1].
Clockwise Spin: Press [X], [Right], [R1].
Counter Clockwise Spin: Press [X], [Left], [R1].
Need Name 1: Press [X], [Left], [L1], [R1].
Need Name 2: Press [X], [Right], [L1], [R1].
Super Man: Press [X], [Up], [L1] (requires high altitude).
Blender
Go to an area where there are no Krimzon Guards (such as the mountain area). Waste the ammunition for all your guns. Pull out the Vulcan Fury again by pressing [Left], then hold [R1]. The Vulcan Fury will rotate, but since it has no ammo, nothing will fire. Instead, you will hear only the mechanics of the gun, which sound similar to a blender.

Destroy produce stands
Notice the produce stands scattered about the area of Haven City where Onin is located. You can wreck them. Punch, spin, shoot, or hover over the boxes and vases. They will break and the produce will scatter everywhere.

Breaking the drill
You have to grind on the poles to break the drill.

Dark Bomber in mid-air
Turn into large Dark Jak and jump on one of the Hellcat Cruisers. You can do the Dark Bomber in mid-air by pressing [X] to jump, then [Square] to execute.

Gun challenges
It is more effective to use a combination of physical attacks as well as gunplay when attempting any gun challenge. To accomplish this, fire at your target, kick or punch a different target, then fire again. This allows Jak to attack a target from any angle without waiting to target enemies that appear at odd angles. Also, when targets are sparse, conserve ammunition by using a physical attack to clear the single targets.

Shoot people down below while in the air
Take a single-seat Zoomer (they resemble motorcycles) and press [R2] to go in the air. Take out any of your guns using the D-Pad. Tilt the "Analog stick" forward all the way and press [R1] to shoot. If done correctly, you will see your bullets hitting the ground instead of going up in the air. If you accelerate by holding [X] and shoot while pressing or holding (depending on the type of gun) [R1], you will be able to shoot to the ground while in motion. This is useful when you are being chased and need to take out the Guards on the ground.

Time Map and Heart of Mar sighting
When you start a new game, look at the opening sequence in Sandover Villlage. Pause the sequence and you will see the Time Map and Heart Of Mar Gem in the Rift Rider.

Baron Praxis comments
After you complete the game, go to a radio structure where announcements are said. If you wait, you will hear Baron say things like " Victory is ours!" and "It's hard ruling a city, you know."

Daxter breakdancing
Stop on foot if you are not being chased and allow the game to idle. Sooner or later, Daxter will do all sorts of things, including breakdancing.

Jak and Daxter racing posters
After winning the Class 1 races, there will be posters with Jak and Daxter on them all around the stadium entrance.

Daxter picture
When you complete the game, there will be a intermission sequence where Metal Kor's head is in the Hip Hog Saloon, above the bar. When you go back to it after the sequence, a big picture of Daxter will be there in its place.

Daxter with horns
Before you complete the game, look on the top of the Hip Hog Saloon to see a lurker fish. After you complete the game, it will be replaced by a giant Daxter with devil's horns.

Jak And Daxter references
Where "Deadtown" is located used to be "Sandover Village" in Jak and Daxter. Where the "Pump Station" is located used to be "The Forbidden Jungle" in Jak and Daxter. The "Dig Site" used to be the island where Daxter fell into the Dark Eco and turned fuzzy in Jak and Daxter.

Ratchet And Clank: Going Commando reference
In Haven City, go to the giant garden that has giant flowers and a water cannon shooting water on them. It is near the entrance of Haven Forest and the Mountain. From here, go to the City (not to the stadium area that is nearby). Go past few small bridges, then you should face a big building. On its wall, you should see a picture of Ratchet and Clank (the main characters of Insomniac games' Ratchet and Clank). Ratchet is wearing his green commando suit from in Ratchet and Clank: Going Commando.

Glitch: Frozen Spider
Play the mission where you run away for the giant spider in hero mode. Turn invincible and it will freeze since it cannot kill you.

Glitch Dark Jak does not raise alarm
Transform somewhere outside of the city, such as Dead City or the pumping station near the entrance. Then, go to the main city and run around. Notice that there are no Krimson Guards chasing you.

Go back in Baron Praxis' palace after escaping from it. Make sure the door completely shuts behind you. When it is completely closed, become Dark Jak. Leave through this door. If done correctly, the guards will not chase you unless you knock down or kill someone.

Note: You must have the full Dark Jak Eco for this to work. Go to any place where there are Krimzon Guards (for example, the industrial place between the Slums and South City). Then, press [L2] very lightly. Jak will transform into Dark Jak and will change back to Jak. Although this makes people run away, this does not alert the Krimzon Guards. Note: Do not do this in front of the Krimzon Guards -- the Red Alert will come on.

Glitch: Dark Jak holding Peace Maker
Charge the Peace Maker and enter stealth mode with it. .Then, turn into Dark Jak. If possible, try turning into giant after you turn into regular form. You will then see Dark Jak holding a gun. Do not jump or use a Dark Power, or Jak will put the gun away. Note: You cannot hold any other gun except the Peace Maker.

Glitch: Empty horizon
When you start at the dig (the place where you break the cables), go to the right then over the bridge. Go down the hill and find a cave that goes to the right. It is difficult to find. You must have your Hoverboard for this. You will reach some lava. Jump over it and get off just when you land. This may require a few attempts. Look forward to see a grayish green horizon. If you walk on it, you will die.

Glitch: Reverse racing causes game not able to be completed
If you do the reverse races before the Metal Heads invade Haven City, you will not be able to go past the part where you have to talk to Keira. The game is supposed to tell you to protect both Samoses, but Keria will not appear so you can not do it. Also, on the map the wrench that symbolizes Keria will disappear and be replaced with the symbol that tells you that you have to race. If you worked hard to get the Precursor Orbs, you now cannot get any more. You will have no choice but to restart you game or attempt to get 200 Precursor Orbs and get hero mode if it has not already been unlocked.

Glitch: Go through wall
When you are near the stadium section of the map, follow the little "canal" on your mini map until it ends. On your left will be a little pocket of space where cars turn around. There should be a little blue light on the wall. Steal a car and drive just to the left of the blue light on the wall. When you hit the wall, you will go through and end up on the other side by the stadium. If you examine the glitch a little closer and maneuver your vehicle correctly, you can make your way in between the walls and explore the level a little bit more than usual. Note: If you change to the lower hover zone you will fall into the blackness and die.

Glitch: Swim with Peacemaker
When you are somewhere with water, take out your Peacemaker. Do not do anything with it; just jump in the water. While you are swimming, jump in the air, pull out your Peacemaker, and charge it by jumping and holding [R1]. When you come back down in the water you will be swimming with a charged Peacemaker.

Glitch: Shoot in first-person mode
Take out your Peacemaker and charge it. Then, press [R3] to enter first person mode. Aim at whatever desired and shoot. Note: If there are Krimzon Guards nearby, the shot will go off and kill them.

Glitch: Destroyed cars keep moving on the ground
Unlock and enable the "Invincibility" cheat. Find a car (single seat Zoomers not recommended) that is parked. Begin hitting it with punches ([Square]) and kicks ([Circle]) until it begins to shoot out fire. Then, jump in the car (do not press [Triangle]) by pressing [X] and start kicking ([Circle]) while inside the car. The car will soon crash to the ground, and if you are still in it, will still be moving on the ground even though it is destroyed. Note that the car only shakes around in a circle and you cannot control it. Also, if you jump out the car will immediately stop moving.

Glitch: Chase music continues to play
Go to the Port area at the building where you can practice shooting and pick up ammunition. Look for a set of doors with a Zoomer parked near them. Do something to get the Krimson Guards after you then go inside the building. Wait for the doors to close then exit. If done correctly, you will still hear the chase music playing, but the guards will not be after you.

Glitch: Younger Samos
After completing the game, go to the place in Haven Forest where you protected Samos. He is still there, even though he went back in time.

Glitch: Disappearing Metal Heads
When you are fighting Metal Kor, when he jumps down all the Metal Heads that were there will have disappeared.

Glitch: Krimson Guards hate Yakows
In the level where there are Metal Heads in the city, go to the area where there are Yakows. The Krimson Guards will attack the Yakows.

Glitch: Strange ledge
Do the mission for Onin to get the three artifacts. When you get the second artifact, the machine that is holding it breaks. Go back slightly and jump to the left. You will fall to a glitched ledge. Remain still and the game responds as if you are on an island to get the third artifact.

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