The Sims: Mega Deluxe Edition Cheats - PC

 All cheats for this game by platform: PC
Check out these The Sims: Mega Deluxe Edition cheats and stay cool!
Primary Collection of Cheats
Cheat mode
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time. Additionally, most of the codes will only work with the unpatched version of the game.

<bl>
ResultCode
1000 Simoleons (patched game version)rosebud
Add new family history stat to the current familyhist_add
Appends the route destination list to AllRoutes.txt every time a route is foundwrite_destlist
Architecture tools automatically set the level as neededauto_level
Automatically import and load indicated FAM fileimport <FAM file>
Automatically load indicated house, no questions askedhouse <house number>
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running Windows NTflush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text <font_size> <text>
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origindraw_origins
Dump entire memory to core_dump_[date:time].txtcore_dump
Dump selected person's most recent list of scored interactions to a filedump_happy
Dump selected person's motive contribution curve to a filedump_mc
Enable debug flag to show outcome choice dialogs for social interactionsdebug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheatscht <filename>
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Log animations in the event log windowlog_animations
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is loadedtutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Quit gamequit
Read in behavior tuning constants from Tuning.txt#import
Rebuilds entire control panel/UCP from scratchrebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writablerefresh_faces
Rematch dependent textures and regenerate bitmaps for all user charactersrefresh_textures
Restore tutorialrestore_tut
Rotate camerarotation <0-3>
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Run series of random operations on unhoused familiesfam_test <opcount>
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy <1-100>
Set game speedsim_speed <-1000-1000>
Set grass change valueedit_grass <number>:
Set grass growthgrow_grass <0-150>
Set lot sizelot_size <number>
Set maximum milliseconds to allow simulatorsim_limit <milliseconds>
Set time of day (unpatched game version)set_hour <1-24>
Set z offset for thought bubblesbubble_tweak <z offset value>
Sets the neighborhood directory to the path<directory path>
Sets up the borders of the lot with non-editable flag. Requires rotationlot_border <tl>
Sets whether menu items appear for in use objectsallow_inuse
Show memory view window in debug builds of the gamememview
Start sim loggingsim_log begin
Swap the two house files and updates familiesswap_houses <house number> <house number>
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the keyboardvisitor_control
Toggle assets reportreport_assets
Toggle automatic object reset featureauto_reset
Toggle calls to PeekMessage within sim loopsim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person control menusall_menus
Toggle musicmusic
Toggle object compression in save fileobj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Total reload of people skeletons, animations, suits and skinsreload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is foundwrite_routes
Write out behavior tuning constants to Tuning.txt#export

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