Phantasy Star Online Cheats - PC
Frying pan weapon
Complete all offline quests under any difficulty setting. This will allow you to play any quest as many times as desired. Go to the "Secret Delivery" quest and find the fat man that is walking around. Talk to him and he will tell you about a secret club called "WEAPONS". After talking to him and receiving the emblem, complete the quest. You must now find four other WEAPONS members. They can be found in the following quests: "Claiming Stakes", "The Value of Money", "The Lost Bride", and "Gran Squall". Complete each quest after receiving your approval from the WEAPONS members, or your approvals will not be saved. After receiving all four approvals, return to the fat man in "Secret Delivery". He will tell you to see the Boss of WEAPONS to receive your membership. Walk towards the shops and find the woman in the corner. She is the fat man's wife. She will give you the Frying Pan as a token of your membership.
Custom made weapons
When you are in the Ruins or Mines, sometimes rare items will appear after you defeat enemies. These items have names, such as "Delsabre's Right Arm", but have "???" as their descriptions. This indicates that these items are materials that Dr. Montague can turn into powerful weapons. When you get one of these items, make sure it is in your inventory and go to either the "Unsealed Door" or "Dr. Osto's Research" quests. You will find Dr. Montague in them. He is located in the center of Pioneer II. Talk to him and he will turn the item into a special weapon that you can use.
Use the rare hack to obtain the Guld Milla. Since this is banned online, sell it for 40,000 (or more) Mesta.
Start a new game and go to the place where they give you the hunter job. Select the third choice (named battle training). In this job, you get a partner that is very strong. To get easy experience just hit all the monsters once and have him kill them with one slice. You still get 4 experience points. Before you finish the job, leave the forest, go back to the guide place, and cancel your job. Then, restart it and all the monsters and items will be back making it easy to get experience points, money, and items.
The Rap Rappy birds in the Forest 1 and 2 can be shot once for experience. After a short time they will wake up and try to run. Shoot them again and they will drop an item.
When in the forest level, if you are fighting against a Monest do not kill the nest. Instead, kill all the flies first. When the nest is empty use a Telepipe/Ryuker. When you return to the forest you will see that the nest is full again. This works best in hard or v. hard modes.
In "Forest Of Sorrow" mission, go to forest level 2. Move to the southeastern-most room (off the long room that is north to south, has two smaller rooms and one larger room to the east, the island in the center of the map to the west and the weather computer to the north) to find three large Hideabears. In the cubbyhole to the south-west is one small Hideabear. Every time you talk to the small Hideabear, three more large Hideabears appear in the room. Be careful, as you can get over six large Hideabears in there. Each is good for about 10 XP.
Find a Pan Arms, then equip a weapon that steals experience. Hit them when they are together. You will do no damage, so you can continue to do this for as long as needed. You get about 60 XP a minute under the normal difficulty setting.
If you are at level 12, go to Forest 2 and go to the Boss stage. Kill the Dragon to get about 350 XP. Keep repeating this to level up quickly.
In the Ruins Two level, you will find an enemy named "Dark Gunner." These enemies fly around in an invincible state. You cannot hurt them until they land and fire beams at you. There is a trick to gaining unlimited experience points from them. First, you will need to obtain a weapon with a special attack that can steal the enemies experience points (for example, the Double Saber). While the Dark Gunner flies around, invincible, use the extra attack feature to unleash a flurry of chain attacks. Every successful hit will score extra experience points. Make sure that you do not attack the Dark Gunner while he is unprotected.
Saving money for Forces
When using Force, collect items and then sell them. Buy Resta disk from the tool shop in Pioneer 2. You will not have to buy Mates. Also, instead of using Telepipes, use Ryuker. It will cost some TP but it is worth it -- it saves a ton.
When poisonous plants are encountered in the caves, stand on the body of a fallen opponent and their poison cannot harm you.
Using Photon Blast twice in a row
Charge your Mag to 100, but do not use Photon Blast. Instead, unequip your Mag then equip it again. Your Mag's gauge will go down to 0 but you will still be able to use your Photon Blast. Charge up your mag as close to 100 as possible. If you hit 100 you will have to start over. Use your Photon Blast, then charge up the remaining to 100 and use it again.
Go through locked doors
Equip a Double Saber or no weapon. Then, go to the farthest side of the door and move as close to the door as possible. Get as sharp of an angle as possible without moving when doing Triple Attack. After doing Triple Attack once, go towards the door that was just attacked. Get as sharp of an angle as possible, then repeat. After the second or third Triple Attack, you should be able to walk through the door. If not, try again.
Easy Ruins entry
When you defeat Vel Opt and transport to the Ruins door, use the "Go through locked doors" trick to go to Ruins without touching the monuments.
Easier Boss battles
If you are having trouble with Bosses and want to avoid going through the enter level again after dying, use this trick. Use a Telepipe or the Ryuker technique at the entrance to the Boss. If you die, then you can just go over to the bank and find the teleport that you made. Go through it, and you will get back to the Boss.
Find a rare monster
Go to a stage and wait for a monster to appear. Use Telepipe and then return. If you do so, the monsters will appear again. Do this several times and you should see a rare monster.
Kireek's Soul Eater
You can do this only once per difficulty setting. To get Kireeks' Soul Eater, you need to play "Dr. Osto's Research" quest. Then, after you get the information at the end, talk to Sue. If she asks your name, say "No". After you finish that quest, go to the "Unsealed Door" quest. You will meet Sue again. Talk to her and listen to what she says. Then, complete the quest. Next, go to the Waterfall Tears. After defeating Anna, continue on to Cave 2 (same quest) and you will eventually meet Kireek. He will greet you, then you will have to fight him. After you defeat him, go to the "Black Paper" quest where he will try a rematch in Cave 1 of this quest. Note: You are in the dark in this battle. When you defeat Kireek in that battle, you will meet him again in the "From the Depths" quest. In that quest after you separate from Ash, go back to Ruins 2 (in this quest) and go as far west you can. You will confront Kireek for the final time. It is recommended that you equip some armor, shields, units that can withstand Dark/Draw/Shadow or whatever that weapon is made out of, or use Razonde (or Zonde, if that is all you have). When you defeat him you get to keep his weapon for your accomplishment.
Defeating Pofuilly Slimes
It takes a long time to kill a Pofuilly Slime. Instead of having to hit it once waiting for it to pop up again, use a paralyzing or freezing weapon.
Hint: Entering the Ruins area:
After defeating the Boss of the Mines, you will arrive in an underground cave with a blocked door with three symbols on it. These symbols correspond to the three giant pillars found throughout the previous levels. You must go back through the Forest, Caves, and Mines to activate the pillars. Each pillar is located in the second area of each zone. Once all of the pillars are active, go through the Mines again, defeat the Boss, and then walk through the newly opened door.
Experience every Mag
Build your Mag up to level 70, then for every 5 levels build him up beyond that to get a different Mag, even the ones they say you cannot have. All you have to do is build up one category for the Mag. For example, at level 70 boosted your Mind and to get Kabanda. Just work on one of the four categories only and watch what happens -- every fifth level your Mag will change by itself. If you get a Mag that you like and do not want to change, just balance out your Mag (feed all four categories evenly) and it will remain that way. Atomizers are good for this purpose.
Rare Mags which are in the form of characters from NiGHTS Into Dreams, and Chao creatures from Sonic Adventure can be found in the two forests under the very hard difficulty setting.
Rag Rappy items
Attack a Rag Rappy while playing the Forest Areas and it will go down. Wait until it gets back up, and attack it again before it runs off. They will end up leaving items that they have been collecting.
The ice attack can be used to hit multiple enemies. Getting all the enemies to chase you. Stop and back up and use the ice. It should hit the ground and hit a line of enemies.
Avoiding Phantasy Pirates
Phantasy Pirates are thieves. They steal your money and weapon when you die. Then run away or deny they stole it. To prevent getting caught in this position, leave your money in the bank and do not play with someone who is suspicious, acts very strangely, or exhibits stealing behavior. If you think you will die, equip a weapon that is not very valuable to you.
When you first join a team, ask everyone for their guild card. Thieves do not give away their guild card, because guild cards are a symbol of trust. If someone is constantly asks questions such as "What is your hobby?" or "Where do you live?" and there are items around, either pick up the items, then answer, or do not answer at all. If the person is acting suspicious and wants to trade with you, do not drop your money or item first -- or drop only one Meseta or a Saber +1 until you can see that their item is really the item they said it was.
If a thief keeps stealing people's items, get a lot of monsters after you. Then, run over to the thief and make them chase the pirate. Try to get at least ten monsters and make sure no one helps. Also make sure no one heals the pirate.