Secret Virtual Tank Fish: Kilgore
Bought for 50,000 shells, Purple Ultravore.
Unlock all four bonus pets, reach the four pet limit, and have the seven pet virtual tank limit.
Amp the Eel
Amp can only electrocute your guppies, which means that if you have another type of fish, you will not risk losing the game. Also, you can tell Amp when to electrocute your tank by clicking on him. He will start by signaling you when he can electrocute the tank by making this electrocution sound, and you will see a yellow lightning mark on his body. If you click on him again, it will turn orange. Another click will make it red, and clicking him again will result in the shocking of your fish.
Bonus Pet Brinkly
Get 20,000 shells. Brinkly requires you to feed him. When you do so, he will toss up stars which can be converted to money, or used as food to feed your Starcatcher.
Stars are not the only things that Brinkley throws. He will throw money in any form, including treasure chests. Note: The more valuable the item, the rarer. Also, he will not throw coins or beetles.
Bonus Pet Nostradamus
After buying Brinkly, get 25,000 shells. He drops snot that counts as one dollar. In virtual tank, the snot also works as food.
Bonus Pet Stanley
After buying Nostradamus, get 30,000 shells. He will shoot balls at your enemies and do some serious damage.
Bonus Pet Walter
After buying Stanley, get 35,000 shells. You can click on him to punch your fish or pets around or make your big fish drop a coin.
Bring four pets to a level
After buying Walter, get 40,000 shells. With this you can buy the option to bring up to four pets to any level.
Clyde the Jellyfish: (Story 6 of 33)
Clyde, much like Stinky likes collecting money. Unlike Stinky though, doesn't collect money for just any lady. He is actually saving up to fianlly get his mother the operation that she needs. So just remember that every dollar left over at the end of a level might just go to Clyde's mother's operation fund.
When you have Amp the Eel, begin playing the game normally and accumulate some shells. Then, buy yourself a different type of fish and keep it alive. Once Amp tells you he can electrocute the tank, click on him until the lightning mark turns red and spend all your money on guppies. Once you have used up all your money, click on Amp. This should make him shock the whole tank and you will see a lot of diamonds drifting downwards. Repeat this to accumulate more money.
In virtual tank, set it up so you have Clyde, Seymour, and Zorf. Turn the screen saver on and they will earn you coins. Note: You must have some medium or large fish.
When in virtual tank, turn on screen saver mode. Allow fish to drop shells, show coins collected (power save mode is optional), and get a lot of fish. Then put Preggo, Zorf, and Stinky. Leave it running to accumulate a large number of shells.
Every day, buy a normal guppy and name it SANTA. It will turn into a Santa fish and drop bags worth 20 shells. Then, have Meryl, Presto, and Clyde (or Stinky). Change Presto into Meryl. Every time Meryl or Presto sings, Santa will drop three bags (each worth 20 shells).
This trick is useful if you want to easily get through the levels to reach the bonus round to earn more shells for your virtual tank after you have completed adventure mode. Take Amp, Angie, and Presto as your pets for any level. In the beginning, change Presto into Prego, so that you can have a lot of guppies. When Amp is ready to shock the tank, change Presto into Angie, so that you have two Angies. Then, before you shock, buy as many guppies as you can. Then, shock the tank. You will get lots of diamonds, and will lose hardly any of your fish because the Angies will revive all of your fallen fish. You will most likely only lose about four to five fish.
When you are playing the game where the shells are falling and you must click on them and put them in the bucket, just click on any bags. You will get a massive combo and may even get over 2,000 shells when you finish.
Save up 15,000 shells. Buy a breeder. Raise it until it fully grows. Wait for the free fish. Sell the breeder. Then, wait for the baby fish to grow. Wait to it grows to a large one and it will be worth 10,000 shells. If you are lucky, it will grow into a King guppy worth 15,000 shells. The breeder can be sold for about 5,000 to 15,000 shells, thus paying for itself.
In tank two in challenge, complete it ten times get 50,000 shells.
The tank three challenge reward is 20,000 shells. Pets: Clyde (collects shells), Seymour (take into all tanks; slows shells and increases total quantity gathered), Stanley (attacks all aliens but is especially helpful by exploding fireballs from Type U alien before fireball reaches targeted fish), Presto. Presto 1. Start out by changing into Shrapnel until you collect ten or more medium to large guppies. Change into Meryl. If there are tremendous amount of coins to collect after Meryl sings, change into Stinky to help collect coins then change back into Meryl. When the alarm sounds, change into an alien fighter according to the type of pending alien as follows. For Alien Types D and U, Change into Angie (Stanley will explode most fireballs; Angie will revive most all fish killed). For Alien Types P and II, Change into Gash.
In the time trial mode, tank 2, bring in Clyde (Octopus), Meryl (Mermaid), Seymour (Turtle), and Presto. Start with Presto as Vert (Skeleton Fish). Collect as much money as you can and buy as many guppies as fast as possible. When you have the food upgrade options available, upgrade quickly to the pills. Also upgrade to dropping the maximum amount of food at a time. Once you have the food upgrades, buy a few helpers from the egg icon with the question mark. Try not to go over $800.00. Once you have lots of guppies dropping coins, change Presto into Stinky (Snail), even if one of the bonus pets you bought was already Stinky. Then, buy guppies until you find all you can do is feed fish. Let Clyde and Stinky get your coins. You should end up with over a hundred thousand by using this system. If lucky enough to get two Stinkys collecting coins, it is possible to get over $150,000, which is about 7,000 or 8,000 shells. Note: Alien Type "G" is usually the most common alien in this tank; upgrade the food to pills and maximum pills as fast as possible.
When you feed your fish, always drop your food from above. If your fish are not hungry yet, and then they get hungry, they can still chase after that piece of food rather than you dropping another one.
Food upgrade for virtual tank
After you buy the alien attracter (50,000 shells and Bubbleator required first), you can get a level three upgrade food for 20,000 shells.
Unlock all the stories in challenge mode.
Itchy the Swordfish: (Story 4 of 33)
Itchy wasn't always the grizzled, alien-attacking warrior that he is today. In fact, he used to be a watercoloring, vegan pacifist. Until oneday an alien invaded Itchy's tank. Itchy tried to reason with the alien, but it wouldn't listen. The alien ate Itchy's friends and this is when Itchy swore a blood oath to kill all aliens.
Meryl the Mermaid: (Story 9 of 33)
Meryl delights in thrilling audiences around the world with her virtuoso singing talent. She has never been able to measure up in the eyes of carnivores or ultravores though. These fish view her simply as another unoriginal corporate-sponsored pop star. To her critics, Meryl would like to point out that she has never sold out by making a music video.
To increase your number of shells exponentially, you'll have to go into your system files.
First, make a whole ton of users in the game. Ex. name them USER 1....USER9. Play as one of the users and get some shells (complete the first tank). Quit the game. Then look for the directory where you installed Insaniquarium, and go into the userdata folder. Copy user1.dat and make as many copies of this file as you have users in the same folder. Ex. if you have 9 users, copy user1.dat 9 times. Then rename them to user2.dat, user3.dat... etc.
Run Insaniquarium. Type 'give' in the menu screen and you'll see a box with all the users in it. From there, you can transfer all the shells to one user (preferably the first user). Close the box, and then in Meryl's voice bubble, click 'If this is not you...' and change users. Repeat shell transfers.
Quit the game and, again, copy user1.dat and repeat the renaming process.
New fish for sale
The game uses your system date and time for the Virtual Tank. Change the system time to 11:59:59 p.m. to see the new fish for sale. You can also make fish grow very fast by feeding them three times then advancing your clock to 11:59 p.m. and repeating this process seven times. Note: For this to take effect, you must exit the game and reload it every time you change your clock.
Niko the Oyster: (Story 2 of 33)
One question that always comes up when talking to Niko is: Why doesn't Niko open his mouth more often? There is a reason for this. It's because Niko thinks that opening his mouth may allow demons to steal his soul. Therefor, he keeps mouth opening to a minimum.
Prego the Momma Fish: (Story 4 of 33)
Everyone knows Prego as the loving mother to a thousand guppies. But the question on everybody's mind is: Where did she get that exquisite scarft? Prego answers, "Oh this thing? Son 183,241 gave it to me... no wait... it was son 183,240. I always get those two mixed up."
Note: These are from 0 to 5, with 5 being the best:
1. Stinky: (2) Recommended combos in 7 pets only
2. Niko: (2)
3. Itchy: (1)
4. Prego: (4)
5. Zorf: (3)
6. Clyde: (1)
7. Vert: (1)
8. Rufus: (4)
9. Meryl: (4)
10. Wadsworth: (3)
11. Brinkley: (1) or (4) if used correctly
12. Stanley: (3)
13. Walter: (4)
14. Nostradmus: (1) or (5) in VT
15. Gash: (0) or (4)
16. Amp: (1) or (3)
17. Rhubarb: (4) or (1)
18. Blip: (0) in Challenge or (4)
19. Gumbo: (3)
22. Nimbus: (1)
23. Presto: (4)
24. Angie: (5)
Best Offensive and Defensive : Rufus, Presto, Itchy, Angie, Gumbo, Wadsworth, Stanley. Note: Gumbo is used because it does not work with large guppies and sometimes Wadsworth just freezes.
Best money team: Presto, Stinky, Niko, Clyde, Seymour, Nimbus, Meryl.
Best Population team: Prego, Presto, Wadsworth, Blip, Angie, Rhubarb, Zorf.
Recommended helper combo
A good helper combois Niko, Meryl and Vert as a money making team, You can get the maximum money with these.
Rufus the Fiddler Crab: (Story 8 of 33)
Rufus started his career as a dance instructor, teaching people how to do his pattented pop and lock aim routine. When his dance studio burned down in a freak accident, Rufus became a mercenary for hire, using his dance skills to amplify his already potent natural fighting ability.
Buy a guppy from the virtual store and name it SANTA . The guppy will turn red and white and sing Christmas songs. It will also drop bags worth 20 shells. Note: This can only be done once.
Stinky the Snail: (Story 1 of 33)
Stinky knew from an early age that he was different from the other snails. He had the fever, the money fever. He was all about collecting money. But what does Stinky need with all that money? Stinky answers, "It impresses the ladies."
Stories can be unlocked in challenge mode. Each challenge tank must be repeated several times to be able to unlock all 33 stories.
Note: This is only on Virtual Tank. When buying a normal guppy from the store, give it a strange name. This will cause the fish to have an awkward hometown. For example, "Santa" will have a hometown of "North Pole", and "Fury" will have a hometown of Mars.
Vert the Skeleton: (Story 7 of 33)
Some people are afraid of using Vert because they think that he is an undead product of dark occult forces and therefore may turn against them at any time. This is simply not true. Obviously, a bad skeleton would not give you gold coins. He would drop rat poison.
Wadsworth the Whale: (Story 10 of 33)
Wadsworth has made quite a comeback since his accident several years back. Hopelessly addicted to plankton and abbandoned by all his friends, Wadsworth lost all muscle control one day and accidentally ate all the fish in his mouth. Since fishing rehab four years ago, Wadsworth has re-entered himself in Insaniquarium players' hearts.
Zorf the Seahorse: (Story 5 of 33)
Some people wonder, why doesn't Zorf upgrade to level 3 food? The reason is that Zorf thinks that most foods are too rich in fat and artificial preservatives. The level 2 food on the other hand is raised one hundred percent organically and has no artificial flavors or additives.