Call of Duty: World at War Cheats - PC

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Downloadable Call of Duty: World at War Cheats
cheat description   size
TRAINER FOR v1.1
Jul. 23, 2012
+5 option(s)2.9MB
TRAINER
Sep. 28, 2010
+7 option(s)568KB
TRAINER FOR v1.7
Dec. 05, 2009
+1 option(s)1.0MB
RANK HACK FOR v1.6
Oct. 17, 2009
 1.1MB
TRAINER FOR v1.6 GERMAN
Sep. 28, 2009
+8 option(s)54KB
TRAINER FOR v1.6
Sep. 22, 2009
+8 option(s)60KB
TRAINER FOR v1.4
Aug. 06, 2009
+13 option(s)1.1MB
TRAINER FOR v1.5
Aug. 06, 2009
+8 option(s)68KB
RANK HACK
Aug. 06, 2009
 209KB
TRAINER FOR v1.5
Aug. 06, 2009
+16 option(s)95KB
TRAINER
May. 27, 2009
+13 option(s)1.1MB
TRAINER FOR v1.4
May. 07, 2009
+8 option(s)1.0MB
TRAINER FOR v1.4
Apr. 18, 2009
+8 option(s)73KB
TRAINER FOR v1.2
Apr. 11, 2009
+13 option(s)1.1MB
TRAINER FOR v1.3
Mar. 25, 2009
+10 option(s)255KB
NO-INTRO PATCH
Mar. 25, 2009
 6KB
TRAINER FOR v1.3
Mar. 20, 2009
+8 option(s)73KB
TRAINER FOR v1.3
Mar. 07, 2009
+1 option(s)1.0MB
TRAINER
Mar. 07, 2009
+8 option(s)257KB
TRAINER FOR v1.1
Jan. 20, 2009
+13 option(s)1.1MB
TRAINER
Jan. 10, 2009
+13 option(s)1.1MB
PROFILE CREATOR
Dec. 17, 2008
 1KB
NO-INTRO PATCH
Nov. 30, 2008
 58KB
SAVEGAME
Nov. 28, 2008
 3.9MB
RANK 65 HACK
Nov. 22, 2008
 223KB
RANK 40 HACK
Nov. 22, 2008
 27KB
TRAINER
Nov. 14, 2008
+10 option(s)96KB
SAVEGAME
Nov. 14, 2008
 7KB
TRAINER
Nov. 14, 2008
+1 option(s)153KB
TRAINER
Nov. 14, 2008
+3 option(s)205KB
TRAINER
Nov. 14, 2008
+4 option(s)21KB
TRAINER
Nov. 14, 2008
+1 option(s)1.1MB
TRAINER
Nov. 14, 2008
+2 option(s)362KB
Primary Collection of Cheats
Cheat Codes
Press [~] to display the console window. Type "devmap <map name>" to start the indicated map with cheat mode enabled. Then, enter one of the following codes at the console window to activate the corresponding cheat function:

devmap <map name> - Change maps with cheat mode enabled
map <map name> - Change maps
give all - All weapons
god - God mode
notarget - Disable AI
mapname - List maps
noclip - No clipping mode
sf_use_ignoreammo 1 - Unlimited amunition
demigod - Double health and can survive one grenade explosion
jumptonode - Teleport to a node
ufo - Flight mode
sf_use_bw 1 - Black and white movie mode
sf_use_invert 1 - Photo negative mode
sf_use_chaplin 1 - Silent movie mode
kill - Suicide

Map names
Use one of the following entries with the devmap or map codes:
Semper Fi - mak
Little Resistance - pel1
Hard Landing - pel2
Vendetta - sniper
Their Land, Their Blood - see1
Burn 'Em Out - pel1a
Relentless - pel1b
Blood & Iron - see2
Ring Of Steel - ber1
Eviction - ber2
Black Cats - pby_fly
Blowtorch And Corkscrew - oki2
Breaking Point - oki3
Heart of the Reich - ber3
Downfall - ber3b
Nacht der Untoten - nazi_zombie_prototype
Hints
Unlock Modes
Veteran mode - Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.
Zombie mode - Successfully complete Campaign mode to unlock Zombie mode, which is a four-player Co-op mode against endless waves of Nazi zombies.

Unlock Weapons
Complete the indicated task to unlock the corresponding weapon bonuses.

Bolt Action Rifles

Springfield: Reach level 4.
Sniper Scope: Already available (increases accuracy and range).
Bayonet: Complete Marksman Challenge 1 (increases melee attack range).
Rifle Grenade: Complete Marksman Challenge 2 (grenade launcher attachment, replaces Perk 1 slot).

Arisaka: Reach level 4.
Sniper Scope: Complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

Mosin-Nagant: Reach level 21.
Sniper Scope: Complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

Kar98k: Reach level 41.
Sniper Scope: Complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

PTRS-41: Reach level 57.

Rifles

SVT-40: Reach level 4.
Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Complete Marksman Challenge 3 (enhanced telescopic sight).

Gewehr 43: Reach level 7.
Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Complete Marksman Challenge 3 (enhanced telescopic sight).
Rifle Grenade: Complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).

M1 Garand: Reach level 17.
Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Sniper Scope: Complete Marksman Challenge 3 (increases accuracy and range).
Rifle Grenade: Complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).

STG-44: Reach level 37.
Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Complete Marksman Challenge 3 (enhanced telescopic sight).

M1A1 Carbine Reach level 65.
Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Bayonet: Complete Marksman Challenge 3 (increases melee attack range).
Box Magazine: Complete Marksman Challenge 4 (increases ammunition capacity).

Sub Machine Guns

Thompson: Reach level 4.
Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Round Drum: Complete Marksman Challenge 3 (increased ammunition capacity).

MP40: Reach level 10
Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Dual Magazine: Complete Marksman Challenge 3 (increased ammunition capacity).

Type 100: Reach level 25.
Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Box Magazine: Complete Marksman Challenge 3 (increases ammunition capacity).

Ppsh: Reach level 41.
Aperture Sight: Complete Marksman Challenge 1 (precision sight).
Round Drum: Complete Marksman Challenge 2 (increased ammunition capacity).

Shotguns

M1897 Trench Gun: Reach level 4.
Grip: Complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).

Double Barreled Shotgun: Reach level 29.
Grip: Complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
Sawed-Off Shotgun: Increases weapon spread, but reduces accuracy.

Machine Guns

Type 99: Reach level 4.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).

BAR: Reach level 4.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).

DP-28: Reach level 13.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).

MG 42: Reach level 33.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).

FG 42: Reach level 45.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
Telescopic Sight: Complete Marksman Challenge 2 (enhanced telescopic sight).

Browning M1919: Reach level 61.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).

Pistols
Colt M1911: Reach level 4.
Nambu: Reach level 4.
Walther P38: Reach level 4.
Tokrev TT-33: Reach level 21.
.357 Magnum: Reach level 49.

Primary Grenades
Frag: Reach level 4.
N 74 ST: Reach level 4.
Molotov Cocktail: Reach level 10

Special Grenades
Smoke: Reach level 4.
Tabun Gas: Reach level 4.
Signal Flare: Reach level 4.
Unlock Perks
Complete the indicated task to unlock the corresponding perk:

Perk Slot 1
Special Grenade x3: Reach level 4 (three special grenades, no smoke).
Satchel Charge x2: Reach level 4 (two remote detonation explosives).
M9A1 Bazooka x2: Reach level 4 (bazooka with two rockets).
Bomb Squad: Reach level 16 (seek out enemy explosives).
Bouncing Betty x2: Reach level 24 (two pressure activated mines).
Bandolier: Reach level 40 (extra ammunition magazines).
Primary Grenade x2: Reach level 44 (two primary grenades).
M2 Flamethrower: Reach level 65 (projects a controlled stream of fire).

Perk Slot 2
Stopping Power: Reach level 4 (increased bullet damage).
Fireworks: Reach level 4 (higher explosive weapon damage).
Flak Jacket: Reach level 4 (reduce explosive damage).
Gas Mask: Reach level 4 (protect against Tabun Gas).
Juggernaut: Reach level 4 (increased health).
Camouflage: Reach level 12 (undetectable to enemy recon planes).
Sleight Of Hand: Reach level 28 (faster reload).
Shades: Reach level 32 (reduce intensity of signal flares).
Double Tap: Reach level 36 (increased rate of fire).
Overkill: Reach level 56 (carry two primary guns, no pistol).

Perk Slot 3
Deep Impact: Reach level 4 (deeper bullet penetration).
Extreme Conditioning: Reach level 4 (sprint for longer distances).
Steady Aim: Reach level 4 (increased hip fire accuracy).
Toss back: Reach level 6 (reset fuse of picked up grenades).
Second Chance: Reach level 9 (revive downed allies).
Martyrdom: Reach level 20 (drop a live grenade when killed).
Fireproof: Reach level 48 (reduce fire based weapon damage).
Dead Silence: Reach level 52 (less sound when you move).
Iron Lungs: Reach level 60 (longer breath hold while sniping).
Reconnaissance: Reach level 64 (show enemy dogs, artillery, and tanks).

Vehicle Perks
Water Cooler: Reach level 4 (decreased turret overheat).
Greased Bearings: Reach level 4 (increased turret rotation speed).
Ordnance Training: Reach level 12 (decrease reload time of turrets).
Lead Foot: Reach level 28 (increases tank top speed).
Coaxial Machine Gun: Reach level 40 (driver controlled machine gun).
Death Cards
Collect the Death Cards at the following locations to unlock their benefit during Co-op mode:

Thunder
Level: Semper Fi (Eight of Hearts).
Effect: Headshots cause enemies to explode.
Location: At the very beginning after leaving the shack, you will see another shack to the right. The card is inside.

Hard Headed
Level: Little Resistance (Four of Clubs).
Effect: Enemies take less bullet damage.
Location: At the end of the level before going into the last building, look to the right. The card is in a corner of bushes.

Suicide King
Level: Hard Landing (King of Hearts).
Effect: Fire explosive pistol rounds while downed.
Location: About halfway through the mission you will see a big building with a mini-trench outside. Enter the building and go into the lower level. The card is to the right when you go into the room with the stairs.

Cold Dead Hands
Level: Vendetta (Five of Diamonds).
Effect: Enemies take their weapons with them to the grave.
Location: After the sniper section at the first part of the mission, Reznov leads you through a building. Follow the bar around to the end to find the card.

Sticks & Stones
Level: Their Land, Their Blood (Joker).
Effect: Your weapon arsenal consists of a knife and rocks.
Location: Destroy the tanks and go through the barn. Search the stalls to your right to find the card.

Vampire
Level: Burn 'em Out (Queen of Hearts).
Effect: Can only recharge your health by getting kills.
Location: Just before the second mortar position is a bunker to the left. The card is inside.

Flak Jacket
Level: Relentless (Nine of Diamonds).
Effect: Enemies take less explosive damage.
Location: At the end of the mission, take either the left or right path. Eventually the paths will reconnect. The card is about half way down the path.

Body Armor
Level: Ring of Steel (Jack of Spades).
Effect: Enemies die by headshot only.
Location: Enter the asylum, the immediately go to the left. The card is in the far bottom left corner.

Undead Soldier
Level: Eviction (Ace of Spades).
Effect: Enemies come back from the dead.
Location: During the first half of the mission, just after the kitchen area, you will eventually see a room to your right that has a large hole in it. Drop down to find the card.

Painkiller
Level: Blowtorch & Corkscrew (Ten of Clubs).
Effect: Shoot downed Co-Op teammates to revive them.
Location: Go to the left as you move toward the second bunker. A Japanese soldier hanging upside down is near the card.

Berserker
Level: Breaking Point (Three of Diamonds).
Effect: Get three kills in five seconds to become berserk.
Location: Clear all of the four mortar pits, then go to the small shack in the south of this area. The card is inside.

Paintball
Level: Heart of the Reich (Six of Clubs).
Effect: Paintball guns.
Location: The card is in the closed-off subway entrance across the street from the start of the mission.

Victory
Level: Downfall (Two of Spades).
Effect: Limits your HUD, turns on friendly fire, and bleed out in half the time.
Location: Before you get to the theater, some of your allies will break through a door to your right. The card is past that door.
Asylum: Strange Sounds
You can also hear a disembodied voice near the bathroom. It comes from just outside of the bathroom, and is best heard in Spectator mode.

Just outside of the bathroom on Asylum, exactly where the disembodied voice is heard, you can also hear a crying girl. She will switch back and forth from crying to laughing, and just like the voice, is quite disturbing.

All around the stairs that are a bit away from where the piano can be heard, you can here knocking on the wood that is covering up all the windows. If you fly around constantly as a spectator, you will hear this wooden knocking sound everywhere. It distinctly sounds like someone deliberately knocking on wood. It can also be heard on the boarded up windows on the other side of the map.

Asylum: Ghostly Piano Record
Above the bathroom in an invisible room, a piano can clearly be heard being played on a record player. The piano can only be heard if you music setting in the options menu is on.

Cliffside: Strange Voice
On the Japanese spawn side of the map are two concrete bunkers. Go into the one at the top of the hill (with Japanese Flags on it) in Spectator mode. Go through one of the little windows into the back area of the bunker. Turn around and turn up the volume. You should hear a strange garbled and quite disturbing voice coming from the wall. It is a disembodied voice.

Dome: Big Crowd
Go into the large pit as a spectator, and you will hear the Red Army shouting their battlecry of "URA! URA! URA!". Oddly enough, you cannot hear them at all from within the actual map boundaries (unless you are unfortunate enough to fall in).

Hangar: Torture Chamber
In the bottom of the two story tin building on the Marine's spawn side is a jail cell with a dead tortured Russian soldier in it. Coming from the door in the cell, you can periodically hear a Japanese person torturing another soldier.

Nacht Der Untoten: Hidden Radio Music
Start any sort of Nazi Zombie game and unlock the door to the Mystery Box room. Go to the Mystery Box. Go over to the right and look at a table to find a radio. Shoot a bullet at the radio then wait a few seconds. You will hear random sorts of music such as rock, disco, opera, and some in game music such as the Russian victory song, the last level music, or the Japanese combat music. The music will stop in between rounds but will then start again. Every player in game can even hear it.

Getting More Ammunition
Use the following trick if run out or are running low on ammunition on any mission in Solo mode. Find a non-essential teammate (someone not involved in the story line). Walk up to him and aim the reticule next to his head or torso. Knife the air, and as you do so move slightly towards them so that the reticule is over them. If done correctly, your teammate should die and should drop his weapon. The difficulty setting will not matter. Non-essential teammates will get replaced when you walk into a battle. If the teammate does not die but keeps getting back up, they are essential to the story (for example, Sgt. Roebuck and Sgt. Rezenov).

Saving Private Ryan Reference
There will be a section where you will be asked to "Save Private Ryan". This is a reference to the critically acclaimed film Saving Private Ryan.

Cannot Die Due to Fire
When a car is on fire, jump onto its roof. The fire will hurt you, but not kill you.

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Interesting Links

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