The World Is Not Enough Cheats - Nintendo 64

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Downloadable The World Is Not Enough Cheats
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Nov. 29, 2006
Nov. 29, 2006
Primary Collection of Cheats
Change gun options
Hold [B] and press [Z] to change options on your gun. For example, you can make the Wolfram P2K have a silencer. Note: Every gun does something different.

Use gadgets
Hold [B] and press [A] to use certain gadgets, such as nightvision. Note: This only works in certain levels such as Mission 6: Night Watch.

If you are in a hurry in any level, hold [A] and press [B].

Alternate multi-player faces
Highlight a secondary type of character (Kazak Soldier, Market Trader, Runner, etc.) at the multi-player mode character selection screen, then press [L] or [R] to cycle through various faces.

Civilian skins
Successfully complete the City Of Walkways 1 level under the "Agent" difficulty setting with a time less than 3:35.

Classic skins
Successfully complete the game under the "Secret Agent" difficulty setting to unlock Tuxedo Bond, Baron Samedi, Oddjob, Scaramanga, and Jaws.

Contemporary skins
Successfully complete the game under the "Agent" difficulty setting to unlock Alec Trevlyan (006), Wai Lin, Max Zorin, May Day,and Christmas Jones (dress).

Covert skins
Successfully complete the City Of Walkways level under the "Secret Agent" difficulty setting with a time less than 3:45.

Exotic skins
Successfully complete the Cold Reception level under the "00 Agent" difficulty setting with a time less than 3:25.

Navy skins
Successfully complete the A Sinking Feeling level under the "00 Agent" difficulty setting with a time less than 2:55.

Security skins
Successfully complete the King's Ransom single player level under the "Secret Agent" difficulty setting with a time less than 3:45 to unlock the Security skins.

Scientist skins
Successfully complete the Masquerade level under the "00 Agent" difficulty setting with a time less than 4:20.

Soldier skins
Successfully complete the Midnight Departure level under the "Agent" difficulty setting with a time less than 3:05.

Suit skins
Complete the Courier level under the "Secret Agent" difficulty setting with a time less than 2:00.

Enter the room to your right where the deposit box is located. Open the deposit box to collect the flash-bang gun and appointment card. Then, take out your watch dart and shoot the policeman that is in the room. When the words "Mission failed" appear on the screen, exit the room and run out the revolving door (located at the beginning of the level). When the debriefing screen appears, the suit skins should be unlocked, even though you failed the mission.

Air Raid scenario
Successfully complete the Masquerade level under the "Agent" difficulty" setting with a time less than 3:15 to unlock the Air Raid multi-player scenario.

Capture The Briefcase scenario
Successfully complete the Turncoat single player level under the "Secret Agent" difficulty setting with a time less than 3:20 to unlock the Capture the Briefcase multi-player scenario.

Castle scenario
Successfully complete the Subway single player level under the "Agent" difficulty setting with a time less than 2:15 to unlock the Castle multi-player scenario. This is the largest map in the game.

Forest scenario
Successfully complete the Night Watch single player level under the "00 Agent" difficulty setting with a time less than 2:20 to unlock the Forest multi-player scenario.

Sky Rail scenario
Successfully complete the Cold Reception single player level under the "Secret Agent" difficulty setting with a time less than 3:15 to unlock the Sky Rail multi-player scenario.

Team King Of The Hill scenario
Successfully complete the King's Ransom single player level under the "Agent" difficulty setting with a time less than 2:20 to unlock the Team King Of The Hill multi-player scenario.

Exotic weapon mode
Successfully complete the Thames Chase level under the "00 Agent" difficulty setting with a time less than 4:25.

Gadget War mode
Successfully complete the Fallen Angel single player level under the "Secret Agent" difficulty setting with a time less than 2:45 to unlock Gadget War mode

To save about 3 to 5 seconds while playing level to unlock the cheat, take out your wrist watch shocker and run directly up the staircase to the left. Do not run and get Zukovski's P2K. Instead, run up the stairs and shock Zukovski's guard to get his weapon. If done correctly, you do not even have to stop.

Go to Fallen Angel level under any difficulty setting. If you are playing Secret Agent or 00 Agent, as soon as the level starts, pull out your watch stunner. Run up the stairs and stun the man. Pick up his Soviet and keep running. Go though the door and pick up the Fingerprint Scanner then turn around and run back. Go outside and shoot the man. Turn around and go straight, not down the path. Jump over the edge and kill the man. Look over the rail and shoot the other man, not Bullion. Run to the corner and then shoot Bullion. Run over so that he is directly beneath you. Look down with the scanner, scan his prints, and finish the level. If you done fast enough you can save 10 or 11 seconds.

You can get the palm print from Bullion from atop the roof. This will save a lot of time and health, plus make the award much easier to earn. After killing the enemy on the roof and the other enemy on the dock (or the nearby boat), run over to next to the square hole in the roof. Kill Bullion and get his palm print from there. It can be a bit tricky to accomplish, but it does work.

Golden gun mode
Successfully complete the game under the "00 Agent" difficulty setting to unlock the Golden Gun Scenario under the multi-player option. In this scenario, you must collect the three parts of the golden gun and kill all of your opponents with it to win.

Wildfire mode
Successfully complete the City Of Walkways 2 level under the "Agent" difficulty setting with a time less than 3:40.

Name censor
You can not enter the "NAZI" and most other objectionable words as a name in multi-player mode.
Weapon information
Wolfram P2K
Capacity: 16 rounds
Damage: Low
Range: Low
Ammo: 9mm
Zoom: None

Soviet KA-57
Capacity: 30 rounds
Damage: High
Range: High
Ammo: 7.62
Zoom: None

Mustang .44
Capacity: 6 rounds
Damage: High
Range: Medium
Ammo: .44 mag
Zoom: Up to 2.5

Meyer TMP
Capacity: 25 rounds
Damage: Low
Range: Medium
Ammo: 9mm
Zoom: None

Watch: Stunner
Capacity: 100 rounds
Damage: stun
Range: Low
Ammo: Recharges
Zoom: None

Deutche M45
Capacity: 25 rounds
Damage: Medium
Range: Medium
Ammo: 45 ACP
Zoom: None

Frinesi Special 12
Capacity: 8 rounds
Damage: High
Range: Low
Ammo: 12 gauge
Zoom: None

Raptor Magnum
Capacity: 8 rounds
Damage: High
Range: Low
Ammo: .44 mag
Zoom: None

Deutche SA90
Capacity: 20 rounds
Damage: High
Range: very High
Ammo: 7.62
Zoom: Up to 5.5

Ignalls Type 20
Capacity: 30 rounds
Damage: Medium
Range: Medium
Ammo: 45 ACP
Zoom: None

Meyer Bullpup
Capacity: 30 rounds
Damage: High
Range: High
Ammo: 5.56
Zoom: up to 3

Mustang Mar-4
Capacity: 30 rounds
Damage: High
Range: High
Ammo: 5.56
Zoom: up to x2

Deutche M95
Capacity: 30 rounds
Damage: Low
Range: Medium
Ammo: 9mm
Zoom: Up to x4

Delta 900 Mag
Capacity: 5 rounds
Damage: High
Range: Medium
Ammo: Bolts
Zoom: Up to x4

Suisse SSR 4000
Capacity: 5 rounds
Damage: High
Range: Very high
Ammo: 7.62
Zoom: Up to x5

MB Pow 90
Capacity: 50 rounds
Damage: Medium
Range: High
Ammo: 5.7
Zoom: Up to x1.5

GL 40
Capacity: 1 round
Damage: Very high
Range: High
Ammo: 40mm
Zoom: Up to x2

RL 22
Capacity: 30 rounds
Damage: Very high
Range: Very high
Ammo: Rockets
Zoom: Up to x2

Sea Master Speargun
Capacity: 2 rounds
Damage: High
Range: Low
Ammo: Spears
Zoom: None

Mustang Mar-4GL
Capacity: 30 rounds
Damage: High
Range: High
Ammo: 5.56
Zoom: None

Capacity: 1 round
Damage: Very high
Range: High
Ammo: 40mm
Zoom: None

AT 420 Sentinel
Capacity: 4 rounds
Damage: Very high
Range: Very high
Ammo: Missiles
Zoom: Up to x4
A Sinking Feeling: Faster completion
To save time on the level, run straight ahead at the start and go left when you hit the boxes located there. Ignore the enemies because they should not see you. Board the submarine by swimming onto the tail of it and walking on the left side of it to the ladder. This can save a lot of time and health. After you get inside the submarine, you will see a ladder going down. Fall down through the hole and do a jump halfway through the fall, but try to avoid touching the ladder. You will land next to a guard who will surrender and drop his gun. After you find Christmas Jones, let her follow you instead of coming back for her later. You will risk her getting shot, but will save at least two minutes on your time.

It takes a lot of time if you have to open every door until you find Christmas. To save time, hold [B] and press [A] to equip the X-ray glasses. You can simply ignore the rooms Christmas is not in and find the correct room very quickly.

Instead of having to go through the enemies at the beginning, just swim to the rear left of the sub. Jump on the wing-type projection and go to the ladder.

A Sinking Feeling: Complete level even with Mission Failed status
When you start the level, go straight into the water. Climb out on the tail. When you climb up the ladder, start shooting people. Do not kill the men that trigger the alarm. It is best if you only shoot them once and next to them. You should just be trying to get them to set off the alarm. When they do so, jump in the sub so that you complete objective A. All through the rest of the level "Mission Faild Abort Mission" will appear, then on the debreifing screen it says you completed it. Note: You have to complete the mission previously for this trick to work.

Air Raid: Secret platform
In the Air Raid multi-player level, head out of one of the windows and go to the top of the plane. There is a hole near the top rear of the plane that you can fall through to land on a secret platform. It overlooks some of the ramp that connects the two planes and the inside rear end of the large white plane.

Air Raid: Get on top of plane
Walk to the very front of the plane and shoot out one of the windows. You can walk out to the nose just enough so that you will not fall. Turn around and walk up the part that is in between the two windows to get on top of the plane. The wind will push you like it does on the wings. Walk towards the back where there is a back wing on the tail. You can get behind there and shoot at people from high up. There is also a little place where you can drop down into and look down where people walk up the ramp into the plane.

Air Raid: Easy kill
On the multi-player Air Raid level, get in the secret platform on top of the plane. Whenever an AI Bot gets under you, they will stop and look for you. Since you are directly above them, they cannot find you, which gives you a chance to shoot them in the head for an easy kill. Note: This does not always work, and only works on AI Bots.

Air Raid: Easy mission
First, complete the first level under the "00 Agent" difficulty setting without killing anyone. When you are exiting the level, shoot only one English cop. Shoot the other two cops and then the "Abort Mission" message will appear. Do not quit or restart. Instead, just go out the door. "Mission Complete" will still appear at the next screen. If done correctly, "Air Raid" will flash in red instead of yellow.

City of Walkways 1: Hidden Body Armor
There is a secret Body Armor underneath the second ramp you go down after you get outside the building with the conveyor belts. It is almost directly across from the dock with the boat on it (where there is another Body Armor on the Agent difficulty setting).

City Of Walkways 1: Faster completion
Use night vision as soon as you get out the first door. When you are overlooking the guards, shoot the ones you can see, then jump. When activating the drawbridge, use the position to sniper some guards. Run straight at the rocket launchers. Activate the Covert Modem as you are running through.

City of Walkways 2: Defeating the attack chopper
When you are fighting the attack chopper at the end, pick up the AT-420 Sentinel, then run and stand with your back to the raised drawbridge. From here, the chopper will only shoot bullets at you, and not rockets. When trying to get the time cheat, run away from the attack chopper when you first encounter it, just before the three metallic walkways.

When at the end of the level and are facing the chopper, stand under the bridge, look up, and throw some Sticky Grenades. With luck the chopper will take the pass over the bridge when the grenades explode. Alternately, throw the Sticky Grenade on the plank you used to get where the car is located.

City of Walkways 2: Easy kills
After you destroy the attack chopper, if you are very low on health, go to where Zukovski's car is located and get more Sentinel ammunition. Next, go back up stairs and go to the edge of the platform facing the bridge. Make sure the Sentinel is set on "Guide". Zoom to the sniper point of view and point the guide laser downward to where there are two men are waiting for you. Shoot one shot and control it so that it hits an area close enough so that it kills them.

City Of Walkways 2: Exploding barrels
In the warehouse, shoot the petroleum barrel to the right. Fire should appear and start moving. Get away from the other ones and watch the flames go towards the other barrels and explode.

City Of Walkways 2: Faster completion
If you do not have to stop, don't. The flames on the barrels are painted there for a reason. The second drawbridge is better than the third. Lean back against the drawbridge when taking out the attack chopper. You will lose less health and have a fairly good shot at it. If you are an expert, use "Auto" instead of "Guide".

Cold Reception: Faster completion
Press [C-Up] button as much as possible to constantly go fast, which will make it easy to get the Sky Rail level and Exotic Skins cheats. Hold [C-Down] when near the fuel dumps and the barrels at the end of the level to make sure you hit them. Also, always take the left paths when there is a split; these are shorter and lead to Body Armor.

To go faster on the Cold Reception level, tap [C-Up] instead of holding it.

Courier: Faster completion
Go to the safety deposit box room and shoot a dart at the guard. "Mission Failed" will appear, but it really is not. Get the card and the flash bang gun and run out the doors. "Mission Complete" will appear on the briefing screen. Note: This only works under the "Secret Agent" difficulty setting. Note: If you get the card and gun first before shooting the guard, you will have to get the money, but you will not be able to do so.

In any difficulty setting, do not kill anyone on the level. Go into the room and pick up the items in the security box. Do not kill the guard. Go over to the alarm on the wall. Leave the bank without killing anyone and the mission will be complete.

Courier: Sparks
There should be two alarm buttons on the bottom floor. Walk over to them and take out your stunner. Press [B] + [Z] to switch it to laser. Shoot the alarm and non-stop sparks will appear.

Courier: Avoid elevator alarm
Do not smoke in the elevator. It will set off an alarm.

Courier: Different secretary
When you first start the game, you will be talking to a secretary. Punch her in the face and abort the mission. Return to the same level and there will be someone different there.

Fallen Angel: Faster completion
When fighting Gabor, zap him with your Watch Stunner, pick up his gun, then run away. You do not have to kill him and he will not pursue you, saving time and health.

When going to get the fingerprint on the dock, run backwards because a couple of men will exit from the same door as you, and will seriously deplete your life. After scanning the fingerprint, go into the room, but stop. Shoot the two security cameras. That way the doors will not close and you do not have to bother with the deadly gas. When going to the room to rescue M in the cell, do not pick up the weapons from the enemies there -- you will lose your guns anyway. You can simply pick up the weapons as you run up the stairs. Take out your laser when fighting Gabor, shock him, take his gun and leave. You do not need to kill him. Finally, remember to strafe.

Kill the three enemies outside of the jail cell area where M is being held, but do not pick up all of their weapons. Then, enter M's cell and after the intermission sequence, just run past Gabor. Pick up the weapon you left on the floor and head up the stairs.

Fallen Angel: Avoid gas
Before one of Elektra's guards traps you in the room with the poison gas, destroy the video cameras in the corners. He will not see you approaching. Watch out for the men at the top of the stairs. You must then rescue M in the room to the right, in the last cell on the right side. To get out of the poison gas room, take out your grapple and look up at the ceiling. Shoot your grapple up into the hole and climb the rope. Then the gas will not be able to reach you.

King's Ransom: Pen grenade
At the beginning of the level walk up to Moneypenny, who is standing by the computer in the second room. Talk to her and she will give you a pen grenade. This will become useful when playing under the "00 Agent" difficulty setting.

King's Ransom: Less enemies
When playing the level under the 00 Agent difficulty setting, pick up the Pen Grenade from Moneypenny. Throw it out the window where the first terrorist enters (outside M's office). If done correctly, there will be fewer enemies later in the level.

King's Ransom: Kill men on ropes
When you get to the stairway to go downstairs, equip your watch-stunner then turn to face the door opening. "Sweep" by the door by side-stepping (zapping as you sweep by). When you stun the men hanging from the ropes it will kill them (because they fall when they lose consciousness). This can save a good bit of health. When you get to the bottom of the stairs, just ignore the other group of enemies sliding down the ropes. Simply go through the door as quickly as possible.

King's Ransom: Kill a scientist without failing mission
Go outside of the vault, where Sir Robert Is located. By the televisions, in the left corner, is a scientist. Zap him with your Stunner. He will die but you will not fail.

King's Ransom: More ammunition
While going through the building, you will see guards wearing blue vests. Take out your watch stunner and keep zapping them until they drop their gun. You will not fail the mission by doing this.

King's Ransom: Finish quicker
In the King's Ransom level under the "Secret Agent" difficulty and above, you do not have to do all of the objectives. When you get to the bottom floor, there is an easy way to get through the rest of the level. After you go through the door immediately after the stairs, there will be a guard who will tell you to turn on the sprinklers. Go around a couple corners, and shoot the guard who tells you to do the lockdown with your stunner watch. This will not kill him, but he will not be able to tell you what your objectives are, so you do not have to do them. Do this same thing when going to the vault to get Sir Robert. Zap the guard who tells you to get the doctor, to also avoid that objective. This is especially useful while doing the time cheat, and it will make for less enemies to kill on "00 Agent".

King's Ransom: Third floor lockdown
When activating the third floor lockdown, you do not have to take the long way around to the nurse. As soon as you leave the room where you activated the third floor lockdown, turn to the left. The door will be closing. If you are quick enough run under while the door is closing to have a shorter way to the nurse.

Masquerade: Wildlife
Start the level and after you talk to the Colonel (the one in the green suit), walk forward and stop in front of the green truck. Look straight up into the sky to see three birds flying around in circles.

Masquerade: Delayed shooting
When you walk over to talk to the Colonel (man in green) while he is talking, take out your Wolfram and he will not shoot until he is done talking.

Midnight Departure: Disable alarm
Use your watch laser on the radio/alarm to disable it. This way none of the men can set it off and leave you dead.

Midnight Departure: Hitch a ride
There is a green cargo truck that drives down the road you follow that will give you a free ride all the way to the airport. Simply wait until the truck stops, clear out all the nearby guards, then hop in the back. The truck will drive off, bringing you to the tower past all the guard towers and men unharmed.

If you are quick enough to get past all the guards in the beginning of the level, you have a chance to get a ride in the back of an enemy truck which will take you straight to the end of the level. There will be two guards around the side if the building, and most of the time one walks around. Put on your night-vision and shoot them both. After that, enter the door and Davidov will be down the hall. Shoot him and pick up his cell phone. Next, go up the stairs. After one flight of stairs, there will be a guard. He will have his back turned to you. Shoot him, then go up the rest of the stairs. A man will be standing there. Go up to him and when he starts talking, go back down the stairs. Go around the side of the building where the truck parked. Keep going past the truck and you will see a plane. Walk up to it and a man will start to talk to you. This is the end of the level.

Midnight Departure: Faster completion
When you talk to the air traffic controller at the end, jump onto his control board and walk out the window towards the runway. The window should break when you walk through it -- do not waste time shooting. Jump halfway through the fall so that you do not die. This will save about 30 seconds from taking the stairs, then running back outside.

At the end of the level when you go up to the plane, as soon as the man starts talking run away from the plane in any direction. This will cut his little speech short and the level will end much quicker.

Midnight Departure: Wildlife sounds
Start the "Midnight Departure" single player level and kill Davidov. If you kill him quickly enough (before he gets too far) there will be a path beside him leading into the forest. Avoid the hut that you will see. Instead, look behind you to find another path. Go through that path and you will see a sign that says River Road. Wait around in that area long enough and you will sometimes hear the sound of a wolf howling.

Hint Midnight Departure: Get run over by plane
Run all the way to the end of the level. Go into the building in the airport that has the air controller in it. Run up the steps and make the man land the plane. When you hear him shoot the window, run out the window. Do a double jump while in the air, then run onto the landing place and stand in front of the plane.

Night Watch: Killing enemies
You can actually kill enemies by punching them, even the game states that you cannot do so.

Night Watch: Avoiding Davidov
At the end of the level, there is a car parked in front of a building. Do not go inside the building or Davidov will appear. Instead, break the front window where you see a table. You can then tap the phone, and take the photo without worrying about Davidov. You can also now sneak into the trunk of the car.

At the end of the level under the 00 Agent difficulty setting, when you need to go into the last King building photograph the two documents that are left and plant the last wire tap very quickly. Davidov arrives at that building extremely quickly. He arrive there in about three to five seconds, so be careful.

Night Watch: Avoiding guards
The first three guards at the beginning of the level will not see or bother you unless you let them see you.

Night Watch: See Davidov's car at the beginning
Start the level under any difficulty setting, go to the door, and face it. Turn on your X-Ray Glasses and look down. You should see the car (Davidov's) you finish the level in. You cannot bug the phone or photograph the evidence.

Night Watch: Gabor
Gabor will go farther searching, depending on which difficulty setting you are playing .

Night Watch: Faster completion
Do not disable security cameras. Instead, wait until they are looking away from you and pass by underneath them, or stay against walls. However, destroy the last three (one just before the forest path, two at Davidov's Office) so that Davidov does not catch you. Also try to take pictures and plant phone taps from a distance.

Do not use darts on guards. Just punch them and they will be out. Take their gun. Use the Silent Wolfram P2K to shoot the security cameras.

Sky Rail: Cable walk
In the Sky Rail multi-player level, you can go onto the roof of either building and walk across the cable that the sky carts use. You can also "ride" on the cart from the top; as it goes by it will begin to push you. Simply walk on top of the small platform (the part that connects the sky cart to the cable) to "ride" it. It makes an excellent sniper location and is a good place to attack from when showing off your talent and cunning.

Sky Rail: Perfect sniper spot
Enable the "Explosive weapon" cheat and do the rail walk. Get to a spot just above the cave and sit there. You can only take damage from below, and all grenades shot from the buildings will be short and explode on the ground. Note: If the Mustang Grenades are used, they may reach you. The CPU do not use Mustang Grenades. Also, bullets from the Mustang and all other weapons can hit you.

Sky Rail: Hiding place
When an enemy is on you tail, jump into a rail car, and press [C-Down] to duck. The enemy will not be able to see you, and any bullets that they shoot at you will deflect off of the metal body of the car. Note: This only works with CPU characters some of the time. Also, the cars cannot stop explosive weapons.

Sky Rail: Boost jump
When you take the elevator to get onto the tram station, jump at the correct moment when the elevator stops to jump higher.

Thames Chase: Familiar tourist
When in the "Thames Chase" level, go to where the hostages are located and free them. Go to the hostage with the camera (not the construction worker), he resembles the Louisiana sheriff that appears in various Bond movies.

Thames Chase: Kill the Mystery Killer
Play through the entire mission. You must have the Deutche SA90 when you get to the last section of the mission with the police cars on the end of the street. Wait for the bus to go by and shoot the windshield to shatter it. You have just killed the Mystery Killer (you must have the bus in the background).

Thames Chase: Avoid killing female assassin
When you get to the end of the level, do not shoot the police cars or in the subway station.

Thames Chase: Hidden spears
Near the beginning, when you pass the small building with the sniper, instead of going down the stairs to the left, go right. There is a narrow space between the building and the adjacent wall. A box of speargun ammunition is in this location.

Turncoat: Hidden Stun Grenades
There is a hidden Stun Grenade in a room on the first roof you land on, with the clothes lines. Watch the two hostages that run past; one will go into a distant wooden door inside a yellow building (do not bother going here), but the other one will go inside a room just next to the clothes lines. Immediately behind her is an ammo box with one Stun Grenade. Use it on any difficult hostage situations you encounter.

When you get out of the building with all the men with magnums, Bullion will run up the stairs. Walk over to the house closest to you and open the door to find a box of Stun Grenades.

Turncoat: Hidden P2K
There is a hidden P2K in the beginning of the level. After you turn the corner, you will see a ladder off to the left. Climb up and follow the platform to find the P2K. This takes time off of the mission, but gives you an extra gun in case you run out of ammunition.

Turncoat: Enemy Back flip
Run all the way until you get to the part where there is a man with a gun. Take his gun. There will be a man standing next to a car. Start shooting the front of the car -- about four or five shots. This will make the car explode and the man next to the car will do a back flip.

Turncoat: Faster completion
When you reach the ramp just after you get the stun grenades, do not go down it. Instead, use some skill and jump the fencing to the left of it. If you are skilled enough, you can land on the ledge and jump straight into the building. The guards here will be surprised and rarely hit you as you come through. Also, shoot cars if you think they can eliminate any guards in your way. The best strategy for hostage situations is the bull technique; charge straight at them.

Underground Uprising: Full health and body armor
When you diffuse the bomb, under any difficulty setting, wait until the timer is at 0:07. If you disarm the bomb at this exact time, you will get full health and full body armor. Note: For this to work you need to disable the bomb with low health so the health meter is red.

Underground Uprising: Stun Grenades
There are many hostage situations in this level. To avoid having the hostages hit by the gunmen, throw Stun Grenades around corners, down escalators, etc. This will put hostages and gunmen to sleep for approximately fifteen seconds. Shoot the gunmen and leave the hostages. Later, the hostages will wake up and be free.

Underground Uprising: Killing assassin
You can kill the assassin at the end of the level. When you are going to climb the rope to finish the mission, shoot her and complete the mission. Even though the "Mission Failed, Abort Mission" appears, you will be taken to the next mission screen.

Underground Uprising: Faster completion time
When defusing the bomb, after it is a slightly more than half-way defused, let the red defusing line go all the way down then hold [Z]. The timer will go down to about two seconds or so, but it will not explode and you will defuse it faster.

At the stairwell near the end of the level, instead of going up the stairs and jumping the gap, use your grapple-watch to grapple the target on the ceiling. Climb up the line (facing the same way as when you entered the stairwell). Shoot the enemy ahead and above as you climb up, then jump off and kill the guard in your path to the padlocked door. Then, shoot the padlock and run to the rope hanging from the balloon to end the level.

Go to the end of the level where the first set of stairs falls. Back up to the end of the wall and you should be able to jump across. Note: When the second set of stairs explodes, it will not fall.

Multi-player mode: Easy kill
Pick a weapon with good zoom capability. Find a nice place to play sniper. This works especially well in the Sky Rails level. Wait for an opponent to approach a weapons or ammo crate, but target the box. Shoot the box after they are in position. The box will explode and almost instantly kill them.

On any multi-player arena, shooting ammo boxes will cause them to explode. However, on any outside level, the ammo boxes will come down on parachutes. Shoot these parachutes and the ammo box will fall even faster and explode upon impact with the ground or anything else. Use this trick often with a sniper rifle, and it will count as a suicide for whoever it kills. Also, jump up when shoot someone to hit them in the head, which will kill them much faster.

Start a multi-player match with explosive weapon style. Go face to face with an enemy that has a grenade launcher, unarmed. Start punching him and he will shoot you in the face. However, you will remain alive and the enemy will fall dead. Note: This only works against CPU players, and your health setting must be at 200. When you go into battle against the grenade launching CPU player, you must have a full health and body armor meter. This trick works best if your opponent is Scaramaga after he has been unlocked.

Multi-player: Double jump
In multi-player mode, you can jump off high cliffs without dying. You can also jump again while in mid-air. This is useful when escaping enemies on levels such as Sky Rail. Note: This does not work on the Air Raid level, when you jump off the long platform.

Multi-player: Weapons appear like single player versions
When you are at the multi-player menu (with character select), highlight weapon detail and turn it to "High". Start a multi-player game. When you are holding a weapon it will look exactly like it does on single player mode.

Multi-player: Bubbles in Forest scenario
Unlock the Forest scenario, then set the gun mode on explosive. Get the Sticky or Frag grenade and throw it into the river. You will see bubbles come up from the grenade when it is underwater. This works for anything you shoot into the water.

Multi-player: Hiding in Forest scenario
Select a dark character and go to where the blue fort is located. Start going towards the river and look to the left. You should see some cliffs. Get on the top cliff -- you may need to go down to the river to do this. Stay close to the rocks and when you come to the end, jump around the corner and you should be on a small shelf. You will see some trees. Walk behind the trees to reach the hiding spot. You can see and shoot people, but they will not be able to see and shoot you unless they use explosives.

Multi-player: Hiding in Sky Rail scenario
Get the black policeman and you can go through walls and objects. Go to the opposite side of the walkway that goes to the top of the building/lodge. When you go on that side, go as high as you can on the snowy part. None of the CPU players can come up and get you. However, they still can shoot at you. However, this is a good location for the explosives.

Multi-player: Scaramonga
When Scaramonga is a CPU character in multi-player mode, he is the deadliest of all assassins. When he attacks you from behind, he will kill you with just one shot, or two shots if your lucky. Note: If he is using a Soviet-K7, he will always kill you with just one shot. However, if he hits you with a grenade, it may take him three to four hits depending on how many times he misses, which is not often unless you dodge his grenades.

Easier time-based cheats
Before turning on the Nintendo 64, hold "Analog-stick Down". Keep it held until the first screen appears, then load your game and start the level. You will not be able to go backwards, and can only stop running when you hold "Analog-stick Dow"n. This is will make you go faster, to unlock the time cheats easier.

Strange colors
Find the giant hole in the hidden volcano level. On the main floor with the moving warheads, at each end is a black pit that you can fall into (and die). If you look down you can see strange colors. If you look up you can see a fading light up at least 200 feet above. Also try this using X-ray glasses.

Move faster
Hold [Analog-stick Up] + [C-Left] or [C-Right] to strafe, which can effectively double your speed if used correctly.

Dodge bullets easier
Press the [C-Left] or [C-Right] to dodge bullets easier in one and two player modes.

Recommended controller configuration
Select "Control Style" at the options screen, then choose "3 Infiltration". Use [C-Up] and [C-Down] to walk, [C-Left] and [C-Right] to side step, and the Analog-stick to look and turn your body. All the other buttons are the same, but use the D-pad to jump and crouch. It may take some getting used too, but is much easier to operate.

Fall without dying
Run off a cliff and jump while falling.

Create falling bombs
Shoot a bullet at a parachute holding an item. If timed correctly, you can make it explode.

Better grenades
If you use a GL40, you will get good grenades. However if you use a Mustang Grenade Launcher, the grenades will shoot farther, have the explosion radius of a AT420-Sentinal Missile, and will reload about 2.5 times as fast as GL40 grenades.

Extra Mustang grenade ammunition
Play a multi-player match. Collect two boxes of grenade ammunition before collecting a Mustang; or get a box of ammunition, collect a Mustang, then collect another Mustang box. Next, switch to the Mustang. Switch it from the "Auto" function to the "Impact" function. Your ammunition should resemble "2/5". Press [B] to reload. This should take your ammunition down to "1/6". This will give you beyond the normal amount of grenade reloads. Note: This trick works best on the Sky Rail level.

Guided AT 420 Sentinel missiles
After you have launched a missile from the AT 420 Sentinel, a screen with a view of the missile will appear in the upper right corner. If you stay in sniper mode and you move the aimer, you can turn the missile.

Operating elevators
When inside of an elevator (Single Player: Courier, City of Walkways I, Multi-Player: Merchant, Hidden Volcano, Sky Rail) press [C-Up] to get it to activate while you are still inside instead of running out and then back in. This will make elevators very effective hiding places in multi-player arenas.

Shortcut on stairs and ladders
To save time when unlocking a time-based cheat, when you need to go down stairs jump over the railing to land at the bottom. For laddersn jump down but do not jump on the ladder. This can save up to ten seconds. Note: If you jump off the stairs or ladder, the distance from where you jump may be too great and cause you to die. Levels not to jump from the very top include Courier, King's Ransom, and A Sinking Fleet.

Get two weapons from an enemy
Sneak up on an enemy and shoot him once to where he drops his weapon. Pick it up, scoot back, and kill him. Then, pick up the other weapon.

Extra ammunition for Mustang MAR-4GL's Impact Mode
To get extra ammunition for the Mustang MAR-4GL, get the weapon and get its ammunition to the maximum. Press [B] + [Z] and "2/2 Impact" will be displayed. The maximum capacity for Mustang MAR-4GL is 5. To get more than 2/2 for the impact mode, press [B] + [Z], shoot once or twice, reload the weapon, get more ammo for the same weapon and press [B] + [Z]. The ammunition will increase. Repeat this until the capacity reaches 1/5. Note: This may also work with other weapons.

Glitch: No reflection
When in a level with shiny floors, look down and you will not see a reflection of yourself.

Glitch: Invisible gun and hand
Select any character In multi-player mode and enable the "Exotic weapon mode" cheat. Get the Sticky Grenades and take them out. You will not have a hand, and when someone else looks at you, it will appear as if you are holding an invisible gun.

Glitch: Invisible arm
Go to multi-player mode and get in front of the other player so that you can see at least your character's hands on their screen. Get unarmed and punch. On the other player's screen you will not move, but on your screen your fist will hit him.

Glitch: Invisible hand
Select any female character in multi-player mode and choose a gun type that has grenades. When you pick up the grenades, pull them out, then use the aim button to look around. You will be missing half your hand. When you look down you will see part of your arm stick up.

Glitch: Strange colors
Note: The Security Skins cheat is required for this trick. Select the black London policeman as a character in multi-player mode and you can run through walls. The graphics will turn into strange colors. No one can see you, but you can still shoot them. You can also climb walls or mountains in some levels.

Glitch: Dark blue sleeve
Select your character to be the Parahawk Pilot in multi-player mode switch on explosive mode. Play any level and type of play (capture the flag, etc.). During the game, pick up a frag or sticky and throw it . Your sleeve should be dark blue. You can also use a machine gun.

Glitch: Walk through walls
Unlock the London policeman in multi-player mode. Change his face to black. Play on any level and walk into the walls.

Glitch: Kings Ransom: Stuck in a wall
At the location where you find King, do not go and talk to him. Instead, turn right as soon as you walk into the room. There should be a chunk of the wall sticking out. Jump into it. You should now be stuck in the wall.

Glitch: Hidden Volcano: Dismembered body
This trick requires two players. Go to the hidden volcano (with the missiles getting transported) and go to the basement. There should be an elevator there. Push the red and green button to raise it to the middle level. Take a character and have them stand under the elevator. Have the other player push the button and run backwards, still looking at the character under the elevator. The player should be killed by the elevator but the head should go through the platform and then the body should get on the ramp, even though it was on the ground.

Glitch: Sky Rail: Floating weapons
Unlock the Sky Rail multi-player arena. Then, die in one of the sky carts. After that go back into the sky cart. Follow it around until you get to the location were you died. You will see the gun that you had earlier floating in midair.

Glitch: Sky Rail: Snipe from cable
Go to the top of one of the buildings and look directly down on the cable. Run onto it and you have a very hard to hit sniping location.

Glitch: Hold guards hostage
Sneak up behind a guard without him seeing you. He will inquire "Who's there?", drop his gun, and turn around with his hands up and look at you. You can hold him hostage as long as no other guards intrude. If you back away, he will pull out a Wolfram and fire at will. You will not be able to hold him hostage anymore, so kill him.

Glitch: Zapping
On the subway or any other level, do not zap any hostages. The game sometimes says you killed them but they are not really dead. Also, zapping important allies, even with the slightest burst, kills them. At the beginning of the Underground Uprising level, look back to see the guards standing there. If you zap them, they will also die, but an MI-6 security guard can take three shots to the foot and live.

Glitch: Abnormal health
Select Jaws or Oddjob as a CPU player in multi-player mode. They will have health that is unreachable by human players. Oddjob will have 250 health and Jaws will have 300 health. Also, some characters such as Valentin or Bank Security Guards also have very abnormal health. Valentin has 125 health and the Security Guard has 75 health. Others like Wai Lin and May Day have 175 health.

When you select Baron Samedi as a multi-player CPU character, his health is 150. However, if you go up to him and attack him unarmed directly from the start, he can take as many punches as Jaws, who has twice as much health as him.

Glitch: Jump From High Distances and Live
If you want an advantage in this game then you need to use this trick. When you jump from a high distance, IE the top of a building in Skyrail, tap the Up-C button, or whatever button is your jump button, right before you hit the ground. You will hit the ground unharmed and be able to run away from people very easily.

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