To win almost any battle easily, just make any character
go into the air, then jump up and press [Up] + [L] to
do a powerful kick. This should make your opponent fly up. Repeat
until your opponent flies into the horizon.
Choose any character. Knock your enemy down and run to them. Get
next to them and press [A]. This should knock most of your
opponents off the platform.
If you are hanging, press [A], [B], [R]
or [Z] for a normal hit. However, if you have 100 or more
damage points your hits will be different. Yoshi and Kirby will
do something funny.
Often when throwing an item ([R] +D-pad)
at an enemy that has at least 60 to 80 damage, it will cause them
to go flying and do more damage than normal. Dashing and then
throwing the item will be more effective. This is a good way to
effectively hurt a person with a fan.
Many characters have a spiking move that guarantees
a KO 100% of the time if done correctly. You need to be by the
edge of a level and there has to be a player trying to get back
on. Many of the players have a "spike" move that sends
opponents straight down and gets them a KO. For most players the
spike move is [Down] + [A], but some players such as
Donkey Kong have another one by pressing [Forward] + [A].
Timing is important here. When you see the player trying to get
back, jump out as they near the stage. Donkey Kong's [Forward]
+ [A] move works much easier than the other [Down] +
[A] moves. Get above them but before they make it over the
stage, and do the spike move. If done correctly, the opponent
will go straight down and have almost no chance to get back. Make
sure you can make it back to a safe location.
When you use the powerful [Up] + [B] attack
most characters will do an attack that will give them another
extra boost. This is most effective after a jump and a double
jump. Here is what happens.
Ness: Press [Up] + [B] to make him do PK Thunder. However,
if you make it turn and hit him, he will get a very powerful boost
in any direction. You will not get hurt.
Fox: Press [Up] + [B] and he will do a charge for Fire
Fox. He can do it in any direction by pressing the "Analog-stick
"when he charges.
Samus: Press [Up] + [B] to do a mid-air roll that does
damage similar to Mario's Super Jump.
Pikachu: Press [Up]+[B] to do Agility. If you press
[Left] or [Right] immediately after that, you will move
Jigglypuff: Pressing [Up] + [B] does not do anything.
However, if you jump, punch, float, punch, and continue in that
pattern you can go very far distances (but not much in height).
Kirby: Press [Up] + [B] to make Kirby do his Final Cutter,
making it go slightly higher for a split second. Do this only
if you know that a quick, short boost will get you to where you
want to go.
Mario: Press [Up] + [B] to have Mario do his Super Jump,
giving him about as much boost as a regular jump would.
Luigi: Same as Mario.
Captain Falcon: Press [Up] + [B] to have him do a spin
in mid-air that can easily be controlled.
Donkey Kong: Press [Up] + [B] to have him do a helicopter
attack that will boost him. This will not boost him if he is on
Link: Press [Up] + B and he will do a sword spin attack that
boosts him. This will not boost him if he is touching the ground.
Unlock Item Switch mode and only enable the Homerun
Bat. Set the character difficulty to "1" on all four
of the enemies (or just make them Human players). Also, use either
Stock>99 or Time>99. Then, hit them with the bat using the
Smash attack ([A] + [Analog-stick Left] or [Analog-stick Right]). Note: This works best in an open area with no walls
Start a match in the Silph Co. stage. Allow your character
to get hit by the Pokeball billboard. Quickly pause game play
and move the screen so you can read the pole that holds up the
billboard. The message "gotta catch 'em all" written
sideways can be seen.
Captain Falcon: Extra damage
Select training mode and put four red shells behind
an opponent. Do the Falcon Punch move and it will do 999% damage.
Captain Falcon: Hit opponent as they
Captain Falcon: Skeleton
Select Captain Falcon and Fox. Go to the ship and have
Captain Falcon get close to Fox. Use Fox's blue shield. When Captain
Falcon is flashing, press [Start]. If done correctly, he
will appear as a skeleton.
Jump in the air when the Master Hand is not attacking
and use the Falcon Punch move. Repeat the process until he is
defeated. Note: The Master Hand's attacks are very strong; they
can reach up to 300% damage. The shield is a very important move
at this stage.
Captain Falcon: Extra damage with red shells
Select the Classic Mushroom Kingdom stage in training
mode as Captain Falcon with Jigglypuff as your opponent. Het your
opponent under the lowest platform on the right side of the stage.
Go on that platform and pause game play with three red shells
just right of where your opponent is. Put out the last one a bit
to the left of the other three. Get to the left of your opponent,
almost "inside" him, and perform Captain Falcon's Uppercut
Punch ([Analog-stick Up], [A]). This will send Jigglypuff
into the shells while at the same time you will hit the shells
with the Uppercut Punch, causing them to move. There will be many
of the sounds when a shell hits an opponent, and Jigglypuff's
and your damage will go up rapidly to over 200%.
Captain Falcon: Flip
Captain Falcon: Green team costumes
Use the following trick to get a yellowish-green costume
with a yellow helmet and yellow boots. Select team battle and
put Caption Falcon on the green team. Note: This is the only way
to get this costume. For other players such as Donkey Kong or
Samus, you have no green costume; putting them on the green team
will give them a green costume.
Captain Falcon: Electrode on top
Donkey Kong: Pokemon punch
When playing as Donkey Kong, choose the Pokemon Silph
Co. stage, then press [B] button to make him wind up for
a punch. When the door opens, while the Pokemon is still inside,
approach the door, but do not get close enough to force it out.
Press [B] again to throw the punch and the Pokemon will go
This can also be done with the hammer weapon. Approach the door
when it opens, but do not let the Pokemon out. Simply walk into
the door and the Pokemon should go flying. Note: This trick only
works on some Pokemon.
Donkey Kong: Combos
Press [Down] + [B] to hit your opponent.
Then jump after him and press [Up] + [B] to hit him
Donkey Kong: Get in the barrel
You can get in the barrel on Donkey Kong's stage by
simply jumping towards it. Press [A] to get out. Note: The
barrel sometimes moves around -- be careful when you aim.
Donkey Kong: Move or jump with a
Donkey Kong: Quick KO
Play as Donkey Kong. As soon as you see the player
you want to defeat, walk up to them and press [R]. Walk off
the edge while still carrying your opponent, and let go when you
know he or she will not make it back. You will get a point for
knocking off your opponent, and lose a point for falling. Your
opponent will just lose a point. Although you will not gain anything,
your friend will lose something, thus giving you the advantage.
Note: This works best when playing one-on-one.
Select Donkey Kong in versus mode and character as the CPU opponent.
Go to the Mushroom Kingdom or Castle stage. At the Mushroom Kingdom
stage, knock your opponent left until you are under the large
brick that has a green tube on the top of it. Press [B] +
[Down] to do the Ground Pound. Since there is a brick in
the way to stop your opponent from flying up, he will bounce back
and lay there. Repeatedly press [B] + [Down] to get
his/her percentage to 999%. At the Castle stage, throw your opponent
to the left until he/she is under the small green tower. Keep
pressing [B] + [Down] to get their percentage to 999%.
Note: This can be done easily when in training mode and having
the CPU just stand there.
Get to large platform on Donkey Kong's