Perfect Dark Cheats - Nintendo 64

 All cheats for this game by platform: Nintendo 64 | GameBoy Color | Xbox 360
Check out these Perfect Dark cheats and stay cool!
Downloadable Perfect Dark Cheats
cheat description   size
GUIDE
Nov. 29, 2006
 23KB
GUIDE
Nov. 29, 2006
 3KB
GUIDE
Nov. 29, 2006
 3KB
GUIDE
Nov. 29, 2006
 3KB
GUIDE
Nov. 29, 2006
 3KB
GUIDE
Nov. 29, 2006
 7KB
GUIDE
Nov. 29, 2006
 3KB
GUIDE
Nov. 29, 2006
 4KB
GUIDE
Nov. 29, 2006
 5KB
GUIDE
Nov. 29, 2006
 4KB
GUIDE
Nov. 29, 2006
 25KB
GUIDE
Nov. 29, 2006
 3KB
Primary Collection of Cheats
DK Mode
Successfully complete the Chicago: Stealth level under the Agent, Special Agent, or Perfect Agent difficulty settings.

Note: When this cheat is enabled in solo mode, the guards' weapons will be twice as big.

Small Jo
Successfully complete the G5 Building: Reconnaissance level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Team heads only
Successfully complete the Air Base: Espionage level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Play as Elvis
Successfully complete the Area 51: Rescue level with a time less than 7:59 under the Perfect Agent difficulty setting.

Invincibility
Successfully complete the Area 51; Escape level with a time less than 3:50 under the Agent difficulty setting.

Cloaking/Invisibility
Successfully complete the G5 Building: Reconnaissance level with a time less than 1:40 under the Agent difficulty setting or load a Perfect Dark Game Boy Color version file. Enable the "Unlimited ammunition" code as well to have the cloak last indefinitely.

Deploy the camspy just outside where it has to go, but leave it there. Place the door decoder where it goes, then immediately switch to the Camspy and fly it in the room. Watch the entire cinema. By the time it is done, the safe door will be completely open, and the wait time will not be added to your mission time.

When you begin, you will be in a room with two cloaked guards. Finish them quickly and take the last guard's keycard. Go through the door and kill the guard that should be waiting for you outside. Go into the next garage bay and the lights will go out when you reach the glass dividers. The four guards in there need to be eliminated, and you will need the last guard's keycard. Eliminate the next four guards quickly so they cannot hit the alarm. Go to where you need to launch the Camspy for Objective 1. Go down as far as you can and get into the overhead duct work. Just before you jump down and surprise the guards that are waiting, launch the Camspy but do not send it in yet. Jump down and kill the guards before they hit the alarm and go to where the safe is located. When you put the door decoder on the machine, immediately switch to the Camspy and send it in. You will hear a voice saying "Intruder alert, all security to the vault" while the intermission sequence starts. Watch the entire sequence and when it is over the vault will be unlocked and open. Grab Dr. Caroll and leave the room, blasting through the guards. You will then hear Daniel Carrington tell you to stand back to blast open the door. Go through to end the level.

Marquis of Queensbury rules
Successfully complete the dataDyne Central: Defection level with a time less than 1:30 under the Special Agent difficulty setting.

Super shield
Successfully complete the Carrington Institute: Defense level with a time less than 1:45 under the Agent, Special Agent, and Perfect Agent difficulty settings.

Enemy rockets
Successfully complete the Pelagic LL: Exploration level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Rocket launcher (Jo in solo mode)
Successfully complete the dataDyne Central: Extraction level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Sniper rifle (Jo in solo mode)
Successfully complete the Carrington Villa: Hostage One level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Superdragon (Jo in solo mode)
Successfully complete the Area 51: Escape level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Phoenix (Jo in solo mode)
Successfully complete the Attack Ship: Covert Assault level under the Agent, Special Agent, and Perfect Agent difficulty settings.

Go to the level Pelagic ll level. As soon as you start, Elvis should be there. Turn around, shoot him, and kill him. Pick up his Phoenix. You will fail the mission, but the Phoenix will now be unlocked.

Trent's Magnum (Jo in solo mode)
Successfully complete the Crash Site: Confrontation level with a time less than 2:50 under the Agent difficulty setting.

To do this easily, strafe/run forwards towards the distress beacon. As you approach, shoot the left then the right trooper in the back with your Falcon 2. Pick up the K7 off the right trooper and turn on the beacon. About turn and pick up the other K7. Run straight ahead and turn right at the corner. Keep running as you shoot the three men coming towards you. At the junction, turn right and run down the ice slope. Pause, select the K7, and turn on your President scanner. Run into the dark and take the right hand turn. Run straight towards the light in the distance. The clone should be in the clearing. Keep running as you waste him and the blondes. Follow the tunnel and head for the far wall. Go into the small hole in the wall and follow the tunnel. As you emerge, there will be two robots in front of you and two more around the corner on the right. Waste them and shoot Trent in the back to make him run. Run past the President and up the path. Turn right at the first hole in the wall and get through the tunnel. On the other side, run slightly to the right and under the big arch, then turn slightly left again and straight to Elvis. The President should follow shortly in time to unlock the cheat.

Classic weapons (Jo in solo mode)
Win all golds on the firing range to unlock the PP9I, CC13, KLO1313, KF7 Special, ZZT, DMC, and RC-P45.

Unlimited Laptop gun ammunition
Successfully complete the Air Force One: Anti Terrorism level with a time less than 3:55 under the Perfect Agent difficulty setting.

Unlimited ammunition
Successfully complete the Pelagic LL Exploration level with a time less than 7:07 under the Special Agent difficulty setting.
Hints
Air Base Espionage: Twin DY357s
Take care of both NSA lackeys (one at the escalator and the other at the freight elevator) and the last one at the station before subverting security, you will get two magnums.

Air Base Espionage: Help from guard
Go to the security terminal with your phoenix set on explosive shells. Get in a position so that you can turn off the security console, but do not turn it off. Take out your phoenix, shut down the security, and kill the black guard before he kills the Falcon 2 guard. Note: The guard has an aggressive personality and will run after guards from far away.

Air Force One Anti-Terrorism: Double Air Force One: Air Base: Better start
Instead of going through the lasers and trying to get to the ladder, go around the lasers until you reach a location with enemies that shoot at you. There will be a elevator here. Take the elevator up, then turn right and go up the stairs until you reach a shuttle. This will start you outside the double doors, before the stairs.

For an even easier way to get into Air Force One, use the following steps. Enter the elevator near the safe contains the evidence. You will go down all the way, but if you immediately close the doors at the bottom, you will go to the floor above -- which will take you directly to the entrance to Air Force One. However, if you have anyone following you, they may keep pushing the elevator button. If they push it once, you should push it once, either as you are going down or when you are at the bottom. Or, just try to kill all the guards following you.

Area 51: Escape: Easy invincibility
When the conversation about who will be left behind to open the hanger doors begins, immediately go to one of the consoles that open one of the hanger doors. Doing this will prevent Joanna from volunteering for the job. Keep pressing [B] until the console message says "Outer hanger door open". Quickly run to the other console and press [B] again. The level will then be completed -- you will not need to get on the hoverbike and escape, and a lot of time will be saved. The key to doing this in time is to quickly initiate the conversation with Jonathan and Elvis.

Area 51 Escape: Remote mines
If you manage to put Elvis in the hiding place in less than 36 seconds, you will see an ammo box with the three mines.

Area 51 Infiltration: Rocket Launcher
Behind a fence near the tunnel to the place you place your comms rider will be a Rocket Launcher. Throw a grenade to blow up the mines near it. You can also use the small crawlspace.

Area 51: Rescue: Double silenced Falcon 2s
In the Area 51: Rescue level, go up the first ramp and turn right. Go to the stack of crates in the corner. Behind it, instead of where a crate should be, will be a blue object. Shoot it and get the Falcon 2.

Leave the crate, then shoot the three guards, One will come at you (in front of you), one will come around the corner, and the other one will be at the same place as the first. Next, get out of the hallway and turn right in between the stack of large creates. Go to the end then turn right. You will see an area where a crate is out of the stack. There is a drum barrel in that spot. Shoot it and duck inside to get your other Falcon. Watch out for other guards.

Area 51: Rescue: Phoenix
Go up the first elevator and turn right. Go to the locked door and wait awhile. A man will open it. Follow him to the elevator. Go up the elevator and keep going through the doors until you get to a large, brown room. Look around to find a bench with the phoenix.

hole

There are three ways to blow up the hole in Area 51. One way is bringing up the crate -- it is a lot of trouble and if someone shoots it while you are holding it, you will get hurt. Another way is to throw your Dragon by the crack and shooting it. The best way is to get the Phoenix. Go up the first elevator and turn to the right. Follow the lab technician to the elevator and kill him when he ducks. Go through the elevator and the three doors. Once you get to the large room, pick up the Phoenix on the edge.

Others have talked about how to make the hole without using the crate, but it is false -- that you cannot complete your mission objective if you blow up the crate. You can use the crate to take out the three men around the corner where you begin -- plus you will get to see "Objective Incomplete" in green when you do blow up the hole.

Jonathan as backup
Some players may have noticed that doing some things in some parts of Perfect Dark affect what happens in later levels. This fact will help you get some help from Jonathan in the Carrington Institute mission. To get some help from Jonathan in that mission, begin by going back to the Area 51: Escape level. At the very end of the level, Jonathan will run to open the hangar doors. Before he reaches the metal ramp, run and stand on the ramp before he gets to it. If this is done correctly, Joanna will tell Jonathan to escape with the alien. After you have opened the doors via the control panels, you will have to escape Area 51 from a second exit. If you can complete the stage this way, Jonathan will repay you by standing by Dr. Carrington's office in the Special Agent difficulty setting and shoot enemies, as you use the laser to open the safe.

Carrington Institute Defense: Devastator
If you manage to save all of the hostages upstairs (secure the device training room first), then the last hostage will award you the Devastator. It will be useful when you need to get rid of multiple enemies, such as under the "Perfect Agent" difficulty setting when you work at the safe.

Carrington Institute Defense: Destroy sensitive information quicker
If you get the Devastator (save all hostages on top floor), you can just blow up the information.

Carrington Villa: Devastator Grenade Carrington Villa: Falcon 2
Disarm a guard and he will usually pull out a Falcon 2. Shoot the guards in the leg after they have been disarmed, and they will either surrender or will run off, leaving a small blood trail behind. Knock the guards out and they will still move on the floor when you punch them. When they have been shot, then they will just lay still.

Carrington Villa: Explore level
Once the agent with the keycard has opened the door to the room that Carrington is in, the mission is over. However, if you want to see what is inside, play the level in a cooperative multi-player match. Have the agent with the keycard open the door, but block its path so that it does not open all of the way. The door opens toward you -- slowly back up with the door only enough to keep it open for the other agent to get in. Only one agent at a time may explore.

CMP150s

If you eliminate the sniper guarding the helipad in under 38 seconds, he will drop twin CMP150s. This is almost impossible to achieve under the "Perfect Agent" difficulty setting.

Carrington Villa Hostage One: Sniper Chicago Stealth: Bombspy
Go to where the dumpster and the explosive barrels are located. Move the dumpster next to the barrels. Blow it up and get the Bombspy.

You can use the Bombspy to create an alternate diversion other than reprogramming the taxi. Fly it over to the end of the level where the guards are located. When they are all around it, detonate the bombspy and you will complete the objective. Note: This will not work out perfectly every time.

The Bombspy in Chicago is essential to reaching your target time on Perfect level. Once you get used to using it, you will prefer not to reprogram the taxi. The game does not allow you to complete the final objective until all of the guards around the freight elevator are dead. If you miss one (or two) with your Bombspy, find him, kill him, and you will be in the clear. The important thing to destroy is the control box in front of the freight elevator. When a guard touches that, you will fail the mission.

Enter the room with the oil drums and the dumpster. Knock out the two CIA agents if you must, but you have to push the dumpster as close as possible to the drums. Shoot the cans until they explode to get a briefcase with the Bombspy. There are more hints...

You have to open the steps leading up to the entrance on Special Agent. If you go down an alley in the area where the steps are located, there is a skip. Place your Remote Mine on it, then blow it up. There is a Bombspy inside.

Chicago: Strip club
Go by the limo and you will see a pair of doors. Go through them and down the ramps. Disarm the guard and he will open up the locked doors leading to a room with a pole on a table and a bar.

Chicago Stealth: Always access Pond

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