Air Base Espionage: Twin DY357s
Take care of both NSA lackeys (one at the escalator
and the other at the freight elevator) and the last one at the
station before subverting security, you will get two magnums.
Air Base Espionage: Help from guard
Go to the security terminal with your phoenix set on
explosive shells. Get in a position so that you can turn off the
security console, but do not turn it off. Take out your phoenix,
shut down the security, and kill the black guard before he kills
the Falcon 2 guard. Note: The guard has an aggressive personality
and will run after guards from far away.
Air Force One Anti-Terrorism: Double
Two guards at the base of the staircase have keycards.
Get them and open the doors on both sides of the room for the
Air Force One: Air Base: Better start
Instead of going through the lasers and trying to get
to the ladder, go around the lasers until you reach a location
with enemies that shoot at you. There will be a elevator here.
Take the elevator up, then turn right and go up the stairs until
you reach a shuttle. This will start you outside the double doors,
before the stairs.
For an even easier way to get into Air Force One, use the following
steps. Enter the elevator near the safe contains the evidence.
You will go down all the way, but if you immediately close the
doors at the bottom, you will go to the floor above -- which will
take you directly to the entrance to Air Force One. However, if
you have anyone following you, they may keep pushing the elevator
button. If they push it once, you should push it once, either
as you are going down or when you are at the bottom. Or, just
try to kill all the guards following you.
Air Force One: Air Base: Quick completion
Once you have gone into the first elevator (that moves
diagonally), go down the corridor. There should be a computer
with words scrolling down it. If you blow this up, the lasers
in the big square hall should malfunction and flash on and off,
allowing you pass through. Kill the guards first, as they will
shoot at you and push you into the flashing lasers.
Area 51: Escape: Easy invincibility
When the conversation about who will be left behind
to open the hanger doors begins, immediately go to one of the
consoles that open one of the hanger doors. Doing this will prevent
Joanna from volunteering for the job. Keep pressing [B] until
the console message says "Outer hanger door open". Quickly
run to the other console and press [B] again. The level will
then be completed -- you will not need to get on the hoverbike
and escape, and a lot of time will be saved. The key to doing
this in time is to quickly initiate the conversation with Jonathan
Area 51 Escape: Twin Falcon 2s
Go back in the operating room. Next to the fumigated
surgeons are the guns. Make it quick though, or you will end up
Area 51 Escape: Remote mines
If you manage to put Elvis in the hiding place in less
than 36 seconds, you will see an ammo box with the three mines.
Area 51 Infiltration: Rocket Launcher
Behind a fence near the tunnel to the place you place
your comms rider will be a Rocket Launcher. Throw a grenade to
blow up the mines near it. You can also use the small crawlspace.
Area 51: Rescue: Double silenced
In the Area 51: Rescue level, go up the first ramp
and turn right. Go to the stack of crates in the corner. Behind
it, instead of where a crate should be, will be a blue object.
Shoot it and get the Falcon 2.
Leave the crate, then shoot the three guards, One will come at
you (in front of you), one will come around the corner, and the
other one will be at the same place as the first. Next, get out
of the hallway and turn right in between the stack of large creates.
Go to the end then turn right. You will see an area where a crate
is out of the stack. There is a drum barrel in that spot. Shoot
it and duck inside to get your other Falcon. Watch out for other
Area 51: Rescue: Wall
There is another way to get through the wall in the
Area 51: Rescue mission without using the bomb crate. Throw your
Dragon onto the ground with the proximity self-destruct on. Back
away and use you pistol to blow up the gun, causing the way to
break open. There will be another, more powerful, gun once you
Area 51: Rescue: Phoenix
Go up the first elevator and turn right. Go to the
locked door and wait awhile. A man will open it. Follow him to
the elevator. Go up the elevator and keep going through the doors
until you get to a large, brown room. Look around to find a bench
with the phoenix.
Area 51: Rescue: Save time
Instead of going through the trouble of taking the
crate to the X, get a Dragon, throw it near the X, and shoot it.
You will not be injured if you are far away, and it saves time.
Do not shoot the crate at the beginning, or you will fail the
Area: 51: Rescue: Destroying the
There are three ways to blow up the hole in Area 51.
One way is bringing up the crate -- it is a lot of trouble and
if someone shoots it while you are holding it, you will get hurt.
Another way is to throw your Dragon by the crack and shooting
it. The best way is to get the Phoenix. Go up the first elevator
and turn to the right. Follow the lab technician to the elevator
and kill him when he ducks. Go through the elevator and the three
doors. Once you get to the large room, pick up the Phoenix on
Others have talked about how to make the hole without using the
crate, but it is false -- that you cannot complete your mission
objective if you blow up the crate. You can use the crate to take
out the three men around the corner where you begin -- plus you
will get to see "Objective Incomplete" in green when
you do blow up the hole.
Attack Ship: Covert Assault: Slayer
Use the Fly-by-Wire rocket to obtain this. When you
get up in the elevator with Elvis coming up as well, keep going
straight so you can find it and crank it up.
Carrington Institute: Defense: Have
Jonathan as backup
Some players may have noticed that doing some things
in some parts of Perfect Dark affect what happens in later levels.
This fact will help you get some help from Jonathan in the Carrington
Institute mission. To get some help from Jonathan in that mission,
begin by going back to the Area 51: Escape level. At the very
end of the level, Jonathan will run to open the hangar doors.
Before he reaches the metal ramp, run and stand on the ramp before
he gets to it. If this is done correctly, Joanna will tell Jonathan
to escape with the alien. After you have opened the doors via
the control panels, you will have to escape Area 51 from a second
exit. If you can complete the stage this way, Jonathan will repay
you by standing by Dr. Carrington's office in the Special Agent
difficulty setting and shoot enemies, as you use the laser to
open the safe.
Carrington Institute Defense: Devastator
If you manage to save all of the hostages upstairs
(secure the device training room first), then the last hostage
will award you the Devastator. It will be useful when you need
to get rid of multiple enemies, such as under the "Perfect
Agent" difficulty setting when you work at the safe.
Carrington Institute Defense: Destroy
sensitive information quicker
If you get the Devastator (save all hostages on top
floor), you can just blow up the information.
Carrington Villa: Devastator Grenade
Destroy all the crates in the beginning on the level.
Then, when you get to the Villa, take out the Sniper on the wall
above you. Next, move on to the helipad. There are three crates,
one has a shield. Pick it up, then shoot each crate. The grenade
launcher will appear from the one that explodes. Note: You only
will have six rounds for the weapon.
Carrington Villa: Falcon 2
Disarm a guard and he will usually pull out a Falcon
2. Shoot the guards in the leg after they have been disarmed,
and they will either surrender or will run off, leaving a small
blood trail behind. Knock the guards out and they will still move
on the floor when you punch them. When they have been shot, then
they will just lay still.
Carrington Villa: Extra ammunition
In the tunnel caves that you have to move through after
saving the negotiator, there are stacked gray boxes. Blow them
up to get ammo boxes for the CMP150.
Carrington Villa: Explore level
Once the agent with the keycard has opened the door
to the room that Carrington is in, the mission is over. However,
if you want to see what is inside, play the level in a cooperative
multi-player match. Have the agent with the keycard open the door,
but block its path so that it does not open all of the way. The
door opens toward you -- slowly back up with the door only enough
to keep it open for the other agent to get in. Only one agent
at a time may explore.
Carrington Villa Hostage One: Devastator
At the helipad (with a sniper guarding it), you should
find some more cargo. Shoot the left one for the Devastator.
Carrington Villa Hostage One: Double
If you eliminate the sniper guarding the helipad in
under 38 seconds, he will drop twin CMP150s. This is almost impossible
to achieve under the "Perfect Agent" difficulty setting.
Carrington Villa Hostage One: Sniper
Look in the bathroom when playing under the "Perfect
Agent" difficulty setting, where a shield would be under
the "Agent" difficulty setting. You should find a sniper
rifle at that location.
Chicago Stealth: Bombspy
Go to where the dumpster and the explosive barrels
are located. Move the dumpster next to the barrels. Blow it up
and get the Bombspy.
You can use the Bombspy to create an alternate diversion other
than reprogramming the taxi. Fly it over to the end of the level
where the guards are located. When they are all around it, detonate
the bombspy and you will complete the objective. Note: This will
not work out perfectly every time.
The Bombspy in Chicago is essential to reaching your target time
on Perfect level. Once you get used to using it, you will prefer
not to reprogram the taxi. The game does not allow you to complete
the final objective until all of the guards around the freight
elevator are dead. If you miss one (or two) with your Bombspy,
find him, kill him, and you will be in the clear. The important
thing to destroy is the control box in front of the freight elevator.
When a guard touches that, you will fail the mission.
Enter the room with the oil drums and the dumpster. Knock out
the two CIA agents if you must, but you have to push the dumpster
as close as possible to the drums. Shoot the cans until they explode
to get a briefcase with the Bombspy. There are more hints...
You have to open the steps leading up to the entrance on Special
Agent. If you go down an alley in the area where the steps are
located, there is a skip. Place your Remote Mine on it, then blow
it up. There is a Bombspy inside.
Chicago Stealth: Another Falcon 2
Enter the Pond Punk Club, which is the room next to
the limo. When you enter, be careful of the man that is down the
ramp -- pick him off quietly to prevent alarming the other guards
in the room below. Now, stand outside the door and equip your
Falcon 2 scope. Open the door and fire your guns to alarm the
guards in the locked room. When the door opens, you will notice
that you are in a strip club. Run to your left to the bar and
get your Falcon 2.
Chicago: Strip club
Go by the limo and you will see a pair of doors. Go
through them and down the ramps. Disarm the guard and he will
open up the locked doors leading to a room with a pole on a table
and a bar.
Chicago Stealth: Always access Pond
Enable any or all the cheat codes. Get to the area
where you destroy the box to get the Bombspy. Destroy the box
with any explosive and walk over the white suitcase that appears.
Then, open the door by the limousine to go down the ramp to get
into the Pond Punk. Kill the guards by any method. Use the Farsight
to see through the locked door that lets you enter the Pond Punk.
Fire a shot besides the man standing inside. He will open the
door to try and kill you -- kill him. Then, go to your left and
enter the restroom. Walk to the last stall all the way at the
end of the restroom. Equip the Bombspy. Fly it into that stall,
then press [Start] to unequip the Bombspy. Walk all the way
back and leave the Pond Punk by yourself. Once the doors close
you will see that you cannot get back inside by pressing [B].
Press [Start] again, equip the Bombspy, and fly it to the
door. Press [B] to open it. Then, fly the Bombspy back to
where it was and unequip it. You can now walk yourself back inside
the Pond Punk.
Complex: Hidden area
There is a slightly hidden area in the multi-player
level "Complex" that is very easy to reach. Just look
for a small area in the wall that has metal grates on three sides.
You can climb up one of the sides. Then, run on the roof over
to an item in the opposite corner (Item #5).
Complex: Ramp trick
Think of the main room in Complex that has two big
ramps and a sniper window looking in. If you ever feel cornered,
just run under a ramp, as though you were trying to climb up the
ramp from the back. It looks like you are going to have to duck
down to fit, but at the last second you will magically pop up
on top of the ramp, which will disorient your opponent enough
to let you turn around and run off up the ramp.
Have one human player take control of Joanna and another
human player take control of a guard. Have the player as the guard
kill the other guards for Joanna to easily pass the level The
other guards will not shoot back - they will just run away if
they are not killed.
Crash Site Confrontation: Proximity
Go to Elvis before completing any objectives. He will
hand over a mine to you.
Crash Site Confrontation: DY357-LX
This is difficult to do. If you can disarm Trent before
he shoots you, shoots the president, or runs away, you will use
his own custom built DY357-LX.
Crash Site Confrontation: Trent's
Play the level under the Agent difficulty setting.
Note: In the Air Force One level, make the jet bike go into the
hole it goes to be dropped off at the next level, which should
speed you up. Start the level and find the jetbike quickly. Get
on the jetbike and go to where you sound the distress beacon,
killing the two guards on the way. Take their Avengers and sound
the distress beacon. Then, take a path to where you snipe the
Presidential Clone. When you get there, there will be many guards
in your way. Snipe the clone and get of your bike. After that,
find a big path that should lead you to where Trent and the President
are located. Blow up the sentries and quickly disarm Trent before
he shoots the President. The gun you took is Trent's Golden Magnum.
It will help you kill the many guards that will be on your trail.
Then, take the path out of the cavern to Elvis' ship, killing
guards on the way if they shoot at you.
dataDyne missions: Target practice
While in any of the dataDyne missions, either from
the roof or from a broken window (windows can be shot out), aim
for the passing vehicles and blow them up.
dataDyne missions: Force guards to
Find a guard then take any and all ammunition, guns,
or any other weapon you can find around you and him, so that he
cannot roll around and pick them up. Become unarmed and enter
disarm mode. Press [Z] to take his gun. He will stand there
with his hands in the air and say similar to , "I don't like
this anymore", or "I give up, don't hurt me". Note:
You cannot take them as hostages. Basically what this does is
makes them worthless. Even if other guards are around, they will
not fight anymore.
dataDyne missions: Flying guards
Enable the "Invisibility" cheat and sneak
up behind a guard sitting at a desk. Plant a Remote Mine on the
base of his chair. Walk away from the guard and detonate the mine.
The guard will be launched many feet into the air, and possibly
through the roof.
dataDyne: Defection: Defeat Cassandra
"To defeat Cassandra and the woman in the red, knock
both of then out by switching your unarmed attack from punch to
disarm. Then, exit the level. This can be done under any difficulty
dataDyne Defection: Laptop Gun
Begin the level under the "Perfect Agent"
difficulty setting. When the person that logs in the computer
with the files comes out, let him "escape" for awhile.
He will eventually lead you to a room with the gun. Its secondary
function will be useful at the first floor.
dataDyne: Defection: Secret entrance
to Cassandra's office
Start the level and go to where the cheese is located.
Go down there and shoot a rocket (or grenade) at the opposite
wall from the ladder. A hole will appear, leading to Cassandra's
dataDyne Extraction: DY357
The best way to get this hidden gun is with cloaking.
Take out the first five troops (do not worry about the ones at
the stairs) with head shots. Do not miss, or they will know that
you are there. If you pull it off, the fifth one behind the couch
will have the magnum.
dataDyne Extraction: Dragon
You will need Cassandra's keycard to get this gun.
Get in her office and pick up the grenade. Throw it (or any other
explosives, if you have any) in one of the right corners in the
room. One of the walls there will have a hole in it. Look inside
to find the gun. The wall that will blow up is the one with a
man carved in it.
dataDyne: Infiltration: Exploding
When you are on top of the building, first kill the
guards that are on the lower level of the roof. Once that is done,
lean over the edge and shoot at the cars. One or two bullets will
make the car explode. Note: Enable the "Unlimited ammo"
or other of gun cheats to avoid wasting ammunition.
dataDyne Investigation: Twin CMP150s
The best way to get your hands on these is to use a
cloaking device, since you need to be stealthy. Shoot the first
guard without being seen. Let the yellow robot take you in and
shoot the glass to drop down. Blast the next two guards, and do
not give them a chance to notice you. If you do it all undetected,
a computer down there will open the white weapon compartment.
dataDyne Investigation: Proximity
Do a quick lap around the lab with the isotope, to
pick up some mines. Unless you have cheats enabled, be prepared
to take damage.
In the area with the radioactive isotope, send the Camspy around
the back of the circular hallway to see an ammo box. If you go
in as Joanna around the hallway quickly, your screen will only
be blurry. You will get one proximity mine, which you can use
outside the door of the room that you have to download the password
to get to Dr. Carrol.
dataDyne Investigation: Shield Tech
On the second level of the solo missions, there is
a secret item called a "Shield Tech Item". To get it,
go to the room with the troopers (before the hall with the sentry
turrets). Look around the room. There will be a smaller restricted
door. Go inside and continue until you reach the end. You will
se a wall like the one Dr. Caroll was in. Walk through it when
it opens, and the item will be on the table. The shield will help
you get past the turrets in that hallway if you have low life.
Deep Sea Nullify Threat: Proximity
One of the cloaked guards behind the first four doors
will drop the mines if you can kill him before Elvis does. However,
under the "Perfect Agent" setting, you will get them
no matter who hits him.
Deep Sea Nullify: X-ray intermission
Get to the point in co-op mode where you see Dr. Carrol.
Have player one stay behind while aiming the Far Sight. The player
one screen will be in X-ray aiming mode. Have player two go into
the room and while the intermission scene is playing. The cut
scene will then be in X-ray mode.
G5 Building: Reconnaissance: Crossbow
Inside of G5 building, use the punch to defeat the
cloaked guards to get a crossbow. You can get some arrows back
if you return to the place that you kill the guard.
G5 Building Reconnaissance: N-Bombs
You can get this under the "Special Agent"
and "Perfect Agent" difficulty settings only. If you
placed your mine on the highest blocked up door on the last level,
then head up there very quickly and get the bombs right next to
Maian SOS: Easier mission
When you wake up, walk toward the door about two steps
to make the first scientist pull a gun, then steal it. Play through
the rest of the mission until you pass the next three doors. Make
sure you have some Psychosis ammunition. Turn right, kill the
two guards with Dragons and the guard with 1000% life. Two DY-LXs
will appear to take you out. Under the Agent difficulty setting
his accuracy is about 30-45% -- take your time to shoot him in
his chest. This does not phase him as much as a limb or head shot.
Under the Special Agent difficulty setting be more aware because
he has 1200% life and 50-60% accuracy -- dodge and shoot. Under
the Perfect Agent difficulty setting, he has 1500% life and 90-100%
accuracy -- sneak, peek and shoot.
For an easy path through Maian SOS, instead of killing the man
with the two DY357-LXs, shoot him in the chest with the Psychosis
gun so he will not limp, He will run, with you killing anyone
who gets close enough to him before they have a chance to shoot
Mr. Blonde's Revenge: Extra CMP150
On the first floor where all the guards have CMP150S,
find a guard that has two CMP150S and shoot her in the hand. She
will drop her gun from that hand. Collect the gun she dropped
and wait. Once she recovers and gets ready to shoot again, she
will have two CMP150s again. Repeat this to get more ammunition
for that weapon.
Pelagic LL Exploration: Double Falcon
One of the guards in the gangplank-like area will give
up his double silenced Falcon 2s if you are unusually stealthy.
You will get them if you can stop him before he or any of his
shipmates set off the alarm.
Pelagic LL Exploration: Kill Elvis
When you have completed all objectives besides number
3 (to find Elvis), go near the room where Elvis is located. Stand
so that you do not pass through the doorway. Take out the CMP150
on secondary fire and target Elvis. Go through the doorway, wait
about 4 or 5 seconds, then fire. If you done correctly, you will
complete objective 3 and Elvis will be dead. When you throw the
box to Elvis in the intermission scene, he will not be there.
Skedar Ruins: Battle Shrine: Quickly
Defeat the Skedar Army
In the last stage of the standard missions in Perfect
Dark are a series of quick and fierce Skedar equipped with mauler
pistols. There is a way to quickly and easily defeat them before
they can become a deadly challenge. To do this trick, save two
Devastator rounds until that point. Also, be sure to pick up the
two Slayer Rockets that two Skedar guards tried to kill you with
earlier. Combined, this is four rounds of explosive weaponry.
When you first arrive in the Skedar suspended animation room,
set the Devastator on "grenade launch" and blast two
pairs of the Skedar suspended animation tanks. Next, use the two
Slayer rounds to eliminate another pair of Skedar suspended animation
tanks. The resulting explosions should have killed all of the
Skedar before they can react to your presence. If not, just open
the suspended animation tanks and shoot them -- before the aliens
awaken. Note: This will help you along in earning the "All
weapons" cheat on the "Perfect Agent" difficulty
setting on that level.
Use your grenades before getting to the secret army. It is easier
to use the Callisto NT on its second function (High Impact Shells).
You do not have to open the cells in order to kill the Skedar.
They can be killed in the order they appear. Taken from the view
when you first enter the room, and labeling the cells nearest
you from that point as 1 and the ones farthest from you as 4,
the order is: R3, L2, R1, R4, R2, L3, L1.
Go all the way through the room where the army attacks you, open
the door, and go through it to enter the small room. Close the
door, stand away from it, and wait for about a minute. The Skedar
do not seem to understand the concept of opening doors, so they
will not enter that little room. After waiting for about a minute
or more, pull out your Devastator and fire a grenade at the door
on wall hugger mode. The grenade will drop, explode, and destroy
the army without you ever seeing it. It is much easier than taking
the army on, and it saves a lot of health for the Boss.
Note: You must have the twin Phoenixes to do this trick. Just
before you go into the room with the Skedar Army, step into the
doorway just enough that you can see the end row of tanks, but
so you do not force them out. Shoot an explosive shell at each
one of the visible tanks until you hear a roar. Then, bring up
your Callisto NTG on High impact Shells mode and walk up to the
tanks one by one. Shoot the Skedar through the green doors. For
some reason while they are in their tanks one head shot will kill
them. If they open, they are at full health. When that is finished,
pull out your double Phoenixes on explosive shells and walk into
the Boss room. Watch the Boss closely. If he lifts his staff above
his head, watch the corners near him -- either a big or a small
Skedar will appear and come after you. If the boss disappears,
move around without stopping. If you stop, the Boss will uncloak
next to you and hit you with his staff. Also watch for him to
go to the left or right on his platform and hold still. Quickly
shoot him with the Phoenix with an explosive round because he
is trying to shoot a Slayer rocket at you. It will explode if
you shoot the Phoenix at him just as he launches it. It will deplete
his shield and he will go to sit on his throne beneath the shrine.
He will recharge his shield, but this takes the shield off the
shrine itself. Shoot the bottom row of spikes on the shrine and
one will break. Then, the Boss will get up and run around again.
The next time he sits down again, shoot the spike across from
the first one you destroyed. Then, the next times he sits down,
destroy the next row of spikes and finally the main spike that
points straight up. It will fly up into the air and run itself
into the Skedar leader's head.
Skedar Ruins: Battle Shrine: Double
After you complete objective one there should be two
"fake" pillars remaining. Use a wall hugger from your
devastator and blow them up. At the place where drop into ravine
or canyon you should pick up a single phoenix, but it will instead
be a double phoenix. Save it to use inside the shrine.
Skedar Ruins: Battle Shrine: Jump
The first chasm that you reach can be jumped across.
Run over the left corner of the ladder on your side.
Skedar Ruins: R-Tracker
Kill the first few guards when you enter where the
invisible bridge was located. Watch out for the Skedars with Slayers.
When you get to the Boss, do not go in. Instead, stay there and
he will not do anything.
Temple: Slayer Rocket
The temple level in multi-player mode is the only level
where you can fire a Slayer Rocket anywhere. In the main room,
there are holes in the tops of the walls and a hole in the floor
that can be used to get around any door that may be closed. If
you set the weapons to include the Laptop Gun you can become invincible
by using the Sentry and waiting on the respawn point of the Slayer.
Note: The Slayer is impressive and can shoot down other rockets,
patriot missile-style However, it can also be shot down itself
by automatic weapon fire.
The Duel: Easy mission
Play the mission under the Special Agent or Perfect
Agent difficulty setting with the laptop gun (or after enabling
the "All guns in solo" cheat). Start the level against
the dataDyne guard. If you do not have the "Invincible",
"Supershield", or "Jo shield" cheats enabled,
run behind the wall. Equip your laptop gun, set it as a sentry
turret, and throw it in the middle of the holograph room. The
dataDyne guard will die, then Johnathon will be mauled by it as
he plays with his magnum, and Trent Easton will do the same.
Collect all the weapons in the solo missions and achieve a Bronze
rating or higher for each weapon at Firing Range.
To complete the Duel mission in under 1:00, use the following
trick. Enable the "All weapons" and "Invincible"
codes. Start a duel and when it begins, take out your Remote Mines.
After that, go near your opponent but not too close or he will
run at you. Start throwing all the Remote Mines that you have.
If you run out of Remote Mines, use Proximity Mines, and use a
few with the Remote Mines already attached to him. When the mines
start detonating, they should kill all three of your opponents
with the message "Well done! you were too quick for him."
You can also use anything that explodes, as well as a laptop gun
as a sentry.
When you have earned the duel mode, you face Jonathan in the "Special
Agent:" and "Perfect Agent" difficulty settings.
Defeat him easily by finishing a easy level, such as dataDyne
Central in co-op mode with friendly-fire disabled. Go to the duel
and Jonathan cannot shoot you. However, he can kick so keep yourself
at a distance. You cannot shoot him either, unless you use the
aimer. This works more than once, so you do not have to complete
another mission every time you face him.
To complete the mission under the Perfect Agent difficulty setting,
use a laptop gun and set it up it the middle of the room. Note:
This will not unlock the gold star on the mission board.
Defeating the Skedar Leader
From the start, use your High-Impact Calisto conservatively
throughout the entire level to save all pistol ammo for the Double
Phoenix. The Phoenix will appear at the large gap after destroying
all five pillars. When you reach the Boss, persistently fire explosive
rounds at him. When he fires a rocket, it will explode in his
face. Also, he will not have time to summon more Skedar. Knock
out all the shards and kill them.
Use the following trick to defeat the Skedar Leader without the
Phoenixes. Attach the target amplifiers to all of the pillars,
but instead of blowing up the other ones, just play through the
rest of the level. When you reach to the suspended animation Skedar
army, defeat them and pick up all of their Maulers. Then, go to
the Skedar Leader and select the Mauler. Switch it to charge-up
shot. When he bends down to recharge his shield, shoot the prongs
on the big symbol behind him, starting with the bottom ones. It
should take about one blast to destroy each prong. Once the last
big prong is destroyed, it will fall down and skewer him. This
makes it easier to unlock the R-Tracker and All Guns cheats.
To kill Skedar in one or two shots, shoot the small
snake-like thing hanging out the back of their head.
Keep moving -- standing still makes you an easy target for automatic
Human bomb in multi-player mode
When playing against sims (Meat, Easy, or Normal varieties), shoot
weapons and ammo boxes out of their normal respawn locations then
collect them. The weapon or ammo will respawn where you picked
it up. Simulants will think that it has been picked up and pass
it by without looking.
When with your back to a corner and low health, arm a grenade
or N-Bomb by holding [Z]. Run at your opponent -- there is
a chance you can also kill him.
When using cloaking devices, go for easy kills by using combat
knives. Slashing with the knives will allow you to stay cloaked
but give you a chance to get in some damage.
The larger your character, the faster you go. Mr. Blonde is the
fastest and the aliens are the slowest. The best character to
use is a Maian soldier with Biotecnition head.
If you are holding double guns you will take double damage.
When playing "one hit kills" in multi-player mode set
your handicap all the way down (10) to get more experience points
and gain levels faster.
During a multi-player game with Remote Mines, preferably
against many simulants, have your teammate come over to you. Place
some mines on his/her body. If it is a simulant, have him/her
attack the enemy, and if it is a human have them attract a large
group of enemies. To avoid a kill penalty when your teammate dies,
have your teammate fight as many enemies as possible at once then
as soon as he dies, detonate. You will not be penalized for a
negative kill -- getting killed is better than "suiciding"
or team-killing and you can take out many enemies at once.
Headshots in multi-player mode
In Area 52, go to the room with the metal door and
metal windows. Stand in the middle and look towards the door.
You should see a line in the bricks to the right and left of the
door (use the higher one). Aim equal to that height at the door.
Next, aim in the door opening but slightly to the right, so when
someone (mainly sims) opens the door, you can shoot them in the
head. Note: Sometimes they enter towards the left.
In the Facility level, one of the rooms down the hallway has a
large pillar to the right when you enter. You can climb up the
pillar and set camp, especially if radar is off. You will have
a perfect headshot to players who do not know about it.
Knife kills in multi-player mode
Since you really cannot get a headshot with the primary
mode of the combat knife, hit them in the back instead. Doing
this results in a lot more damage, and will usually kill a 100%
Easy kills in multi-player mode
Use the following trick to upgrade your character easily.
Set up a Capture The Case game with eight meat sims on your team.
Set all weapons to remote mines and have the case in the bathroom
on the Facility. Have all the sims to guard the case. Place one
mine in between the sims, one mine on the ammunition case, one
on the other ammunition case, and two on each door (one on each
side of the door). Leave the doors open and run down the hall.
Blow up the mine and it should keep doing that until you quit.
Note: Set the time and scores to no limit.
Set one weapon slot to the combat knives. Kill someone with the
poison knives. While they are falling to the ground, keep filling
them up with the poison knives. When they revive, they will keep
taking damage until they are dead.
Three Golden Magnums in multi-player
Play with a friend in cooperative mode. Go to the Maian
SOS level and kill the man with the two Golden Magnums. Have one
player get one Gold Magnum and the one player get the other one.
One person should have one Gold Magnum and the other should have
two. Note: This is more fun with the "Unlimited ammunition"
Get all 4 stars in multi-player mode
Select your custom character in multi-player mode.
Make sure there are only two human players. Select tranquilizer
weapons as all the weapons. Start the game and have player two
hide in a corner, facing the corner. Have player one get a tranquilizer
and find player two. Player one should shoot the whole "clip"
into player two's neck. Player two will die. End game and player
one should have the 4 stars: Accuracy, Killmaster, Survivor and
Go to advanced setup and turn on one hit kills and enable another
human player. Set all the weapons to Farsights and set the limits
of the game to one kill. Then, just run and pick up a gun, hold
[B] to switch the settings to target locator, and hold [R]
to aim for the head. With one shot, the game is over and you will
earn all four medals.
Raising multi-player characters rank
Set all the weapons to Callisto, four Simulants to
perfect, and the stage to the Facility (in advanced setup). Then,
keep restarting your game until you start in the airducts or somewhere
nearby. Make sure no simulants are near you. Get the Callisto
next to the urinal in the bathroom and place yourself against
the door. Set the gun to high impact shells. When someone tries
to open the door they will not be able to because you should be
against it. You will be able to shoot them repeatedly through
the doors without giving them a chance, because the game will
not let them restart in the airducts. Keep doing this until your
rank is as high as it will go (level 1).
An easier way to level up in multi-player mode is do all the same
things as explained above, but use the Farsight XR-20. It has
x-ray vision which makes it easier to get kills and medals.
This trick requires two human players, and eight of the best Simulants
available. Exploding weapons, Callisto, or FarSight work best.
Have player two order all Simultants to stand close by. This works
best in locations with doors. Have player two and Simulants gather
outside your door. Player two should walk up to you and the Simulants
will follow. Open the door for exploding weapons and shoot through
the door if using Callisto or FarSight.
Mystery ammo box in multi-player
When in the Warehouse in multi-player mode, fall through
the hole that has item 5 next to it. When you look up past the
hole (where another item 5 is present), there will be a question
mark grating with an ammo box on top. You can also use the sniper
rifle to zoom in on it, or the Farsight to x-ray through. There
does not seem to have an entrance to it and you cannot shoot through
it to knock down the box.
More ammo in multi-player mode
Use the following trick to get a slight advantage when
in the multi-player mode with your friends. Certain guns use the
same ammo, such as pistols. Some of those guns have a larger clip
than others, such as the Mauler. Switch to that gun and collect
all of the ammo you can possibly get (it helps to get doubles).
When done, switch to another gun with a smaller clip, such as
any of the Falcon 2's, the Phoenix, or the Magsec 4. You will
have more ammo than you usually would. This also works with Cyclones,
Laptop Guns, CMP150s, Callisto NTGs, and RCP 120s, as well as
Devastators and the grenade mode of the Superdragon.
Finding the hill in King Of The Hill
When playing King Of The Hill mode, follow the simulants
to the hill
Completing all challenges easily
Have player one select "Combat Simulator"
and choose "Advanced Setup". Have player two press [Start].
Have player one select "Load Settings" on the advanced
setup menu, but do not select any setup yet -- just remain at
the "Load Game Settings" menu. Have player two select
the challenge to be completed in the advanced setup menu. Then,
have player two press [Start] until the green "...and
waiting" screen appears. Have player one select the desired
game settings in the "Load Game Settings" menu. Note:
You must have a custom or pre-made setup -- you cannot alter it
after it is loaded. Player one can drop out or join the game --
it does not matter, however, staying in will give you two stars
instead of just one. This trick can also be used to get the three
or four player challenges.
Go to the Combat Simulator with two controllers. Have player one
create a simple scenario, such as one kill in one minute against
a meatsim. Save that scenario and go to "Load Settings".
Highlight the new scenario but do not press any buttons. Have
player two (who should have the advanced menu on screen) press
[Right] until the list of challenges is displayed. Do not
leave the advanced setup menus. Remain there and go through the
four menus (Setup, Character, Other Options, Challenges) to find
the challenge to complete. Have that player select it and press
[A] until the "...Waiting" screen appears. Then,
have player one press [A] on the created scenario, followed
by [Start]. The created scenario will begin. Win the scenario
and you will have the challenge that was selected beforehand completed.
Go to advanced setup. Have one player load a custom saved game
while another player picks a certain challenge. Once the player
picks the challenge and clicks "OK" the other player
should pick a saved game. Both players should press [Start].
When you play, you will be playing the saved game, but it will
count as a star for challenges.
Go to the challenge screen in multi-player mode. Create a game
with a meat sim in Area 52 and one kill. Save the game. Press
[Start] on controller two. Have player one go to the challenge
screen and press [A]. The game will ask you to accept the
challenge, Do not stay at that screen. Have player two load the
saved challenge then load it and accept the challenge. The challenge
will start with the saved game, and it will count as completing
Over 10,000 kills
Select the Capture The Case level with you against
eight Meatsims. Set the weapons to be all some kind of mine. Keep
starting the game until the sim's base is at the restroom. Stand
outside and place a few mines. At some point after you have done
this two or three times, things will automatically explode from
nothing. In an hour you can get as many as 10,000 kills or more.
Note: The explosions may die down or stop if this happens just
place a few more mines there.
Turn left until your cursor is approximately 30 degrees
to the left of where you want to run to. Then, simply hold Analog-stick
[Forward] ([Up]) and hold [C-Right]. You will run
diagonally, but once you get used to it, you will be able to get
to places faster. This is useful for running from friends in multi-player
mode and also for meeting target times in single player mode.
This can also be reversed. Simply swap the left and right directions.
This is a simple move, but priceless to master. Hold
[Analog-stick Left] then hold [C-Right]. You will circle
an invisible point in the center. Practice doing this around a
crate, trying to keep your gun cursor/sights on top of it. Also,
try doing this with holding [Analog-stick Right] and [C-Left]
to circle in the other direction. This makes will make you harder
to hit, but will keep the enemy in your sights at the same time.
If your sight starts to drift from your target, just adjust your
angle on the Analog-stick.
1000% handicap advantages
In advanced setup, set the handicap up to 1000%. You
will not die as much, and can get better medals.
Getting more ammunition
When you see a guard in any level, switch to unarmed
and then to disarm. Run up to the guard and steal his gun. Sometimes
they will just stand there with their hands up. If you let them
stand there long enough and if you walk around, they sometimes
will pull out a Falcon 2 and try to shoot you. This allows you
to possibly get twice the amount of ammunition, for example some
for a CMP150 and some for your Falcon 2.
Getting weapons easier
Find a person with the gun that you want. Kill the
person with the gun and abort. The gun will stay in the game's
inventory. For example, if you kill Elvis when he is using the
Phoenix, he will drop it. Pick it up and you will be able to use
If you want to reload without anybody hearing, press
"Start," highlight the ammunition you need, and press "Equip".
Just switch to the weapon before the current weapon,
then quickly switch back. Practice doing this to get it faster
each time. This will save time and health. It will not be as fast
as GoldenEye 007, but it is better than the regular method.
Note: This does not work with the shotgun or crossbow, is not
recommended with the Laptop Gun.
One of the main drawbacks to the shotgun and crossbow weapons
is how they take too long to reload, leaving you vulnerable to
attack while your character goes through the reload animations.
However, there is a quick and convenient way to shorten the reload
time. While your character is reloading the shotgun or crossbow,
press the fire button (default is [Z]). Your character will
immediately stop reloading and put the weapon at the ready position.
When there are no opponents or enemies around, you can press the
reload button and finish the reload later - when it is safer.
This very helpful in the multi-player "combat simulator"
mode, as even the CPU takes too much time reloading such weapons.
Retrieve Crossbow Bolts from body
You can get back the Crossbow Bolts from people that
have been hit by shooting the bolt with a Dragon. The only person
that this does not work on is the stewardess on Air Base: Espionage.
Hold [Z], then hold [A] during game play.
You will not be shooting, and when you press [A] (especially
with a pistol), it will fire a few shoots. With a pistol it seems
to be easier to shoot faster.
Quick shot with the secondary on
The following trick allows a quick shot with the secondary
on your weapon (or primary if you are in secondary mode). Hold
[B] and press [Z]. It is almost exactly like rotating
through weapons backwards with [A] and [Z], but you
substitute [B] for [A]. This works well with the shotgun
to get a quick double blast at point blank range, or to quickly
throw your dragon as a proximity mine.
Quick weapon mode switch
To switch your weapon mode more quickly, hold [A]
button until the quick weapon switch menu appears, then hold [Z]
button and another quick menu will appear. The new menu will only
show the weapon's different modes.
Faster Farsight target locator
Instead of taking the time to hold [B] while using
the Farsight to locate a target, you can just scope in and hold
[C-Left] or [C-Right]. This is better, since it does
not move as much as the target locator.
Retrieve Sentry Gun
Anytime time you throw a Laptop Gun as a Sentry Gun,
you can get it back by putting all guns away and pressing [B]
while facing it. You will also get all the ammunition back was
not spent shooting at enemies.
Slower Slayer Fly-By-Wire Rocket
When you have the Slayer, change it to the secondary
mode. When you fire the rocket hold [R] to make it go slower
for easier turns and maneuvering. Release the button to send it
speeding towards your opponent/enemy.
Press [Z] to detonate the rocket. You can also
slow it down by pressing [B].
Easy kills with the Slayer
When you have your opponent in your sights and you
cannot turn the fly-by-wire missile around in time, press [Z]
again to self-destruct it.
Use the following trick when you have an opponent in
multi-player mode who is using Slayer missiles to hunt you down,
making it impossible for you to get close to him or her. Get an
explosive weapon (preferably the SuperDragon in grenade mode).
Just as you see the missile flying towards you, trigger the explosive.
Make sure it is not too close or you will get caught in the blast.
If aimed correctly, the flames should catch the missile and it
Unlimited Mauler rounds
This trick requires double Mauler (one in each hand).
Immediately when you have it out, shoot and put it away at the
same time. The game will put them away and when you pull them
out again, you will not need to charge them and will have unlimited
You can use the X-Ray vision while in your camspy.
Activate X-Ray vision, then go into your Camspy. Note: The Camspy
must be in your weapon selection inventory.
Detonate Remote mines easy
Press [A] + [B] to detonate a remote mine
without changing the remote mines function.
Shoot through platforms
If there are platforms with holes in them you can shoot
enemies through the platform undetected.
Enable the "Unlimited ammunition no reloads"
and "Invincibility" cheats. Get a rocket launcher, fire
a round on the ground, hold [C-Down] (until looking then
press [C-Up] + hold [Z]). While holding [Z], you
can kill people in your way. Note: You can still look at where
you are going by holding [C-Up] + [Z].
Leaving disarm on indefinitely is not always a good
idea, as disarming an opponent with a weapon does no damage. If
you are low on health or need to take an opponent out quickly,
punch them instead.
This trick allows you to easily incapacitate enemies.
Sneak up on an enemy undetected, and instead of shooting them
and wasting ammunition, pistol-whip or punch them for an easy
Earn cheats easier
Turn on fast movement to make earning cheats easier.
Easy medals in combat simulator
To earn medals for your record in the combat simulator
(accuracy, head shot, kill master, and survivor) log in your record
for player one. Leave player two as it is already set. Shoot player
two in the head each time until you have about ten kills. Quit
and you should have all four medals.
Load your character and start a second character. Then, set the
options for a level you know well and is rather small. Set the
game for one kill wins with an accurate weapon, such as the Falcon.
When you start the game, get the Falcon, find the second character,
and shoot them in the head. This is much faster than killing the
other player many times. You get all four medals every time if
you only use the one bullet to kill the second character.
Enter the combat simulator, and select "Advanced Setup".
Make a character just for you to kill. Put all the limits to full
(endless battle), your handicap 10%, and the character you made
to 1000%. Make all the weapons Farsights. Play in any level, but
do not change the default settings except for those previously
specified. Start the game with you and the recently created character.
Go to the nearest Farsight, put it on the secondary function,
and shoot the recently created character only once, then quit.
Make sure that you hit him on the first shot or you will not get
all the medals. This can be done faster if you point the Farsight
at him by using your radar, and then aiming after it is pointing
at him. This will earn all four medals in about ten seconds. Keep
repeating this to increase your rank. Additionally, if you do
this for a while it will increase your accuracy up to 99.5%-100%.
Set four simulants to dark sims. Press [A] on them and you
will be prompted to change the type. Change the type to fist sim
or judge sim. These sims do not attack with weapons. The judge
sim disarms you only and does not attack. Using these sims, you
can gain ranks much faster.
Go to advanced setup in the combat simulator. Choose a two player
game, set all weapons to Farsight, and the arena to Felicity.
Put a perfect sim on player two's team. Do not put yourself on
player two's team. Start the game over until you are in the small
room at the end of the hall. Quickly take player two's controller,
then hold [A] and press [Z]x2. Move the cursor to "Protect".
When the sim gets to player two's screen, hold [A] and press
[Z]x2, then put it on hold. Now with player 1, get a Farsight
and shoot the perfect sim in the head repeatedly. It may appear
as if is going to enter the room and kill you, but it will not.
To get more Simulant buddies in co-operative mode,
complete it on different difficulty settings. If co-op is completed
under the Agent difficulty setting, then two simulants will accompany
you. If it is completed under the Secret Agent setting, three
will accompany you. And if it is completed under the Perfect Agent
setting, four will be able to accompany you.
Simulants do not know how to detonate controlled mines.
Switch all your weapons to them and set a group of dark simulants.
Use the following trick when you have simulants on
your team. . Make sure no enemy simulants are near. Then, hold
[A] and press [Z] to display your gun functions. Press
[Z] to display a simulant's name and weapon at the top of
the screen. Below are commands such as "Protect", "Defend",
"Normal", etc. Use the Analog-stick to choose
a command and release [Z]. Complete the process by pressing
[Z] once again.
Laptop gun tricks
To get an Easy gold at the target range with the Laptop
Gun, hold [B] and fire it at the wall behind you. It will
turn to a sentry and stick. Just duck down, and get out of the
way. It will get you 100% accuracy, and a gold every time.
If an enemy has a sentry gun active (Laptop Gun in its second
mode), and you cannot seem to destroy it, just use an XR-20 Farsight
with the Target Locator off. Stand in a nearby room, find it with
[R] and [C-Up] and [C-Down], then take it out with
Once the gun has been deployed as a sentry, you can pick it up
and use it again by getting close, centering it on your screen,
and pressing [B]. This is useful for changing its position
or reloading it with ammunition (a good idea, as it wastes quite
a bit). While in the combat simulator, you cannot pick up a sentry
that someone else has laid. You can also use this in single player
mode to kill people that are just around the corner -- then get
your gun and leftover ammo back for later fights.
Enable the "Laptop gun" and "Unlimited ammo no
reloads" cheats. During any level, throw the laptop gun at
a heavy crowd of enemies and allow it to flatten them. Then, put
the gun away and walk up to the sentry gun. Face it and press
[B]. If done correctly, you will pick up the laptop gun.
You can do this as many times as needed easily complete a level.
Enable the "All weapons" code. To make the
elevator explode in the first three levels, place a couple of
timed mines on the doors just before you get in. If timed correctly,
you can make them explode immediately after Joanna pushes the
elevator button to make it look like a bomb. You can also do this
on other levels.
See weapons from "GoldenEye
"Go to the hallway where the target practice is
in the Carrington Institute (select Carrington Institute on the
select mode screen). You can see weapons from GoldenEye 007
(Klob, KF7 Solviet, RCP-90, AR 33 Assault Rifle, etc.)
X-Ray mode ending
Collect the X-Ray Scanner during game play, then activate
it just before the end of the level. The ending sequence will
play in X-Ray mode.
Night Vision ending
Turn on your night vision goggles immediately before
you complete a level.
Earn the cloak and infinite ammunition cheat to be
able to complete a level while cloaked.
Unlimited cloak on the RCP-120
Get a RCP-120 and set it to the cloak function. Hold
[Z] and your ammo should go down. However, when it reaches
0 while [Z] is held, you will not reload until you release
Visible cloaked opponents
When any opponent has activated their cloaking device,
you can still be able to see them as a blur. Note: You cannot
see them from far away, only at close range.
This trick works on single player and multi-player mode. Select
the CHP150 and any other desired weapons, then start the game.
Hold [B] during game play until it switches to the target
locator. Hold "Aim" until it locks onto the player. When
the player cloaks, you will still have the target locator on him
-- you will see the little box around the character, but you will
not see him.
Stop Combat Boost slow motion
When you use the Combat Boost on any level (Single,
Counter, Co-op, etc.) and it gets annoying, go to the secondary
form of it that says "Revert" and press [Z]. The
annoying slow motion will stop.
Shoot at other people at firing range
Go to the firing range in the Carrington Institute.
After you enter the actual firing range part, turn around and
make sure the door is open. Keep moving forward until you block
the door from closing. If done correctly, you will still be able
to choose a weapon and use it. You can shoot at the people in
the other room, but cannot hit or kill them. You can also use
explosives and blow up the lights - the room will be black until
the game is restarted.
In the Institute, go down to the hanger, get the hover-crate,
and bring it up to the firing range. You can place it anywhere
in the doorway, as long as you can get by. It is recommended that
it be placed right where the door goes into the wall. Once the
crate is in place, go into the range and choose any gun or weapon.
The simulation will start, but the door will not be able to close.
Walk up to the open doorway and start shooting. If you use explosives
the crate may blow up, so save those for last.
Use the Farsight x20 in the firing range to shoot the guns in
the cases and the attendants. Note: You cannot kill the attendants,
Go to the firing range in Carrington Institute. Go to the door
leading to the range. Position yourself so that you are halfway
in and halfway out. Press [Start]. If you are positioned
correctly, you should be able to choose a weapon but block the
door from closing. You can shoot the man standing there or the
man at the computer. Also select the crossbow or the combat knife
(second function) - you can throw them at the man standing in
front of the door and they will stick in him.
Go the hovercrate from the hangar and use it to prop open the
glass door to the firing range. Select remote mines as your weapon
in the firing range. Throw a remote mine onto Foster and make
sure it sticks. Walk around the crate and exit the glass door.
Do not abort. Go back into the firing range and choose a weapon.
The remote mine should still be on Foster. Shoot it and blow him
Human pincushion at firing range
The training man at the firing range at the Carrington
Institute can be used as a human pincushion. Use poison dipped
throwing knifes to throw out of the room. Just move to the position
to shoot out of the range, use throwing knifes on him, and he
will be a pincushion. You can also throw mines or shoot the crossbow
Unlock the Farsight and Combat Knives in the Shooting Range. Then,
go in the hangar and grab the floating box by pressing [B]
next to it. Drag it to the Shooting Range and walk in the targeting
range with the box, backward in the glass door after you open
it. Drop the box in the doorway so it cannot close. Select the
combat knives stick some knives in the man's forehead in front
of you. Throw about 20 knives in the box. Abort the training and
then quickly run to your boss' office. Put the box next to him.
Run back to the Shooting Range and take out the Farsight. Look
up to your upper left. You will see your boss and the box that
is next to him. Shoot the box. It should take one hit. Abort the
training and go to the device training room. Select the cloaking
device. Run through the back room maze to your boss' office. Make
sure you cloak before you pass the camera so you can get to his
office. Pick up the knives and quickly throw them at him. After
you hear him say "Your training is now complete" you
will be put back in the device training room. Go back to the Boss'
office to see what you did to him.
Farsight at firing range
Use the Farsight at the firing range and aim through
the walls. You can blow up chairs and computers in other rooms
of the Carrington Institute. You can also shoot the classic 007
weapons in the hallway outside the firing range.
Sparking light at firing range
Use the hovercrate in the hangar to keep the weapons
training room door. Throw some sort of grenade (such as the Dragon's
secondary fire/bomb mode) out into the first room. Leave the weapons
area. In the room that goes to the weapons training room (with
the scientists), one of the lights should be disabled and sparking
Easy firing range golds
Select the Laptop Gun and put it on bronze. Hold [B],
turn around, and pull the trigger. Immediately press [Start],
before Joanna can throw the gun, and abort. Then quickly press
[Start] again and select any other weapon from the menu.
Set it on Gold (or whatever), and as soon as the target range
starts, the sentry gun will get thrown out and stuck to the wall.
This trick can get you most of the golds.
Select the Laptop Gun. Change the form of the gun and stick it
on the wall behind you. Press [Start] and abort before it
hits the wall. Press [Start] again before it hits the wall
and select the gun you want to complete. Your laptop gun should
shoot the targets without you wasting a bullet. Note: This does
not work with the certain guns where you have to get all bullseyes.
Explore the Carrington Institute
Go to the firing range in Carrington Institute. Go
to the door leading to the range. Position yourself so that you
are halfway in and halfway out. Press [Start]. If you are
positioned correctly, you should be able to choose a weapon but
block the door from closing. Select the Slayer and use its second
function (fly-by-wire rocket). You can shoot the rocket and fly
it out the door and almost anywhere in the Carrington Institute.
You can fly it all the way down to the maze of hallways, but no
further because the doors are closed. Another fun thing to do
is to see how long it takes you to fly it to any given place.
Then try to beat that time. You can also do flips and flip the
rocket upside down.
Take the floating box from the hangar and bring it to the device
training door. Leave it between the door so it will not shut,
then go do the Camspy training. You can go out of the door and
go anywhere in the Carrington Institute.
Throw a mine (preferably a proximity or time mine as
they automatically go off) on an opponent. The mine will stick
on them, and in a few seconds, blow them up for an easy kill.
Enter game play and hold [A] to display the quick
menu. Press [Z]x2 and you can control who attacks, and who
stays with you. There is, although, a few choices that may seem
Normal: Simulant will killing everything that moves on their random
Daniel Carrington comments
Hold: Simulant will attack nearby enemies while holding their
Defend: Simulant will chase down any nearby enemies.
Attack: Simulant stalks the person you tell it to attack.
Follow: Simulant follows you, but chases after nearby enemies.
Protect: Simulant stays close to you and attacks nearby enemies.
When in the Institute, do not go into the target range,
and kneel all the way down. Start moving around in front of Daniel
Carrington and he will say things such as "Stop it Joanna,
that worries me!".
In the Carrington Villa level on solo mode, shoot out all the
bottles on the shelves in the wine cellar at the end of the level.
Once they are all destroyed, you will hear Carrington say, "Act
your age, Joanna."
Hear female guard voices
Start any level under the cooperative missions with
Velvet Dark as your partner under CPU control. Every once and
a while she will shoot at guards and say female guard quotes,
just like Cassandra's bodyguards.
Kill Elvis, Mario-style
Go to the Skeder spaceship and find Elvis. When he
wants you to go to the elevator, go there. You should arrive on
the top floor first. Look where Elvis is then jump on him and
he should die.
Perfect Elvis setup
Unlock the following cheats: Play as Elvis, Phoenix,
and Farsight. Enable these codes and it will seem as if you are
actually playing as Elvis in the missions. For a Maian invasion,
complete co-op story mode under the Special Agent difficulty setting.
This will allow you to have three Simulants in Agent mode and
two Simulants in Special Agent mode. Unlock the Alien cheat. You
can now have Elvis and two to three Maians with RCP-120s invading
any level you wish to play in.
Shoot an opponent once, anywhere except in the heart.
Ride the hover bike
Walk up next to a hover bike in the Area 51 missions
and tap [B]x2. Joanna will immediately jump on it.
Fun with mines
Enable the "Cloaking Device", the "All
Guns In Solo", and "Unlimited Ammunition" cheats.
Choose any level, but the first level works best. When the level
begins wear your cloaking device and set Remote Mines as weapons.
Place the mines on people's feet, stomachs, or heads, then detonate
them. Also try placing a mine on a person's stomach, then punch
them and detonate.
If you have an explosive weapon or a gun such as the
Phoenix in secondary mode, either shoot or throw the explosive
at the enemy's head. If it is a remote mine, detonate it. When
the smoke clears, the guard's head should appear to be mutated.
This may not work the first time. This trick will not work with
the Dragon Proximity mine.
Higher head shot count
Enable the "Slow Motion" cheat in the Combat
Simulator. Set the arena to any desired location. Set all weapons
to any pistol, preferably Falcon 2s and enable one hit kills.
Load your player and one Meat Sim. The Meat Sim should have Mr.
Blonde's body and an Alien head. When you find the Simulant, shoot
it once in the body to kill it then shoot the rest of the magazine
into its head while its falling slowly to the ground. This will
give you more head shots but will not give you any head shot awards.
When fighting an enemy, punch him until he is unconscious. Although
he is on the ground, this does not count as a kill because he
is not dead yet. Take out one of your guns, aim it down at his
head, and fire. This will now count as a head shot kill on the
scoreboard that you get at the end of the level, which is the
highest killing score you can get.
Get locked in closet
Select co-operative mode then go to the Air Force One
Antiterrorism level. Have both players go to the room with the
ramp that leads to the President's floor. There will be two guards
standing there (one might not be there yet -- he will walk in,
so wait there for him). Knock them out and they will drop two
key cards for the closet doors on the side of the room. Have each
player open their closets. (Closets contain the level's secret
weapon -- Double Cyclones). Then, run across to the other player's
closet and enter before it closes. Since you have switched closets
you will not have that key card and will be locked in.
Put enemy through table
Note: You need an explosive weapon for this trick.
To put an enemy guard through a table, disarm him and make sure
he puts his hands up or stands still. If a table is available,
move it either in front or behind him, depending on where the
table is located. When the table is in place, get your explosive
weapon and either fire it or detonate it near his feet. This will
cause him to fly into the table. The explosion will break the
table and the enemy will land on it simutaneously, making it appear
as if he went through. Note: The guard may sometimes fly over
the table or the table may break before he hits it.
Make Air Force One crash
On the solo missions, select "Air Force One".
Complete objective one, which is to locate the President. When
the UFO attaches to Air Force One, kill the President, then detach
the UFO. Afterwards, you should hear some talking and the plane
The dataDyne symbol appears to be missing a piece.
Look at the symbol for the Carrington Institute -- it is the missing
piece. Each of the four pieces of the dataDyne Symbol corresponds
to a person -- . Mr. Blonde, Cassandra De Vries, Trent Easton,
and finally Daniel Carrington.