Run up to an opponent (most the small green ones) and
if you accidentally get hit by him, run and do a barrel roll on
him. He should be propelled in the air. Jump through him while
your Honeycomb count is still onscreen and he is still in the
air. Your meter should go up by one Honeycomb. Then, get the Honeycomb
that you receive for defeating him.
Once you have Dragon Kazooie, find a Beehive with red
eyes. Shoot it with an Ice Egg and walk up to it. Stand still
and press [B] to use your Fire Breath technique on the Beehive.
This is very useful if you do not have much energy remaining.
Easier Code Temple entry
In Mayahem Temple, summon the Golden Goliath with Mumbo
and use him to go just outside the Code Temple. Stand directly
in front of the door and press [B] to kick the cracked door
(or vent). The door should break open, revealing the entrance
to the temple. This gains you faster entry to the temple, rather
than playing until you get grenade eggs in WitchyWorld.
Caldron Keep: Restore eggs and feathers
After winning the Tower Of Tragedy quiz, go to the
gun chamber and find Dingpot. Jump inside of him and he will restore
all your eggs and feathers so you will be ready to defeat Grunty.
Cloud Cuckoo Land: Tooty appearance
In the block of cheese in Cloud Cuckoo Land is a milk
carton. On one of the sides there is a missing person notice.
That missing person is Tooty, Banjo's sister.
Cloud Cuckoo Land: Jellycastle
Use Sack Pack to get in the Jellycastle.
Glitter Gulch Mine: Mega-Glowbo
The Mega-Glowbo is located in Glitter Gulch Mine. Go
to Mine Entry 1 and walk over the wooden plank above the yellow
water. Then enter the next door and jump into the water. Perform
the Talon Torpedo on the rock with Kazooie's image on it, then
enter that hole to find an Ice Chest. The Ice Key is located on
the cliff above the sand in Jinjo Village. Inside the Ice Chest
is the Mega-Glowbo which you can give to Humba Wumba to receive
a transfomation that changes Kazooie into a dragon.
Glitter Gulch Mine: Kazooie as a
Get the Ice Key from one of the Banjo-Kazooie game
paks. Then, go to the waterfall caverns in Glitter Gulch Mine.
Use Talon Torpedo on the rock with Kazooie on it and you will
find a safe. Use the Ice Key, and a Mega Glowbo will appear. Go
to Wumba's hut in Pine Grove and you will turn Kazooie into a
Glitter Gulch Mine: Easy Cheato Page
When you first enter Glitter Gulch Mine, you will notice
a Cheato Page on top of the wooden entryway. As you climb down
the rope, you will also notice the Springy Step Shoes. These are
not available for use yet, so you must wait until you get to Terrydactyland.
There is, however, another way to get this Cheato Page. As you
climb down the rope to enter Glitter Gulch Mine, climb about half
way down, place your back towards the Cheato Page, jump off towards
it, then use Kazooie to help make a perfect landing on top of
the wooden entry way. You should then be able to retrieve the
Cheato Page without ever having to use the Springy Step Shoes
(learned in Terrydactyland).
Grunty Industries: Cheato page
Go to the Workers Quarters In Grunty Industries and
shoot a grenade egg at the bathroom door. You will find the toilet
from Banjo-Kazooie. Do a Bill Drill to unclog him to get
a Cheato page.
Grunty Industries: Train
Once you get into Guntry's Industries, go to the right.
Look for the train switch. Once you open he train station, take
the train inside to the building -- there is no other way in.
Grunty Industries: Mumbo Jumbo wallpaper
Go to the Workers Quarters In Grunty Industries and
go to area with the bunny on it and look on the wall to find Mumbo
Jumbo wallpaper and a picture of Mumba Wumba.
Jump through the Mumba Wumba picture to find a hidden sign.
Grunty Industries: Bathroom conversations
Use the Split-Up Pad near the main entrance and go
the workers corridors. Destroy the camera to remain safe, and
walk up to the female bathroom. A worker rabbit will ask you to
get her out because the door is jammed. However, there is no way
to help the poor rabbit, because the door cannot be opened. Note:
The comments made by the female rabbit get slightly crude if you
continue to listen to her constantly. Also, you can only talk
to the female worker rabbit if you go there as Kazooie (not Banjo
alone, or Banjo-Kazooie together).
Hailfire Peaks: Transport Holes in
Mumbo's and Wumba's Huts
In Hailfire Peaks, there are transport holes in a breakable
wall in Mumbo's hut and an invisible passage through Wumba's blue
cloth hanging on the wall. The two passages lead to each other.
There is also a secret passage in Mumbo's hut in Jolly Roger's
Hailfire Peaks: Reaching Chilly Billy
As soon as you get in the fire side of Hailfire Peaks,
look to the left. There should be a big square stone. On top of
it is a big crack. Make sure you are on top of it and that Chilly
Billy is mad and is throwing fireballs at you. He will blow up
the big square stone, revealing a flight pad. Go on it and fly
to the mountain. There should be a platform there. Go on it, making
sure you have some Ice Eggs. Enter the door in front of you.
Hailfire Peaks: Jinjo doll
Go to the icy side of Hailfire Peaks. Get Mumbo and
warp to the lower icy side. Go in front of Wumba's Wigwam, but
do not enter. You will see a path to your right. Walk up that
path, but be careful since it is slippery. Break the ice cube
with the Mumbo pad in it. Use Mumbo's magic to revive the alien
father. He will ask you to find his children. Then, go back to
play as Banjo. Warp to the lower icy side. Climb down the "hill"
you are on. At the bottom, turn right. You will see a hole in
the wall. Go through it. Grip-grab The ledge and go across. Then,
at the end of the ledge, drop down. There will be an ice block
there. Break it with Bill Drill. An alien child will jump out
and will be holding a doll. The doll is a Jinjo.
Hailfire Peaks: Jiggy into Grunty
Go inside Wumba's Wigwam where you will turn into a
snowball. Then, go on a Warp Pad to the upper area of the fire
side. Go left, then up a ramp a little farther ahead on the right.
Next, go down the ramp on the ice side until you reach a building's
roof. Go on a button that you can step on and watch a Jiggy go
into Grunty Industries.
Hailfire Peaks: Jiggy
Turn yourself into Banjo only. Then, go to any Warp
Pad and go to the upper area of the fire side. Go left until you
run into a body of hot water. Hold [Z] then press [C-Down].
Jump into the water and get the fish. Take a Warp Pad to the upper
area of the ice side. Go directly to the pad, turn right, go down
the ramp, climb up the first stairs, and go into igloo. Feed Boggy
the fish to get a Jiggy.
Hailfire Peaks: Giant Banjo
Enable the "Unlimited health" code. Go to
Hailfire Peaks and turn into a snowball at Wumbas. Go out, grow
a little, and burn yourself on the fire outside her house. Go
back in and wait until you grow to full size. Jump back into the
pool and Banjo will be big.
Jiggywiggy's Temple: Behind the temple
Go to Jiggywiggy's Temple and walk behind him. Go through
the carpet on the wall behind him and you will be behind the temple.
There is nothing special there -- just three signs.
Jiggywiggy's Temple: No time limit
Fail a puzzle three times. Every time you fail, he
will point out he is disappointed with you and ask you to redeem
yourself. Answer "Yes". After the third time you fail,
answer "Yes" and allow the game to set it up again.
Before you start he will say "You have failed many times...do
you want me to aid you by taking away the time limit?". Answer
Jinjo Village: Treble Clef
There is a hidden Treble Clef on top of the red Jinjo
Jolly Roger Lagoon: Make the pirate
Black Eye fall out of his chair
Press [B] two or three times and he will say "One
more push of that button and I will run ye through". He will
then fall out of his chair and give you two doubloons.
Jolly Roger Lagoon: Pictures
In the back room where Captain Blackeye is located
are a picture of Shark Island with a hole in it and a picture
with a Pink Egg.
Jolly Roger Lagoon: Grunty's sister
Go to Pawno's Emporium in Jolly Roger Lagoon. There
is a box with a B-K on it. Behind that is Grunty's sister.
Jolly Roger Lagoon: Pigs
Look closely at the pig with two arms in Jolly Roger
Lagoon. He will drop his tube and his underweae will be showing.
If you go in the Temple Of Fishes there will be another pig and
his name is Chris P. Bacon (crispy bacon).
On the fire side, if you take the snowball from the icy side you
can cool down the hot water at the very beginning and give it
to the pigs in Jolly Roger Lagoon:
Jolly Roger Lagoon: Hidden doubloons
and empty honeycomb
In Jolly Rogers Lagoon, there are doubloons under rocks.
On the ground where the monument is or split up pads (if you already
blew it up) there are larger rocks than normal. Do a Bill Drill
on them to find hidden doubloons. Some also reveal shock spring
pads. On the shock spring pad in front of Jolly Roger's store,
spring up onto the roof. Use your Talon Trot (where Tooie walks
up steep slopes) to walk up the roof. Then, go onto the chimney
to find a second spring pad. Spring up to the groove in the mountain,
shimmy across until you get to a pipe, then drop down on the pipe
to find an empty honeycomb you can later trade for extra health.
It may require a few attempts to get to the empty honeycomb
Jolly Roger Lagoon: Get to Smuggler's
When you enter the Inn, turn to your left to find a
window. Look in first person view through the window. Shoot a
grenade egg at the barrel that is marked gun powder. A door will
blast open. Go into the door at the side of Jolly's Inn. You will
find a hole in the ground that leads to Smuggler's Cavern.
Jolly Roger Lagoon: Dancing Jolly
Save Jolly's partner and fix the jukebox. Play any
song and eventually he will begin dancing.
Mayhem Temple: Silver egg
Enter the treasure chamber, where a person is worrying
about a gold statue. Go to where the crazy honeycomb hive with
red eyes chases you. You will see a red spot in the wall. Approach
the red spot, and you will see a narrow path. After you walk down
this path, you will end up in a chamber with a silver egg. Note:
This is one of Terry's eggs.
Mayhem Temple: Easier flight pad
Do the Golden Goliath spell and give the rock by the
first dart-shooting stone a kick. The flight pad will be open
before Grenade Eggs or Bill Drill.
Mayhem Temple: Jiggy
To get the Jiggy from the snake in Mayhem Temple, climb
up the temple near Wamba's Wigwam. You will see a sleeping snake
guarding a Jiggy. There will be some areas in the bottom right
corner that you can step on without waking up the snake. Then,
tiptoe over to the snake and grab the Jiggy.
Spiral Mountain: More bubbles (air
Go back to Spiral Mountain after learning the Beak
drill maneuver. Then go to the rock that is near one of the path's
around Spiral Mountain. Perform the Beak Drill on the rock and
a fish will be inside of it. Pick up the fish by walking over
it and then jump in the water.
Witchy World: Get past electric fence
First, turn just into Kazooie. Go to the jump pad with
Kazooie's foot print behind the closed ticket booth (near the
mother bear that is looking for her children). Jump on it, but
head towards the fence and go around the ticket booth. When you
reach the full point of the jump, have Kazooie flap his wings
and go towards the fence. This may take a few tries, but it will
eventually work. You have to go to one of the posts. Note: This
will not work when Banjo has Kazooie on his back.
You do not have to use Kazooie to get past the fence. Just shoot
a grenade egg at the center fence and it will blast off.
Witchy World: Hitting the bell
Go to the Cactus of Strength. It takes three different
strikes to hit the bell. Those three different strikes are "The
Bill Drill" , "The Beak Buster" (learned in Banjo-Kazooie)
and "The Grenade Eggs" (only use one).
Multi-player mode: Jinjo
Once you have found the Mystery Eggs, go to Herry's
egg (which is left after using the wooded hollow silo). You may
not see it at first because it is hidden, and almost invisible
in the wall. Go inside with both eggs and Herry will ask you to
put them in one of the nests. Do this and you will acquire the
Homing cheat and the Banjo-Bash-Kazooie on the floor move. Then,
if you have learned the Egg Hatching move and Bill Drill, Bill
Drill the board covering the split-up pads. Go over to the egg
above Herry and hatch it to unlock the Jinjo in multiplayer mode.
Multi-player mode: Stealth
Start a multi-player match with player four being Banjo.
Have Banjo wander to the yellowish lit area of Clanker's Cavern.
Put him with his face in a corner. This will make Banjo very hard
to find if your friends do not look carefully.
Multi-player mode: Choosing a character
In order to choose a multi-player character by yourself,
select a single mode game and pick a shoot-out match. Note: This
will not work if you choose "All the Games" or "Some
of the Games" before you start playing. Also, this will not
work in a game that requires Humba-Wamba's magic or requires you
to fly. Some others such as "Hoop Hurry Challenge" or
"Twinklies Packing" require you to be Banjo-Kazooie
(the game will automatically select them for you).
Multi-player mode: Colors
There is a mini-Nintendo 64 at the bottom of the screen
for multi-player. The controller connectors are different colors
depending on where you put in your controller. That is what color
your player will be as you move around in multi-player modes.
Avoid being shocked on metal tubes
Player one: Brown Banjo with a Red Kazooie.
Player two: Green Banjo with a Blue Kazooie.
Player three: Blue Banjo with a Green Kazooie.
Player four: Yellow Banjo with a Purple Kazooie.
Player one: Red Grunty with Yellow Hawk.
Player two: Green Grunty with Red Hawk.
Player three: Blue Grunty with Green Hawk.
Player four: Yellow Grunty with Blue Hawk.
Player one: Red Mumbo with Green Tuki Bird.
Player two: Green Mumbo with Yellow Tuki Bird.
Player three: Blue Mumbo with Pink Tuki Bird.
Player four: Yellow Mumbo with Blue Tuki Bird.
Player one: Red Jinjo with Green Tuki Bird.
Player two: Green Jinjo with Pink Tuki Bird.
Player three: Blue Jinjo with Yellow Tuki Bird.
Player four: Yellow Jinjo with Blue Tuki Bird.
Player one: Red Jamjars with Green Robin.
Player two: Green Jamjars with Light Blue Robin.
Player three: Blue Jamjars with Red Robin.
Player four: Yellow Jamjars with Purple Robin.
When climbing vertical pipes that have obstacles such
as electric shocks coming out of them, you can avoid these by
going to either side of the pipe.
Getting items without Glide
During the game you occasionally need to use Glide
to get certain Jiggies or other prizes. Instead of waiting to
learn Glide to get those items, use the following trick. If you
have Clock Work Kazooie eggs, you can shoot them at just the correct
angle so that they will go where desired without exploding. For
example, in Grunty Industries, after you shoot all the "Rare"
blue barrels in the Quality Control room, the Jiggy will go behind
the production line and you will need to use Glide to reach it.
But if you use a Clock Work Kazooie egg, on a crate just below
the platform that you stand on when you get into the room, and
shoot it at just the right angle, it will break on the wall releasing
a Clock Work Kazooie that you can use to pick up the Jiggy.
Unlimited Fire Eggs
Simply get Dragon Kazooie and try to shoot Fire Eggs.
You will never run out for obvious reasons.
Enable the "Double egg carrying" code and go to "Madame
Grunty's Fortune Telling Booth" with full Fire Eggs. Keep
going in until she has given you extra Fire Eggs five to six times.
Then, go to the Inferno as Kazooie alone. Kill your self two to
three times. You should now have unlimited Fire Eggs.
Unlimited ammunition for fighting
Lord Woo Fak Fak
Enter his locker as the sub, and use your torpedoes.
Defeating Mingy Jongo
Use invisibility feathers and keep running into him.
Differentiating Minjos and Jinjos
Stand away from the Minjo or Jinjo and shoot it. If
it moves, it is a Minjo. If it does not move, grab it. If you
have 9/9 black Jinjos, you will get a Jiggy. There is a different
number of each Jinjo color.
Jiggywiggy's Super Special challenge
After you complete all of Jiggywiggy's challenges he
will let you play his Super Special challenge. The puzzle is of
his house. You do not need a specific amount of Jiggies to play
For random Jinjo colors in different locations, start
a new game after already completing one. For example, complete
a game with Banjo's picture at the game select screen, then start
a new game on the picture with Kazooie's face. All of the Jinjo
colors will be randomized. For example, the white Jinjo may be
relocated on top of the water pipe in Glitter Gultch Mine instead
of its previous location in The Mayan Temple level.
Get out-of-reach items
To get items such as Cheato pages, Jiggys, and empty
honeycombs that are out of Banjo's and Kazooie's reach, fire a
clockwork egg on whatever ledge the item is on, then collect it
with the remote-controlled bomb.
Longer jump with Detonator
When using the Detonator, start walking around. When
he is in the air and going back down to the ground again, jump.
This will give you an extra-long jump.
Jet Force Gemini posters
Look carefully inside Bottle's House, inside his little
sister's room and his brother's room, to find pictures of the
stars of Jet Force Gemini on the walls.
After you defeat Gruntilda and the credits roll, continue
on your file and go to Bottles's house. You will find that the
door is closed. No matter how many Grenade Eggs you throw at it,
it will not open. The other way to get into his house through
the back door, the gate near the entrance to the Plateau (close
the Master Jiggywiggy's temple and the entrance to Mayhem Temple)
will also be closed. King Jingaling, however, still likes to keep
in touch but will not reopen the gate/door to Bottles's house.
Glitch: Float in Atlantis
Shack pack underwater in Jolly Roger's Lagoon. Once
you get to Atlantis, you start floating up.
Glitch: Float in Grunty Industries
Get the Sack Pack move in Cloud Cuckoo Land and go
to Grunty Industries. On the second floor, enter the large room
with a cylinder in the middle and neon green toxic waste surrounding
it. Use the Split-Up Pad on top of the cylinder then use Banjo's
Sack Pack move in the green toxic waste. Hop up to the metal grating
slowly, then stop midway when you are about to hop on top of it.
You will begin floating up and will stay elevated at the top of
the room until you release [Z].
Glitch: Float in Halfire Peaks
Go to the icy side of Halfire Peaks and split with
Kazooie. Use the "Sack Pack" in the water and try to
jump on to the border between the water and the land. If done
correctly, you should slide from the water up the slope and start
floating into the sky. You will eventually land on the fire side.
Glitch Fall in Glitter Gulch Mine
When you enter Glitter Gulch Mine for the first time,
hold [C-Up] and you will instantly be in the air above Gruntry
Industry's moat. You will then plummet to your doom.
Glitch: Walk on water in Smugglers Cavern
Go to Smugglers Cavern in Jolly Rogers Bay from underwater
(not the building entrance). Turn right and you will notice that
darker areas that are lines. Go to the second one to the right
of the underwater entrance. Get up against the dark part. Go up
and down it while touching the wall. You will soon begin to walk
as if there is no water.
Glitch: Return to entrance in Terrydactyland
Grip grab onto the "To Witchyworld" sign
in Terrydactyland. Climb up and walk forward. If you walk forward,
you will hear the "uh-oh.Wwhhooaa" sound end up back
at the entrance.
Glitch: Cloud Cuckoo Land preview
At Sprial Mountain, go to the flying pad at the top
of the mountain. Keep flying higher, and you will eventually catch
a glimpse of Cloud-Cuckoo Land before you suddenly appear down
on the ground.
Glitch: Aiming sight on while still moving
in Mayahem Temple Shootout
Select multi-player mode, and when selecting the mini-games,
pick Mayahem Temple. You must have at least one Proximity Egg
and one Clockwork Egg. Go to the room with the two Proximity Nests
(go to green room with four paths to choose from, then go to the
tunnel with the Golden Egg Nest, then take the door to the right.)
In there, get fairly close to the wall and tap [C-Down]x2.
Next, switch to Proximity Eggs and shoot one. Hold "Analog-stick
Down" for a moment to back up. Now, wait for the Proximity
Egg to turn invisible, then switch to Clockwork Eggs. Hold [R]
to bring up aiming sight, but do not move it. Keep holding [R]
and fire a Clockwork Egg towards the Proximity Egg. Keep holding
[R] until the Clockwork Egg explodes. If done correctly,
the aiming sight will still be on, even after you release [R].
This trick will guarantee a hit to another player, and you can
run around with it. This effect ends when you hold [R] or
after you die. This is difficult to do, and may requires several
Glitch: Unlimited Fire Eggs throughout
In Grunty Industries, go the top of floor 4 and the
sewer access tunnel. Play the TNT game to get rid of the Clinkers.
While playing, use up all of your regular eggs, and switch to
fire eggs. Do not shoot any fire eggs, and lose the challenge.
Leave the game and try out your fire eggs.
Glitch: Phantom Banjo steps
While in the entrance to Clinker's Cavern fire a Clock-Work
Kazooie Egg and walk around, its face towards Banjo. As you walk
around the game will think Banjo is doing the walking and drops
of sewage will splash around him.