Bad Diplomacy: Using the Q-Specs
At a laser alarm, use your Q-Specs when you see a little box on the wall. Press the square button against it. On the left when you are facing the door that reads "No Entry", use your Q-specs. You will see a door. Open it to find darts.
Bad Diplomacy: Turning off the lasers
Wear the Q-Specs and look around the laser. There will be a secret box that you walk approach and press [Action]. Then, take out your laser and zap it. The laser will now be off.
Bad Diplomacy: Avoid alarms
At the Embassy level where you find a clone of Griffin, it helps to stay near the alarm in each room since the soldiers will activate it to get reinforcements, and eventually your ammunition will run out. The same should be done in the Cold Reception level.
Bad Diplomacy: Easy platinum medal
Note: This trick requires already having a gold medal on this level. Practice the level to learn where all the enemies and 007 icons are, as well as the location of the secret room. Then, just run in very quickly, kill every enemy with one shot (excluding Griffin, who needs two shots), and just escape.
Bad Diplomacy: Extra points
You will get almost double points for subduing the guards and Griffin with your hands. If done under the "00 Agent" difficulty setting, you will get even more.
You may get more points for subduing the guards the first time, but not any others. The ammo efficiency will be 0 along with weapon accuracy.
Bad Diplomacy: Bond Moves
Turn off all three alarm lasers.
Bad Diplomacy: 007 icons
Open the secret door at the end of the hallway.
Use your Q-Claw outside, on the porch.
Retrieve the Key Card.
Receive the Passcode Generator.
The first 007 icon is in the room after you kill the first two men.
Cold Reception: Play piano
The second 007 icon is in the big circle room, on the second floor.
The third 007 icon is in the secret room at the end of the hallway.
The last 007 icon is by the glass cases after the room were you see the dead man.
Stand next to the piano in Malprave's office and press [A] to play some of the 007 Theme.
Cold Reception: Rocket launcher and body armor
Go into the left door and take the picture. Then, go into the next room and immediately when you enter, stop. Manually aim at the man's head and shoot him. Then, break the glass and take it out. Go behind the wall thing to find some body armor. Note: When you do this, the alarm will go off. Jump out, turn the alarm off, and shoot everyone.
Note: You do not have to break the glass to get the rocket launcher. Go to the room with the second set of plans, then go to the Malprave picture on the wall and press [A]. The picture will move to the side, and you can get the rocket launcher without the alarm going off.
Cold Reception: Hidden PK2
After retrieving the data from the computer main frames, go to the elevator and begin the next part of the mission. Then, use the Q-Claw to get in the vent. Put the silencer on the PK2 and shoot the orange barrels at the end of the vent. Then, jump down and you should see a PK2 on the ground. Do that to other orange barrels in that section to find armor and grenades.
Cold Reception: Grenade kills
When you get to the end of the ventilation shaft with a man with a Frinesi shotgun, shoot him in the head. When he dies, throw a grenade into the doorway. It should ricochet and blow up all the explosive barrels, killing most of the enemies. Then, two men should run in. Back up and throw a grenade at the wall. It should bounce under you and kill the last two men.
Cold Reception: Display case
To get to the rocket launcher and body armor in the display case without tripping the alarm, go to the room that contains the blueprints. There should be a picture of one of the twins on the wall. Approach it and press [A]. The picture should slide back, allowing you to walk into the display case to get those items.
Cold Reception: 007 icons
The first 007 icon is in the right door when you start. Click the buzzer to open the door. Note: There are guards in there.
Cold Reception: Bond Moves
The second 007 icon is in the vents, in the rooms on the left of where you start. When you get into the room, use your Q-Laser to unlock the vent. Then, follow it until you find a 007 icon.
The third 007 icon is after the elevator. Kill the guard standing there, then go down the stairs and immediately turn right. There should be a 007 icon there.
After using the second elevator, go to the door, but do open it. Use your Q-Claw and go through the vent on top of it. Craw through until you get to the end. Look to the left and try to use your Q-Claw. If you get it, claw through until you get a 007 icon.
The next 007 icon is immediately after the previous one. Jump down from the vent where you got the last one, and it will be there.
The last two 007 icons are in the big room with the gas tanks and guards. Kill all the guards in the room, then look around to find them.
Use the Q-Laser on the first Duct lock and crawl into the duct.
Dangerous Pursuit: Hidden area
Get the access card (Key Card) from middle hallway bookshelf.
Take a picture of model Oil Rig in computer room.
Use Q-Claw to enter the first two vents (the first vent is straight away from the door and the second is straight in running distance from drop in first vent center).
Use Q-Remote to acquire the Security card from the guard. To get there, turn left upon entering the second vent. It is difficult to see -- make sure you are looking forward and not up.
Disable a guard by shooting the Steam Tank handle off.
Open the security door with the Q-Remote and stolen Security Card.
Drive until you are out of the shipping. Take a right turn and you will see another street at your left, turn immediately. Keep driving until you see a lot of flashing lights. Turn into that building and drive at full speed up the stairs. This will take you to an area. Keep driving and you will go flying through a billboard featured in an intermission sequence.
Dangerous Pursuit: Hidden items
You can go through a hotel and get a Q- Booster, a Q-Pulse, and Armor. First, after going through the tunnel, go right, then right again. Next, go left, then go straight for three intersections. Then, take an immediate left and the hotel should be on the corner. Go through the glass with the red carpet on the bottom.
Dangerous Pursuit: Hidden jump
As soon a you exit the first tunnel with the two guards on the walkway, take a right, turn followed by a left turn, then a right turn, then another right turn. This should lead to an area between two buildings with lights and banners hung between them. There will be a Q-Boost next to a tree in the middle. Next, take a left turn, and then a right turn at the corner down the road (not the turn directly in front of you at the road). At the next corner to the left, you should see a canopy with lights and another Q-Boost in front of it. Back up facing the corner and go through the doors at full speed. These are the only doors which you can go through. Drive up the stairs at full speed. You will jump to another building's roof. This building has armor and a Q-Pulse. Continue driving at full speed, and boost at the top of the building before the Q-Pulse. An intermission sequence will show you crashing through the billboard in front of the Q-Pulse. Do this again and you will jump far out on the road, without the intermission sequence. This a good thing to do if you want armor, a Q-Pulse, or a little fun.
Dangerous Pursuit: Blow up cars
Keep ramming on a car until it is basically destroyed. After it has heavy damage, turn around and drive farther, then turn around and hit the car at full speed. Then the car should make an explosion sound and start spewing smoke. Keep ramming the car until you hear the explosion.
Dangerous Pursuit: 007 icons
At the start of the level, turn the car around and go to the end (start) of the shipyard. A 007 icon is there.
Dangerous Pursuit: Bond Moves
A gas station is at the northwest corner of the map. When you approach it, men will start shooting at you. Shoot back to destroy the gas station. A 007 icon is located between the burning gas pumps.
At the northwest end of the map, there is a warehouse near a pier. Drive around it until you see a hallway. Drive through the hallway to pick up a 007 icon.
There are two more 007 Icons on this level, one is inside the crate in the beginning of the level. Shoot the crate to reveal the icon, or just drive right through it.
The last one is at the northwest end of the map. After you blow up the gas station, drive along the left side of the street until you see the icon. You may have to make a U-turn to get to it.
Blow up barrels at first road block.
Evil Summit: Unlimited Bond Moves
Shoot barrels to eliminate the enemy in the tunnel.
Use Q-Smoke to get rid of the car that follows you during your pursuit with the armored van.
Stop the van with Q-Pulse on the first try.
At the location where you have to use your Q-Remote on one of the towers, you can continuously get a Bond Move from it. Therefore, you will keep getting points for it.
Evil Summit. Shortcut
Just stand at the start of the level and take out one of the snipers with your Golden Gun. The man in the room to right of you should appear. Shoot him. Then, take out the rest of the snipers with your Golden Gun or sniper rifle. Next, shoot the man in the hallway under the bridge. While still in the area where you began, go to one of the corners of the bridge. There is a narrow sloping piece of cement that you can walk on. Slowly make your way down it. Shoot out the glass and hop in. This eliminates the need to go to the tower, using the remote, and dealing with a number of guards. If you are a good shot, this should only take a minute rather than three minutes using the regular route, and you will have full health. Note: This trick works best with all of the Golden Gun upgrades.
Go to the beginning of the bridge on the right, near the green boxes. Shoot out the glass on the first window of the bridge room. You can slide down the slope and jump in. It is difficult to execute, and you will miss some Bond moves.
When you first come up from the elevator when you have to fight Bloch, if you have saved some SSR 4000 ammunition, fire one shot into his head. He will run away. Go up to the second floor then follow the normal steps for the rest of the fight. You have now skipped the first part of the fight.
Evil Summit: Towers
At the start of the level, go through the door at your right. Punch out the guard or take him out with a head shot. Use the laser on the box and take the sniper rifle. Wait for the snipers to shoot the window out, then take out the two guards at the right tower. Take out the other two guards with your P2K. Get out, and make sure not to grab the armor. Go in back of the right tower for armor. Go back and go to the left tower. There will be a guard under the walkway to the towers. Kill him with the P2K. Take the elevator up, grab the ammunition, and use the remote on the computer. Then, take the zip line to the right tower. Take the grenades and ammunition. Go down the other zip line to the house that you were at before. Make sure not to fall in the hole or fall off to your death. Take out your grenades and wait for the men to group up in the shack. Throw in a grenade and repeat until you run out of them. Take the rest out with the sniper rifle and get the armor. Then, use the remote on the door as much as you want for a Bond move and continue the rest of the level.
Evil Summit: Extra ammunition
Walk through the only door you can open. Kill the guard and use your Q-Laser to open the box with the sniper rifle. Use it to pick off the snipers. Use the P2K if you do not have enough ammunition. Then, go up the towers and get the ammunition. Use the elevator to go back down. Do not use the tram cable. Kill the few guards around the heli-pad and make sure to pick up the D17 that they carry. Then, walk back to the towers that the snipers were at. Walk back to the heli-pad. More men will now be there for the killing. Get their ammunition. This can be repeated as many times as needed to get large amounts of ammunition for one of the best guns in the game.
Evil Summit: Save ammunition
After you get the SSR you can preserve your precious ammunition by aiming at the sniper's head with the SSR, then cycling up to the P2K. If you wait until the sniper is aiming at the same place as he was when you aimed, you will get a one hit kill, and save ammunition.
Evil Summit: Survive towers
Go across from the tower where you can ride to the other tower. When you land, do not ride the other one or you will probably get killed. Instead, snipe the guards or ride the elevator down and use the boxes for cover. After about fifty are dead, they will stop appearing. Get the ammunition and go back up the elevator (or if you sniped, ride it down). Make sure the door does not open. You must be good at head shots or you will be killed. Either way, you will get a Bond Move.
Evil Summit: Defeating Bloch
After you shoot Bloch enough with your D17 to make him use his jet pack and get onto the highest level, fill up your own and follow him. There are four platforms, all connected by stairs. Get on one of the higher two and wait for Bloch to get on one of the adjacent lower platforms. If you are standing in the correct position, you will be able to see Bloch's head but not his MRL22. This means you can shoot him in the face with your sniper rifle (SSR4000), but his rocket launcher will hit the bottom of the platform, not doing any damage to you. A few quick shots to the face and he will go to the pipe on the top floor. Use your Q-Jet to get on the catwalk in the middle that Bloch blew up, then use your Q-Claw to get to the pipe. Go through the pipe, pick up his MRL22, and kill him.
Bloch will be equipped with a rocket launcher, which you will need to dodge if you want to stay alive. Run around shooting Bloch with a gun such as the PS100 until he flies up to the second floor. Then, there are four platforms on each side of the main room, which Bloch will jet to clockwise. When he first jets up to the second floor, run under the platform he is standing on and pull out a gun such as the UGW or D17 (or if you are very accurate, the SSR 4000). Wait for him to jet to the next platform. If you run out of ammunition for either of these guns, just fire at him with your PS100. When he does jet, snipe him until about when he lands on the other platform then run under the next one, directly under him. Do this until he flies up to the third floor, blows up the connector to all the platforms, and escapes through the blue tunnel. Fill up your Q-jet and carefully boost onto the hanging end of the connector. Then, run up as far up as you can to find a Q-Claw mesh above the tunnel entrance. Claw up and take the tunnel into the main room that you were in as the reporter "Mr. Somerset". Bloch will be hovering in front of the stained glass window of Malprave. Pick up the rocket launcher (which you will get automatically) and blow out Bloch once before the time runs out. He will fly out the window. You will fly out the window onto Zoe's jet.
Evil Summit: Defeating Nigel
When you get to the part where Nigel has his back to you and is facing the big window, do not use you rockets, as you can miss. Instead, use something else and it will be much easier to kill him. You will not see an explosion, but he will sail out the window and die.
Evil Summit: 007 icons
Once you get all of these and defeat Bloch, you should get a Platinum medal (if you got enough points), and unlock the Carrier Guard model in multi-player mode.
There are two 007 icons on the first towers where you start. Kill the snipers and go up the elevators to get them.
Fire And Water: Hidden weapons
The third 007 icon is on the balcony where they show you if you are on the Operative difficulty setting. Go up on the balcony by using the ladder and get it. There is also body Armor, and if you use your Q-laser on the wires the floor in the middle will drop and kill the guard.
The fourth 007 icon is in Silo 1, at the bottom.
The fifth 007 icon at the very right side of the hallway in Silo 2.
The last 007 icon is at the bottom of Silo 4 by the door.
At the starting position, turn to the right and jump on top of the boxes (by the armor). Scale along the boxes until you are on top of the orange barrel, then turn toward the other two orange barrels located in front of the white tanks. Next, jump to these barrels from the boxes. While on top of the barrels, take out your gun and look down. Jump and shoot the barrel. You should be propelled upwards. Use the Analog-stick to land on top of the two white tanks. Once you are on top of the tanks, select "Use". This cheat will give you two frag grenades and an SSR 4000. You can now snipe patrolling guards on the rig platforms.
To find a hidden Defender (pistol), go to the pump room. When you enter, kill all the men then refuel the jetpack. Use it to jump onto the pump that has about four white hoses on it that was next to the first man that threw grenades. Jump up and you will see the gun.
At the second helicopter landing pad where you fight the second helicopter, you should see a group of boxes. Destroy them any way desired (preferably with the machine gun). Under the boxes will be a Defender.
Fire And Water: Shortcut
In the second part of this level (where the giant pumps are located), instead of having to turn on the pumps, dealing with killing everyone else, then getting the timing correctly when jumping onto the pumps, just refuel your jet pack. Stand on the platform as close as you can to one of the them and use your Q-Jet to get through the opening in the ceiling.
Fire And Water: Quick objective
Once you use your Q-Laser to open the door lock and the lock that leads to the ladder, go up the ladder and kill the men that are in your path. If you do not want to kill the men below, quickly run over to the door and press [Action]. You will now have completed your objective quickly.
Play through the level until you get to the courtyard with a guardhouse and lots of barrels. Bloch will be standing behind a fence, shooting at you. Cut through the lock on the gate to make him run off. Once through the gate, advance to the right and peek around the corner to see a two piles of barrels under two snipers. Shoot the barrels and go back towards the gate. On your right (from the gate and facing the guardhouse) there is a grate. Cut through it then crawl through the ventilation shaft. Exit on the other side and climb the ladder to your right. Pick off a guard or two on top and run around the balcony, jumping the holes. Doing this will save you time, give you a Bond Point for using the vent, and save ammunition by not having to destroy the chopper on the helipad. Hit the green button next to the door as sppn as possible to finish the objective.
Fire And Water: Killing snipers
When you are in the oil pumps room, take out your sniper gun and fire at the sniper's feet. They will die instantly. When you get out of the pump room, use the Q-Remote on the green signals.
When you get to the part where there are two snipers on two platforms with green signals (or red, depending on if you got the green signal at the start of the level), take out your Q-Remote and put it on manual aim. Click on the green signals. The two snipers will stay on the platforms, still trying to eliminate you, and fall to their watery grave.
Fire and Water: Destroying the attack helicopter early
At the start of the level, climb the first ladder and kill the man. Take the Calypso and aim up. You should see the helicopter. Fill it with all your ammunition and climb the next ladder. Kill the guard and take his ammunition, then shoot the helicopter. It should blow up, and you will be undamaged.
Fire And Water: 007 icons
The first 007 icon is found after chasing away Bloch for the first time. After killing the helicopter and the four guards while in the room, go out the door. Directly ahead is a gas tank. Shoot it to find the 007 icon.
Forbidden Depths: Hidden messages
After chasing away Bloch, use your Q-Laser and open the door. Then, turn left and use it on the vent. Follow the path until you reach the room. Kill the guards and get the 007 icon in the back-left corner.
After getting the second 007 icon, follow the vent back out. Then, go left where the two cranes are located. The third 007 icon should be there, but watch out for more guards and the helicopter.
After getting the third 007 icon, go under the platform where b#loch stands. The fourth 007 icon should be there.
In the pump room, the fifth 007 icon can be found in the back right corner. Kill all of the men first, then get it. You can see it from the first staircase.
After escaping the pump room, the next two 007 icons are located outside where you enter the tower. Do not enter the tower. Kill the two men first, then look around for them.
The last 007 icon is located where the helicopter tries to shoot you at the top of the tower. Kill the helicopter, then look around for the 007 icon.
At the first station you stop at, there is a scrolling message which says "World Domination Seminar".
When you first stop, look at the green scrolling message bar at the top. It says "Fishing is prohibited while on duty".
Forbidden Depths: Destroying automatic machine guns
To destroy the automatic machine guns, aim at the turret, or if you have the shotgun, blast them and the platform holding the gun.
Forbidden Depths: CH-6 Rocket Launcher
Shoot out all four of the blue rectangular lights at the first tram station where they ambush you. You will get the rocket launcher as you exit the room.
Forbidden Depths: 007 Bond Moves
Destroy the red button to open door at the first station.
Forbidden Depths: 007 icons
Destroy the gas barrels in station 2.
Destroy the three fans.
Destroying the two little red buttons after the three fans
The first icon is found after killing the two enemies on the balcony that say, "Intruder!"
Mediterranean Crisis: Bond Moves
The second icon is located after you kill the other two enemies on the second balcony that say "Bond located at maintenance station".
The third icon is located after destroying the mines Bloch launches before they touch you. Use auto-aim and it should appear just before the auto-gun. If this does not work, shoot the clocks at section C-4 and the warehouse with the civilians. You must use the gun you started the level with to do this.
The last icon is located in the ventilation duct before the fans and the steam with the red panel.
Go into the vent by the Brig.
Mediterranean Crisis: 007 icons
Use your Q-Claw three times.
Turn on the Harrier Program.
Open the cage door with your Q-laser.
Use your Q-Remote to blow everyone away by the jet.
Kill the man in the helicopter with a sniper rifle.
Help the hostage.
Turn on the missile program.
Go down the cable wire. then jump off by quickly pressing [Action].
Press the button to save Zoe.
Use your Q-Remote to launch the missile.
The first two 007 icons are where you start; one on the deck and one in the Brig.
Mediterranean Crisis: See Zoe's underwear
The third 007 icon is in the vent that starts in the Brig.
The fourth 007 icon is in the vent that starts in the room where you see your first white suit guard.
The fifth 007 icon is after the sniper. After killing the guards and the sniper, go to the room where you see the white suited guard and kill him. Then, go outside and it will be there on the deck.
The sixth 007 icon is also by the sniper. Look around the room where you saw the sniper.
The seventh 007 icon is near the tall staircase. Go under the staircase and it is hidden behind some crates.
The eighth 007 icon is after the hostage is saved by using your Q-laser. Go outside and go down the little hole. You will land on top of it.
The last 007 icon is down by the gas barrels where Zoe and the two thugs are located.
When you quickly save Zoe, she will crouch behind some boxes. Zoom the SSR 4000 in under her legs to see her underwear.
Night Of The Jackal: Killing Carla
Use the following trick to kill the lady at the end of the level with a Bond Move. Start shooting at the lady until she is standing in front of the machine. When she is there, move to the right wall behind the boxes. Next to you is a green action button. Press [A] on this to knock her in a ventilation shaft with a fan blades on the top, which will chop her to bits. You will then be credited for a Bond Move.
Use the following for an easier way to kill her. When you open the doors that leads to the room where she is located, do not enter the room yet. Instead, shoot the gas barrels behind her to give her some damage. Then, enter the room and position yourself under her, so that you can shoot her through the grid floor. Just keep shooting at her, and when she is in front of the lift, go behind the crates near the right wall of the room and activate the button. The lift will then push her into the fan. By doing this, you can easily kill her without getting hurt, and you will also be credited with a Bond Move.
Night Of The Jackal: Killing the sniper
Just before you enter the safehouse, there is a sniper positioned on a balcony. Run underneath the balcony and throw a grenade up onto it. This will easily kill the sniper.
Night Of The Jackal: Women in the shower
Before you enter the shower room, kill the sniper and jump over to steal his gun. Enter the shower room slightly, then aim and look through the sniper rifle at the shower.
When you enter the house through the balcony, there is a shower scene. To get a better view of the "hologram", go out to the balcony. Over to the right (when exiting the house) is a balcony with a sniper that you shot earlier. Carefully make your way to the balcony he was in and jump in. You will pick up a SSR4000 or another sniper gun. Go back to the shower, without getting close enough to get the cut-scene. Press [L] to zoom in and the [C-stick] to zoom closer.
Night Of The Jackal: Avoiding guards in kitchen
When you have to run through a kitchen and you will always hit something onto the floor. A guard or two will rush in to investigate. You can avoid knocking those things over by pressing "Triangle" to jump over them.
When you go into the kitchen, go through using the left or right path. If you go through the middle, a guard will see you and start shooting.
Night Of The Jackal: Destroying helicopter
At the end of the level, after you have killed the lady in the green suit you will have to face a helicopter. At the bottom of the left hand corner on the rooftop is a a MRL-22 rocket launcher. Shoot it four or five times at the helicopter and you will have an easy kill. You may have to shoot a few machine gun rounds at the helicopter if you were not successful.
Note: This trick will work on any chopper in the game if you have the time and the gun. To destroy the helicopter on the roof, wait for the round one to leave. After that, an armored chopper will appear. Take out your sniper rifle (SSR4000) and use [L] to go to manual lock mode. Zoom in with the [C-stick], still on the chopper. Focus on the pilot (mainly the head) and shoot him. This will give you a Bond Move. The chopper will not be destroyed completely. It will go out of control and crash into a building.
Night Of The Jackal: Armor and weapons
In the first part, after killing all the enemies, break the shop windows to find armor and weapons inside.
You can get ten bullets for the SSR 4000 in the corners of the kitchen. By looking around, you can have enough sniper ammunition to kill the Jackal.
Night Of The Jackal: Items
Walk around on the streets to find items such as a Frinshi shotgun and some body armor. If you are trying for a platinum medal, there will be one or two 007 icons in the windows.
Night Of The Jackal: Bond Moves
Jump over and get the sniper on the balcony.
Night Of The Jackal: SSR 4000 sniper rifle
Walk through the door into the building.
Use the Q-Claw.
Open the secret door.
Open the elevator.
Press the secret button to push the girl.
Destroy the helicopter with your sniper rifle.
Get to your first Q-Claw location on that stage and jump to your left onto a platform where there was a sniper.
Night Of The Jackal: Double FSU-4
When Carla runs in front of the mechanical arm, do not push the button and knock her into the fan. Instead, shoot her until she dies. When you go up the ladder to get to the roof, you can find two FSU-4s there.
Night Of The Jackal: Fluffing pillows
When you enter the bedroom, go to the head of the bed. Aim and shoot at the pillows. Some dust will fly out of them and you will fluff the pillows.