Harvest Moon: Another Wonderful Life Cheats - GameCube

 All cheats for this game by platform: GameCube
Check out these Harvest Moon: Another Wonderful Life cheats and stay cool!
A huge collection of free, high-quality desktop wallpapers!
Primary Collection of Cheats
Free items
Insert a controller into port three. Press [Z] on controller three during game play. You will have 99 of all tools and records, most seeds, and random items will appear in your backpack. Note: Do not use this code if you have your feather in your inventory or it will be lost. You cannot propose, but still can get proposed to.

Note: When you this code, you may get a few Blue Feathers. Once you are married (Chapter 2), do not give another Blue Feather to your husband. Something bad will happen.

Free milk
When your are outside. stop what you are doing and press [Z], [L], [R], [B], [A], [Y] on controller three.

Alarm click
Insert a controller into port three. Press [Up] on controller three during game play. An alarm clock will appear in your cooking menu. Move the extra hand to set a wake up time, then use the switch to turn on the alarm to make it active.
Hints
Gustafa
Gustafa likes statues and moon ores. You find them in the ruin. Do not give him fossils or any flowers.

Gustafa likes human statues, milk, any kind of flowers.

Gustafa's diary is on the couch. He wakes up at 10:00.

When your relationship is heating up he will sing a song he has been working on for you. You will hear two parts. The first one is held at the tree by his yurt. The second one is by the waterfall. If you propose to him and he accepts he will sing you the entire song.

If you want Gustafa to love you (which takes awhile), go to his house everyday at 10:00 a.m. Give him flowers then talk to him awhile. Keep doing this and he will write a love song for you and give you a flower. Do not give up on him -- he is the best one.

Gustafa will play songs for you. He will then ask you if you like it. Say "Yes" and he will like you more.

Marlin
Marlin likes certain types of flowers (experiment with them), curries, and soups.

Marlin's diary is in the bushy plants in the house. He wakes up at 6:00.

You may think Marlin is just a grumpy person but that is just his way of hiding his shyness. Because Marlin worked on Vesta's farm, it will probably have an influence on your son's interests when he grows up.

When you get to where your son is older (Year 4), he will look like the person from the first Harvest Moon except with dark black hair. Also, Marlin will change. His hair becomes pure white and he now wears a black shirt.

Rock: Heart events
The first one is triggered by walking outside the Inner Inn when Lumina is outside. The second one is triggered by walking outside of your home at about 4:00 p.m. The third one is triggered by walking to the corner of the Inner Inn (the side with the kiln). It is triggered easiest by leaving the Inner Inn, then walking left until you get to the corner.

Getting married
There are three people you can marry. Rock lives at the Inner Inn and is 22 years old. Gustfa lives in the yurt by the ocean and is 28 years old. Marlin lives on Vesta's farm and is 32 years old.

If you want to marry Marlin give him crops, cook, talk and buy from him. If you show him the feather he will say "What's this?". However on Spring 1 of the second year he will come to your house and propose to you. Your child will have blue clothes, black hair and will be happy and outgoing, as your husband Marlin will give you crops tips. If you refuse his proposal the game ends.

If you choose to not marry any of the bachelors, you will automatically leave the farm with the sad music playing and go to the mountain where the city is located. The game will end and go to the title screen. Do not select "Continue" and choose the file you just ended forever.

Easy friendship and hearts
Use the following trick to make friends easily and get three hearts in one season. Usually when you are trying to make friends, you just give them a gift a day. However, each villager will take more than one gift per day. When you have your rucksack up, you have a lot of categories. Each villager will take one item from each category per day. For example, you could give Gustafa a flower from the other category, then some milk from the dairy category, then something you cooked from the food category, and then a crop from your crop category. All these gifts in one day will make the heart rate go up very fast. Some of the villagers will not take things from different categories. For example, Chris will not eat your cooking. However, this trick works on most of the villagers.Note: This is not recommended for players that are poor, as this method gains hearts fast but depletes your items and money.

Pets
Lizard: befriend Daryl and Mukamuka (the white monster appears only in winter and early spring). During winter you will get an intermission sequence that shows Daryl and Mukamuka talking. You will follow them. Three days later, walk out of your house at the same time you got the intermission sequence (usually at night). You will get the lizard. Note: It can only be obtained in Chapter 1.

Raccoon: Befriend Vesta, but you must first get the Strange Hoe from her. Later you will get an intermission sequence where Vesta tells you that you have been doing a good job. She will give you the raccoon. Note: can only be obtained in Chapter 1.

Chihuahua: Acquire all the stone tablets from the dig site. Note: There is only one per chapter. During the Chapter 6, Carter will give you the dog.

Cat: Befriend Romana. Some time in the Chapter 2 she will give you the cat.

At about five hearts your cat will follow you. To do this, lure the dog far away where he cannot chase you back to the food dish. Try whistling for him in the field. Once that is done, hold out any wild plant and go to the food dish. When it says "Put" on [A] in the upper right-hand corner, press it. Then, pick the cat up and set it next to the dish. It will eat it, and show a heart over its head.

Ducks: In Chapter 2 during summer (you must have already bought the pond), wake up later than your husband. He will wake you, and tell you that there are ducks in the pond. You will then go to the pond with him. He will ask if you want to keep them. Say yes and you will name them. The ducks will stay in your chicken coop.

Horse: Some time during the Chapter 1 (summer and later), Takakura will give you a horse, saying that he ordered it for you.

Goat: Can be bought from Van in Chapter 2 or later for 4,000 G.

Small bird: Befriend everyone in town and get every intermission sequence. You will eventually get the bird.
Alarm Clock
Become friends with Grant in Chapter 2 or later.

Chicken fence
During any chapter, if you have five or six chickens in your chicken coop, talk to Takakura. He will say "My, you are getting a lot of chickens, I can make you a chicken fence". You may then order a chicken fence from the Order Form in the Food Storage for 10,000 G.

Drum Set
Become friends with Gustafa in Chapter 3 or later.

Flora's Necklace
Become friends with Flora in Chapter 3 or later.

Goat Milker
Buy a goat.

Gold Medal
Become friends with Wally in Chapter 3 or later.

Ruby Spice
Become friends with Ruby.

Sheet Music
Become friends with Lumina in Chapter 3 or later.

Strange Sickle
Become friends with Cody.

Weird Hoe
Become friends with Vesta.

Wool Clippers
Become friends with Wally.

Related Links
Interesting Links

[ back to top ]
Absolut Cheats!
Search for a game:
Game title:
for:
  
Follow us on Twitter!
Copyright © 2002-2012 AbsolutCheats, All Rights Reserved
Site Map - Privacy statement - Terms of use