Harvest Moon: Another Wonderful Life Cheats - GameCube

 All cheats for this game by platform: GameCube
Check out these Harvest Moon: Another Wonderful Life cheats and stay cool!
Primary Collection of Cheats
Free items
Insert a controller into port three. Press [Z] on controller three during game play. You will have 99 of all tools and records, most seeds, and random items will appear in your backpack. Note: Do not use this code if you have your feather in your inventory or it will be lost. You cannot propose, but still can get proposed to.

Note: When you this code, you may get a few Blue Feathers. Once you are married (Chapter 2), do not give another Blue Feather to your husband. Something bad will happen.

Free milk
When your are outside. stop what you are doing and press [Z], [L], [R], [B], [A], [Y] on controller three.

10,000 gold
Insert a controller into port three. Press [Start] on controller three during game play (except in the menu where you can see your money or during a scene). 10,000 gold will be added to your current total. Note: If you get too much money the game will register as you having no money at all.

Alarm click
Insert a controller into port three. Press [Up] on controller three during game play. An alarm clock will appear in your cooking menu. Move the extra hand to set a wake up time, then use the switch to turn on the alarm to make it active.
Hints
Gustafa
Gustafa likes statues and moon ores. You find them in the ruin. Do not give him fossils or any flowers.

Gustafa likes human statues, milk, any kind of flowers.

Gustafa's diary is on the couch. He wakes up at 10:00.

When your relationship is heating up he will sing a song he has been working on for you. You will hear two parts. The first one is held at the tree by his yurt. The second one is by the waterfall. If you propose to him and he accepts he will sing you the entire song.

If you want Gustafa to love you (which takes awhile), go to his house everyday at 10:00 a.m. Give him flowers then talk to him awhile. Keep doing this and he will write a love song for you and give you a flower. Do not give up on him -- he is the best one.

Gustafa will play songs for you. He will then ask you if you like it. Say "Yes" and he will like you more.

Marlin
Marlin likes certain types of flowers (experiment with them), curries, and soups.

Marlin's diary is in the bushy plants in the house. He wakes up at 6:00.

You may think Marlin is just a grumpy person but that is just his way of hiding his shyness. Because Marlin worked on Vesta's farm, it will probably have an influence on your son's interests when he grows up.

When you get to where your son is older (Year 4), he will look like the person from the first Harvest Moon except with dark black hair. Also, Marlin will change. His hair becomes pure white and he now wears a black shirt.

Rock
Rock likes coins, human statues, toy flowers, and mist moons.

Rock's diary is on the table. He wakes up at 12:00.

Rock is not much of a farm person. He is also not much of a money person. He is completely broke. When you marry him he will say that he will not work. When you propose to him and he accepts, you will have a short talk with his parents and Nami.

If you are cooking for Rock, he likes food with mushrooms in it.

Rock: Heart events
The first one is triggered by walking outside the Inner Inn when Lumina is outside. The second one is triggered by walking outside of your home at about 4:00 p.m. The third one is triggered by walking to the corner of the Inner Inn (the side with the kiln). It is triggered easiest by leaving the Inner Inn, then walking left until you get to the corner.

Rock: Child type
If you marry Rock your child will have blonde hair and brown hair. He will wear blue overalls and a plaid hat. Your son will be outside most of the time, but if it is raining he will stay inside. He will also only like running at first, but later will begin to like other things.

Getting married
There are three people you can marry. Rock lives at the Inner Inn and is 22 years old. Gustfa lives in the yurt by the ocean and is 28 years old. Marlin lives on Vesta's farm and is 32 years old.

If you want to marry Marlin give him crops, cook, talk and buy from him. If you show him the feather he will say "What's this?". However on Spring 1 of the second year he will come to your house and propose to you. Your child will have blue clothes, black hair and will be happy and outgoing, as your husband Marlin will give you crops tips. If you refuse his proposal the game ends.

If you choose to not marry any of the bachelors, you will automatically leave the farm with the sad music playing and go to the mountain where the city is located. The game will end and go to the title screen. Do not select "Continue" and choose the file you just ended forever.

Befriend Gustafa, Rock and Marlin without marrying them
In Chapter 2 after you get married, return to the valley to befriend the other two (now unavailable) bachelors. Give Gustafa flowers (any kind) and within two or three days he will be your friend. Give Rock flowers (toy flowers or mist moon flowers), any of the old coins from the dig site, or statues. Within three or four days he will be your friend. Give Marlin crops that you grew. He takes any of them, but will become your friend quicker with "A" crops or higher. Also, buy seeds from him and he will be your friend in three to five days.

Easy friendship and hearts
Use the following trick to make friends easily and get three hearts in one season. Usually when you are trying to make friends, you just give them a gift a day. However, each villager will take more than one gift per day. When you have your rucksack up, you have a lot of categories. Each villager will take one item from each category per day. For example, you could give Gustafa a flower from the other category, then some milk from the dairy category, then something you cooked from the food category, and then a crop from your crop category. All these gifts in one day will make the heart rate go up very fast. Some of the villagers will not take things from different categories. For example, Chris will not eat your cooking. However, this trick works on most of the villagers.Note: This is not recommended for players that are poor, as this method gains hearts fast but depletes your items and money.

Pets
Lizard: befriend Daryl and Mukamuka (the white monster appears only in winter and early spring). During winter you will get an intermission sequence that shows Daryl and Mukamuka talking. You will follow them. Three days later, walk out of your house at the same time you got the intermission sequence (usually at night). You will get the lizard. Note: It can only be obtained in Chapter 1.

Raccoon: Befriend Vesta, but you must first get the Strange Hoe from her. Later you will get an intermission sequence where Vesta tells you that you have been doing a good job. She will give you the raccoon. Note: can only be obtained in Chapter 1.

Chihuahua: Acquire all the stone tablets from the dig site. Note: There is only one per chapter. During the Chapter 6, Carter will give you the dog.

Cat: Befriend Romana. Some time in the Chapter 2 she will give you the cat.

At about five hearts your cat will follow you. To do this, lure the dog far away where he cannot chase you back to the food dish. Try whistling for him in the field. Once that is done, hold out any wild plant and go to the food dish. When it says "Put" on [A] in the upper right-hand corner, press it. Then, pick the cat up and set it next to the dish. It will eat it, and show a heart over its head.

Ducks: In Chapter 2 during summer (you must have already bought the pond), wake up later than your husband. He will wake you, and tell you that there are ducks in the pond. You will then go to the pond with him. He will ask if you want to keep them. Say yes and you will name them. The ducks will stay in your chicken coop.

Horse: Some time during the Chapter 1 (summer and later), Takakura will give you a horse, saying that he ordered it for you.

Goat: Can be bought from Van in Chapter 2 or later for 4,000 G.

Small bird: Befriend everyone in town and get every intermission sequence. You will eventually get the bird.
Alarm Clock
Become friends with Grant in Chapter 2 or later.

Artwork
Become friends with Cody in Chapter 4 or later.

Chicken fence
During any chapter, if you have five or six chickens in your chicken coop, talk to Takakura. He will say "My, you are getting a lot of chickens, I can make you a chicken fence". You may then order a chicken fence from the Order Form in the Food Storage for 10,000 G.

Dresses
During Chapter 2, Van will sell a goat, medicine, toys, and dresses. One of the first dresses is Moomoo Summer and Loves Bears.

You can buy dresses in Chapter 1 and later in the game. The dresses are Moomoo Summer, I Love Bears, Five Of Four,Check Girl, and some others.

Drum Set
Become friends with Gustafa in Chapter 3 or later.

Fishing Rod G
Become friends with Galen.

Flora's Necklace
Become friends with Flora in Chapter 3 or later.

Goat Milker
Buy a goat.

Gold Medal
Become friends with Wally in Chapter 3 or later.

Grade A Milk
Wait until your cow is a sleep (both a.m. and p.m. Push the cow's head so that it will wake up and turn around. Go to the dispenser and take out one Fodder and feed it to the cow. When the cow is finished, milk it with your hands to get four Grade A Milk bottles. They sell for 115 G each, while B Milk sells for only 75 G each.

Ruby Spice
Become friends with Ruby.

Seed Maker
Become friends with Daryl.

Talk to Takakura when he is not at the farm. He will tell you that he has heard of the "Seed Maker" in the big city. You will now be able to buy the Seed Maker by ordering it in the food storage without befriending Daryl.

Sheet Music
Become friends with Lumina in Chapter 3 or later.

Strange Hoe
Become friends with Tim.

Strange Sickle
Become friends with Cody.

Watering Can W
Become friends with Romana.

Weird Hoe
Become friends with Vesta.

Weird Sickle
Become friends with Dr. Hardy.

Wool Clippers
Become friends with Wally.

Getting a bigger field
Sometime in Chapter 3, when you talk to Takakura he will say that he has been thinking about clearing the back area for another field, and he can do it if you order the materials. Go to the Food Storage and order a Bigger Field for 20,000 G.

After acquiring Tartan (the talking plant who lives in Takakura's house) during Chapter 2 (and later Takakura will say he can cut down all of the trees in the very back of your farm), can buy it from the Order Form in the Food Storage.

Fishing
Go to the pond by Cody's house or where the turtle is found. Fish there during the winter and you will find big and rare fish. Some fish you will find are big and huge Colombo.

Stop rain
Go into the Dig Site. Dig up at least one item and go outside. It will no longer be raining.

Easy money
Enable the "Free items" code. When Van arrives, sell all your fishing poles (not rods) to him. Each one is worth 1,000 G. Repeat this process several times to get money quickly.

Make Earth Soup from a potato and a carrot. It sells for 5,100 G.

Sell items faster
If you have an item you want to sell and you have a lot of them, instead of holding [Analog-stick Up] and waiting for it to reach that number, hold it to the side and it will go up by tens.

Mural
On Vesta's house, look on top of the roof. You will see a mural of people in a farm-like area. Then if you look at the top of the doorway, you will see a dog and upside down cow.

Sending your child out
In Year 4, Farm Life, Spring 1, your child will be a teen. Go into your house about 7:30 a.m. Your child will be mad at his dad because his dad does not have a job. When your son goes to leave, you will block him. A message with "Comfort him" or "Punish" options will appear. Choose "Punish", and you will hit him and he will realize that it is tough love. He will thank you and walk out.

This happens in Year 4, Spring 1. Go in your house at about 7 in the morning or evening. Your son will be mad at his father and will try to storm out. You will stop him and can to choose from "Comforting him" or "Punishing him" option. The outcome varies from child to child. For Marlin's, you must comfort him. For Rock's, you must punish him. Do not feel too bad, for your child will thank you.

Son's jobs

Artist: Cody
Farmer: You
Musician: Gustafa
Athlete: Wally
Archeologist: Carter
Scientist: Daryl
Breeder: You

Spy: When you reach the third time around to spring your son will grow a bit, becoming around the age of 7 to 10. After the short intermission sequence of him you will return to game mode. Go to the newly added room. It is your son's room. After you go in you will find your son laying on the floor looking at a box. When you ask him what it is. he tells you that he found it on the shore and it must be a treasure of some sort. However, he tells that he will not open it until he is older. You have an option of what to say. If you ask him to open it, he will yell at you and rush to the bathroom. About a month later if you check his diary (on the bookshelf). he states that he will become a spy and protect his treasure.

Farmer: If your son is into farming, every morning when he gets bigger he will water the crops for you
Recipes
Note: #RT stands for second generation hybrid.

Soups
Earth Soup: Potato and Carrot
Fish Stew: Carrot/Turnip, Potato, and Fish
Stew: Potato, Carrot, and Milk
Yam Soup: Sweet Potato
Tomatoma Soup: Carrot and Tomato
Good Soup: Turnip and Bashota and Fish

Salads
Light Pickles: Turnip
Tomamelo: Tomato and Melon
Marinade: Turnip, Mugwort, and Fish
Tomacarro: Carrot and Tomato
Fruit Salad: Tomato, any fruit, and any other fruit
Good Pickles: Trady and Cady
Pickles: Cabber
Red Salad: Tomato, Trady, and Tomaca
Potemelo: Potemelo and Fish
Mellow Salad: Melotoma, Dhilon, and RT #2

Hors d'oeuvres
Melon Pie: Melon, Egg, and Butter
Strawberry Pie: Strawberry, Egg, and Butter
Grape Pie: Grape, Egg, and Butter
Sashimi: Fish
Sashimi S: Fish and a different fish
Fried Mushrooms: Tomato, Mushroom, and Butter
Smooth Veggies: Turnip, Carrot, and Potato
Tempura: Sweet Potato, Mushroom, and any herb
Red Hot Pie: Butter, Egg, and RT #6

Desserts
Strawberry Cake: Strawberry, Egg, and Butter
Fruit Punch: Any fruit, any other second fruit, and any other third fruit
Ice Cream: Brown Milk and Star Milk
Pound Cake: Milk, Egg, and Butter
Carrot Cake: Carrot, Milk, and Egg
Rich Juice: Strawberry, Banana, and Star Milk
Kashry Ice Cream: Kashry, Brown Milk, and Star Milk
Veggie Cake: Tomato, Egg, and Milk
Cocktail: Berrytoma and Phuju
Sweet Cocktail: Oraphu and Gehju
Love Cocktail: Watermelon and Grapes
Phurum Jam: Phurum
Magenge Jam: Magenge
Peach Tart: Peach, Butter, and Egg
Dhibe Cake: Dhibe, Milk, and Egg
Grilled Yam: Sweet Potato
Sweet Potato: Sweet Potato, Butter, and Egg
Good Juice 1: Carrot/Tomato, any vegetable, and Orange/Apple/Grapes
Good Juice 2: 2 Different fruits and RT#5/RT#7
Pulp Tart: Butter, Egg, and RT#1
Sour Cocktail: Grapes, and RT#9
Tropical Punch: RT#4, RT#5, and RT#7

Entrees
Curry: Carrot, Potato, and Ruby Spice
Mushroom Curry: Carrot, any mushroom, and Ruby Spice
Mushroom Gratin: Any mushroom, Milk, and Butter/Cheese
Omelet: Egg and Butter
Gratin: Milk, Butter, and Cheese
Meuniere Set: Butter and Fish
Intermission sequences
Turtle races: Triggered by exiting Gustafa's hut on a sunny day (possibly only in the fall). When you come out of Gustafa's hut, you will see Nina, the older lady, talking to the giant turtle near Turtle Swamp. She says "A turtle vs. a human?! Hahaha!", then they start the race. Nina, although she is old, can race a turtle quite well and wins.

In Need of a Friend Part 1: Triggered by attempting to leave the farm. When you walk out of your farm's property, you will see Muffy standing on the bridge. She looks sad and you will walk to her. She says hello and then asks if she can talk to you, woman to woman. You will automatically nod and she starts telling a story about her ex-boyfriend in the city. After she is done, she thanks you for listening and hopes she can call on you when she needs you again.

Blue Feather Proposal with Gustafa: Triggered when Gustafa has four red hearts in his diary and you give him the Blue Feather. Gustafa asks if he can have the Blue Feather when you offer it to him. The screen turns black and returns. Both of two are at Gustafa's Yurt. Gustafa says that he has heard about these Blue Feathers but has not actually seen one before. He thinks he understands what they are for though. He takes it and says, "Thank you. I feel kind of strange...". He then says that he would like to keep his Yurt up where it stands so that he can visit his instruments anytime, but you are welcome to come and see him when he is there. (Note: Gustafa does live with you on the farm, but he will venture out to his Yurt on occasion; do not be alarmed if he is not home all of the time) He then says he has a gift for you. He tells you that he has been writing a song for you and that he has just finished it today. He wants to know if you will listen to it. You should say yes because he will tell you how he feels about you in the song.

Nina's Second Race: Walk out of the Blue Bar. If you are lucky, this event will trigger. Nina is feeling lucky when she agrees to race with Hugh. However, poor Nina gets tired quickly. Soon the Harvest Sprites arrive and offer to help her for giving all her "nices". Hugh is almost at the finishing point and is a sure win. However the Sprite's magic will make Nina appear at the finish first.
Harvest Moon reference
Sometime in the first few days of spring in Chapter 4, follow your son into the bar. A sequence will start with Muffy flirting with you. This was taken from the original Harvest Moon.

Glitch: Wrong description
A mushroom known a Trumpet is called a Matsutake in the game.

Glitch: Wrong gender
If you marry someone Gustafa, when your son is a young boy in Chapter 2 he says, "Dad is really nice, but she chews me out like a woman possessed!"

In any chapter, go to Wally's house. Then, talk to Hugh. Take a Mama's Butter or Mama's Cheese and show it to Hugh. He will call you a "Mister".

Glitch: Missing space
Show any fruit or rare item to Nak and Flak, the Harvest Sprites. Before talking to Nik, he will say the name of your farm then "did you grow that at <name> Farm? Good Job!!" For example, it will appear as "MatrixDid you grow that at Matrix Farm? Good Job!!".

Glitch: Chicken and egg
When you are able to get the chicken fence somewhere around the end of Chapter 1, buy it. Leave your chickens in the chicken fence. Make sure there is at least one female out there. You can put a male in there too, but it is not necessary. Let the chicken lay an egg, but do not take the egg out. After a few days, talk to someone after positioning yourself to where when you do a close up on the person to talk to them, you can see the chicken fence. When you talk to that person, where the chicken should be instead will be an egg. When you stop talking to that person, the chicken will be in the location where the egg was. When you pick up the chicken, the egg will be there.

Glitch: Strange view
This glitch involves waiting for Van to arrive in town. When he does, follow him to where he sets up his shop. When he is just about ready to set everything up, quickly switch to first person view and wait. It should go into a scene of him saying "OK everyone, I'm open for business". After it zooms back out, you will be in third person view, with the camera angle on a tilt and invisible. To return to normal, go in and then back out of first person view very fast.

Glitch: Misspelling
When you go to Nami's house after proposing and offer her the Blue Feather, she will say "oky" instead of "okay".

Glitch: Kate
In Chapter 4, if you try to give anything else than eggs to Kate she will say "Can I have that?". If you choose "Yes", she will not take it.

Glitch: Muffy's error message
In the second chapter (when you are married), you can give gifts to Muffy. In the first chapter, when you give her a Moon Ore, she says that she wishes a guy would give her something like that, but she accepts it anyway. When you give her a Moon Ore in chapter two, she asks if she can have it. When you give it to her, she says "ERROR ERROR". Note: You may first need to be friends with her before she will do this.

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