Easier drift turn
Quickly tap [Left]x2 or [Right]x2 to do an easier drift turn. Note: This cannot be done during a slide turn.
When performing a drift turn with a heavier racer you will notice that the weight of your machine throws you around, greatly hindering your cornering abilities. To do a better drift, turn hold [L] + [R] + Analog-stick in the direction you wish to go. Once your grip has been broken, power out of the turn using [L] or [R] (depending on which direction you are going) + Analog-stick. If done correctly, you will retain your broken grip, however your weight will not interfere with your handling abilities.
Super drift turns
If you do a spin attack at the same time as a drift turn, you can corner extremely well (even directly after a boost). Also, doing a spin attack can be used instead of drift turns. This lets you handle better and it attacks opponents when they are turning.
Dakou (snake technique)
This works with almost every vehicle, but may not work with light vehicles such as the Twin Nortia, Blood Hawk, and Night Thunder. Select a heavy vehicle (Black Bull recommended), and put on Max Accel. settings. Then, at the start of the race, hold either [L] + [Left] or [R] + [Right]. After you go for a short distance and almost hit the wall, switch to the other direction. For example, at the start hold [L] + [Left], then [R] + [Right], and so on. You will get to speeds that not even non-stop boosting can keep up with. You can even complete Mute City (Twist Road) in 46 seconds (which beats the staff ghost by over 13 seconds).
The mini-boosting technicq offers a huge advantage (for non-snakers) on the first lap. This method is especially applicable on Cosmo Terminal (Trident) where the majority of edges do not have rails. To perform this trick, gradually veer off the edge, just using the Analog-stick, then use [L] or [R] (depending on which way you wish to go) to quickly get back on the track. By doing this, you can reach speeds up to 1500 k/h. It is possible to acquire a time of 2:46 if used efficiently. Note: When you are airborne and immediately getting back on the track, you must also use the joystick (along with [L] or [R] ). Also, this works best with an original machine called the "Gallant Cannon-G4". To make it, create an original machine using the following parts. Body: Dread Hammer; Cockpit: Combat Cannon; Boost: Titan -G4. The recommended color is monochromatic (R: 132, G: 130, and B: 93).
Rail boosting provides a relatively big boost by jetting you forward when you jam yourself to the side of a rail. First, gradually run into a rail by only using the Analog-stick. As soon as you are in the process of grinding against the rail, release [A] and lightly press the Analog-stick in the direction against the wall. Note: The amount you need to move the Analog-stick will vary with different machines; some experimentation is necessary. If done correctly, sparks will fly and you will shoot forward, reaching amazing speeds. Note: It is recommended that you only use this technique at the very end of a race (in time attack mode) just before crossing the finish line. However, it can still prove to be beneficial when used in the middle of a race if done properly.
Mine boosts prove to be very beneficial on the first lap, providing you with an amazing boost if performed correctly. To successfully attempt this trick, go to a track in time attack mode that has a relatively large number of mines. Once you reach a mine field (or just a single mine), hit it perfectly square to attain outstanding propulsion. By using this method you will get two advantages; it gives you a boost and it clears the mines from the track for your future laps (from the second lap forward).
More efficient use of boost pads
When you reach a boost pad, you will find that your boost will be stronger and generally last longer (more time until you slow down) if you hit on the side and just barely skim it. Note: If you use this technique efficiently in time attack mode, you will be able to shave about three seconds off your total time. The time deducted when using this technique depends on how many boost pads there are, and what track you are on.
Space flying technique
The space flying technique enables a racer to lift off the racetrack and fly in kind of a snaking-like manner (benefiting the racer by allowing him to acquire amazing times). To perform this trick, it is recommended that you use an original machine called "Combat Dragon". To create this strange machine, use the following parts: Body: Speedy Dragon; Cockpit: Combat Cannon; Booster: Sunrise 140 (recommended color is monochromatic with the following coloration settings: R: 255, G: 197, and B: 0). Set it to max acceleration and go off an edge, ramp, etc. Once airborne, hold the [Analog-stick Left] + [L], or "Analog-stick Right" + [R]. If done correctly, you will gradually lift higher off the track. Now with your attained altitude, repeat your previous step going the opposite direction, staying relatively close to the track (continue doing this, touching down before crossing the starting line each lap). Note: If you get too far off the track when you attempt to land (get back on), you will blow up. This method is most applicable on Big Blue (Ordeal), where it is possible to attain a time of 15 seconds. The trick is to mislead the game into thinking you did a lap, when you actually used the space flying method to fly a circle to the right crossing the finish line. Start this circle at the first edge near the beginning of the track. However, when using this method competitively (Internet ranking), note that the majority of F-Zero GX game discs are "bugged", preventing any time (on Ordeal) under one minute twenty seconds to receive a password.
There are some tracks that have outstanding shortcuts that can deduct up to fifteen seconds off your normal time. The trick is to get airborne and glide across the part of the track that can be skipped. Note: When using this method and you are in the process of gliding across the track, try not to touch the Analog-stick, as it will make you lose much needed altitude. The two tracks that this method is most frequently used on is Mute City (Serial Gaps) and Big Blue (Ordeal). The first shortcut on Serial Gaps occurs in the tube you enter shortly after the race starts. As soon as you are exiting the tube (if you are on the first lap it is recommended that you use the "Mine boosting" method to gain speed, since you do not have boost power yet), release the Analog-stick and glide across the huge gap in front of you. Land on the ramp on the other side. From there once you are airborne, glide to the right (but not too far, since you will blow up when you attempt to land). Land near the boost pad (once at this part on the second and/or last lap, completely miss the platform with the boosts pad, providing yourself with another shortcut). If this method is used efficiently (on Serial Gaps), you can acquire a time of one minute and three seconds. The first shortcut that occurs in Ordeal is at the first split shortly after the beginning of the race. Once there, take the left and release the Analog-stick crossing the enormous gap to the left side of the building. The second (and last) shortcut is landing at the very end of the first platform before entering the tunnel. This shortcut can only be performed after the first lap, since you have then attained boost power, giving you enough momentum to clear this jump. If this method is used efficiently (on Ordeal) you will be able to acquire a time of about 2.5 minutes.
On some tracks, letting off the throttle at the correct time can prove to be very beneficial. Once you encounter a series of mini jumps, release [A] to drift off momentum. If done correctly you will actually increase your current speed. Note: When drifting over long distances, your speed will eventually start to decrease.
Beneficial momentum drift turns
By performing momentum drift turns, you will be able to deduct up to approximately ten seconds off your normal time. To successfully attempt this trick, select a heavier machine, or one with a weak grip. Alternately, make an original machine called "Quick Cannon -G4". Note: This method is for non-snakers only. Once you have selected one of the recommended machines and about to perform a turn, hold [L] + [R] and the direction that you wish to travel. Now that your grip has been broken, hold Analog-stick [Right] while feathering [L] at the same time to turn right. To do a left turn, hold [Analog-stick Left] while feathering [R]. This should make you carry out the turn at a 90 degree angle while reaching amazing speeds. Release [A] at the start of the turn, then resume holding it at the finish of the turn. If done correctly, you should not have lost any speed when in the process of completing the turn. Note: This method may prove to be frustrating -- make sure to follow the directions carefully before abandoning this extremely beneficial method.
Every time you plug in your memory card to play F -Zero AX, you will earn 20 tickets (just enough to buy a new AX machine).
Customize a machine, then on the pilot selection screen choose the pilot that gives you the most trouble in GP mode. You can switch the pilot as many times as desired, depending on the cup.
In general, setting a racer to maximum top speed (far right on the ratio bar) hinders its sharp turning capability. However, the Flying Cannon-G4 defies that theory with its superior cornering abilities. The Flying Cannon-G4 is also one of the fastest racer there is, making it virtually perfect in all fields. To make this original machine use the following parts: Body: Liberty Manta, Cockpit: Combat Cannon, and Booster Part: Titan-G4. The recommended color is monochromatic with the following coloration settings: R: 147, G: 160, and B: 148.
On the lightning course when it does the walkthrough, the game shows a robot who is actually a Nintendo system named R.O.B. (robot operating buddy).
Super Mario Bros. reference
Attack a fellow racer that only has about 0% to 5% of its energy remaining. If done correctly, the racer will go flying and randomly make a noise that shares the distinctive sound affect ef Mario or Luigi entering or exiting the classic green tubes/pipes in Super Mario Bros.
Win first place in any Cup under any difficulty setting with Zoda's Death Anchor. When Mr. Zero interviews him, the reporter will be shaking with fear.
When you win first place in a Grand Prix under any difficulty with any machine except the custom-made machines, your character will be interviewed by a person named Mr. Zero. You will be able to select any question you would like for him to ask the pilot. The questions vary between the difficulty levels of the Grand Prix. In Master Mode, you will be able to ask for an autograph. This is a good way to know a pilot's background.
Chapter 2: Easy win
In Chapter 2 of story mode, stay on the outer corner for most of the race and save your boost. Around the last corner, move closer to the center and go all out with your boost, dodging the last few boulders. You should win.
Chapter 4: Challenge Of The Bloody Chain
In Chapter 4 of story mode, Challenge Of The Bloody Chain, there is a method that will allow you to easily complete the mission. First, set Blue Falcon to max speed. As soon as the mission begins, you will gradually catch up to the fellow members of the Bloody Chain. Once close enough, attack them with spin attacks. Continue doing this to every felow racer (except Michael Chain) until they blow up. By eliminating all the other members of the gang, you are left to a duel with no interference. Towards the end of the race (when all other members have been destroyed) you will notice that Michael will slow down, giving you the opportunity to catch up and fight. The best way to defeat him is to wait until you are side by side. Once you get the chance, attack repeatedly using sideways attacks ( [X] + Analog-stick in the direction that you wish to attack). If done correctly, you will be the only racer alive remaining on the track, and free to pass the finish line. Note: By completing this mission under the very hard settings you will unlock "Fat Shark", one of the best competitive racers (Internet ranking) for both snakers, and non-snakers.
After you unlock the Remix of Big Blue and Mute City by doing the codes, you can by it from the Items shop at the custom screen. It costs 99 tickets to purchase.
Use the following parts. This racer gets enhanced speed by sacrificing a little control.
Special names for custom machines
Body: Grand Base
Booster: Titan G4
Create your custom machine with the corresponding parts for each special name. Note: Mad Bull, Crazy Buffalo and Mars -EX parts are only available in the Japanese version of the game.
Glitch: Sparking machine
|Queen Sapphire||Splash Whale||Crystal Egg||Comet -V|
|Bird Of Paradise||Optical Wing||Moon Snail||Impulse 220|
|Ground Wave||Liberty Manta||Sonic Soldier||Jupiter -Q|
|Out Rider||Funny Swallow||Windy Shark||Bazooka -YS|
|Icarus Wing||Funny Swallow||Dark Chaser||Saturn -SG|
|Fortissimo||Optical Wing||Red Rex||Jupiter -Q|
|Trickster||Optical Wing||Cyber Fox||Impulse 220|
|Paper Craft||Speedy Dragon||Garnet Phantom||Euros -01|
|Savanna Buggy||Optical Wing||Heat Snake||Euros -01|
|Dragoon||Speedy Dragon||Bright Spear||Raiden -88|
|Red Salamander||Splash Whale||Heat Snake||Triangle -GT|
|Gargoyle||Funny Swallow||Bright Spear||Boxer -2C|
|Liberator||Funny Swallow||Scud Viper||Bluster -X|
|Blue Streak||Holy Spider||Wonder Worm||Triangle -GT|
|Carbuncle||Holy Spider||Heat Snake||Euros -01|
|Long Shot||Rapid Barrel||Aerial Bullet||Scorpion -R|
|Enigma||Silver Sword||Wonder Worm||Triangle -GT|
|Valkyrie||Optical Wing||Garnet Phantom||Jupiter -Q|
|Splash Mermaid||Aqua Goose||Cyber Fox||Impulse 220|
|Astro Scorpion||Space Cancer||Dark Chaser||Scorpion -R|
|Fantasista||Liberty Manta||Scud Viper||Triple -Z|
|Salvation||Rapid Barrel||Blast Camel||Raiden -88|
|Emerald Pegasus||Sky Horse||Spark Bird||Impulse 220|
|Hermit Crab||Space Cancer||Rave Drifter||Meteor -RR|
|Master Work||Sky Horse||Moon Snail||Titan -G4|
|Centaurus||Wild Chariot||Spark Bird||Euros -01|
|Alexander||Silver Sword||Bright Spear||Punisher -4X|
|Liberty Triton||Fire Wolf||Heat Snake||Impulse 220|
|Super Nova||Giant Planet||Rave Drifter||Bluster -X|
|Triumph||Valiant Jaguar||Spark Bird||Euros -01|
|Grand Elephant||Valiant Jaguar||Rave Drifter||Extreme -ZZ|
|Beat The Beast||Fire Wolf||Muscle Gorilla||Titan -G4|
|Bahamut||Mad Bull||Crazy Buffalo||Mars -EX|
|Scorcher||Valiant Jaguar||Garnet Phantom||Sunrise 140|
|Aqua Griffin||Aqua Goose||Sonic Soldier||Devilfish -RX|
|Fire Ball||Fire Wolf||Garnet Phantom||Boxer -2C|
|Leviathan||Dread Hammer||Dark Chaser||Sunrise 140|
|High Roller||Big Tyrant||Rave Drifter||Bazooka -YS|
|Eliminator||Rapid Barrel||Combat Cannon||Devilfish -RX|
|Desert Camel||Big Tyrant||Blast Camel||Bazooka -YS|
|Trailblazer||Dread Hammer||Energy Crest||Sunrise 140|
|Hippopotamus||Megalo Cruiser||Crystal Egg||Saturn -SG|
|Poseidon||Dread Hammer||Rave Drifter||Meteor -RR|
|Van Guard||Aqua Goose||Combat Cannon||Thunderbolt -V2|
|Bandersnatch||Grand Base||Sonic Soldier||Meteor -RR|
|Sockdolager||Big Tyrant||Muscle Gorilla||Boxer -2C|
|Notorious Gear||Dread Hammer||Crazy Buffalo||Impulse 220|
|Big Ace||Megalo Cruiser||Rave Drifter||Meteor -RR|
|Don Quixote||Megalo Cruiser||Energy Crest||Jupiter -Q|
|King Neptune||Grand Base||Super Lynx||Titan -G4|
|Almagest||Grand Base||Spark Bird||Extreme -ZZ|
|Nightmare||Grand Base||Aerial Bullet||Thunderbolt -V2|
|Final Revolution||Dread Hammer||Crazy Buffalo||Punisher -4X|
|Hard Banger||Megalo Cruiser||Combat Cannon||Thunderbolt -V2|
In story mode, second chapter, every time Samari Goroh gets hurt, your machine will spark.