Perfect Dark Zero Cheats - Xbox 360
Dark Agent mode
Successfully complete the game in Perfect Agent mode.
Xbox Live gamer points
Complete the following achievements to unlock 20 Xbox Live Gamerscore points (1,000 total possible points):
Complete a Co-Op mission under the Dark Agent difficulty setting.
Complete a Solo mission under the Dark Agent difficulty setting.
Get 10 kills using explosives in any multi-player mode.
Capture 10 flags in Capture The Flag mode.
Get 10 headshot kills in any multi-player mode.
Get 10 kills in Killcount mode.
Get 10 kills in Team Killcount mode.
Get 10 Melee kills in any multi-player mode.
Survive 10 minutes in Onlsaught mode.
Infect 10 players in Infection mode.
Survive 10 rounds of Eradication mode.
Get 10 sniper kills in any multi-player mode.
Score 10 points in Territory Gain mode.
Destroy 10K CR of property in Sabotage mode.
Get 100 kills using explosives in any multi-player mode.
Capture 100 flags in Capture The Flag mode.
Get 100 headshot kills in any multi-player mode.
Get 100 kills in Killcount mode.
Get 100 kills in Team Killcount mode.
Get 100 melee kills in any multi-player mode.
Survive for 100 minutes in Onslaught mode.
Infect 100 players in Infection mode.
Survive 100 rounds of Eradication mode.
Get 100 sniper kills in any multi-player mode.
Score 100 points in Territorial Gains mode.
Destroy 100K CR of property in Sabotage mode.
Get 1,000 explosive kills in any multi-player mode.
Get 1,000 headshot kills in any multi-player mode.
Get 1,000 kills in Killcount mode.
Get 1,000 kills in Team Killcount mode.
Get 1,000 melee kills in any multi-player mode.
Infect 1,000 players in Infection mode.
Survive 1,000 rounds of Eradication mode.
Get 1,000 sniper kills in any multi-player mode.
Complete five Co-Op missions under the Dark Agent difficulty setting.
Complete five Solo missions under the Dark Agent difficulty setting.
Complete Co-Op under the Agent difficulty setting.
Complete Co-Op on Secret Agent difficulty setting.
Complete Single Player on Agent difficulty setting.
Complete Single Player under the Dark Agent difficulty setting.
Complete Single Player on Perfect Agent Difficulty.
Complete Single Player on Secret Agent Difficulty.
Complete Co-Op under the Dark Agent difficulty setting.
Complete Co-Op on Perfect Agent Difficulty.
Play 10 Dark-Ops games.
Play 10 Deathmatch games.
Play 100 Dark-Ops games.
Play 100 Deathmatch games.
Play 1,000 Dark-Ops games.
Play 1,000 Deathmatch games.
Once one player has gotten a weapon that another desires, go to Club:Stakeout on Agent. Drop that player's weapon to a second player. Have any one of those players continue through the level normally. If done correctly, the new player could have the weapons in less than three minutes. The faster way through the level is to run in the club after the first objective is complete unarmed, and rush to the very top to Jack Dark.
Mission 7: X-ray Goggles and Hawk
At the beginning before or after you kill the two brothers, there are four lockers on the right wall of the side of the bridge that you start at. If you are looking directly across the bridge and turn 90 degrees, there should be four lockers on the wall. In one of them is a pair of X-ray goggles. Note: If you look around in the wooden crates on the side that you started on, there should be a new weapon called the Hawk. It is a disk that you can throw and slice people with.
Mission 7: Secret Passage
Before the mission, select the demolition kit from the weapons menu. During the mission, after you kill the two brothers go across the bridge towards the rocket. When you get to the rocket, take a left and go down that road. When you get to the end of the road, there should be two doors (one on the left and another on the right). If you try to open them, they will say "secured." If you go on to a ramp that is on the right side of the left door, there will be a crack in the wall. Use the demolition kit to blow up the crack to get into the door.
Mission 10: X-ray Goggles
Get to the second level of the stage. When you enter the corridor that has the two traps, instead of continuing past the traps, turn around and enter the door behind you. Inside there should be two guards. On a crate near one of the guards should be the X-ray goggles.
Mission 13: Dodging the Final Boss' Moves
When the final Boss shoots plasma balls at you, simply move out of the way. When he teleports onto your platform and starts running at you with the sword, just dive roll out of the way immediately before he swings the sword. This will save you from receiving a lot of damage.
Mission 13: Defeating the Final Boss
When the final Boss jumps to the platform you are standing on, he will lunge at you with his sword. Immediately before he swings it, dive out of the way. If done successfully, he will trip and fall. Quickly, before he gets up, grab his sword from the ground next to him and start attacking him with it. Note: The sword can be used to hit three consecutive times by quickly pressing R(3). If he manages to get away, he will summon his sword back to him. After this happens, simply wait for him to jump back onto your platform and repeat the process.
In the Mansion Infiltration mission, there will be a room you must go through that is full of guard wires. In the middle of the room is a sword. If you take the sword and keep it for the rest of the mission, you will be able to bring it to any of the other missions. On the last mission, bring it with you. Use the left bumper to dodge his attack and let him fall over. Before he gets up rapidly press R. This will only require one or two times. Take your time in shooting him. Concentrate on dodging while he is shooting energy balls or throwing pillars at you. Bring a weapon with a silencer so that you can shoot him while he is trying to heal himself with people so he will drop them. Silenced weapons have the best aim -- you will only need to shoot once.
Hidden Rat Locations
Datacore: Demolition - Unknown
Nightclub: Stakeout - Once you kill the first two guards, go to the main staircase. Look at the bottom of the fountain.
Subway: Retrieval - Unknown
Rooftops: Escape - Once you get to the ammo bow with a DW-P5 inside of it opened, the rat is directly behind it in the shadows.
Mansion: Infiltration - Unknown
Laboratory: Rescue - On a testing machine directly next to the silver keycard.
River: Extraction - Unknown
Trinity: Infiltration - A sniper rifle is recommended. After you defeat the brothers, turn around and go to the left staircase. Once you are down there, zoom into the water and look for a submarine. Once you find it, look on the top, near the entrance hatch. Look to the left and the rat should be there.
Trinity: Escape - Unknown
Jungle: Storm - Unknown
Temple: Serveillance - Unknown
Outpost: Rescue - Unknown
Arena: Showdown - Unknown
Fun With Mines
You may stick mines onto enemies or any other object, thus blowing it up. To do this, walk up to the object or enemy by pressing [R] (primary fire).
Glitch: Desert: See Through Wall
At the Desert multi-player map, there is an area where you can take cover and see through the wall. In order to do this, you must have Bases 2 and 4 open. Go into the cave temple base. Once you go through the hall, go up the sand hill, and not the stairs. Go in the little courtyard from either entrance then turn left. There should be a bowl near the wall. Stand as close to the wall and as far in as you can into the wedge created. While standing, go into cover. If done correctly, you should be able to see through the wall. This is most effective during the Infection game type with the Plasma Rifle. Hide there and whenever you see a skeleton, use the secondary function (invisibility). They will usually walk out because it is very difficult to see you.
Arena Showdown Easter Egg
Whenever you die, it will say to press Back for debriefing. If you don't press it for a while, it will go into debriefing for you. In Arena | Showdown though, it won't. You can watch your dead body lay there for as long as you want. Zhang Li will still be jumping around on the camera in the top right. Waiting there for 5 minutes will make Zhang Li do a victory dance. He will perform a dance move every time he lands and will jump up onto another platform every now and then. If you look closely, he does the exact same moves some people do in the dance club on Nightclub | Stakeout.