All Working Splinter Cell Cheats - Xbox
Hints
Abbatoir: Easy kills
Before dropping into the freezer, while in the ceiling
use your thermal goggles and take out the three guards.
Abbatoir: Ammunition
When you are in the room with a guard sitting at the
desk that must be interrogated, behind the laptop is a machine
gun. Near that there is a lot of 5.56mm ammunition for your SC-20K.
Abbatoir: Protecting hostages
When you enter the basement where the hostages are
held, notice that there are two or three doors. Equip your Wall
Mine and place them in front of the entrances. Do not place the
Wall Mines near the entrance to which the turrets are placed.
Instead, place them near the main entrance to the basement. Sections
of partition of the animal pens will be exposed or seen when the
guards enter, and they will through the middle and left entrances.
Place the Wall Mines on the partitions enough to be in the middle
of the entrance (in length) or in the close range of the door.
Once they are set, get ready to cut down three guards. This is
the best way to conserve ammunition if you are low. You only need
to place two, because the guards will not enter through the third
door. This will take out the first wave of guards, leaving you
to kill only three of them. You have to do this before you talk
to the Chinese hostage, otherwise you will be killed. Note: It
is possible to kill Grinko with a well-timed Gas Grenade if you
are out of or are low on ammunition.
When you shut down the guns in the room, also turn the IFF off.
This was what prevented "friendly fire" from the turrets.
Also, place a mine on the wall at the end of the middle lane opposite
to where the guns are placed. After this, talk to the hostages.
As soon as you hear the enemies coming in, go back between the
turrets and reactivate the guns, but do not enable the IFF again.
The Wall Mine in the middle lane should take out any immediate
threat to your position. The guns will kill anyone going down
the side with better accuracy than the mines. It also helps to
hurl a grenade over the wall that the mine was placed on to increase
the carnage inflicted on the oncoming enemies. After all his men
are killed, Grinko will hide in the corner. Use your stealth to
creep up behind him, for a well placed head shot or a sticky shocker.
Abattoir: Endgame
After you have disabled the antenna and picked the
lock to enter the building, open the door directly in front of
you, Pick up all three Wall Mines downstairs. You will also need
all the Frag Grenades to kill Grinko easily. Collect and save
them carefully. At the endgame, you are in the barn just before
you meet the hostages. Set up booby traps with the three Wall
Mines: Put one on the wall behind the left entrance, another one
on the left white separator wall facing the hostages (in the middle
of the barn), and the last one on the separator wall first half
through the aisle that leads to the door to the American hostages.
Set up the Wall Mines in the reverse order just described, since
you still have to move back to the middle isle to disable the
turrets. After you talk to the Chinese, you can take a nice comfortable
sniper position in front of the middle aisle; everyone trying
to kill the Americans on your right will be blown up.
Hint. Abattoir: Land mines
All land mines can be seen in the dark with your thermal
imaging. They will flash about every other second. Use thermal
imaging when going through the cold misty areas where the meat
is kept. This helps you to see guards before they can see you.
Abattoir: Hiding bodies
Knock out the first set of guards and go to the water
tanks. Switch an object on. The gates outside will be open and
you can hide the three bodies in there.
Chinese Embassy: Part one
Sneak past the first few guards. Do not waste time
on them: When you start the level, you have to jump a fence to
get inside an alley. Run until just before the lights at the end
of the alley, then continue crouched. Even if the guards spot
you, there is no need to stop. Continue behind the fire to the
ladder in the dark corner of the room. Once you are up, you can
easily knock out the guard below by jumping on top of him. Then,
continue and sneak past the two guards ahead. You have to time
your sneak carefully. Once you get past them, use the same principle;
move through the courtyard in the shadow up to the fence, then
continue next to it to get inside the little yard in front of
you. Once inside, leap down the manhole. Do everything previously
described without stopping, except when you sneak past the two
guards in the alley. If you are not in a particular hurry, you
can also pick up the medkit after you knocked out the guard. It
is located on the balcony on your right.
Chinese Embassy: Trailing enemies
Chinese Embassy: Code numbers
In part two, after the checkpoint you will come down
the trap door to a tunnel with the guard. You must to enter three
code numbers following a guard using your thermal goggles. The
codes are: "1456", "1834", and "7921".
Chinese Embassy: Man on the moon
After you have knocked out the first two guards, look
up at the moon as you continue. From a certain angle, you can
see a face on the moon. You can also use a Sticker Camera to see
it from the correct angle if needed.
Chinese Embassy: Hidden ammunition
After you zip line, instead of going to the path with
the ladder, go the other way. You can knock out the guard or just
bypass him. There will be some ammunition for your pistol on the
garbage can.
Chinese Embassy, Part 2
Once you get to the hallway with the lockers, look
into the closet for a med kit. Then, go through the door into
the stairwell and silently go up the steps. There will be a guard
with his back to you and another one pacing in front of a desk.
There is also a camera on the wall across from the first guard.
First, turn out the light in the stairwell. Then, sneak up behind
the guard and grab him. Time this so that the other guard is going
away from you and will not see what you are doing. Then, walk
him while he is conscious into the dark corner of the room on
the left. If you go all the way into the corner, you will not
be seen by the camera at anytime. Knock out this guard. Next,
shoot a distraction camera toward the wall directly under the
camera or toward the darkness. Use the camera to make noise and
when the guard is close enough, knock him out. Then, go down the
hall and through the first door. Quietly go to the doorway. Use
your night vision to see two guards in the beds. Shoot a distraction
camera under the bed toward the head of the guard on the left
and trigger the gas. Then, as the second guard gets out of bed,
snipe him in the head. On the bunk on the far left is a med kit.
On a table between the two middle bunks is pistol ammunition and
a frag granade. Go up to the door to the room next to you, but
not into it so you do not trigger an event. Us the thermal goggles
and shoot out the light. Then, go back out the same way you entered
and shoot out all the lights in the hall. Switch to night vision,
open the second door, and two guards will start down the hall.
Move back into the hall directly across from the double doors.
Wait for the guard to open the keypad door. Once he moves just
inside the doors, shoot the guard with the machine gun in the
head (with the pistol if you have enough ammunition). Go just
inside the doorway until the first guard goes upstairs. This will
get you into the room without using the thermal goggle trick.
When you return to the Chinese Embassy, at the beginning of the
level go toward the Chinese restaurant entrance. When you go through
the door, stop at the wall. Shoot out the nearest light. A guard
will hear you. Go back out the door and hide when he leaves to
go back inside. Do the same thing to the other light. When you
return, go all the way inside and run across through the gap in
the walls. Hide behind a table, take out a diversion camera, and
fire it at the picture. Press [Y] to release the gas. Both
of the guards eating should be knocked out in their chairs. The
cook in the other room does not notice. To take him out, shoot
another diversion camera at a wall near him. Press [B] to
make the camera whistle. When he goes toward the camera, press
[Y] to release the gas and take him out. Then, continue with
your mission.
Chinese Embassy, Part 2: Kill sleeping
guards
Use the following trick to easily kill the sleeping
guards and get more time for the keypad. First, creep into the
sleeping quarters with night vision on. Go along the first bed,
which should have a medi-pak on it. After picking it up, move
right until you are as far as you can go, next to the sleeping
guard's bed. Then, place a wall mine on the wall, creep back as
silently as possible, and go through the door until you can just
see the wall mine through the scope of the SC-20K. Shoot the mine
to instantly kill the guards. Do not worry if you do not hear
a scream -- they are defiantly dead. Next, go back the way you
came until you are at the double doors with the keypad. Shoot
out the end two lights. Note: If you miss, use the thermal vision
to get an easier target. Then, go back around past the bonfire
and through the door at the other end. Wait until the two guards
go through the door and quickly do the thermal vision trick.
CIA Headquarters: Final four checkpoints
Non-lethal ammunition is very important in the CIA
HQ. You need to conserve it as best you can. The following steps
start at the first place you should use it: After you enter the
weapons room and disable the turret gun, take the elevator up
and save at the checkpoint. Enter the room directly ahead of you.
Once you are inside the room, stick to the right wall and sneak
around back of the guard sitting at the computer. Behind the desk
is a walkway which will allow you to sneak quietly around the
room without confrontation. When you get towards the back door,
wait for a guard to leave and then creep into the next room towards
Daugherty's office. Once the area is clear, begin your walk towards
the security camera at the end of the hall, then save the game.
Wait until the camera turns away from you and use the first of
your non-lethal ammunition (either the sticky shocker or foil
ring) and knock out the guard sitting underneath the camera. When
the camera turns away again, run underneath it and take aim at
Daugherty, who is working with the soda machine. Shoot him with
your second non-lethal weapon. Your headset will tell you it is
a mistake, but it is easier this way. Drag the guard from the
chair back to Daugherty's office --beware of the camera. Once
you have hidden him. go back to Daugherty's body, again mindful
of the camera. Grab his body and make your way for the door at
the end of the hallway. Keep to the right side, crouched so that
you can sneak past the break room window and then down to the
keypad door. The code is "0614". This will bring you
out to the smoking area, where there is still one guard out on
the terrace. Again, use non-lethal weapon to knock him out and
then hide his body. Then, pickup Daugherty again and bring him
down to the next door and your final checkpoint. At this point
you should have more than enough ammunition to shoot the four
guards and the engineer non-lethally and easily escape the level.
CIA Headquarters: No power in the
CIA Headquarters: Bypass first guard
At the start of the level you will be outside. Turn
left and follow the fence. Eventually, you will reach a wall,
and a fence will be on your left side. Climb the fence and go
around until you find an opening. Go into the ventilation system.
You will reach a checkpoint. When you drop, try to make a little
noise so that the guard will start looking for you, then hide.
When he stops looking for you, he will remain in one location.
Go over to the fence behind him very quietly. Climb the fence
and get to the other side. If done correctly, he will not notice
you. Do not climb down. Instead, climb directly above him and
jump by pressing [Y].
guards at once
First, go to the security office and flick the lights
off. Then, crouch down and go in the corner near the door. When
the guard enters to turn the lights on, knock him out. Move his
body away, then flick the lights on and off. Hide in the same
place. Wait for awhile and another guard will appear to turn on
the lights. Do the same to him as done to the previous guard.
Flick the lights a third time and the last guard will appear.
You have to be careful with him, as he can see you in the corner.
Knock him out quickly.
CIA Headquarters: Items
Get to the first floor, at the intersection with the
sign that reads "Server Room >, and Security Station 1
<". After you get the Data Stick from the room that the
man appears from, go down the hallway until you get to the intersection.
Turn left and go down that hall until you turn right and get to
the door. Enter the door and you will be in the security station.
The guard should be talking to a passing guard. Wait until he
is done. As soon as he finishes, sneak up behind him and grab
him. Make sure no one sees this. After this is done, drag him
into the dark corner near the door and knock him out. Go through
the door in the far corner and you will be in a closet. In there,
there is a Med Kit, Sticky Shockers, and some other items. When
you are done, go through the door you came in, then go back down
the hall to the intersection again, being mindful of security
patrols. If you see a security guard by himself, grab him, knock
him out, and hide him in the shadows. Down the hall, there is
a closet with some gadgets in it. When you are done with this
hallway, go through the door with the keypad on it.
Use the following trick to get more Stick Shockers and Cameras.
After the door you follow Dougherty through, go to your left.
There is a door marked "UFO Sightings Office". Pick
the lock and go in. To your right is a keypad door. Directly ahead
is a computer. Use the computer to get the code for the door.
On the inside are three Sticky Shockers and three Sticky Cameras.
CIA Headquarters: Alternate entry
CIA Headquarters: Entering UFO office
Towards the end of the mission is a locked office with
a "UFO Sightings" sign on the side. Inside the office
is a keypad locked door. To gain access to this room, read the
data stick file found in the computer in the office. There are
several Sticky Cams and Sticky Shockers inside.
When you are about to kidnap Mitchell Dougherty in the smoking
area, just past the door with the key code "0614" is
a locked UFO department door. Use the lock pick to open it. Inside
is another locked door and a computer. Access the computer to
get a coded file. It has a number at the end of the data stick.
Use it to unlock the door. Unside are three Sticky Cams and three
Sticky Shocker. After you do that and return to the hall, the
alarm always sounds.
Defense Ministry: Getting to the