Max Payne Cheats - Xbox

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Check out these Max Payne cheats and stay cool!
Primary Collection of Cheats
Cheat mode
Start a game. Press [Back] during game play to display the main menu. Then, hold [L] + [R] + click Left Analog-stick + click Right Analog-stick, and quickly press [White], [Black]x2, [White]x2, [Black] at the main menu. A cheat option will appear. The cheat menu will have "All Weapons" and "Refill" (restores ammunition, painkillers, and bullet time) options. To use these cheats, press [Back] during game play and select the desired options at the cheat menu. Then, press [Back] to resume game play. Note: Other cheats in the cheat menu must be unlocked during game play.

Alternately, hold [L]+ [R] and quickly press [White], [Black]x2, [White]x2 [Black] at the main menu. You will have full health, unlimited painkillers, all weapons, and unlimited ammunition. The other cheats must be earned by completing the game.

Successfully complete the game and unlock the rest of the difficulty levels to unlock the "All Weapons" cheat.

Level skip
Press [Start] during game play. Then, hold [L] and press [Black]x4, [X]x6, [Y]x3, [Back]. When you are at the main menu, go back and a sound will confirm that the current chapter has been completed.

Unlimited painkillers
Press [Start] during game play, then press [White]x2, [Black], [A], [B], [X], [Y]x3, [R]. "100+" will appear next to your health bar to confirm correct code entry.

Additional difficulty settings
Successfully complete the game under the "Fugitive" difficulty setting to unlock the "Dead On Arrival" and the "New York Minute'' settings.

Bonus level
Successfully complete the game in "New York Minute" mode to unlock a new bonus level where you have to kill a lot of enemies, all in bullet time.

Last Challenge bonus level
Successfully complete the game under the "Dead On Arrival" difficulty setting to unlock the Last Challenge bonus level.

Secret programmer room
Successfully complete the Last Challenge level. The doors in the back of the room will open up to the Remedy Room.
Hints
Part 1: Prologue
When you reach the part that where hear "The Flesh Of Fallen Angels", go into the room where you have to fight all of the henchman, but do not go into the circle. Run around the edges behind the curtain and pick up all the ammunition and painkillers. You can go to the parts that are not covered by the curtains but do not go anywhere near the circle in the middle of the room until you are ready to fight.

At the part of the "The Flesh of Fallen Angels" when you have to defeat all the henchmen, use your sawed off shotgun. Run around the wooden stairs on the side, and hide there. The henchmen will go there, and you can pop out and shoot two of them without reloading. When you have defeated all of the ground henchmen, run around to the other side of the stairs but take the long way around because the henchmen on top have one moltov cocktail. Let them throw it at you. If you are running, your chances of getting hit by it are very slim. Be careful, as each one of the top henchmen have one moltov cocktail. If you just stand there you will die -- move around to avoid this.

Part 1: Chapter 1: Secret ammunition room
When you get past the first part of the chapter with the men shooting the transit cop, go down the steps to the left. Kill the man with the shotgun. Then, go down the steps to the left and kill all those men. When you are finished there, look under the benches with the lockers on them. You will see some gas tanks. Shoot the top off them. They will explode and reveal a secret room down the hallway.

Part 1: Chapter 1: Kill man with shotgun
When you go downstairs, there will be three men waiting; two with pistols and one with a shotgun. In order to kill them, you must kill the main with the shotgun first. He will take your health down quickly. Jump and dive down the stairs then kill him.

Part 1: Chapter 2: Secrets
Play Chapter 2 (Live From The Crime Scene) to find a secret lies in the center of the bank where you answer the phone. The alarm will be going off. Look up to see the alarm on the ceiling. Shoot it and Max Payne will say "Thank you."

When you are running down one of the hallways, to your right you can see some "wanted missing person" posters The people on those posters are the game's designers.

Part 1: Chapter 2: Rats with guns
When you start Live From The Crime Scene, throw a grenade in the hole directly in front of you. Then, keep going until you hear a bomb go off. Go up the stairs and wait, but watch the rats. If you wait long enough they will pull guns out of their fur.

After getting the rats with guns, wait until they start shooting at you then throw a Molotov Cocktail at them for a surprise.

Part 1: Chapter 2: Ignored by enemies
On the Live From The Crime Scene level, when you get the detonators, go to the door that you put them on but do not kill the men. After you put the detonators on the door, stand back and watch it fly. Kill the men, then walk in. Go up the stairs were the men are supposed to surprise you. They cannot see you, allowing you to shoot them. Note: Be careful about dying in the explosion on the door..

Part 1: Chapter 3: Hidden ammunition
After you find Muerte's room, keep going to the where the bathrooms are located, at the end of the hall. There are two windows covered with dry wall. One of them will crumble if you shoot it. After you destroy the dry wall, you can walk outside of the hotel on a small balcony to another "dry wall window". Destroy that, then jump into the room. You will find a plethora of Molotov Cocktails, grenades, and ammunition.

Part 1: Chapter 3: Soap opera fan
Once the level starts, kill the man in the first room you see then go down the hallway until you must take a left turn. Once you get to that turn, go slightly down the hallway until you can hear the television that is in the little room off the hallway. Listen to the ridiculous soap opera, and after it is done you will hear the man who was watching ut say something that you will hear almost every soap fan say at least once.

Part 1 Chapter 5: Secret
After the shootout in the laundry, get into the elevator and you will hear music playing. Look up and shoot the speaker. The music will stop and Max will say "Thank you."

Part 1 Chapter 5: Avoid damage
When you go on the street and go past the newspapers, you will see a van in the road. Shoot it so that the alarm goes off, then hurry near the stairs that go down to enter the building. Stay above the stairs, and off to the side. Three men will run out. Pick them off as they come up. This can help you avoid damage.

Part 1: Chapter 6: Secrets
There are two secrets when you get to the basketball court. Look up in the basket. There is a Beretta stuck in the net. Then, go to the chain link fence next to the street. Wait briefly and an SUV will pass by. Shoot it, the car will screech to a halt, and a man with a shotgun will get out and shoot at you.

Part 1: Chapter 6: Soldier Of Fortune II room
After the room where the thug is in the washroom with a lead pipe, jump out the window onto the roof of a building. Walk around on the roof for a bit, shooting at windows. When one of the windows (in the top left corner) you shoot breaks, jump in. There are posters labeled "Soldier of Fortune II" and about three shotguns in this room.

Part 1: Chapter 6: Secret room
At the very beginning where the man is whistling while he goes to the bathroom, go outside of the window and immediately turn left. The last window on the side where you came out of has a room with a some shotguns and ammunition.

Part 1: Chapter 6: Bathroom message
When the level starts, go through it as usual. After you get on to the elevator and go to the next floor, get out and go through the door. Once the door opens, there will be a door directly in front of you. This is a bathroom. If you walk into the door and try to open it, the man inside will give you a message. Back up slightly and shoot at the door. He will give you another message.

Part 1: Chapter 6: Jumping to train
When chasing Vinnie, eventually he will jump on a train. Max will say that he has to do the same thing. Go to where the hill starts and with the correct timing, do the Matrix-style jump. If done correctly, you should land on the train.

Part 1: Chapter 7: Secret room
When you are chasing the man, go behind the satellite dish then jump onto the ledge. Go onto the fire escape. Make sure you do not fall. Try to jump on the fence or the side of it without losing a life, then jump down. You will see a door. Enter to find molotov cocktails, grenades, and ammunition. Then, get out of the other door and you will end up under the staircase where the men who were shooting at you on the roof are located. You can kill them quickly.

Part 1: Chapter 8: Ammunition on the balcony
When you get past the room with the three men, there should be two more as you enter the room to your right and one man across the room to your left. This is the room with the music. Go upstairs to where you can look down on the music room (you should be able to launch fireworks). Go to the right side, towards the speakers. You may want to save the game here. Jump onto the ledge and then towards the speaker while moving left. There is Ingram ammunition and more over there.

Part 1: Chapter 8: Play the drums
Go through the level until you reach the drum set. The drum set will be near a sign that says "Choosers of the Slain". Go behind the drums and pull out either a bat or lead pipe and Max will play the drums.

Part 1: Chapter 8: Karaoke comment
When you get in the room with the drum set and microphones, go to the microphones and press [A]. Max will say "Karaoke was never my strong point".

Part 2: Chapter1: American flag boxers
After you enter the lounge with the green neon light you will encounter three men. After you kill them, go to the bathroom. There will be a man with his pants down, wearing American flag boxers.

Part 2: Chapter 2: Pass gate
When you get to the part by the shed, read the sign by the gate. It reads "Caution. Use blocks when parking". Look over to the other side of the gate. There will be a trailer there. Take the sniper rifle and shoot the block from under the trailer. It will start to roll and knock over the bridge. You can now pass this area.

Part 2: Chapter 4: Secret intermission
You will reach a kitchen area where it is safe from the fire. It is possible to trigger a secret intermission sequence by throwing a grenade into the open service hatch in the wall.

Part 2: Chapter 4: Easy completion
To see the doors among the flames and darkness in the restaurant easily, increase the brightness to the maximum value until you are past the flames and explosions.

Part 2: Chapter 5: Hidden area
There is a crane about halfway through this level that you have to turn on to get past the big crate. You can get to a secret room by first jumping up to the cab of the crane, then jumping onto the door, then the roof. Jump on the arm of the crane, then run to the end and jump to the crates to your left. There are some grenades and ammunition located here.

Part 2: Chapter 5: Play the theme song
Find the room with the grand piano. Stand next to the keys and press [Action]. If you did not hit the piano in the gun fight, Max will play the theme song from the game.

Part 3: Chapter 1: Laser grid
There is a laser grid at the very beginning of this area. To get past this, simply shoot what the laser comes out of, but stand back because the explosion is big.

Part 3: Chapter 1: Secret ammunition room
There is a door which appears to go nowhere. The room has the big container pouring hot liquid metal in the middle, on the first floor in the corner is a sliding door, and some liquid metal in a pit. Use the cooled metal to jump across the pit and reach ammunition and pain killers on the other side.

Part 3: Chapter 3: Killing all the enemies
In the start of the section, you will hear a group of soldiers planning to escape. You can take them all out by using the gas tank sutting on the shelf above. Shoot the valve off the end of the tank to send it off like a rocket.

Part 3: Chapter 3
At the end of the section is a tower that you must shoot off a building. Take out the wires on the pole, then just shoot a grenade at it.

Part 3: Chapter 4: Secret room
A secret room can be found on parking level 6. When you are starting to go down to parking level 5 you will see four gray barrels, jump on top of them. Next, jump onto the air vent, then jump to the roof. You should see a sort of a hut up there to your right. Shoot the light colored part of the hut and it should fall down. Go inside and you will fall through a vent in the floor. You can get ammunition and other items.

Part 3: Chapter 4: Programmer message
At the very start of the section are some green-blue barrels stacked up along the wall. Use them to get on the roof. Shoot at the metal shed up there and the wall will fall off, allowing you to jump down into a room. Turn on the radio to hear a secret message.

Part 3: Chapter 5: Hidden staircase
In Woden's office, their is a room after the one that has the blueprints. In here is a small picture behind the desk. Shoot the picture down to reveal a button. Press the button and the couch in the corner will lift up, revealing a staircase. Go down the stairs open the door. You will be able to watch Star Trek on the television. Also look in a cabinet to find other items.

Part 3: Chapter 7: Easy elevator ride
To get up the laser-bomb elevator shaft easily, get in the elevator but do not push the button. Use the sniper rifle to aim up the shaft and take out all the bombs before going up.

Part 3: Chapter 8: Easy completion
After chasing the woman up the stairs and she gets in the helicopter, turn to your left and go up to the wire that connects to the red-lighted structure. Shoot it at the bottom and some enemies will attack. Shoot and kill them. The farthest enemy will have sniper ammunition. Return to the wire that you shot before, get the sniper gun out, crouch, aim, and shoot at the bottom of the wire on the other side. Then, shoot the red-lighted structure a few times and it will fall over.

Defeating the first Boss in the bar
Enter the bar, and after the graphical comic, the coward will run to the back room and leave the fighting for the woman and the other goons. Forget about the woman for now, as her aim is terrible. You should have a Molotov cocktail. There will be about three henchman on the left side of the room. Throw the cocktail at them for three quick kills. Then, charge at the woman with either the dual Berettas or the Desert Eagle. Once she is dead, kill the coward using the dual Berettas. Do not use the shotgun, since you can only fire once per bullet time dive. As soon as you open the door, do a bullet time dive and fire at him rapidly. As soon as Max completes his dive, do it again. Repeat this until he is dead.

Secret tutorial room
Play the tutorial until you reach the end, where you can practice shooting enemies. Jump up on the big van located there, then over to the ventilation fan on the wall next to the van. From the fan, jump to the stairs and climb them to the top. Break through the window. You will find an Ingram in the room.

First nightmare
In the first nightmare that you enter from the girl that poisons you, you must weave through your house. Eventually you will end up in a black room with red lines all over that you must walk on. When you are in the hall that leads to the red walkable lines, run all the way down the hall. Keep running when you reach the red lines. The line will turn right; do not follow it. Instead, when you reach that corner jump off at a 45 degree angle to the left. You should be floating through the black, but will see a red line that turns like the one you previously jumped from. Try to land on the corner where the line turns. If done correctly, you can take the turn to your left and follow it to the end of the black room, and back into a hall that looks like the one you just left. Keep going and you should be able to finish the nightmare without having to find your way through the dark room with the red lines.

Baby maze
You will have to go through a maze where you have to find a baby. To get through this maze easily, just stick to right wall. You will end up in your house. After this, you will come to another maze that is not as difficult, but us easy to fall off of.

When you get to the blood trail in the dark, you can jump across to the end of the maze. Run to the end of the straight trail, and at the first turn, jump across. You can now see the second door. Jump across again and you will be there.

Second bloody maze
To get to the end of the second bloody maze easily, follow the trail until you see the first trail off the to the right far below. Jump down there and follow it right and you will see the candle platform in the distance to the right.

When you get into the maze that is made of a trail of blood, walk until the path turns to the right, then stop. Turn to your left and you should see another part of the trail in the distance. If you jump correctly, you should land on this part of the trail with no problem. Turn around so that you can see what was directly behind you. It should be another trail. Jump to it and you should be at the other door.

Painkillers
When you see a small box in some of the chapters, shoot it. Sometimes painkillers will be inside.

When you get a painkiller(s), do not use them immediately. Wait until someone starts shooting you. This will help save health.

Opening boxes
When you find boxes that are not very big or steel, swing your baseball bat or lead pipe at it. This will open those boxes easily without wasting bullets.

Disabling traps
When you enter a room with a tripwire trap, toss a grenade then exit the room. If you see a tripwire trap and do not have a door behind you, take out your sniper rifle and shoot it. Note: You can use any gun, but the sniper rifle/berreta is recommended as you do not normally use them very much.

Destroy elevator music
When you are in an elevator that is playing music, aim up and shoot the speaker above you to destroy it.

"Shut up" comment
Shoot two junkies (that sit down with their legs crossed in the white T-shirts) at the same time with dual Ingrams or dual Berettas. You will hear Max shout "Shut up!".

Followed by rats
On any level with rats, after you kill some enemies the rats will automatically follow everywhere you go.

Flamingo television program
In part 1, you enter an apartment where a guy is "doing his business". Jump out the window and you will see a television across from where you are standing. Get as close as you can and you will hear someone talking about an evil talking pink flamingo.

Avoid getting shot in hotel
In the hotel, there is a room with a shotgun on a chair. When you open the door, you will have about three seconds to move or else you will get shot.

Slow motion dive
Press [A] to shoot, then press [L] to do a slow motion dive.

Avoiding death by grenades
When someone throws a grenade, do a slow motion dive directly over it. If timed correctly, you will not die but still will take a lot of damage. This also works for the M-79 grenade launcher. Do not try this with a Molotov cocktail, as you will be set on fire.

Glitch: Ghost policeman
In Part 1, Chapter 1, go down the stairs, kill the three men and grab the dual Berettas. Walk to the door where you save the policeman, but do not walk in yet. First, burst in and shoot the last enemy like mad. While it shows slow motion, do not stop shooting. In slow motion, kill the policeman. It will show him dying in slow motion, but wait about a minute. Max will start talking to the policeman even though he is dead.

Glitch: Whistling dead man
When you get to the part where the two men are talking about the detonators, before the man with the shotgun kills the other person, kill them both. If done correctly, one of the men will whistle.

Glitch: Walk on air
In Part 1, Chapter 5, get to the part where you are going through the building while explosives are going off inside. You will reach a part where you are on a balcony that runs around an interior open area. You will have just come up several flights of stairs where a man will have thrown a grenade at you. On this balcony, you will have to jump over a portion that has been blown off. Quicksave the game here. You will then approach a large doorway. Passing through this doorway activates a trigger that causes the balcony behind you to be blown up so that you cannot return. Back through this doorway at the exact moment that the balcony explodes. You will do a bullet time dive forward into the explosion will land in the air at the open area. You can walk freely on this. However, if you jump or dive on this, you will fall, the screen will go black, and you will start at the last save point. If you walk to the large crater in the wall made by the explosion, just before you reach the doorway you will fall. However, the screen does not turn black and you can walk around in a completely sealed off area with no way to return. It will most likely require many tries before you succeed at this. You must time your jump precisely at the exact moment the explosion goes off. Do not rely on reaction time; know where the explosion trigger is and go by that.

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