All Working Hitman: Contracts Cheats - Xbox
Primary Collection of Cheats
special weapons
Press [R], [L], [Up], [Down], [X], [A], click [Left-Analog stick], press [B], [A],
[B], [A] during game play when a level first starts.
Level select
Press [X], [Y], [B], [Left], [Up],
[Right], [L], [R] at the main menu.
Second chance
When you are killed, the screen will turn black and
white briefly. Try to shoot four people in the head while this
is happening to resume playing with barely any health.
All weapons in training level
Start the training level, then enable the "Level
skip" code. You will complete it with a "Silent Assassin"
rank. Choose the training level again, and all the weapons in
the game will be unlocked in the weapons storage area. This also
will unlock the Cardboard Tube weapon.
Hints
in tubes
After you have completed the game and also collected
Orthmeyer's Keycard from The Wang Fou Incident mission, go to
the Asylum Aftermath mission. Proceed as normal until you reach
the hallway with the mirror-window going along the right wall.
Proceed into the next room, go down the short staircase, then
go through the double doors. You should be in a room with cryo
-tubes of clones inside. Go further into the next room. Labeled
on each of the tubes are names of some targets that will be found
in later levels (except for one, Otto Ort-Meyer). They also all
look the same.
In the room where you find the Dual Golden Desert Eagles, look
on the tanks with the men in them. They are all future targets
for 47. In the second room, there are even more names, including
Lee Hong and Franz Fuchs.
Asylum Aftermath: Enforcer sniper
rifle
Go along your normal route all the way to the end of
the level. Do not go outside. When you get paced the for SWATs,
turn left and go through the door. Go up the stairs and kill the
SWAT. There is a cabinet with glass doors. Open it and get the
sniper rifle. Finish the level and you will have unlocked the
Enforcer sniper rifle.
Asylum Aftermath: Ammunition
Go to the second floor. There is a patient that when
you walk up to him will give you an action command to give a syringe
to him. Give him the syringe and he will give you some ammunition.
Asylum Aftermath: Gold Desert Eagle
rank
Pick up the car key from the dead scientist that is
directly in front of you when the level starts. Next, follow the
map in the basement. Once you are on the first floor, wait for
the guards to pass. Make sure to not have any weapons out. It
also helps to get the patient's garb behind the elevator in the
room with a circled "!". Approach the dead guard by
a door on your left. Look at the opening almost directly across
from the door you are at to make sure the guards have already
gone through the door in that opening, so that they will not see
you. Next, drag the dead guard through the door he is near. Go
into the door directly ahead and to the right. Once inside, take
his clothes, walk back out to where the guard was sitting, then
go through the opening to your left. Walk past the group of guards.
Use the door to your right, go out of the building, approach the
car to your right (next to the building), and escape.
Assassin rank
You will start in a truck. Drop every gun you have
except the Fiber Wire, Syringe, NVG, Lockpick, Binoculars, and
Meat Hook. Take the butcher's clothes and close the truck doors.
Then, walk to the main gate. A guard will check you, then tell
you to go in. Next, turn left, open the door, and turn right.
Walk straight and you will find a staircase. Go upstairs and turn
right. Open the door and check your map. Make sure that the enemy
is not in the room which has the point of interest. Then, open
the door, turn to your right, and pick up the murder proof. Then,
quickly get out of the room before the enemy enters it. Next,
go downstairs and find the locker room (a big room which is the
point of interest).Quickly take the clothes and wait for the "The
lawyer is waiting for an opium pipe" message. Then, go to
the room where the lawyer is located (before the real opium waiter
shows up). Give the lawyer the opium pipe which is at the last
bed. He will give you a VIP invitation and a Silverballer SD.
Quickly take the Silverballer and give the lawyer a headshot.
Then, drop it. Next, go back to the locker room and change your
clothes. After that, talk to the bartender in the party room.
He will tell you to bring Meat King some chicken. Go to the kitchen
where the two chefs are working. One of them is a point of interest.
That chef will prepare the meal for Meat King and will tell you
to give it to him. After that, drop your Meat Hook and take the
plate. Then, go upstairs from the party room. Another guard will
check you. After that, take the kitchen knife from the room to
your right. Holster it. Take the meal to Meat King, but first
activate the switch in front of Meat King's bed. It will pull
all the curtains down. Wait for the whores to go out, then give
the chicken to Meat King. While he is eating the chicken, quickly
take the knife out and kill him. Make sure he does not burp. Holster
the knife. Go downstairs where the kitchen is located. Stand in
front of the kitchen door and turn behind. Then, open that door
and go near the truck. You should complete the mission with a
"Silent Assassin" rank.
The Seafood Massacre: Phantom chef
Once the mission starts, run to the restaurant's basement
where you cut the gas off. Grab the restaurant outfit and quickly
run to kill the Red Dragon Negotiator. Dump him in the sewer,
grab his amulet, and climb out. Next, head back to the basement.
The guards will not know that you are not a restaurant employee.
Cut the gas. Hide in the room where you got the outfit from and
wait for the chef to go over to the gas thing. Quickly, yet quietly,
exit the room and get behind the Chef. Note: Make sure you have
the syringe out before you walk out the room. Just when he turns
his head and spots you, stab him with the syringe. If done correctly,
he should stand up and slowly walk away, leaving you in the motion
as if you stabbed him. He will walk out the door, and get knocked
out there.
Traditions Of The Trade: Ghosts
Once you enter the hotel, turn right to the double
doors. Go through them and there will be another set of double
doors. Pick them, as they are locked. After that, go down past
two doors and look quickly because the ghost goes into the wall.
Follow the same instructions to see the ghost in the hallway for
this level, then go into the room that the ghost enters. Kill
the guard in the bathroom and look in the mirror. The reflection
will show the ghost, but if you turn around nothing is there.
Look for the ghost in the hall where the murder took place. Go
into a room and look into the mirror. You see the ghost floating
behind you. You can see him in any room of that hall, and not
just the one he walks into.
Traditions Of The Trade: Kill the
ghost
In the part where the ghost appears and goes into the
room in the dark hallway, enter that room and go back into the
shower. The ghost will appear by the back wall. If you shoot it,
blood with splatter on the wall. If you missed him the first time,
just leave the room then return and he will reappear. You can
do this as many times as desired. When you shoot him, it will
seem as if time slowed down and speeds back up.
hotel with sniper rifle
Normally, it is impossible to get a sniper rifle into
a hotel without getting it taken away. However, there is a simple
way to avoid this. After you show the guard your conference ID,
walk up to the metal detector and stop directly in front of it.
Then, drop the suitcase. Walk through the metal detector, then
turn around and pick up the suitcase. It will not set off the
detector, and you will be able to walk around with it. Note: Do
the same trick to get past the other metal detectors.
by police officers
Get any gun that is out of ammunition. Start off the
level normally, and pick the three guards in the front with your
sniper rifle. Once you are inside, go to the far right near the
elevator into the hall, where it says that the next hall is closed
off. Wait there until a cop enters the room. Kill him, take his
clothes, then pick the lock. Then, run to the third floor, where
the security office with the metal detector switch is located.
Walk past them and push the button. Then, run back down to the
first floor and get your clothes back. Walk around the halls and
find a cop. When no one is nearby except for the cop, take out
your gun with no ammunition and hit him until he is unconscious.
Take his gun and clothes. Then, switch back into your old clothes.
When he wakes up, he will run to another guard. You will notice
on your screen that the guards are now looking for a suspicious
officer. However, you are in your original clothes so they will
not suspect you. It might say that they suspect a bald person,
but you can ignore this. Next, go to the elevators and knock out
the nearby guards. Again, the notice for a suspicious police officer
will appear. If desired, you can also do this with the bellboys.
Then, do this to the bodyguards. Do not attempt to do this on
the second floor with all the bodyguards. They have magnums and
will kill you. They police officers' guns are weak, and they will
hurt, but not kill you. Once you have knocked out and stole the
guns from every cop, you will notice there is nothing remaining
in the hotel to stop you. You will also notice that the cops are
not around anymore. Look at the third floor in the security office
to see every cop that you knocked out is just lined up in the
corner. When you appear they do not do anything. Of course the
hotel will be in chaos and everyone will be running around.
Faster reload
To reload a weapon faster, before it runs out of bullets
completely (for example, with one bullet remaining), holster it
then pull it back out again. The clip will be full, and you can
kill enemies faster.
Bullet time
When you die and can shoot people in slow motion, enable
the "God mode" code. You will be in bullet time until
you headshoot four people.