Defeating the fire armor
When fighting the fire armor thing when you just got
Glacius, to avoid the shooting fire rocks when he opens up, stay
directly in the middle. You should be able to avoid almost all
of them.
Start with Flipendo until he opens his mouth, then use Glacius
until he sort of explodes (this does not mean that he is defeated).
One of his arms will come off. Use Glacius to put out the fire,
then use Flipendo to destroy it. Repeat until he is defeated.
When in the Glacius Challenge, you will defeat a big fire armor
opponent. Walk back through the first big room on your way out
of the challenge. Suddenly, a monstrous fire beast magically emerges
from the big objects in the room. When the fire thing opens its
furnace door, use Hermoine to freeze the inside. It will attack,
then launch its arm at you. destroy it, and it will get hurt.
Repeat this and you should defeat it.
Defeating Fire Salamanders
Make Hermione the leader, then use Glacious on them.
They will turn blue. Then, use Flippindo and they will be destoryed.
Use Glacious on the cracks or more salamanders will appear. Note:
Use Flippindo quickly because the Fire Salamanders can still move.
Defeating Dementors
Clear out the Dementors in the middle then go up to
the Dementors that are sucking the soul out of Sirius and attack
them. The health meter at the bottom will go down. Keep attacking
until you defeat it. Do this quickly, as Sirius only has a bit
of health.
To defeat the Dementors in the first stage (where you drag Sirius
Black), do not wait until the Dementors are sucking the soul out
of Sirius. Hit any of them that edge closer with Expecto Patronum.
After a few hits, the first stage will be over.
The second stage of the Dementors is much more difficult. There
are many more. Shoot Expecto Patronum at the Dementors (do not
power up as Sirius will get weaker), and press [X] to charge
at them. Break through the crowd in the back. Once you have a
path cleared, go for the Dementor attacking Sirius. Power up until
it automatically shoots. Remember to press [X] to charge
and go faster. If you take too long the Patronus will die down.
To defeat the Dementors on the lake, instead of running through,
charge up the Patrounus fully. Then, run around the right side
and hit the one attacking Sirius.
To defeat the Dementor cluster, instead of going straight, go
around the right side without hitting a Dementor. Then, hit the
one that is attacking Sirius.
Defeating Hinkypunks
You will first come in contact with Hinkypunks on the
same level with the Ghoul. Hunkypunks are ghost-like creatures
with one foot and a lantern. To defeat them, have Ron shine Lumos
Duo in their faces. When they become solid and zombie-like, finish
them off with Flipendo.
Use the following trick to defeat Hinkypunks in Muggle Studies.
As Ron in the Muggle Studies classroom level, when you enter the
room with the Lumos spellbook, three Hinkypunks should appear.
Once you defeat the Hinkypunks, another group should appear. You
must defeat all the Hinkypunks before you will be able to charge
up the crystal ball, maneuver the mirror to shine the beam on
the eyeball, and open the door.
Getting Chizpurfels for Snape's Class
You cannot just run over to Chizpurfels and pick them.
You must do something to them so that they are safe to pick up.
When you speak to Hagrid, he tells you to lure the Chizpurfels
that are under the trees on the right-hand side into the lake
by the Venomus Tentacula (after speaking to him after awhile).
Hermione then says, "Come on we've got to find Buckbeak".
However, you do not need Buckbeak at all. As Ron, run over to
the Chizpurfels and equip Lumos on your spells. There are two
Venomous Tentaculas. One is awake, and one is asleep. Lure the
Chizpufels one by one in front of the Venomous Tentacula that
is awake. The Venomus Tentacula will chew the Chizpurfels and
spit them back out. They will now be safe to pick up.
Getting Doxey eggs for Potions class
Have plenty of Antidote because Doxeys are poisonous.
Use Flapindo to get rid of the Doxeys, then have Harry use the
spell that grabs things, Carpe Retractum, to pull the eggs towards
you. Hold the Analog-stick [Towards] you to pull them.
Getting Fairy Wings
Have Hermione repair the dragon statue with Reparo.
Then, shoot Draconifors at it to light the bush in which the fairies
are hiding in. The fairies will get mad and attack you. Then,
have Hermione shoot them with Flipendo then use Glacius on them
while they are on the ground.
Getting potion ingredients
Speak to Glanmore Peakes on the Sixth Floor.
When you have to collect potions ingredients for Snape, and the
doors are locked in the great staircase, go to the first floor
and try to open the door four or five times. You should drop down
underneath the staircase. You can do this as Hermione, Harry,
and Ron.
Getting the non-jinxed Qudditch crate
Restore health
If you are down on health and have no Wiggenweld Potions,
go to the dueling club in the Great Hall and duel. If you win,
your health will go back up to full. The same thing happens if
you lose.
After obtaining the first of the Wiggenweld Potions, use a potion
on any character in need, then take that character to a pot, bush,
etc. that "shakes". Fire Flipendo at it until it gives
up a prize. You may have to do this to a few different objects.
However, if you have as many beans as you can carry, it is easier
to get a Wiggenweld Potion. Do not buy any potions; just keep
hitting objects until each person has their fill of each potion.
Easy House Points
Random items are sent around the school. Find them
and return it to the notice board inside the portrait for Gryffindor.
1. Ground floor: The shield is located behind Huffelpuff and Griffindor's
House Point counters.
2. Outside: It is to the side of the huge rocks.
3. Fifth floor:-History Of Magic. A potion vial is by the statue
in the back.
4. Third floor: Defense Against The Dark Arts classroom. It is
up on the stairs.
Hidden Collector Cards
Using Hermione, go to every fireplace around the school,
including the Gryffindor common room fireplace, and use the Glacius
spell on them. By doing this, a Famous Witches or Wizards card
will appear. Also using Hermione, purchase the Snufflifores Spellbook
at Fred and George's shop for 50 Beans. Using this spell, you
can turn flying books into mice, which will run away into a mouse
hole located within that room. When the mouse enters the hole,
either a rare card or Bertie Bott's Beans will appear.
Go to Fred and George's bathroom on the Sixth Floor. Use Hermione
and go to the second cubicle on the left as you enter. The toilet
will be leaking, and a puddle will have formed on the floor. Use
Glacius on it to for an ice block, and a rare card will appear.
Go to Fred and George's bathroom on the Sixth Floor. As Hermione,
walk to the first cubicle on the right hand side. You will see
that the toilet is smashed and laying in pieces. Use Reparo to
will fix it, and a card will appear.
Go through the secret wall at the back of Fred and George's bathroom
where you got the marauder's map. Look to the left. Have Ron and
Harry lift up the grill and Hermione crawl under and flip the
switch. A bridge will extend across from you to the platform which
housed the map, and which now has a caged card in the middle.
Go across as Hermione and use Glacius on the fire balls. Look
at the floor to see that there are three buttons. Choose one character
for each of these and, as Harry, use Carpe Retractum on the card
in the middle.
When in the marauders map area, you may notice that you cannot
get to the gold tower in the middle of the room (the tower with
the marauders map at the top), unless you use Hedwig to fly to
the top of the tower. When Harry has Carpe Retractum, go to the
gold tower room. Use Harry and Ron to lift the iron gate, and
have Hermoine to crawl under it and press the switch. When you
press the switch, you can go to the gold tower. You will see a
Collector Card on a thing in the middle of the tower. Use Carpe
Retractum to get the card.
Ron can open a secret entry to a treasure chest on the fourth
floor corridor by using the Illuminous spell on a crystal. The
crystal shines on a wall plaque and opens the secret wall with
the treasure chest and a card.
When you go into the boys dormitory in Gryffindor tower, enter
as Ron. Go to the box at the end of his bed. It has "RW"
on it. Have Ron open it and you will find a Famous Witches And
Wizards Card. Then, leave the boys dormitory and use Hermione
to enter the girls dormitory, Go to Hermione's box at the end
of her bed. Have her open it and you will find another Famous
Witches And Wizards Card.
Collector Card set bonuses
Complete the following sets of cards to unlock the
corresponding bonus:
Beasts: 20 House Points.
Classical Beasts: Ron gets extra endurance.
Dragons: Ron gets extra endurance.
Giants: 20 House Points.
Goblins: 20 House Points.
Hags: Hermione gets extra endurance.
Quidditch: Harry gets extra endurance.
Vampires: 20 House Points.
Witches: Hermione gets extra endurance.
Wizards: Harry gets extra endurance.
Spying around Hogwarts
Once you get the Expecto Patronum spell, for a short
amount of time you can go anywhere without being detected. All
you have to do is cast the spell and just move the spell around
as if you were trying to hit a Dementor, but instead of searching
for a Dementor, you can use this spell to spy around corners and
around open areas. This is a very useful for when you have to
escape Hogwarts grounds at night and there are Security Trolls
as well as Prefects. Note: You cannot use this spell to kill Doxys,
Red Caps, or any other monster; it only works on Dementors.
Easy Lumos
For easy Lumos, press whatever button you have it on
quickly, then press it again and hold. If done correctly, Lumos
should just shoot out of Ron's wand without you stopping. Note:
You must do it very quickly on the first time, then just it press
again and hold.
Stink Pellet Holder locations
Ground Floor/Dungeons
1. Dungeon corridor by the classroom.
2. Dungeon corridor near the gate.
3. Potions classroom.
4. Entrance Hall by the Hufflepuff hourglass.
Staircase
5. Go right upon entering the staircase.
6. Above the History of Magic door (fourth floor).
7. Between the sixth and seventh floor.
Floor 1 - Transfiguration
8. Behind the statue of Gregory the Smarmy (secret area behind
the tapestry on the right).
9. In the classroom. Climb up the bookshelves and it will be there.
10. Also in the classroom, but parallel to pellet holder number
nine.
Floor 2 - Charms
11. First secret area on the right. Use Draconifors. Enter
the room and it is by the tapestry.
Floor 3 - Defense Against the Dark Arts
12. In the back of the room on the right side.
13. In the classroom. Go past the rails and it is on the right
side.
Floor 4 - History of Magic
14. In the corridor, directly ahead upon entering.
15. In the corridor above the Hospital Wing door.
Floor 5 - Muggle Studies
16. Use the main door and it is in the hallway on the left.
Floor 6 - Ancient Runes
17. In the East Wing. Go straight ahead, turn right and walk
straight.
18. In the bathroom on the right side next to the stalls. Fred
or George showed you this one when you first started the Stink
Pellet Challenge.
Floor 7- Gryffindor Tower
19. Fat Lady's Corridor to the right of the Fat Lady's portrait/entrance
to the common room
20. In the North Wing. Next to one of the badger statues/columns.
Statue locations
1. Bridget Wenlock: Seventh Floor, Gryffindor Tower. Small statue.
Back of the room, to the right of the Fat Lady's Corridor door.
2. Gondoline Oliphant: Fourth Floor, History of Magic. Small statue.
Turn right upon entrance and use Draconifors on the statue. Enter
the room. The statue is in here.
3. Hengist of Woodcroft: Fourth Floor, History of Magic. Small
statue. Enter the Fourth Floor Corridor and turn left. The statue
is by the Hospital Wing.
4. Glanmore Peakes. Fifth Floor, Ancient Runes. Small statue.
Back of the room; left of the Glanmore Peakes Corridor door.
5. Beaumont Marjoribanks: Fourth Floor, History of Magic. Small
statue. In the back of the History of Magic classroom.
6. Gunhilda of Gorsemoor: Third Floor, Defense Against the Dark
Arts. Large statue. Towards the back of the Gunhilda of Gorsemoor
corridor.
7. Gregory the Smarmy: First Floor, Transfiguration. Large statue.
In the middle of the hallway.
8. Jocunda Sykes: Ground Floor, Entrance Hall. Small statue. Left
of the main staircase.
9. Hooky the House Elf: Dungeons. Small statue. Enter the Dungeon
Corridor (same floor as the classroom) and go to the back on the
room and turn left. Enter the door. In this room, go to the very
back and turn right. The statue will be there.
Finding secret areas
If you have Ron as the active character, the walls
that are secret areas and can be opened have a glazed, foggy look
to them. Also, when up against the wall/bookcase, it will say
"Open" whereas if you have Harry or Hermione as the
active character, the secret area will say "Try" when
pressed against.
Secret area in the Gryffindor common