All Working Harry Potter and the Prisoner of Azkaban Cheats - Xbox

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Defeating the fire armor
When fighting the fire armor thing when you just got Glacius, to avoid the shooting fire rocks when he opens up, stay directly in the middle. You should be able to avoid almost all of them.

Start with Flipendo until he opens his mouth, then use Glacius until he sort of explodes (this does not mean that he is defeated). One of his arms will come off. Use Glacius to put out the fire, then use Flipendo to destroy it. Repeat until he is defeated.

When in the Glacius Challenge, you will defeat a big fire armor opponent. Walk back through the first big room on your way out of the challenge. Suddenly, a monstrous fire beast magically emerges from the big objects in the room. When the fire thing opens its furnace door, use Hermoine to freeze the inside. It will attack, then launch its arm at you. destroy it, and it will get hurt. Repeat this and you should defeat it.

Defeating Fire Salamanders
Make Hermione the leader, then use Glacious on them. They will turn blue. Then, use Flippindo and they will be destoryed. Use Glacious on the cracks or more salamanders will appear. Note: Use Flippindo quickly because the Fire Salamanders can still move.

Defeating Dementors
Clear out the Dementors in the middle then go up to the Dementors that are sucking the soul out of Sirius and attack them. The health meter at the bottom will go down. Keep attacking until you defeat it. Do this quickly, as Sirius only has a bit of health.

To defeat the Dementors in the first stage (where you drag Sirius Black), do not wait until the Dementors are sucking the soul out of Sirius. Hit any of them that edge closer with Expecto Patronum. After a few hits, the first stage will be over.

The second stage of the Dementors is much more difficult. There are many more. Shoot Expecto Patronum at the Dementors (do not power up as Sirius will get weaker), and press [X] to charge at them. Break through the crowd in the back. Once you have a path cleared, go for the Dementor attacking Sirius. Power up until it automatically shoots. Remember to press [X] to charge and go faster. If you take too long the Patronus will die down.

To defeat the Dementors on the lake, instead of running through, charge up the Patrounus fully. Then, run around the right side and hit the one attacking Sirius.

To defeat the Dementor cluster, instead of going straight, go around the right side without hitting a Dementor. Then, hit the one that is attacking Sirius.

Defeating Hinkypunks
You will first come in contact with Hinkypunks on the same level with the Ghoul. Hunkypunks are ghost-like creatures with one foot and a lantern. To defeat them, have Ron shine Lumos Duo in their faces. When they become solid and zombie-like, finish them off with Flipendo.

Use the following trick to defeat Hinkypunks in Muggle Studies. As Ron in the Muggle Studies classroom level, when you enter the room with the Lumos spellbook, three Hinkypunks should appear. Once you defeat the Hinkypunks, another group should appear. You must defeat all the Hinkypunks before you will be able to charge up the crystal ball, maneuver the mirror to shine the beam on the eyeball, and open the door.

Getting Chizpurfels for Snape's Class
You cannot just run over to Chizpurfels and pick them. You must do something to them so that they are safe to pick up. When you speak to Hagrid, he tells you to lure the Chizpurfels that are under the trees on the right-hand side into the lake by the Venomus Tentacula (after speaking to him after awhile). Hermione then says, "Come on we've got to find Buckbeak". However, you do not need Buckbeak at all. As Ron, run over to the Chizpurfels and equip Lumos on your spells. There are two Venomous Tentaculas. One is awake, and one is asleep. Lure the Chizpufels one by one in front of the Venomous Tentacula that is awake. The Venomus Tentacula will chew the Chizpurfels and spit them back out. They will now be safe to pick up.

Getting Doxey eggs for Potions class
Have plenty of Antidote because Doxeys are poisonous. Use Flapindo to get rid of the Doxeys, then have Harry use the spell that grabs things, Carpe Retractum, to pull the eggs towards you. Hold the Analog-stick [Towards] you to pull them.

Getting Fairy Wings
Have Hermione repair the dragon statue with Reparo. Then, shoot Draconifors at it to light the bush in which the fairies are hiding in. The fairies will get mad and attack you. Then, have Hermione shoot them with Flipendo then use Glacius on them while they are on the ground.

Getting potion ingredients
Speak to Glanmore Peakes on the Sixth Floor.

When you have to collect potions ingredients for Snape, and the doors are locked in the great staircase, go to the first floor and try to open the door four or five times. You should drop down underneath the staircase. You can do this as Hermione, Harry, and Ron.

Getting the non-jinxed Qudditch crate Restore health
If you are down on health and have no Wiggenweld Potions, go to the dueling club in the Great Hall and duel. If you win, your health will go back up to full. The same thing happens if you lose.

After obtaining the first of the Wiggenweld Potions, use a potion on any character in need, then take that character to a pot, bush, etc. that "shakes". Fire Flipendo at it until it gives up a prize. You may have to do this to a few different objects. However, if you have as many beans as you can carry, it is easier to get a Wiggenweld Potion. Do not buy any potions; just keep hitting objects until each person has their fill of each potion.

Easy House Points
Random items are sent around the school. Find them and return it to the notice board inside the portrait for Gryffindor.
1. Ground floor: The shield is located behind Huffelpuff and Griffindor's House Point counters.

2. Outside: It is to the side of the huge rocks.

3. Fifth floor:-History Of Magic. A potion vial is by the statue in the back.

4. Third floor: Defense Against The Dark Arts classroom. It is up on the stairs.
Hidden Collector Cards
Using Hermione, go to every fireplace around the school, including the Gryffindor common room fireplace, and use the Glacius spell on them. By doing this, a Famous Witches or Wizards card will appear. Also using Hermione, purchase the Snufflifores Spellbook at Fred and George's shop for 50 Beans. Using this spell, you can turn flying books into mice, which will run away into a mouse hole located within that room. When the mouse enters the hole, either a rare card or Bertie Bott's Beans will appear.

Go to Fred and George's bathroom on the Sixth Floor. Use Hermione and go to the second cubicle on the left as you enter. The toilet will be leaking, and a puddle will have formed on the floor. Use Glacius on it to for an ice block, and a rare card will appear.

Go to Fred and George's bathroom on the Sixth Floor. As Hermione, walk to the first cubicle on the right hand side. You will see that the toilet is smashed and laying in pieces. Use Reparo to will fix it, and a card will appear.

Go through the secret wall at the back of Fred and George's bathroom where you got the marauder's map. Look to the left. Have Ron and Harry lift up the grill and Hermione crawl under and flip the switch. A bridge will extend across from you to the platform which housed the map, and which now has a caged card in the middle. Go across as Hermione and use Glacius on the fire balls. Look at the floor to see that there are three buttons. Choose one character for each of these and, as Harry, use Carpe Retractum on the card in the middle.

When in the marauders map area, you may notice that you cannot get to the gold tower in the middle of the room (the tower with the marauders map at the top), unless you use Hedwig to fly to the top of the tower. When Harry has Carpe Retractum, go to the gold tower room. Use Harry and Ron to lift the iron gate, and have Hermoine to crawl under it and press the switch. When you press the switch, you can go to the gold tower. You will see a Collector Card on a thing in the middle of the tower. Use Carpe Retractum to get the card.

Ron can open a secret entry to a treasure chest on the fourth floor corridor by using the Illuminous spell on a crystal. The crystal shines on a wall plaque and opens the secret wall with the treasure chest and a card.

When you go into the boys dormitory in Gryffindor tower, enter as Ron. Go to the box at the end of his bed. It has "RW" on it. Have Ron open it and you will find a Famous Witches And Wizards Card. Then, leave the boys dormitory and use Hermione to enter the girls dormitory, Go to Hermione's box at the end of her bed. Have her open it and you will find another Famous Witches And Wizards Card.

Collector Card set bonuses
Complete the following sets of cards to unlock the corresponding bonus:
Beasts: 20 House Points.
Classical Beasts: Ron gets extra endurance.
Dragons: Ron gets extra endurance.
Giants: 20 House Points.
Goblins: 20 House Points.
Hags: Hermione gets extra endurance.
Quidditch: Harry gets extra endurance.
Vampires: 20 House Points.
Witches: Hermione gets extra endurance.
Wizards: Harry gets extra endurance.
Spying around Hogwarts
Once you get the Expecto Patronum spell, for a short amount of time you can go anywhere without being detected. All you have to do is cast the spell and just move the spell around as if you were trying to hit a Dementor, but instead of searching for a Dementor, you can use this spell to spy around corners and around open areas. This is a very useful for when you have to escape Hogwarts grounds at night and there are Security Trolls as well as Prefects. Note: You cannot use this spell to kill Doxys, Red Caps, or any other monster; it only works on Dementors.

Easy Lumos
For easy Lumos, press whatever button you have it on quickly, then press it again and hold. If done correctly, Lumos should just shoot out of Ron's wand without you stopping. Note: You must do it very quickly on the first time, then just it press again and hold.

Stink Pellet Holder locations
Ground Floor/Dungeons
1. Dungeon corridor by the classroom.
2. Dungeon corridor near the gate.
3. Potions classroom.
4. Entrance Hall by the Hufflepuff hourglass.

Staircase
5. Go right upon entering the staircase.
6. Above the History of Magic door (fourth floor).
7. Between the sixth and seventh floor.

Floor 1 - Transfiguration
8. Behind the statue of Gregory the Smarmy (secret area behind the tapestry on the right).
9. In the classroom. Climb up the bookshelves and it will be there.
10. Also in the classroom, but parallel to pellet holder number nine.

Floor 2 - Charms
11. First secret area on the right. Use Draconifors. Enter the room and it is by the tapestry.

Floor 3 - Defense Against the Dark Arts
12. In the back of the room on the right side.
13. In the classroom. Go past the rails and it is on the right side.

Floor 4 - History of Magic
14. In the corridor, directly ahead upon entering.
15. In the corridor above the Hospital Wing door.

Floor 5 - Muggle Studies
16. Use the main door and it is in the hallway on the left.

Floor 6 - Ancient Runes
17. In the East Wing. Go straight ahead, turn right and walk straight.
18. In the bathroom on the right side next to the stalls. Fred or George showed you this one when you first started the Stink Pellet Challenge.

Floor 7- Gryffindor Tower
19. Fat Lady's Corridor to the right of the Fat Lady's portrait/entrance to the common room
20. In the North Wing. Next to one of the badger statues/columns.
Statue locations
1. Bridget Wenlock: Seventh Floor, Gryffindor Tower. Small statue. Back of the room, to the right of the Fat Lady's Corridor door.

2. Gondoline Oliphant: Fourth Floor, History of Magic. Small statue. Turn right upon entrance and use Draconifors on the statue. Enter the room. The statue is in here.

3. Hengist of Woodcroft: Fourth Floor, History of Magic. Small statue. Enter the Fourth Floor Corridor and turn left. The statue is by the Hospital Wing.

4. Glanmore Peakes. Fifth Floor, Ancient Runes. Small statue. Back of the room; left of the Glanmore Peakes Corridor door.

5. Beaumont Marjoribanks: Fourth Floor, History of Magic. Small statue. In the back of the History of Magic classroom.

6. Gunhilda of Gorsemoor: Third Floor, Defense Against the Dark Arts. Large statue. Towards the back of the Gunhilda of Gorsemoor corridor.

7. Gregory the Smarmy: First Floor, Transfiguration. Large statue. In the middle of the hallway.

8. Jocunda Sykes: Ground Floor, Entrance Hall. Small statue. Left of the main staircase.

9. Hooky the House Elf: Dungeons. Small statue. Enter the Dungeon Corridor (same floor as the classroom) and go to the back on the room and turn left. Enter the door. In this room, go to the very back and turn right. The statue will be there.
Finding secret areas
If you have Ron as the active character, the walls that are secret areas and can be opened have a glazed, foggy look to them. Also, when up against the wall/bookcase, it will say "Open" whereas if you have Harry or Hermione as the active character, the secret area will say "Try" when pressed against.

Secret area in the Gryffindor common


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