Dark Savior Cheats - Sega Saturn

 All cheats for this game by platform: Sega Saturn
Check out these Dark Savior cheats and stay cool!
Downloadable Dark Savior Cheats
cheat description   size
Nov. 29, 2006
Nov. 25, 2005
Nov. 25, 2005
Primary Collection of Cheats
Parallel summary
Your performance in the introduction determines the parallel to be followed:
Parallel 1: Get to the captain's cabin after 4:30.
Parallel 2: Get to the captain's cabin between 3:30 and 4:29.
Parallel 3: Get to the captain's cabin before 3:29.
Parallel 4: Automatically follows parallel 3.
Parallel 5: Get to the captain's cabin between 3:30 and 4:29, but lose the fight.
Captain's cabin short-cut
Use the following route to reach the Captain's cabin in less than 3:30. Climb the stairs after entering the room with Musashi in the cage and the Record Kaiser in the upper corner. You will enter a room with rotating boxes on platforms. Do not climb the ladder. On the right side of this room is a tan box. Hit it twice with your sword to reveal a hidden passage. Jump into the passage to land on top of some cages in the room with Musashi. Enter the doorway to the left to leave the ship. Ignore the advice that Jack will gives you. Turn to the right and follow the passage outside, and around the ship. After some jumps and ladder climbing, you will reach an apparent dead end. Cut through the rope on the right, then jump down. Climb the ladder and break through the door by hitting it three times. Jump into the opening. Jump seven more times to reach the room just underneath the ship's deck.

Two-player mode
Beat Parallel 5, and enter it again. The fighting tournament will now support two players.

Love Love Mini Racer mini-game
Begin game play in Parallel 3 use the game machine.
Defeating Bilan
When fighting large Bilan on parallel 1, use Doc in the fight. Run from Bilan in the opposite direction. Jump behind the rocks and run all the way to the end. Keep building up your special attack by holding [A] and waiting for the bar to blink. Use the attack and fire will appear and hit Bilan. He will not be able to do anything, because he is too big to get back there. Keep repeating this until he has been defeated.

Defeating Lance
To defeat Lance on Parallel 1, hit him with the sword until he gets to the edge of the track, then hit him to make him fall off. Note: You will not gain any points.

Defeating Musashi and Golden Statue
You must have Max and Copper Statue captured in order to do this trick. When you enter the Golden Castle on Parallel 2, complete the maze. Save the game at the end of maze. When you enter the room, Musashi will be standing with Miranda. Before the battle starts, use Max in the fight. When Max hits and knocks down Musashi, captured chance should appear. Capture him and the battle will be over. When you are done talking to Miranda and the platform goes up, put the top parts of each wall picture in the correct place and go to the middle of the room for it to go up. When Jack asks to use another captured monster, pick Copper Statue. When the battle starts, knock down Golden Statue and capture chance should appear. Capture him and the battle will be over.

Pass the bat and ball spike trap carrying Drizzit without activating them
In Parallel 1, Deadman's Castle, after you meet Regine and enter the room, place Garian to the front right side of the big square without stepping on it. Note: Close to the pipes, but not in front. Make sure the bats are not under him. Then, press [Jump] and quickly press [A] when he is in the air. If done correctly, he should have thrown Drizzit to the far right corner of the square, close to the other side of the floor. Move Garian across the square to the other side and pick Drizzit up. Again, make sure he is not standing on the square. If you activate the trap, do not worry. Just run out of the room to where Regine is located, then come back inside. It will be back just as it was before. To get over the second trap, the floating spike balls, enter into the zigzag maze from the left and walk across to the right to the wall. Stop at the right end, face the second square, and do the same jump and press [A] to throw Drizzit over the maze fence. He should land next to the second square, but not on it. Then, continue walking through the maze, across the second square, and pick up Drizzit once you are in the clear then proceed. Note: This trick also works in Parallel 2, when carrying Kay through Deadmen's Castle.

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