Avoid death
Pause game play and exit the current level if faced
with imminent death by falling. Note: This may not be done in
the home levels.
Extra roll move
Run up the side of a hill or a trunk and let yourself
fall down. Spyro will sometimes roll back down onto the floor
head first.
Extra supercharger distance
As you are approaching the end of the supercharger
ramp, hold [X] + [Square]. This should give you extra
lift.
Let Metalhead to the work
Stand with Spyro facing Metalhead with a pole directly
between them. When Metalhead throws one of the enemies to "bowl"
Spyro over, just step aside. The rolling enemy will take out the
pole. Using this technique, Metalhead can be defeated without
touching a single pole.
Night Flight
The best order to get all in one at Night Flight is
as follows:
Rounds
Gold Barrels
Ports
Lights
Cliff Town: Gems
There are big ladies in the level that will slap you
if you get too close. Kill them, then flame the "cooking
pots". One gem will appear.
Haunted Towers
To get to the platform at the other side at the tower,
take the supercharge and enter the last door on the right side,
inside the hall with many doors. Then, jump off the platform to
the section where Spyro smashed a door to go up the towers. Run
(with supercharge) on that slope, jump at the end, then glide.
Haunted Towers: Get dragon on top
Haunted Towers: Third dragon
This is the hardest dragon to find. When you get to
the Super Charge, charge through the two doors and straight into
the wooden door in front of you. This is the second dragon. Charge
down the Super Charge again and through the second door on the
right. There is a ramp in front of you. Do not go up it. Instead,
charge left and press [X], but do not fly. Go up the ramp
to get to the whirlwind. Charge off the end of it then fly. You
should get to an island with hopping mushrooms. Go into the whirlwind
and through the door. On your left should be the dragon. Go to
the right. There are some steps with sleeping wizards on them.
Jump past them as quickly as possible. There is a wizard that
wakes them up. You may need to charge past the last one. Through
the door is a fairy who gives you a kiss. This one lasts until
you leave the level.
Stony Hill: Backfips
Go to Stony Hill in Artisans. Go to the sides. On one
side, there should be a fountain. Jump into the fountain and Spyro
will do a one or two backflips out of it.
Beast Makers for Misty Bog: Jump
loot
When you go down into the open tree root, where the
fairy points down, go over the bridge and through the tunnel.
Then, go up the stairs and jump on the block to the right. Face
to the right of the return home, and note the purple cave/cove-like
thing. Jump onto that and go up the stairs to find some loot.
Note: After you get onto that, turn towards the left ([R2])
to find more stairs which lead to the rest of the loot.
Getting the extra lives in the Ice
Cavern
In order to get the three extra lives near the end
of the level the Peace Keeper's world in the Ice Cavern, go to
the beginning. You will see a bridge with a circular platform
at the end. Get on the platform and face to the right. Jump and
glide around the wall to find the platform with three one-up boxes.
Peace Keeper's world: Cannons
At the Peace Keeper's world, approach the fourth cannon
and flame it to move it left or right. Flame the cannon to shoot
the metal chests with chains around them. This should open the
chests. If you approach the right cannon, you can shoot a target
and it will leave a part of the target behind. You can jump on
this target piece and get to the entrance to Night Flight.
Peace Keeper's world: Get behind
Peace Keepers world: Restart
When you enter go to the place where you destroyed
the target. Face Night Flight and look at the left corner all
the way down to at the spike next to the corner. Jump down there
in between them. You will bounce for a little and it will put
you back at the beginning of Peace Keepers. You can also stay
there longer if you try to glide and you cannot get out.
Wild Flight
There is a portal in the Beast Makers home located
in the slime-less well. It is a tough flyer, and it can only be
defeated with a certain strategy.
The best way to complete this flight is fly down as soon as you
enter it. Get the boats and arches at the same time. Then, get
all the chests. To get the planes as fast as possible, fly towards
them. If you use this strategy, and you missed anything the first
time around, you will most likely have time to go back and get
what you missed.
Extra lives
Defeat an enemy that you have already defeated before.
Instead of leaving behind a gem, they will leave behind a crystal.
Every one of these you collect will make a circle around the dragon
head that shows how many lives you have. When the circle is completed,
you will gain an extra life.
Go to a home world, kill most enemies, then play a level. Exit
that level and return to the home world. Find the enemies that
you killed earlier and kill them a second time to get part of
a life. Do this to every enemy you killed, then go back to the
level and repeat. Note: If you save then turn off the game or
go to another home world, you will need to do this over.
Fairies
Red: Lets you save/replay Dragon.
Yellow (very rare): Take you back to solid ground when you fall
of an edge or cliff in certain levels.
Purple (rare): Their kiss will give you Super Flame power, letting
you flame metallic enemies/boxes.
and back
Go to High Caves and get to maximum height. Go to the
wall and keep trying to get on to someplace flat on a hill or
building. Fly to the water then fly back through the wall. You
will be back in the level and High Caves. Go to the Super Charge
and go down to the right. About halfway, turn to the right slightly
then jump and glide to the spot where you can land. Glide toward
the waters, but not too far.