True ending
Successfully complete the game with the best ending
to get the Channeling Stone. You have to use this item in five
different locations to get the true secret ending:
1. On the roof of the "Alternate School".
2. In the hotel parking lot.
3. The cabin of the boat.
4. Outside the entrance of the "Alternate Hospital".
5. On top of the lighthouse.
The first four can be done in any order, however use the stone
as soon as you enter those locations. The fifth location must
be the last place you use the stone.
UFO ending
Use the Channeling Stone that you obtained at the convenience
store. You will find out that you have been summoning aliens all
along. They will converge at the lighthouse and take you to their
leader. It is not the best ending, but you will be treated to
a humorous sequence and you will get the hyperblaster at the start
of your next game using your gold saved game.
1. School rooftop
2. Alchemilla hospital before fighting moth
3. Motel parking lot
4. Boat
5. Lighthouse rooftop
Hospital doors
In the third floor of hospital area are two doors with
three panels of push buttons over each one. Read the two pictures
at the far end of the room. Use the "Camera" that you
already should have found on each of the pictures. This will reveal
the necessary pattern(s) that need to be re-drawn on the push-button
panels. This opens the respective door and allows the game to
proceed.
Hammer
In the junked up hospital, go to the generator room
in the basement. Look at the machine on the left. You will see
the Hammer, which is the best hand to hand weapon.
Rock Drill
Successfully complete the game. Start a new game and
go to the gas station. Get the Gas Container and go to the first
floor of the Bridge Control Room to find the Rock Drill.
Hyper Blaster
The Hyper Blaster is obtained by unlocking the UFO
ending, detailed below. Note: Channeling stone shows up on the
Game Ending screen, not this weapon. The channeling stone is another
possible item (in the convenience store in Next Fear mode if the
game is completed with a Good+ rating). To get the UFO ending
with it (and subsequently the Hyper Blaster immediately in the
Next Fear mode), use the item at these locations:
Old Silent Hill: On the roof of the Alternate School
Alternate Central Silent Hill: Right outside the hospital before
fighting the Moth/Adult Grub.
Resort Area: Norman's Motel, in front of the apartments
Alternate Resort Area: On the bridge of the boat.
Alternate Resort Area: Roof of lighthouse.
Zodiac Room
In the room with the Zodiac Signs, click the digit
according to the amount of limbs in the picture (from left to
right; Sagitarrius:6, Taurus:4, Gemini:8).
Saving Cybil Bennet on the carousel
Walk up to Cybil at the very start of the fight, while
your energy is full. She should slap you. Immediately after she
slaps you, splash her with the "red liquid" to save
her, saving valuable time. Note: The red liquid is found in the
"normal" hospital, on the floor next to the administrator's
desk.
Immediately before you enter the carousel to battle, stop and
look around for one of those black small baby ghosts that are
running around. Use the "red liquid" on it and the game
will think that you used it on Cybil. The graphics will glitch
for the FMV sequence that follows but will return to normal afterwards.
There is no need to restart.
Killing Cybil with limit ammunition
Equip the hammer or some other slashing weapon. As
soon as she approaches, run away in any desired direction, until
she makes the carousel move. Its recommended that you run on the
outside second row closest to the entrance. Stop running as close
to a horse as possible. You should see her sitting cross legged
directly parallel with you. If not, run again. Immediately run
behind her, get in position, and hack away. You will get about
two hits if you use the quick tap attack. She will get off her
horse. Run away and repeat. It should take six or seven attacks.
A FMV sequence showing Cybil getting frustrated with the pistol
will appear. She will then try to strangle you. Shoot her with
the hunting rifle to finish the fight.
Saving time and ammunition
Run from some enemies instead of standing there wasting
ammunition and time. This is especially helpful in the dark. Also,
usually if you are not all that close to an enemy you can turn
off your light and run, and the radio will get quieter. If it
does not, you may have to fight. For example, outside the school
in the dark when all the dogs are around and you can hardly get
by them, do not stop. Turn off your light and run. Harry will
not get tired, and you will save time and ammunition.
Katana
Complete the game with the good ending to receive the
katana. Save, then begin the game again. Play through until reaching
the first house that was entered in old Silent Hill. Go to the
door that was previously locked in the hallway to find the katana.
Completing the game with the good ending will also allow access
to the channeling stone.
Hunting rifle
After defeating the giant larvae in the Silent Hill
town center, there should be a gun store. Hanging out of the broken
glass is the hunting rifle, loaded with only six shots. Note:
Save all the green boxes you find (rifle ammo), then use them
on Bosses. They are very effective.
Red liquid
Use the following steps to find the mysterious red
liquid and get a better ending that includes Dr. Kaufman. First,
talk to Dr. Kaufman in Anne's Bar. Pick up the key that he left
behind. Go to the Inn and open his room with that key. There is
a cabinet next to the bathroom door. Click on it, and you will
be asked if you want to move it. Select "Yes". There
will be a hole in the floor. It will have a key in it, but you
cannot reach it. Go back outside and go to the rear entrance of
the building. There is a key pad besides the door. Enter "0886"
as a code and press "Enter". Go inside, and directly
in front of Harry will be a couch. There is a magnet on the couch.
Take the magnet and use it to get the key in Dr. Kaufman's room.
Next, return to the room where you found the magnet. Go through
the door that is to the left of the couch. It leads to a garage.
Click on the motorcycle. A message stating that the dust is wiped
away at the gas tank will appear. Use the key on the motorcycle's
gas tank to find the mysterious red liquid. Dr. Kaufman will enter
the room, take it away, and be very angry. Harry will say that
he wasted his time, however the ending will be different because
he uses the red liquid on Alessa. Lisa will also be in the ending,
and she will kill Kaufman. If you do this and save Cybil instead
of killing her, you will get the "Good+" ending, which
allows access to the Channeling Stone.
Valves in alternate school
First, in the right valve: left, left; and in the left
vallve: right.
Music room piano puzzle
Play the notes in the following order.
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| |5| | | | | | | | |3| |
| |_| |_| | |_| |_| |_| |
| | | | | | | |
| | | | | | | |
| | 1 | | | 4 | 2 | |
|____|____|____|____|____|____|____|
Fast dialogue
Note: This trick requires a PlayStation2. Change the
PlayStation driver options to "Fast Loading". During
the various FMV sequences, the character dialogue will play faster,
making them sound like chipmunks.