Killing Plant 42
Chris can save ammunition when fighting Plant 42 by
using the combat knife. Only about a dozen hits with the knife
are needed to kill it.
When playing as Jill at the very beginning of the game
where you go into the dining room, instead of going into the hall
to fight the zombie where the dead Kenneth is, run back into the
mail hallway where Wesker is located. He will say something, then
you will return to the dining room. Try to leave again, then walk
up the side where the clock is. A zombie will appear there, and
Barry will kill it. From this point on, all of the zombies will
die in three hits.
Logging onto the computer
To log in to the computer in the lab, and unlock the
areas B1 and B2, use the following passwords.
Getting the Star Crest
Go to the hall with the numerous paintings and crows.
Put the switches behind the paintings in the following order:
new born baby; infant; lively boy; young man; middle-aged man;
bold looking old man.
Save ammunition as Jill
When playing as Jill, do not shoot the first zombie
that is standing over Kenneth's body. Instead, run into the dining
room. Barry will speak to Jill before the zombie comes though
the door. Barry will shoot it three times, blowing off its head.
Save ammunition as Jill or Chris
Stand behind the statue in the room above the dining
room. When the zombies come up on the other side, they will try
to walk through the statue leaving you free to knife them to death.
Start a game as Jill. When Barry and Jill are asked
to check out the dining room, follow Barry. When you are in the
dining room, run out into the hall way. The captain will ask "Have
you investigated?". Re-enter the dining room, then try to
leave once more. Barry will stand up and say "Scared already...
It isn't like you Jill". Walk near the clock. A zombie will
come through the door. Barry will shoot it and then use some bad
language. Note: This trick does not work with Chris.
If you are not sure if a zombie is dead, walk up fairly
close to it (but not so close that they start chewing your ankles)
and simply back up. If the Zombie is alive, the character will
do a wary backup move instead of the standard backup done when
there is nothing there.
In order to tell whether or not there is an enemy that
you can hear, but cannot see (off screen), turn in the opposite
direction of where the enemy may be, and press "Aim". If
there is an enemy present, your character will turn around and
aim in the direction of the enemy. If nothing is there, your character
will just aim in the direction you are facing. This also is useful
if you are not sure if a taken down zombie is actually dead.
Go to the serum room and see Rebecca down there. Tell
her to stay, then do everything else to go outside. Do the piano
last before you fight the snake. After fighting the snake, you
should get the scene where Chris faints and Rebecca carries him
to the serum room. Once you get back inside from the guardhouse,
kill the first Hunter and Chris will say he is worried about Rebecca.
Waste at least a half hour of time, then go to the serum room.
Once you get down the stairs, the scene with a Hunter cornering
Rebecca should start. To kill her, simply run in the save room.
You now have a choice of the two endings that the Capcom guide
missed (save Jill or not).
Note: You cannot mix more than one Blue or Red Herb
in a mixture, and you cannot add a Red Herb or Blue Herb to two
Green Herbs already mixed together
Green: Heals 25% of health
Green + Green: Heals 60% of health or randomly heals 8% (Danger
Green + Green + Green: Heals 100% of health
Green + Red: Heals 100% of health
Green + Blue: Heals 25% health and heals poison, or randomly restore
40% (Danger only)
Green + Green + Blue: Heals 60% health and heals poison, or randomly
heal 80% (Danger only)
Green + Red + Blue: Heals 100% health and heals poison