Iron and Blood: Warriors of Ravenloft Cheats - Playstation

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Downloadable Iron and Blood: Warriors of Ravenloft Cheats
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GUIDE
Nov. 29, 2006
 5KB
Primary Collection of Cheats
Minion Of Chaos
Press [L1] + [L2] + [R1] + [R2] + [Up] + [X] at the character selection screen to have this boss available for selection.

Avatar Of Order
Press [Left] + [Square], [Right] + [Circle] at the character selection screen to have this boss available for selection.

Strahd
Press the D-Pad in a "Full-Circle" counter-clockwise starting from [Up], [R1], [R2], [L2], [L1] at the character selection screen to have this boss available for selection. Luthor's secret moves
Combo Hi: [Up] + [Circle], [X]
Combo Med: [Circle], [Circle], [Circle]
Combo Low: [Down] + [Circle], [Circle]

+5 Holy Avenger Attack: "Toward" + [Triangle] (This attack can be steered)
This is clearly one of the most powerful attacks in the game. When Luthor calls upon the power of his deity, his sword can inflict TERRIBLE damage upon his opponents. Although slow to start, once the attack begins, Luthor swings his sword wildly as he runs across the ring. While running, Luthor can use the steering buttons to track his opponents AND keep from running into the rune wall.
One Armed Throw: "Toward" + [Square] + [X]
Impale Attack: "Toward", "Toward" + [Triangle] (Can be steered)

Abilities that can be acquired
Magic Ability (Aura of Invulner.): "Toward" + [Circle], "Toward" + [Square]
When Luthor calls forth this power, he gains a limited invulnerability to damage from any source. For each level of ability, Luthor can completely ignore the effects of a single attack. Luthor's invulnerability extends even to the point that he will not even REACT when he is hit.
Arcane Power (Heal): "½-Circle" clockwise from [Up], [Triangle]
When Luthor executes this move, he will heal back to his maximum hit point total, no matter how low his current hit point total.
Acquire Artifact (Only on his Background): "Toward" + [Circle], "Toward" + [Square] Darius' secret moves
Combo Hi: [Up] + [Circle], [Triangle], "X
"Combo Med: [Circle], [Triangle], [X]
Combo Low: [Down] + [Circle], [Circle], [Circle]

Long Strike: [Circle] + [Triangle], [X]
Spinning Slash Jump: "½-Circle" clockwise from [Up], [Triangle]

Abilities that can be acquired
Magic Ability (Magic Trident): "Toward" + [Circle], "Toward" + [Circle], "Toward" + [Circle]
When Darius unleashes the power of his magic trident, the amount of damage he inflicts is doubled, tripled, or quadrupled, depending on his level of magic ability.
Arcane Power (Heroic Stance): Continuous Power
Once Darius achieves this power, he can no longer be knocked down by ANY attack. Only the Rune wall can knock him down once he achieves Heroic Stance.
Acquire Artifact (Only on his Background): [Triangle], [X] Xenobia's secret moves
Combo Hi: [Up] + [Circle], [Square]
Combo Med: [Circle], "Toward" + [Square]
Combo Low: [Down] + [Circle], [Triangle]

Impale: "Toward", "Toward" + [Triangle] (3x normal damage, unblockable)
Double Jump Kick: [Up] + [Triangle] + [Circle]
Toward Dive/Dodge: "Toward", "Toward" + [X]
When executing this move, Xenobia cannot be hit. It is superior to a dodge, as dodges move the combatant sideways, while this move can advance her towards her opponent without risking damage.
Abilities that can be acquired
Magic Ability (Siren Call): "¾-Circle" clockwise from top, [Square]
When Xenobia uses her 'Siren Call', all humanoid male opponents will stand slack-jawed, unable to react for a few seconds while she will have an opportunity to pummel them mercilessly. The higher Xenobia's level of magic ability, the longer her opponents will remain 'awed'. Note: This power has no effect on female and undead opponents.
Arcane Power (Shield of Reflection): Reflections Projectiles on Blocks
This power infuses Xenobia's shield with the ability to reflect missiles (normal or magic) back upon their caster, as long as she successfully blocks them. Even Missile-like effects such as Stellerex's Gust of Wind spell will be hurled back upon the caster from the results of this ability.
Acquire Artifact (Only on her Background): "Toward", "Toward" + [Triangle] Ignatius Max's secret moves
Combo Hi: [Up] + [Circle], [Triangle]
Combo Med: [Circle], [Square], [Square]
Combo Low: [Down] + [Circle], [Square]

Dagger Throw: "½-Circle" counter-clockwise from [Right], [Triangle]
Quick Spin Attack: "½-Circle" clockwise from [Right], [Square]
Dagger Leap: [Up] + [Square] + [X]

Abilities that can be acquired
Magic Ability (Dagger of Venom): [Square] + [X], [Circle] + [Triangle], [Square] + [X]
When Ignatius uses this power, his dagger inflicts quadruple normal damage when it injects a large dose of poison into Iggy's target.
Arcane Power (Stealth Backstab): "½-Circle" clockwise from [Right], [X]
Ignatius has the power to teleport behind his opponent, and stab him in the back, inflicting backstab damage on his opponent. This attack cannot be blocked, but it CAN be dodged. Iggy must be careful, though, as he may find himself teleporting directly into the Rune wall if his opponent is standing with his back too close to it.
Acquire Artifact (Only on his Background): [Up] + [Square] + [X] Red Cloud's secret moves
Combo Hi: [Up] + [Circle], [Up] + [Circle], [Up] + [Circle]
Combo Med: [Circle], [Circle], [Circle]
Combo Low: [Down] + [Circle], [Down] + [Circle], [Down] + [Circle]

Earthquake: [Triangle] + [Circle], [Triangle] + [Circle]
This attack inflicts no damage, but will knock the opponent off his feet, and allow Red Cloud to close with him. The effects of this move can be countered by the opponent if he is crouching. While executing any crouch maneuver (including blocks and all attacks), a character cannot be knocked over by an Earthquake attack.
Teleport: [Square] + [X], [Square] + [X]
When Red Cloud uses this ability, he will be teleported to a random location, somewhere in the arena.
Dispel Magic: "Toward" + [Circle] + [X]

[Triangle]: Explosive Touch - If Red Cloud can tap his opponent with the explosive touch, it will cause a huge explosion, inflicting tremendous damage, and almost always knocking the opponent down.

[Square]: Bless - When Red Cloud uses this spell, he will glow with power for the next 15 seconds. While so blessed, his physical attacks will inflict double their normal damage.

[X]: Lightning - This spell causes a small bolt of lightning to erupt from Red Cloud's staff, and race in a straight line outwards.

[Up] + [X]: Lightning - This spell causes a small bolt of lightning to erupt from Red Cloud's staff, and race in a straight line outwards. The only difference between this attack and the previous one is that this one counts as a high attack.

[Down] + [Triangle]: Levitation - This spell can be blocked or dodged. In fact, it will not hit an opponent who is running either. However, if it is successful, it will hurl the opponent in the air, and dump him unceremoniously back onto the ground.

Abilities that can be acquired
Magic Ability (Vortex Spell): Full [Circle] clockwise from [Up], [Triangle]
This spell will cause an opponent to be lifted from the ground and spun for a number of seconds equal to Red Cloud's level of magical ability. While spinning, Red Cloud can strike at the opponent as often as he likes. At the conclusion of the spell, the victim will be thrown to the ground.
Arcane Power (Weight of the world): Continuous
When this power is gained, each time Red Cloud falls to the ground (for any reason), an earthquake will be caused, and Red Cloud's opponent will ALSO fall to the ground.
Acquire Artifact (Only on his Background): [Triangle] + [Circle], [Triangle] + [Circle] Ardrus' secret moves
Combo Hi: [Up] + [Circle], [Up] + "X
"Combo Med: [Circle], [X], [X]
Combo Low: [Down] + [Circle], [Circle], [Circle]

Life Drain: "½-Circle" counter-clockwise from [Up], [Square]
If successful, Ardrus' Life Drain attack will siphon off hit points from his opponent, and transfer them to Ardrus. Although the transfer of hit points is not substantial, if performed repeatedly, the results can certainly add up.
Bludgeon of Doom: [Up] + [Circle] + [X]
When Ardrus calls upon the dark powers, he can temporarily enchant his mace. Once enchanted, it will remain enchanted until he strikes with it. Whether the next strike is blocked or not, the attack will cause the magic to dissipate. If the strike hits, though, it will inflict TWICE the normal amount of damage.
Stone Fist: "Toward" + [Triangle], "Toward" + [X]
Ardrus' Stone Fist attack is slow o develop, but if he hits with it, it will inflict triple the normal amount of damage of one of Ardrus' heavy attacks.
Abilities that can be acquired
Magic Ability (Aura of Fear): "Toward" + [Circle], "Toward" + [Square]
When Ardrus casts a spell of Fear on his opponents, they will find themselves unable to attack for a period of fifteen seconds. During this time, they will be able to run, block, and dodge, but not attack in any way.
Arcane Power (Vampirism): Continuous, Gains life each time he hits
When Ardrus achieves the arcane power of vampirism, each time he hits an opponent for damage, he will receive a bonus of 5 points to his hit point total.
Acquire Artifact (Only on his Background): "Toward" + [Triangle], "Toward" + [X] Nym Pymplee's secret moves
Combo Hi: [Up] + [Circle], [Triangle]
Combo Med: [Circle], [Square], [Square]
Combo Low: [Down] + [Circle], [X]

Scare Attack: "¾-Circle" clockwise from [Up], [X] + [Square]
When Nym uses this maneuver, it will scare his opponent off their feet. It inflicts no actual damage, but will knock the opponent down if he is not blocking or dodging it.
Lunatic Charge: "Toward" + [Circle], "Toward" + [Circle], "Toward" + [Circle]
Lightning Rod: [Up] + [Square] + [X]

Abilities that can be acquired
Magic Ability (Demonic Whirlwind): "½-Circle" counter-clockwise from [Left], [Square] + [X]
This ability causes Nym to rise off the ground, spinning his scimitars madly, creating a vortex of wind that will pull his opponents towards him. The whirlwind will last for 2 seconds per level of magic ability. Opponents that are pulled into the blades will receive damage, as if hit by a heavy attack.
Arcane Power (Fire Belch): "½-Circle" counter-clockwise from [Left], [Triangle], [Circle]
This ranged missile weapon will basically send a ball of flame from Nym's mouth towards the opponent. Those struck by the fire belch are damaged substantially by the magical fire. This attack can be both blocked and dodged.
Acquire Artifact (Only on his Background): [Triangle] + [Circle], [Square] + [X], [Triangle] + [Circle] "Balthazaar's secret moves
"Combo Hi: [Up] + [Circle], [X], [X]
Combo Med: [Circle], [Square], [Square]
Combo Low: [Down] + [Circle], [Circle], [Circle]

Headsman's Chop: "½-Circle" clockwise from [Up], [Circle]
This magical attack will inflict an amount of damage equal to roughly ½ of a first level character's hit points. It is slow to build up, but the third most powerful attack in the game, behind only Erland's Arrow of Slaying and Luthor's +5 Holy Avenger Attack.
Crushing Heel: [Square] + [X], [Square] + [X] (unblockable)
360 Spin High Chop: "Toward" + [Triangle], "Toward" + [Triangle]

Abilities that can be acquired
Magic Ability (Axe of Dancing): [Triangle] + [Circle], [Triangle] + [Circle], [Square] + [X]
When Balthazaar acquires this ability, he will be able to hurl his axe at his opponent, where it can strike and then return to his hand. Damage inflicted by this attack is dependent on level of magical ability, but is always considerable.
Arcane Power (Blood Fever): "Toward" + [Triangle], "Toward" + [X]
When Balthazaar calls upon the power of the blood fever, he cannot be killed for 30 seconds. For the duration of the effect, he will absorb damage as normal, but CANNOT be reduced to less than 1 hit point, by any attack or effect in the game, including colliding with the Rune Wall.
Acquire Artifact (Only on his Background): [Square] + [X], [Square] + [X] Kaurik's secret moves
Combo Hi: [Up] + [Circle], [Triangle]
Combo Med: [Circle], [X]
Combo Low: [Down] + [Circle], [X]

Dervish Attack: "½-Circle" counter-clockwise from [Up], [Triangle]
Magic Flail: [Triangle] + [Circle], [Triangle] + [Circle]
This attack is a standard magic weapon attack, which inflicts double the normal damage when it hits successfully.
Abilities that can be acquired
Magic Ability (Explosive Flail): "½-Circle" clockwise from [Up], [Triangle]
When Kaurik smashes his enchanted flail to the ground, it causes an explosion that will knock his opponents down from any range, unless they are blocking it. The explosion will also inflict serious damage, which is dependent on Kaurik's level of Magical Ability.
Arcane Power (Force Chock): "Away" + [Square], "Away" + [X]
This attack can be blocked, but not dodged. It can affect Kaurik's opponent's from any range, causing substantial choking damage, which is dependent on Kaurik's level of ability.
Acquire Artifact (Only on his Background): "½-Circle" counter-clockwise from [Up], [Triangle] Balok's secret moves
Combo Hi: [Up] + [Circle], [Triangle], "Triangle
"Combo Med: [Circle], [Circle] + [Triangle]
Combo Low: [Down] + [Circle], [Square] + [X]

Vampiric Attack: "Toward" + [Triangle] + [Circle], "Toward" + [Square] + [X], "Toward" + [Triangle] + [Circle]
Like Ardrus' Life Drain attack, this maneuver will damage the opponent at the same time as it INCREASES Balok's life point total (although it can never bring Balok's life point total above it's established maximum)
Overbear: "Toward" + [Circle], "Toward" + [Circle]

Abilities that can be acquired
Magic Ability (Darkshield): [Triangle] + [Circle], [Triangle] + [Circle], [Square] + [X]
This effect is the opposite of Luthor's Aura of invulnerability. When in use, each time Balok is struck for damage, he will GAIN life points, instead of lose them. Balok can withstand one hit per level of magical ability. Thus, it is strategic to hit Balok with your WEAKEST attacks when his Darkshield is in effect. This will still benefit him, but not as much as the more substantial attacks might.
Arcane Power (Curse): Continuous, opponent loses TWO lives when killed
This insidious power may well be the most awesome power in the game. With it, each time Balok defeats his opponent, that opponent loses TWO lives, instead of one.
Acquire Artifact (Only on his Background): "Toward" + [Circle], "Toward" + [Circle] Lord Strahd combo moves
Combo Hi: [Up] + [Circle], [X], "X
"Combo Med: [Circle], [X], [X]
Combo Low: [Down] + [Circle], [X] Minion of Order (Magog) combo moves
Combo Hi: [Up] + [Circle], [Circle]
Combo Med: [Circle], [Circle]
Combo Low: [Down] + [Circle], [Circle] Explanation of artifacts
A player may possess any number of artifacts, and may choose any artifact to take with any of his characters into a match. The player may use the same artifact with different characters on successive matches. Also, remember that if you take an artifact into a match and subsequently lose the match, you will permanently lose the artifact. So if you want to go into the match WITHOUT an artifact, use one of the shoulder buttons when the artifact selection screen comes up. This will bypass the artifact selection screen.

Note: All artifacts can be categorized into one of 3 types:
  1. Continuous - requires no button presses for its functionality. Lasts for the entire match.
  2. Active - Can be activated at any time during the match by pressing: [Triangle] + [Square]
  3. External: Must be used during the character selection, after the artifact is chosen


Found on Torgo's background
Ring of Equilibrium: Continuous effect - The wearer of this artifact is much more stable on the battlefield. His chances of being knocked down on any given attack are halved, while his chances of knocking his opponents down are doubled.

Found on Luthor's background
Spirit of The Martyr: Continuous effect - The user of this artifact becomes enchanted in the following manner: Whenever he/she is struck, the damage is inflicted, but an equal amount of damaging energy is stored in the Spirit of the Martyr. Whenever the enchanted character strikes back, all energy that has been accumulated into the Spirit of the Martyr is released with the attack. If the attack is not blocked, all of this extra damage will be inflicted on the target. If successfully blocked, the Spirit is drained of the energy, and must begin accumulating energy anew.

Found on Erland's background
+4 Ring of Protection: Continuous effect - The user of this artifact has a greatly increased armor class. This blunts the amount of damage that he receives from being struck by any damaging attack.

Found on Darius' background
Trial of Champions: External effect - This artifact must be used during the character/artifact selection sequence. After choosing to use this artifact, the owning player may then choose to override his opponent's choice of fighter selection. In other words, assume that the owner of the Trial of Champions is using Ignatius Max, and his opponent chooses Sasha. However, the owner of the Trial decides that he does not like being matched up against Sasha, or better yet, his opponent has recently used Balok in a fight, and now Balok is gravely injured and has not fully healed. The owner of the trial will use this artifact and force his opponent to use Balok in the upcoming match, rather than Sasha, thus giving himself a distinct edge in the upcoming match.

Found on Xenobia's background
Fire of Retribution: Continuous effect - If the opponent uses an artifact that was taken from an evil character's background, the user of that chaos artifact receives damage whenever that artifact is used. Continuous effect artifacts will cause a slow drain of life from their possessors.

Found on Ignatius Max's background
Ring of Teleportation: Active effect - This artifact can be used just like Red Cloud's Teleportation spell. It will transport its user to a random location in the arena. There is no chance that it will transport the user outside the arena. The Ring can be used 3 times per match.

Found on Shinesta's background
Talisman of Health: Active effect - This artifact can only be used once during a match. When used, for as long as the user is not hit, he/she will slowly increase in hit points, up to max. Once max hit points are achieved, or the user is hit for damage, the effects will be terminated.

Found on Red Cloud's background
Signet of Holy Wrath: Active effect - Once activated... for the next 30 seconds all damage done by the wielder's non-magical attacks is doubled, but he/she may not block or dodge. This is especially effective when used in combination with Balthazaar's Blood Rage.

Found on Urgo's background
Bane Glyphs: Active effect - This effect works just like Stellerex's Runes. When activated, a small green glyph will appear on the ground. If the opponent moves over this glyph, even while dodging, it will explode on him, inflicting damage. Only one glyph at a time may be placed. The glyph will not affect the fighter who placed it.

Found on Ardrus' background
Altar of Sacrifice: External effect - Must be used during character/artifact selection. When selected, the owning player must select one of his other characters to kill. Upon killing one of his other characters, the current fighter will have increased abilities of 3rd level magic ability and an arcane power automatically.

Found on Nym Pymplee's background
Gauntlets of Thievery: Active effect - When the owning player attempts to use this artifact, there will be a 10% chance per level (The level of the fighter who is using the artifact) that he will be able to steal the artifact that the opponent is using. If successful, the Gauntlets of Thievery will be permanently removed from the owning player's inventory.

Found on Sasha's background
Dark Essence: Continuous effect - The wearer's damage for all physical attacks is increased by 50%.

Found on Balthazaar's background
Aura of Misfortune: Continuous effect - Opponent's artifacts, arcane powers, and magic abilities will misfire 60% of the time. 10% of the time, they will be lost permanently. Such powers and artifacts WILL work 30% of the time, however.

Found on Kaurik's background
Tempest: Continuous effect - This artifact causes a permanent lightning storm to erupt in a radius around the opponent. Lightning bolts will strike near him at random. Such bolts CAN effect the fighter that owns the Tempest artifact.

Found on Balok's background
Ring of Invisibility: Active effect - When this artifact is activated, the wearer will become completely invisible until he/she executes some form of attack. Upon doing so, the wearer will revert to visibility again. The artifact can be used as often as desired in any given match.

Found on Stellerex's background
Voodoo Doll: External effect - Must be used during character/artifact selection. The combatant can assign damage to a non-active member of his team. For instance, if Balthazaar is fighting this match, he can assign all damage that he takes to Kaurik. Even if Balthazaar dies, it is Kaurik who will lose a life, not Balthazaar.

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