Allied General Cheats - PlayStation

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Downloadable Allied General Cheats
cheat description   size
GAMESHARK CODES
Nov. 29, 2006
 1KB
GUIDE
Nov. 25, 2005
 3KB
GUIDE
Nov. 25, 2005
 8KB
Primary Collection of Cheats
Scenario flow

North Africa

Sidi Barrani (10 turns)
Major Victory conditions: All of the following: Bengazhi (2,5), Tobruk (11,5), Sidi Barrani (15,6) on turn <= 7. The player must achieve possession of all three cities before the end of player turn 6 in order to qualify for the Major Victory. The scenario concludes as soon as the player holds all three cities.

Minor Victory conditions: All of the following: Bengazhi (2,5), Tobruk (11,5), Sidi Barrani (15,6) on turn >= 8 If the player achieves possession of all three cities after the end of player turn 6 it results in Minor Victory. The scenario concludes as soon as the player holds all three cities.

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 300, Minor: 200, Loss: 100
El Aghelia (13 turns)
Major Victory conditions: All of the following: Agheila (3,11), Mersa Brega (5,10), Tobruk (16,6), (17,6), Bardia (21,6), Sidi Barrani (24,7)

Minor Victory conditions Tobruk (16,6), (17,6)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 500, Minor: 300, Loss: 100
Crusader (15 turns)
Major Victory conditions: All of the following: Agheila (3,17), Bengazhi (6,9), Bir Sheferzen (31,16), Tobruk (26, 9), (27,9)

Minor Victory conditions: All of the following: Benghazi (6,9), Bir Sheferzen (31,16), Tobruk (26, 9), (27,9)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 700, Minor: 400, Loss: 200
Mersa (16 turns)
Major Victory conditions: All of the following: Agheila (3,17), Benghazi (6,9), Tobruk (26,9), (27,9)

Minor Victory conditions: All of the following: Benghazi (6,9), Tobruk (26,9), (27,9)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 700, Minor: 300, Loss: 200
Gazala (12 turns)
Major Victory conditions: All of the following: Gazala (5,3), (6,3), Tobruk (13,3), (13,4), Bir Hakim (5,11), El Adem (16,7), Bir Bevid (14,11), Airfield (1,11), Supply Depot (1,3)

Minor Victory conditions: All of the following: Tobruk (13,3), (13,4), Bir Hakim (5,11)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 500, Minor: 400, Loss: 200
Tripoli (22 turns)
Major Victory conditions: All of the following: Tripoli (3,3), (3,2), El Agheila (38,17), Misurata (14,5)

Minor Victory conditions: All of the following: Tripoli (3,3), (3,2), El Agheila (38,17)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major -- campaign ends, Minor -- campaign ends, Loss: 300
El Alamein (17 turns)
Major Victory conditions: All of the following: Mersa Matruh (2,5), El Alamein (23,11), El Daba (16,10)

Minor Victory conditions: All of the following: El Alamein (23,11), El Daba (16,10)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major -- campaign ends, Minor -- campaign ends, Loss -- campaign ends
Cairo (19 turns)
Major Victory conditions: All of the following: Tobruk (1,6), Mersa Matruh (12,11), Cairo (29,16), (28,16), (29,15)

Minor Victory conditions: All of the following: Mersa Matruh (12,11), Cairo (29,16), (28,16), (29,15)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 600, Minor -- campaign ends, Loss -- campaign ends
Western Europe

Torch (10 turns)
Major Victory conditions: All Victory objectives by turn 7

Minor Victory conditions: All Victory objectives by turn 10

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 800, Minor: 600, Loss: 500
Kasserine (16 turns)
Major Victory conditions: All Victory objectives by last turn

Minor Victory conditions: Hold all but any one Victory objective

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 700, Minor: 500, Loss: 400
Mareth (13 turns)
Major Victory conditions: All Victory objectives by turn 9

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 800, Minor: 500, Loss: 300
Tunis (18 turns)
Major Victory conditions: All Victory objectives by turn 13

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Sicily (18 turns)
Major Victory conditions: All Victory objectives by turn 11

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 600, Minor: 500, Loss: 400
Anzio (20 turns)
Major Victory conditions: All Victory objectives by turn 14

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Jupiter (20 turns)
Major Victory conditions: All Victory objectives by turn 15

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 800, Minor: 600, Loss: 400
Overlord (26 turns)
Major Victory conditions: All Victory objectives by turn 17

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 800, Minor: 600, Loss: Game Ends
Cobra (26 turns)
Major Victory conditions: All Victory objectives by turn 19

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 800, Minor: 600, Loss: Game Ends
Meuse (17 turns)
Major Victory conditions: All Victory objectives by last turn

Minor Victory conditions: All Victory objectives except (The Hague (14,1), Utrecht (24,1), Rotterdam (16,4), & Middleburg (6,11)) by last turn

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Moselle (17 turns)
Major Victory conditions: All Victory objectives by turn 10

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
To The Rhine (15 turns)
Major Victory conditions: All Victory objectives by turn 10

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Ruhr (17 turns)
Major Victory conditions: All Victory objectives by turn 12

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 600, Minor: 500, Loss: Game Ends
Germany (24 turns)
Major Victory conditions: All Victory objectives by turn 14

Minor Victory conditions: All Victory objectives by last turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: Game Ends Win, Minor: Game Ends Win, Loss: Game Ends Draw
Russia

Finland (12 turns)
Major Victory conditions: All of the following: Leningrad (17,22), (17,23), (18,23), Viipuri (7,14), Tali (8,14), Summa (8,18), Terijoki (15,20), Sortavala (16,5), Taipale (20,14) on or before last player turn. The player must achieve possession of all six cities before the end of player turn 12 in order to qualify for the Major Victory. The scenario concludes as soon as the player holds all six cities.

Minor Victory conditions: All of the following: Leningrad (17,22), (17,23), (18,23), Viipuri (7,14), Tali (8,14), Summa (8,18), Terijoki (15,20), Taipale (20,14) by last player turn

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 750, Minor: 500, Loss: 250
Pskov (10 turns)
Major Victory conditions: All of the following: Pskov (20,1), Ostrov (22,3), Opochka (22,8) Two of the following four hexes: Kaunas (2,17), Riga (6,4), Dvinsk (13,11), Polotsk (21,14)

Minor Victory conditions All of the following: Pskov (20,1), Ostrov (22,3), Opochka (22,8)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 1500, Minor: 750, Loss: 500
Leningrad (12 turns)
Major Victory conditions: All of the following: Leningrad (20,4), (19,4), (18,5), (18,4), (19,3) Four of the following: Lyuban (26,11), Porietchye (10,12), Kronstadt (15,4), Uritsk (16,6), Krasnoye Selo (16,8), Krasno-Gvardiesk (17,9), Ishora (20,8)

Minor Victory conditions: All of the following: Leningrad (20,4), (19,4), (18,4), (18,5), (19,3) Two of the following: Lyuban (26,11), Porietchye (10,12), Kronstadt (15,4), Uritsk (16,6), Krasnoye Selo (16,8), Krasno-Gvardiesk (17,9), Ishora (20,8)

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 1000, Minor: 500, Loss: 250
Moscow (11 turns)
Major Victory conditions: All of the following: Moscow (22,19), (23,18), (23,19), (22,20), (22,18), (21,18), (21,19), Yakhroma (18,8), Krasnaya Polyana (19,13), Khimki (17,15), Podolsk (21,24), Serpukhov (19,33)

Minor Victory conditions: All of the following: Moscow (22,19), (23,18), (23,19), (22,20), (22,18), (21,18), (21,19) Three of the following: Yakhroma (18,8), Krasnaya Polyana (19,13), Khimki (17,15), Podolsk (21,24), Serpukhov (19,33)

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 1000, Minor: 500, Loss -- campaign ends
Vyazma (12 turns)
Major Victory conditions: All of the following: Moscow (36,18), Rzhev (13,11), Sychevka (11,15), Belyy (2,17), Vyazma (12,23), Gzhatsk (17,18)

Minor Victory conditions: All of the following: Moscow (36,18), Rzhev (13,11), Sychevka (11,15), Vyazma (12,23), Gzhatsk (17,18)

Loss conditions: Failure to achieve Major or Minor Victory on last player turn

Prestige awards: Major: 1000, Minor: 750, Loss: 500
Kharkov '42 (9 turns)
Major Victory conditions: All of the following: Kharkov (19,10), (19,11), (20,11), Volchansk (28,7), Valuki (41,9), Lozovaya (18,30), Krasnograd (10,21), Karlovka (5,19), Cugujev (24,14), Zmiyev (19,16)

Minor Victory conditions: All of the following: Kharkov (19,10), (19,11), (20,11), Volchansk (28,7), Valuki (41,9), Lozovaya (18,30) Two of the following: Krasnograd (10,21), Karlovka (5,19), Gugujev (24,14), Zmiyev (19,16)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn Prestige awards: Major: 4000, Minor: 1000, Loss: 500
Stalingrad (12 turns)
Major Victory conditions: All of the following: Tractor Works (31,12), Stalingrad (30,15), (29,16), (29,12), (28,15), (27,16),

Kalach (14,18), (14,19), (15,18), Kotelnikova (11,42), (11,43), (12,43), (12,44), (13,43), Kletskaya (9,3), (10,3), (10,4)

Minor Victory conditions: All of the following: Tractor Works (31,12), Stalingrad (30,15), (29,16), (29,12), (28,15), (27,16), Kalach (14,18), (14,19), (15,18), Kletskaya (9,3), (10,3), (10,4)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 1500, Minor: 750 Loss -- campaign ends
Rostov (14 turns)
Major Victory conditions: All of the following: Kalach (48,5), Tsymiyanskava (36,23), Morozovsk (28,14), (28,15), (29,14), Millerovo (13,6), (13,7), (14,7), Shakzhtinsky (10,15), (11,14), Shakhty (10,25), (9,25), (10,26), Rostov (4,30), (5,30), (4,31), (5,31), on turn <= 12

Minor Victory conditions: All of the following: Kalach (48,5),Tsymiyanskava (36,23), Morozovsk (28,14), (28,15), (29,14), Millerovo (13,6), (13,7), (14,7), Shakzhtinsky (10,15), (11,14), Shakhty (10,25), (9,25), (10,26), Rostov (4,30), (5,30), (4,31), (5,31), on turn <= 14

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 1500, Minor: 750, Loss: 250
Kharkov '43 (9 turns)
Major Victory conditions: All of the following: Valuki (41,9), Kupyansk (36,19), Krasny Liman (36,30), Belgorod (24,1), Kharkov (19,10), (19,11), (20,11), Bogoduhov (10,7), Krasnograd (10,21), (10,20), Lozovaya (18,30), Dnepropetrovsk (3,35), Smelnikovo (8,38), Pavlograd (13,34)

Minor Victory conditions: All of the following: Valuki (41,9), Kupyansk (36,19), Krasny Liman (36,30), Kharkov (19,10), (19,11), (20,11), Bogoduhov (10,7), Krasnograd (10,21), (10,20)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 1500, Minor: 1000, Loss: 750
Dniepr (13 turns)
Major Victory conditions: All of the following: Kremenchug (15,4), Lovoago (41,10), Krasnograd (33,4), (34,5), Cherkassy (2,2), Kirovograd (5,12), Dnepropetrovsk (24,15), Krivoi Rog (14,21), (15,20), Nikopol (22,25), Berislav (13,38), Meltopol (32,40), Kherson (3,44)

Minor Victory conditions: All of the following: Kremenchug (15,4), Lovoago (41,10), Krasnograd (33,4), (34,5), Cherkassy (2,2), Dnepropetrovsk (24,15), Krivoi Rog (14,21), (15,20), Meltopol (32,40)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 2500, Minor: 1500, Loss: 500
Korsun (13 turns)
Major Victory conditions: All of the following: Cherkassy (41,15), Kirovograd (47,38), (47,37), (48,38), Kanev (29,8), Smela (38,23), Korsun Shevchenkosy (26,16), (26,14), Zvenigorodka (21,24), Shpola (29,26), Uman (9,34), (9,33), Novoukrainka (29,45)

Minor Victory conditions: All of the following: Cherkassy (41,15), Kirovograd (47,38), (47,37), (48,38), Kanev (29,8), Smela (38,23), Zvenigorodka (21,24), Shpola (29,26) Three of the following five hexes: Uman (9,34), (9,33), Novoukrainka (29,45), Korsun Shevchenkosy (26,16), (26,14)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 2000, Minor: 1250, Loss: 1000
Minsk (12 turns)
Major Victory conditions: All of the following: Nevel (28,2), Smolensk (38,10), (37,10), (37,9), Gomel (34,27), Dvinsk (12,3), (13,2), Wilno (5,11), (4,11), Borisoy (20,14), Mogilev (29,16), Minsk (16,17), (17,17), (16,18), Novogradok (8,20), Baronovich (9,24), Bobruysk (25,23), Pinsk (9,31), (10,31) Minor Victory conditions: All of the following: Nevel (28,2), Smolensk (38,10), (37,10), (37,9), Gomel (34,27), Dvinsk (12,3), (13,2), Borisoy (20,14), Mogilev (29,16), Minsk (16,17), (17,17), (16,18), Bobruysk (25,23)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 2000, Minor: 1250, Loss: 500
Ploesti (14 turns)
Major Victory conditions: All of the following: Group B Depot (41,3), Tiraspol (47,5), Kishinev (32,4), Bacau (11,10), Kachul (25,17), Izmail (33,25), Galati (25,23), Braila (23,26), Brasov (1,21), Constanta (29,38), Ploesti (5,30), Sulina (43,1), Bucharesti (5,35), (6,36)

Minor Victory conditions: All of the following: Group B Depot (41,3), Tiraspol (47,5), Kishinev (32,4), Izmail (33,25), Bacau (11,10), Galati (25,23), Braila (23,26), Kachul (25,17), Ploesti (5,30), Bucharesti (5,35), (6,36),

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 1500, Minor: 750, Loss: 500
Zhitomir (15 turns)
Major Victory conditions: All of the following: Kiev (51,15), (51,16), (52,16), Belaya Tserkov (49,24), Olevsk (26,4), Rowne (8,10), Zhitomir (34,18), (35,17), Brody (2,19), Berdichev (33,23), Vinnitsa (31,32), (32,32), Uman (49,39), (50,39)

Minor Victory conditions: All of the following: Kiev (51,15), (51,16), (52,16), Belaya Tserkov (49,24), Olevsk (26,4), Zhitomir (34,18), (35,17), Berdichev (33,23), Vinnitsa (31,32), (32,32), Uman (49,39), (50,39)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 2000, Minor -- campaign ends, Loss -- campaign ends
Debrecen (11 turns)
Major Victory conditions: All of the following: Group B Depot (12,20), Debrecen (2,2), (2,3), (3,1), (3,2), Dej (35,8), (36,9), (35,9), Zalau (24,8), Oradea (7,11), (7,10), (6,11), Cluj (31,17), (32,17), (32,18), Targu-Mures (46,23)

Minor Victory conditions: All of the following: Group B Depot (12,20), Dej (35,8), (36,9), (35,9), Zalau (24,8), Oradea (7,11), (7,10), (6,11), Cluj (31,17), (32,17), (32,18), Targu-Mures (46,23)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 2000, Minor: 1250, Loss: 500
Lake Balaton (13 turns)
Major Victory conditions: All of the following: Bicske (40,7), Budapest (51,7), Sarbogard (42,29), Siofok (26,28), Mor (29,12), Tata (31,3), Szekesfeharvar (34,17), Papa (8,14), Veszprem (20,23)

Minor Victory conditions: All of the following: Bicske (40,7), Budapest (51,7), Sarbogard (42,29), Siofok (26,28), Mor (29,12), Tata (31,3), Szekesfeharvar (34,17)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major: 1500, Minor: 750, Loss: 500
Berlin (15 turns)
Major Victory conditions: All of the following: Triebel (50,41), Kustrin (47,11), Berlin (16,11), (17,11), (18,11), (15,13), (16,13), (15,14), (16,14), Seelow (40,11), Ketzin (7,11), Potsdam (10,13), Cottbus (40,36), Torgau (9,43)

Minor Victory conditions: All of the following: Triebel (50,41), Kustrin (47,11), Berlin (16,11), (17,11), (18,11), (15,13), (16,13), (15,14), (16,14), Seelow (40,11), Ketzin (7,11), Potsdam (10,13)

Loss conditions: Failure to achieve Major or Minor Victory conditions by last player turn

Prestige awards: Major -- campaign ends, Minor -- campaign ends, Loss -- campaign ends
Hints
Make weak units useful
As you press forward, you will capture cities and towns. Your units will also become weaker as they take damage. When a particular unit's strength is at 1, 2, or 3 (the number below the unit icon on the battle "map"), place the unit in a city you captured. Since the city has to be unoccupied for the enemy to reclaim it, your weaker units will become more useful, especially if the weaker unit is a tank force. However, make sure that you rebuild some units, as having all your weak units guarding a city is pointless; you should have no more than three or four in the city, so the stronger units can come back from the front lines to defend the captured city.

Anti-Aircraft Artillery
The AAA (Anti Aircraft Artillery) is not only effective against planes, it also causes a lot of damage to infantry. Tanks can also be attacked, but the damage is not as good as against infantry.

Anti-Tank Artillery
Anti Tank Artillery can only be used against tanks. It is useless against anything else.

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