Beta Tournament
Finish in first place on all Alpha Tournament tracks.
Ascension Tournament
Finish in first place on all Beta Tournament tracks.
Classic mode
Win a gold medal in each track in single race and tournament mode in four classes to unlock four classic tracks. Win a gold medal for all tracks in all five classes to unlock the classic tournament in all classes.
Medieval team
Collect at least 70 gold medals to reach Veteran status.
Phantom Class
Finish in first, second, or third place in the Ascension tournament in the Rapier class.
Rapier class
Win the Ascension tournament in the Flash class.
Livery ships
Win the Ascension Tournament in the Flash class.
Classic tracks
Win enough gold medals to unlock the next class (for example, Rookie to Trainee) to unlock a classic track. Each class promotion has a corresponding classic track.
Quick start
When starting a race, press [X] when the announcer says "Go!" to get a boost. Note: For the boost when the race begins, you can be about one second off before you can get a boost start.
To get a boost at the start of a race, press the acceleration button [X] immediately after the swirl changes color to green and it says "Go".
Sideshift
During any race, quickly tapping [R]x2 or [L]x2 will make the ship shift over to one side, depending on which one you tap. This is very useful for sharper turns, and to avoid hitting the side of the track.
Alpha
An easy way to completing Alpha in tournament mode is to use the first vehicle. It has good handling and average defense. Also, you should start turning a short distance before you reach the corner.
Quick boost
When going off a jump, do a barrel roll ([Left], [Right], [Left] or [Right], [Left], [Right]). Once you land, your ship will get a speed boost. It is not quite as strong as the speed boost power-up, but you can use it to get past other ships quickly.
Glitch: Land on walls
After you go off a jump until you land on the part of the track in walls, you will not take any damage. It will not count against a perfect lap if you land on the walls. This may require a few attempts. Also, you will not take damage if you hit the ground off a jump, even nose first.