All Working Crisis Core: Final Fantasy VII Cheats - PSP

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Downloadable Crisis Core: Final Fantasy VII Cheats
cheat description   size
SAVEGAME FOR EUROPEAN VERSION
Jun. 03, 2009
 154KB
SAVEGAME FOR US VERSION
May. 16, 2009
 140KB
SAVEGAME FOR EUROPEAN VERSION
Nov. 14, 2008
 156KB
SAVEGAME FOR US VERSION
Jul. 23, 2008
 140KB
SAVEGAME FOR EUROPEAN VERSION
Jul. 08, 2008
 150KB
SAVEGAME FOR EUROPEAN VERSION
Jul. 04, 2008
 150KB
SAVEGAME FOR US VERSION
Jun. 30, 2008
 140KB
SAVEGAME FOR US VERSION
Mar. 27, 2008
 140KB
Hints
New Game+
Beat the game and wait until it tells you to save after the credits.

Avoid Battles
Most battles in missions can be avoided. Simply hug walls while you're running through areas and battles should be easily avoided. This trick will always work in round-shaped rooms, though it has less of a chance of working in other situations.

Mission Difficulty
There are hundreds of optional missions in the game, and each and every one of them are worth your time. You'll get lots of special items, gear and materia for completing them, not to mention Gil and "experience" that will go towards leveling up. However, you may notice that there are difficulty levels affixed to each mission. Keep in mind that these fluctuate depending on your level, so if a mission is listed as "very hard" and you don't want to undertake it at the present time, it will become "hard" and then "normal" (and so on) as the difficulty level adjusts to your ever-raising level. This ultimately makes every mission in the game manageable at one point or another.

SP Conversion
If you're in need of SP, here's a good way to convert your materia to massive amounts of it. Take any status-raising materia (such as HP Up), and fuse it with a Chocobo Feather or another item that will raise the materia's attributes. Have the attribute added high (which shouldn't take too much SP), keeping in mind that the better-leveled the materia, the better this will work. Once you get the materia, convert it into SP.

By converting a materia like SP++ (30+) fully mastered, I got 150,000 SP. The rarer the materia converted, the more SP you will get from it.

Missiles in Banora
Early in the game, you'll reach a town called Banora. Near the end of the mission there, you'll encounter a weird little minigame where missiles will be shot towards you and you'll have to cut them down out of midair. This seems like a useless exercise, but in fact how many missiles you manage to halt will give you more time when you have to get back to Angeal's mom's house. What's more, you'll get items and other rewards for cutting the missiles down. If you use the added time to scour the town for more items and grab them all, you'll get an additional substantial reward, including an Ether, a Soma, an X-Potion, an Elixir and a Phoenix Down.

Following Aerith
When you need to follow Aerith around Midgar, you can stand in front of her and she'll literally push you to where you need to go. Just be sure to steady yourself in front of her so that she doesn't walk past you.

Fast Materia Mastering
After leveling-up to a fairly high level (around the time you get the DMW called Lucky Stars), you're in a good position to master your equipped Materia rather easily. Head to the game's very first mission, which should be extremely easy for you to complete by this point. Because of the parameter breaks, dying there is unlikely. You can master your equipped Materia rather easily by hitting this mission up over and over again.

Stat boost
When you meet Hojo in the laboratory, talk to him once then go to the glass pod near him and enter it. The was the pod in which Red XIII was trapped in Final Fantasy 7. Once entering, Hojo will lock you up and ask a few questions. Based on your answers, you will be given a stat boost by Hojo.

Easy experience
Use the following trick to get easy SP, Materia leveling, and experience. Once you have received your vacation time at Junon Beach, you will have a new mission under the "Mysteries Of The World" category called "Fun In The Sun!". Complete this mission set to unlock "More Fun In The Sun!" The second mission in this sub-category is called "We Hope It's A Vacation". In this mission, Sea Worms fall out of the sky about a half dozen at a time. This conitinues until about fifty have been destroyed. They are easy to kill, but they can hit you with Stop. You may want to equip Sprint Shoes. Once you have obtained Quake Materia from Wutai's secret shop you can kill up to six enemies at a time in this mission. Doing so greatly increases your SP multiplier. They also drop a lot of MAG Mako Stones for Materia fusion. The DMW seems to react quite a bit to this mission; expect lots of Modulated Phases. This mission never expires. Exterminate worms as much as desired.

Joining Angeal's Fan Club
In Chapter 8, when you make the flower wagon for Aerith, talk to the boy in the fountain area of Midgar. He will say that his mother is missing and never came back. Go to the Sector 1 Train Platform and the mother will be standing by the wall when you walk in. Ask her why she is abandoning her son and answer "A mother without honor is nothing but a monster." Then, go back to the boy in the fountain and you will be in the Angeal Club.

Joining Sephiroth's Fan Club
You can actually join Sephiroth's fan club, the Silver Elite, as well as Angeal's club and Genesis' two clubs. To find the woman for admission you must wait until you can access the Park in the slums. This is after Zack falls from the plate while pursuing Hollander. When you get the chance again, go to the park and look near the blocked off entrance to the next sector (this is where Shinra will collapse the plate to try to wipe out AVALANCHE in Final Fantasy 7). She will be standing next to the play set. You may have to move the camera to see her. She will ask you three questions about Sephiroth. Even if you get one wrong, you may still try again as many times as desired. Answer all three questions and she will accept you into the club. Unfortunately, there are only a few e-mails from the club, but they are still interesting.

Navigating through the missions
When navigating through the missions, you can hug the walls or borders and avoid unnecessary conflicts and still get all the chests in the area (for example, places where it is narrow or on the rope bridge in the caves you cannot sneak by). All encounters are mostly activated in the center of the room or opening. Hug the wall if you are going through a very difficult mission and you know you can take the objective.

Seven Wonders of Nibelhiem
When you first come into Nibelhiem, talk to the boy on the east side of the town. He will tell you that there are Seven Wonders you can help him solve. Note: Do not go to the Mako Reactor with Sephiroth until the first two are completed.

First Wonder: Inspect the water tower to solve the wonder of the town's red water supply. You will get the Phoenix Summon here.

Second Wonder: Inspect the painting of the girl in the guest room in the inn. Go back to the boy, then back to the painting. Walk downstairs and see if the innkeeper walks upstairs. If not, inspect the painting again. Slowly follow him without passing him or starting the scene with Sephiroth.

Third Wonder: When escorting Cloud and Tifa back to town, talk to each child in the intersection with the Mako Fountain. Take the path behind the children all the way to the end to encounter the "wonder" bombs. Destroy all three of them before they explode by hitting them as they expand to make them shrink again. Once you defeat them, go back to the village and exchange the Gold Shard you received for defeating them for a Safety Bit.

Fourth Wonder: The fourth wonder is in the Shinra Manor about a laughing safe. Go to the northwest room on the second floor to find a piece of paper and the safe, which containing clues for how to open the safe.
* First digit: Knowledge overflowing. Count the number of books not on the bookshelf in the room on the east side by looking through the keyhole. Count the books on the floor and on top of the book shelf.
* Second digit: Unwelcome faces. Count the number of Dorky Faces in the east room on the first floor. They disappear and reappear but in the same places.
* Third digit: Tasty reminders of home. Count the number of Dumbapple and/or cans in the room on the second floor in the back of the west wing. Also look for them behind or under furniture.
* Fourth digit: Resting on all four feet. Count the number of chairs in the west room of the first floor.
Go back to the room and put in the deciphered code and find a Cactuar in the safe and the Vital Slash Materia. Return to the boy in town to find out about the fifth wonder.

Fifth Wonder: The boy speaks of bloodcurdling moans in the caverns of the Shinra Manor. Go to the caverns and defeat four Sahagins. Go into the rooms on the side of the cavern and unlock each coffin until you find a man in the coffin, who is none other than Vincent.

Sixth Wonder: Note: You must do the preceding five wonders first. While in Nibelhiem when Sephiroth has set the town on fire, the boy is standing near the store. He says that his mother is trapped inside and you have 1:00 to get her out. Unfortunately there is too much smoke to see, so you must blindly guide Zack through the building. First, guide him to the far right of the store, then toward the rear, then left, next to the front, and finally to the right. Press X when prompted and lead Zack back through the same route and out the front door. The boy will give you an ATK Up++.

Seventh Wonder: Note: You must do all preceding wonders first. The boy sends you a message in the Outskirts of Nibelhiem in the following chapter about the state of the village and the lack of a Seventh Wonder. He has left a treasure as a thank you for rescuing his mother somewhere in the village, if Zack can find it. Rush past the Save Point toward the farmhouse in the Nibelhiem Outskirts and look on the ground near the fence for a glowing red object. It is the Wall materia, which is the Seventh wonder.

Recommended equipment combinations
The following equipment combination is very effective. Notes: Genji armor is obtained by getting the DMW completed 100%. The Brutal and Gold Hairpin can be found in the "Seeking Priceless Items" missions. Mog's Amulet can be bought, and Ribbon is obtained by completing the "Seeking Priceless Items" mission category.

Materia
* Hell Firaga (Magic +75)
* Libra (Attack +68)
* Status Ward (HP +999%)
* Mug (Vitality +100)
* Wall (MP +400%)
* Curaga (Spirit +84)

Accessories
* Mog's Amulet (foes drop rare items only; all steals are rare, Luck +5) or Ribbon (immune to all status ailments but Death)
* Genji Armor (Break HP limit; new limit 99,999, always endure and regen)
* Gold Hairpin (Break MP limit; new limit 9,999)
* Brutal (Break Damage limit; new limit 99,999)

Genesis's Banora hideout
Once you reach the final stage of the game, Genesis's secret hideout in Banora, you must get the Seven Goddess Materia and set it on the pedestal in the Portal of Severance. However, there is an optional section. You can reach it by defeating all the monsters in the Lake of Oblivion. To do this, check all the Lifestream Springs. When Zack says "The Lifestream has ascended and crystallized," it indicates that you have to fight another enemy first. One of them will make an enemy appear. After defeating it, check the remaining ones again to find the one that spawns the next enemy. Repeat this until all the springs disappear, and a pathway will appear in the back. It will lead to an optional section. Here you must defeat enemies to gain keys to the doors so that you may advance. The purpose of this section is to obtain some extra items in the cells. The cells can be opened by turning the valves on the walls next to each cell. Some of them do not have valves. If it has a hole in the wall, you must find a hole that leads you into that cell. If it does not, it is inaccessible. Once you finish this section, you should have obtained "Iron Bars Key". Use this on the door with the Behemoth behind it. Fight the Behemoth, then use the door behind it to appear in the Portal Of Severance on the second floor. All you can do is take the elevator down to the first floor.

Additional character locations
Materia
Ifrit Materia: Complete mission 8-1-1 (adds Hellfire to DMW).
Bahamut Materia: Complete mission 8-1-4 (adds Mega-flare to DMW).
Bahamut Fury Materia: Complete mission 8-5-6 (adds Exaflare to DMW).
Odin Materia: Complete mission 8-1-6 (adds Zantetsuken to DMW).
Phoenix Materia: Obtained during "7 Wonders Of Nibelheim" quest (adds Rebirth Flame to DMW).

Items
Cactus Thorn: Complete mission 10-1-3 (adds 1000 needles to DMW).
Tonberry's Knife: Complete mission 10-2-3 (adds Murderous thrust to DMW).
Cait Sith's Megaphone: Find in a treasure chest in mission 8-4-3 (adds Courage Boost! to DMW).
Moogle's Amulet: Find in a treasure chest during mission 8-4-4 (adds Moogle Power to DMW; as well as levels all equipped Materia to Master level).
Magic Pot Tricks: Follow the orders of a Magic Pot (adds Item Mugger to DMW).


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