Castlevania: The Dracula X Chronicles Cheats - PSP
All cheats for this game by platform: PSP
Downloadable Castlevania: The Dracula X Chronicles Cheats
Primary Collection of Cheats
Cheat Mode (Original Rondo of Blood)
Enter this code as your player name in the Origional Rondo of Blood game:
X-X!V''Q - Level Select for Rondo of Blood
Cheat Mode (Symphony of the Night)
After clearing the game as Alucard for the first time, you can start special modes by entering a specific name when you select a new game.
X-X!V''Q - Play as Alucard, with 99 luck and the Lapis lazuli (+20 luck) accessory
AXEARMOR - Play as Alucard, with the Axe Lord armor
MARIA - Play as Maria Renard
RICHTER - Play as Richter Belmont
Unlock Symphony of the Night
Stage 2: While the minotaur is chasing Richter, immediately fall into the first hole in the ground. You will not die, but instead be taken into the sewers. Play the level out normally and defeat the boss. Afterwards, you will be taken to Stage 3 (this is different from the normal Stage 3!).
Stage 3: Whenever the path branches, taken the upper route. Make sure you obtain the "axe" subweapon sometime during the stage. Eventually, you will meet a skeletal snake that is attached to a wall. Nearby is a vine-like cage; use the axe to cut it. It now serves as a platform for Richter to jump to the upper ledges. Continue along the upper ledges until you see a breakable tombstone. Inside is the item that unlocks Symphony of the Night. Return to the main menu to play it.
Richter's whip can be extended secretly!
If you press forward two times just after pressing the attack button, Richter's whip will extend slightly, making it easier to hit some enemies. You'll know it works when the whip turns white during the animation. It can also be done while jumping and crouching, you just have to hold the crouch button while pressing forward two times.
Unlock Original Dracula X game
Go to stage 4. On your way through twards the end of the stage you will find 6 of those skulls that spit fire stacked on top of each other. Just past them is a platform that moves like an inverted pengelium going left and right. Just opposite of it is a spiked ball. Get on the platform and jump over the spiked ball landing on the ground against the wall. Break the lower part of the wall to find a bomb. Hit the bomb to ingite it and the wall will come falling down.
Walk forward a bit and you will find 2 spiked platforms that try to crush you. Get on the right platform and as it's going up jump off of it and land on the upper level. Stay on top avoiding the axes and the yellow eye. At the very end of that platform is a candle hit it and inside will be some classic gaming goodness.
How to Save Iris
She's found in Alternate Stage 4. Simply keep going through the stage (do not go down the waterfall on the raft yet). Go all the way across this part of the stage until you notice a blue frog. Don't kill it. Instead jump over/avoid it and let it stay close. It will follow to the end of this particular part of the stage to a row of frog statues. It will jump on the only pillar that doesn't have a frong statue on it and lower a plateform in the middle of this section of the stage. Go down the stairs and follow the path until you get to the end where there is a gate. Iris is awaiting there.
How to Save Annette
Annette is located in Stage 7. You first need to rescue Terra and Iris to be able to do this. In the first room of the clock tower section, break the red pillar statue and push the switch behind it. Next, climb to the top where there's a small cog wheel and locked door in the upper right corner. Hit the cog wheel until the door opens and enter that. In this next area, kill the hawk to obtain the key. Hold on to it for now.
Next, in the last room of the clock tower section, you'll see a locked door. DO NOT USE THE KEY here (as its a fake room) and instead proceed upward until you see a crystal pillar blocking another switch. Like before, break the pillar to push the switch. Now go back down to where the locked door is. If done correctly, a new area should have opened up below with another locked door below the first one. Open the new/lowest locked door and after a cutscene, you'll save Annette.
You can come back here again in later playthroughs to find a room with several candles that drop moneybags and the Stopwatch subweapon if you're using Richter.
Original game Akoumajou Dracula Peke
The original game "Peke" was introduced in the original Chi No Rondo as a bonus game if you used the wrong System Card.
This is the third original game that can be unlocked. First, you need to select NORMAL BOSS RUSH mode. Beat it two times, you will receive two Sound Discs. The third time fight until you defeat Shaft and defeat the next boss, at the end of the fight you should be rewarded with original game "Peke". Access it from the main screen like the other original games. Try to use Maria and her Dragon sub-weapon to fastly defeat the bosses.
Glitch: The Stairs' Shaft
This glitch allows you to pass through walls, floors, across pits and more. You can basically bypass almost everything once you fall through the floor (useful to get through some tough areas full of annoying monsters, to obtain some items not possible early in the game and/or to obtain others easily). In order to accomplish this glitch successfully, you must first head to any staircase. Climb up to the middle of the stairs and stop. Then, walk back down to the lowest step. From here, press [Down] + [Backwards]. If done properly, the character will have a foot on the stairs and another foot in or underneath or behind the floor you're trying to breach (that the stairs are connected to). When you see this, release back on the d-pad, and the character will fall completely through the floor to a glitched area underneath the stage.
Make sure that your character isn't facing the staircase, and that you're pressing down the two buttons simultaneously. Also keep in mind that depending on where you are, the glitch may not work properly. You may get stuck and have to reset the game in certain areas. Maria is also preferable to Richter because she can jump higher and hence get out of these glitched areas more easily.