TimeSplitters 2 Cheats - PlayStation 2

 All cheats for this game by platform: GameCube | Xbox | PlayStation 2
Check out these TimeSplitters 2 cheats and stay cool!
Primary Collection of Cheats
1895 Notre Dame Paris level reward
Successfully complete the level in story mode under the medium difficulty setting to unlock Notre Dame as a playable character in arcade mode.

1853 Wild West level reward
Successfully complete the level in story mode under the medium difficulty setting to unlock The Colonel as a playable character in arcade mode.

1932 Chicago level reward
Successfully complete the level in story mode under the medium difficulty setting to unlock Big Tony as a playable character in arcade mode.

1990 Oblask Dam Siberia level reward
Successfully complete the level in story mode under the medium difficulty setting to unlock the Mutant TimeSplitter as a playable character in arcade mode.

2280 Return to Planet X level reward
Successfully complete the level in story mode under the medium difficulty setting to unlock Ozor Mox as a playable character in arcade mode.

2315 Robot Factory level reward
Successfully complete the level in story mode under the medium difficulty setting to unlock Machinist as a playable character in arcade mode.

2401 Space Station level reward
Successfully complete the level in story mode under the medium difficulty setting to unlock Reaper Splitter as a playable character in arcade mode.

Successfully complete the level under the easy difficulty setting to unlock the ending sequence.

Arcade League (Amateur) bonuses
Beginners Series
Adios Amigos!: Hector Babosal, Lean Molly (Gold)
Casualty: Dr. Peabody, Crypt Zombie (Gold)
Top Shot: Hangar Level, Sgt. Shock, Elimination mode (Gold)

Mode Madness
Chastity Chased: Regeneration mode (Gold)
Shrinking from the Cold: Private Sand, Sgt. Slate, Shrink mode (Gold)
Scrap Metal: Scrapyard, Chassisbot (Gold)

It's A Blast
Night Shift: Sentry bot, Leech mode (Gold)
Spoils of War: Meezor Mox, Thief mode (Gold)
Demolition Derby: Male Trooper, Female Trooper, Robot Factory Level, Vampire Mode (Gold)

Too Hot to Handle
Monkey Immolation: Crispin, Flame tag (Gold)
Disco Inferno: Louie Big Nose, Lt. Wild (Gold)
Burns Department: Undead Priest, Nightclub, Virus mode (Gold)

Team Series A
Club Soda: Slick Tommy, Jimmy Needles (Gold)
Station Stand: Lt. Shade, Zones mode (Gold)
Men in Gray: Accountant, Kawer, Assault mode (Gold)
Arcade League (Elite) bonuses
One Shot Thrills
Babes in the Woods: Jo-Beth Casey (Gold)
Double Bill: Beetleman, The Impersonator (Gold)
Nikki Jinki Bricky: Nikki, Jinki (Gold)

Duel Meaning
If I'm Ugly-You Smell!: Mikey Twoguns, Jared Slim (Platinum)
Golem Guru: Fat Characters (Gold), Kypriss (Platinum)
Golden Thighs: High Priest, Aztec Warrior (Platinum)

Frantic Series
Hangar's Hat's Off!: Henchman, Dark Henchman (Gold)
Can't Please Everyone...: Maiden, Changeling (Gold)
Big Top Blowout: Mr. Giggles (Silver), Stumpy (Gold)

Team Series C
Bags Of Fun: Ringmistress, Big Hands, Slow Motion Deaths (Gold)
They're Not Pets!: Baby Drone, Bear (Gold)
Nice Threads: Small Heads, Compound level (Bronze), R-One-Oh-Seven (Gold)

Sincerest Form Of Flattery
Aztec The Dino Hunter: Dinosaur (Gold)
Half Death: Drone Splitter (Gold)
Dead Fraction: Jebediah Crump (Silver)
Hints
Silly hats
This is instantly unlocked when you unlock a new hat. You can unlock new hats on the "Infiltration" challenges.

Power-up Orbs
In the Arcade levels, there are four power-ups. A description and what they do follows:
Blue Orb with wings: Super-speed boost
Yellow Orb with helmet: Cloak of invisibility
Aqua Orb with divided sphere: Makes you smaller
Red Orb with spike: Power boost for strength
Faster reloads
Some guns have slower reload times than others. Instead of pressing [Reload], press "Next Weapon" quickly followed by "Previous Weapon" (or vice versa). When you switch to a new weapon and go back to it, the weapon will automatically be reloaded.

Mini-games
To play the mini games after they have been unlocked, go to the temporal uplink and press [Triangle]. It will zoom in and ask which mini-game you would like to play. If you are playing in two player co-op mode, you can play two player mini-games.

Destroying the Bio-Hazard case
When you restore the power in the building, go down to the "Digging Site". When you get there, you will see a case with something in it. Make sure you have plenty of Timed Mines. Walk towards it and throw four or five Timed Mines at it then run away. When it blows up, the woman on the speaker will start talking. People with very good guns (Flame Thrower, Shotgun, Machine Guns, etc.) will appear. You will also have a new objective to not let any mutants survive.

Destroying camera
Shoot the screen of the camera. This causes it to blow out, conserving your ammunition. For turret cameras, shoot the tip of the barrel since there is no screen.

Destroying gun turrets
To destroy a gun turret that is positioned on the ground, shoot it in the screen that is located slightly above the barrel. If the turret is positioned on a wall or above your head, then the screen should be slightly beneath the barrel. The screen is the blinking red and green light.

Fire immunity
The robot R-109 cannot catch on fire.

Saving time
If you are standing on a upper level area, and there is another upper area next to you that you have to find a way to get to, to save time, carefully go to the corner of the two upper areas and walk across the very small area at the corner.

1853 Wild West: Defeating the Colonel
Save the black powder not needed to open the jail. When it is time to defeat the Colonel, pour a trail of black powder down the train tracks in the tunnel leading to his lair. Start at the lamp near the mining cart and go down the tracks to where the Colonel speaks to you. Once his health meter appears, retreat. By shooting the lamp, it will fall and explode, setting fire to the powder. The burning powder will race down the tunnel and set fire to the Colonel, along with all the men with him who are chasing you. If you keep running from the Colonel, the fire will eventually finish him.

1895 Notre Dame Paris: Defeating the Portal Daemon
When you encounter the Portal Daemon, stand behind the center pillar of the landing, and arm your shotgun. Each time he shoots the blue at you, duck behind the pillar. When he finishes each shot, dart out and nail him in the head with your shotgun. After doing this five or six times, he will fall over and die.

When you are fighting the Portal Daemon, pull out your (2x) Luger pistols and fire them rapidly at his body. When he shoots at you, take cover behind a pillar and shoot at him again.

1895 Notre Dame Paris: Saving the maidens
When you get to the area of the level when you have to save the maidens under the normal difficulty setting, save the first two maidens. When you get to the third maiden, ignore her. It is really a zombie in disguise. Instead, run over to the fourth maiden and eliminate the zombies that are trying to kill her. After you rescue her from the zombies, make sure she gets to safety.

crossbow
Select the crossbow as your starting weapon. As soon as the map has loaded, equip yourself with the crossbow. Search the map for a tunnels with a flaming torch on either the left or right side. Stand in front the torch. Use the Right Analog-stick to look up at the torch. If done correctly, the tip of the arrow should be burning. The flaming arrow can incinerate multiple enemies at each time instead of just one.

1932 Chicago: Defeating Big Tony
Get Big Tony to come out, then hide back in the hallway that you came out of. When Big Tony walks down the stairs, he will stop. Snipe him in the head with any desired gun (sniper rifle recommended).

1990 Oblask Dam Siberia: Anaconda the dish
In the beginning of the level, make your way to the upper section of the building with the dish. If you walk around the catwalk, there will be a group of boards on top of the bunkers, and one leading from the catwalk to one of the bunkers. Cross the board and one in front of it (not the one on your left). There will an opening on top of the bunker. Go in it and there will be some timed mines. After that, leave and set a couple of mines on the dish somehow. The dish will be destroyed, saving you the trip back and forth. Note: If you check the bunker through the door on the outside, it will say that the door is locked on the inside.

1990 Oblask Dam Siberia: Ending the 1990 Oblask Dam Siberia: PA system
When you go underground into the research facility, look up at the ceiling. Throw a timed mine on the speakers for the PA system. After they explode, the PA system will produce a cacophony of sound when the woman speaks.

1990 Oblask Dam Siberia: Extra Soviet 2019 Neo Tokyo: Easy completion
In story mode, instead of following the girl to the gang's hideout, at the beginning of the level, wait for the train to pass. Then, immediately jump on the back-most bottom support rail. Have the Terminal Uplink out and jump down. If done correctly, you should be in the streets with just a second or two before the cameras catch you. Then, dive in and out of cover as fast as you can, because you do not have to worry about the girl catching you (because she is behind you). When you get to the stairway to enter the sewers, do not go in. Instead, look for a crate in the far left corner. Hide behind this until the girl arrives. When she goes out of sight in the sewers, follow her as usual.

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