TimeSplitters 2 Cheats - PlayStation 2

 All cheats for this game by platform: GameCube | PlayStation 2 | Xbox
Check out these TimeSplitters 2 cheats and stay cool!
Primary Collection of Cheats
1895 Notre Dame Paris level reward
Successfully complete the level in story mode under the medium difficulty setting to unlock Notre Dame as a playable character in arcade mode.

1853 Wild West level reward
Successfully complete the level in story mode under the medium difficulty setting to unlock The Colonel as a playable character in arcade mode.

1920 Aztec Ruins level reward
Successfully complete the level in story mode under the medium difficulty setting to unlock Stone Golem as a playable character in arcade mode.

1932 Chicago level reward
Successfully complete the level in story mode under the medium difficulty setting to unlock Big Tony as a playable character in arcade mode.

1972 Atom Smasher level reward
Successfully complete the level in story mode under the medium difficulty setting to unlock Khallos as a playable character in arcade mode.

1990 Oblask Dam Siberia level reward
Successfully complete the level in story mode under the medium difficulty setting to unlock the Mutant TimeSplitter as a playable character in arcade mode.

2019 NeoTokyo level reward
Successfully complete the level in story mode under the medium difficulty setting to unlock Sadako as a playable character in arcade mode.

2280 Return to Planet X level reward
Successfully complete the level in story mode under the medium difficulty setting to unlock Ozor Mox as a playable character in arcade mode.

2315 Robot Factory level reward
Successfully complete the level in story mode under the medium difficulty setting to unlock Machinist as a playable character in arcade mode.

2401 Space Station level reward
Successfully complete the level in story mode under the medium difficulty setting to unlock Reaper Splitter as a playable character in arcade mode.

Successfully complete the level under the easy difficulty setting to unlock the ending sequence.

Ending bonuses
Successfully complete the game in story mode under the easy difficulty setting to unlock the Cardboard Characters cheat and the Streets multi-player level in arcade mode.

Successfully complete the game in story mode under the normal difficulty setting to unlock Big Heads and All Characters Cloaked cheats and the Compound multi-player level in arcade mode.

Successfully complete the game in story mode under the hard difficulty setting to unlock the Unlimited Ammo cheat and the Site multi-player level in arcade mode.

Successfully complete all challenges with at least a Bronze rank to unlock the Paintball cheat.

Arcade League (Amateur) bonuses
Beginners Series
Adios Amigos!: Hector Babosal, Lean Molly (Gold)
Casualty: Dr. Peabody, Crypt Zombie (Gold)
Top Shot: Hangar Level, Sgt. Shock, Elimination mode (Gold)

Mode Madness
Chastity Chased: Regeneration mode (Gold)
Shrinking from the Cold: Private Sand, Sgt. Slate, Shrink mode (Gold)
Scrap Metal: Scrapyard, Chassisbot (Gold)

It's A Blast
Night Shift: Sentry bot, Leech mode (Gold)
Spoils of War: Meezor Mox, Thief mode (Gold)
Demolition Derby: Male Trooper, Female Trooper, Robot Factory Level, Vampire Mode (Gold)

Too Hot to Handle
Monkey Immolation: Crispin, Flame tag (Gold)
Disco Inferno: Louie Big Nose, Lt. Wild (Gold)
Burns Department: Undead Priest, Nightclub, Virus mode (Gold)

Team Series A
Club Soda: Slick Tommy, Jimmy Needles (Gold)
Station Stand: Lt. Shade, Zones mode (Gold)
Men in Gray: Accountant, Kawer, Assault mode (Gold)
Arcade League (Honorary) bonuses
Maximus
Cold Corpse Caper: Cyber Fairy, Gargoyle (Gold)
Killer Queen: Leo Krupps (Gold)
R109 Beta: Ufopia, Gladiator mode (Bronze), Roman Hat, Lt. Chill (Platinum)

Elimination Series
Baking For The Taking: Chinese Chef, Gingerbread Man (Platinum)
Brace Yourself: Braces, Trooper Brown (Gold)
Starship Whoopers: Chinese, Monkey Assistant, Trooper Black (Gold)

Burns 'n Bangs
Chinese Burns: Calamari, Chef Hat (Platinum)
Snow Business: Snowman, Trooper Grey (Gold)
Rocket Man: Venus Star, Capt. Sand, Duckman Drake (Gold)

Outnumbered, But Never Outpunned!
Someone Has Got To Play...: Capt. Night (Gold)
Time to Split: Barby Gimp, Scourge Splitter (Gold)
Can't Handle This: Chasm, Hatchet Sal, Handyman (Gold)

Team Series B
Hack A Hacker: Krayola, Milkbaby (Gold)
Rice Cracker Rush: Riot Officer, The Master (Gold)
Superfly Lady: Capt. Pain (Gold)
Arcade League (Elite) bonuses
One Shot Thrills
Babes in the Woods: Jo-Beth Casey (Gold)
Double Bill: Beetleman, The Impersonator (Gold)
Nikki Jinki Bricky: Nikki, Jinki (Gold)

Duel Meaning
If I'm Ugly-You Smell!: Mikey Twoguns, Jared Slim (Platinum)
Golem Guru: Fat Characters (Gold), Kypriss (Platinum)
Golden Thighs: High Priest, Aztec Warrior (Platinum)

Frantic Series
Hangar's Hat's Off!: Henchman, Dark Henchman (Gold)
Can't Please Everyone...: Maiden, Changeling (Gold)
Big Top Blowout: Mr. Giggles (Silver), Stumpy (Gold)

Team Series C
Bags Of Fun: Ringmistress, Big Hands, Slow Motion Deaths (Gold)
They're Not Pets!: Baby Drone, Bear (Gold)
Nice Threads: Small Heads, Compound level (Bronze), R-One-Oh-Seven (Gold)

Sincerest Form Of Flattery
Aztec The Dino Hunter: Dinosaur (Gold)
Half Death: Drone Splitter (Gold)
Dead Fraction: Jebediah Crump (Silver)
Challenge bonuses
Glass Smash
Pane In The Neck: Rotating Heads (Gold)
Bricking It: Brick Weapon (Silver)
Stain Removal: Hunchback (Silver), Nothing (Gold)

Behead The Undead
Fight Off The Living Dead: Sewer Zombie (Gold)
Sergio's Last Stand: Sergio (Gold)
Day Of The Dammed: Feeder Zombie (Silver/Gold)

Infiltration
Silent, But Deadly: Viking Hat (Gold)
Trouble At The Docks: Pirate Hat (Gold)
Escape From NeoTokyo: Big Ears Hat (Gold)

Banana Chomp
Gone Bananas: Private Coal (Gold)
Monkey Business: Private Poorly (Silver), None (Gold)
Playing With Fire: Wood Golem (Silver)

Cut-Out Shoot-out
Take 'em Down: Ample Sally (Gold)
Fall Out: Marco the Snitch (Gold)
Pick Yer Piece: Sgt. Rock- Gold

Timesplitters "Story" Classic
Badass Buspass Impasse: Badass Cyborg (Gold)
But Where Did The Batteries Go?: R One-Oh-Seven (Platinum)
Hit me Baby One Morgue Time: Cropolite (Gold)

Monkeying Around
Simian Shooter: Insect Mutant (Silver)
Monkey Mayhem: Lola Varuska, Mischief (Platinum)
Dam Bursters: Robofish, Circus level (Gold)
Hints
Silly hats
This is instantly unlocked when you unlock a new hat. You can unlock new hats on the "Infiltration" challenges.

Power-up Orbs
In the Arcade levels, there are four power-ups. A description and what they do follows:
Blue Orb with wings: Super-speed boost
Yellow Orb with helmet: Cloak of invisibility
Aqua Orb with divided sphere: Makes you smaller
Red Orb with spike: Power boost for strength
Hidden mini-games
When using the Temporal Link, press [Triangle] while using the link to open a set of mini-games, such as Snake.

Faster reloads
Some guns have slower reload times than others. Instead of pressing [Reload], press "Next Weapon" quickly followed by "Previous Weapon" (or vice versa). When you switch to a new weapon and go back to it, the weapon will automatically be reloaded.

Zoom in
Press [L1] to aim, then press [Up] to zoom in. The is very helpful on first infiltration level with the sniper.

Mini-games
To play the mini games after they have been unlocked, go to the temporal uplink and press [Triangle]. It will zoom in and ask which mini-game you would like to play. If you are playing in two player co-op mode, you can play two player mini-games.

Timed mines
In a level where you get timed mines (preferably Siberia, since it has zombies), you can throw a mine onto an enemy and it will make them explode. The effect is better with a zombie, because if you hit them with two (one on the head and one on the chest), it will blow them apart.

Destroying the Bio-Hazard case
When you restore the power in the building, go down to the "Digging Site". When you get there, you will see a case with something in it. Make sure you have plenty of Timed Mines. Walk towards it and throw four or five Timed Mines at it then run away. When it blows up, the woman on the speaker will start talking. People with very good guns (Flame Thrower, Shotgun, Machine Guns, etc.) will appear. You will also have a new objective to not let any mutants survive.

Destroying camera
Shoot the screen of the camera. This causes it to blow out, conserving your ammunition. For turret cameras, shoot the tip of the barrel since there is no screen.

Destroying gun turrets
To destroy a gun turret that is positioned on the ground, shoot it in the screen that is located slightly above the barrel. If the turret is positioned on a wall or above your head, then the screen should be slightly beneath the barrel. The screen is the blinking red and green light.

Fire extinguisher
When you are on fire and have a fire extinguisher, point it down and spray while running. You will have extinguished your own fire.

Fire immunity
The robot R-109 cannot catch on fire.

Kill Zombies faster
When a zombie comes after you, shoot it in the head.

To kill zombies easier and faster then shooting them, just punch them with your fists.

To kill zombies without using the shotgun, just use your fists. It takes practice, but it saves ammunition and is easier when used to take out groups of enemies.

When you are fighting a good amount of zombies with no weapons, such as in the challenge "Behead The Undead", get the zombies in one spot, then run right at the side of the outermost zombie and punch. If punch in the correct location, the zombie's head will come off. Do this until there are no zombies remaining. Note: This may not work on Sergio's Last Stand.

Saving time
If you are standing on a upper level area, and there is another upper area next to you that you have to find a way to get to, to save time, carefully go to the corner of the two upper areas and walk across the very small area at the corner.

1920 Aztec Ruins: Fire arrows
When playing in multi-player mode and you have the crossbow which you start out with, put the tip of the arrow to the flame of the torch. You can now light people on fire by using the crossbow. Note: If you reload or run out of the round, you will have to light it again.

1853 Wild West: Defeating the Colonel
Save the black powder not needed to open the jail. When it is time to defeat the Colonel, pour a trail of black powder down the train tracks in the tunnel leading to his lair. Start at the lamp near the mining cart and go down the tracks to where the Colonel speaks to you. Once his health meter appears, retreat. By shooting the lamp, it will fall and explode, setting fire to the powder. The burning powder will race down the tunnel and set fire to the Colonel, along with all the men with him who are chasing you. If you keep running from the Colonel, the fire will eventually finish him.

1895 Notre Dame Paris: Defeating the Portal Daemon
When you encounter the Portal Daemon, stand behind the center pillar of the landing, and arm your shotgun. Each time he shoots the blue at you, duck behind the pillar. When he finishes each shot, dart out and nail him in the head with your shotgun. After doing this five or six times, he will fall over and die.

When you are fighting the Portal Daemon, pull out your (2x) Luger pistols and fire them rapidly at his body. When he shoots at you, take cover behind a pillar and shoot at him again.

1895 Notre Dame Paris: Saving the maidens
When you get to the area of the level when you have to save the maidens under the normal difficulty setting, save the first two maidens. When you get to the third maiden, ignore her. It is really a zombie in disguise. Instead, run over to the fourth maiden and eliminate the zombies that are trying to kill her. After you rescue her from the zombies, make sure she gets to safety.

1895 Notre Dame Paris: Time Crystal
After you kill Jaque De La Morte, look for the Time Crystal. Although it may seem sensible to look for it where you killed Morte, it is actually in the part where you saved the last maiden. The crystal located up on the riser of the church. Go up and get it while the Hunchback is blasting the zombies.

1920 Aztec Ruins: Flaming arrow with crossbow
Select the crossbow as your starting weapon. As soon as the map has loaded, equip yourself with the crossbow. Search the map for a tunnels with a flaming torch on either the left or right side. Stand in front the torch. Use the Right Analog-stick to look up at the torch. If done correctly, the tip of the arrow should be burning. The flaming arrow can incinerate multiple enemies at each time instead of just one.

1932 Chicago: Play pool
At the O'Leary's Club, go into the room with the pool table. You can shoot the que balls into the pockets or play pool like a pro. Take aim and shoot the white ball and have it hit one of the que balls and knock it into the hole.

1932 Chicago: Defeating Big Tony
Get Big Tony to come out, then hide back in the hallway that you came out of. When Big Tony walks down the stairs, he will stop. Snipe him in the head with any desired gun (sniper rifle recommended).

1990 Oblask Dam Siberia: Anaconda mini-game
Once you get across to the other side of the dam and go into the other building with all the shelves, look to something that resembles a Nintendo 64 game cartridge on the first shelf. Walk over and pick it up. It will be in your inventory as "Anaconda". Highlight it and press [Action] to play the game. Note: This was done under the normal difficulty setting.

If you do not get caught by the cameras (you will hear an alarm if you do), you will see an Nintendo 64-shaped game cartridge on the nearest shelf in the building on the other side of the dam. This can be done under the easy difficulty setting.

1990 Oblask Dam Siberia: Destroying the dish
In the beginning of the level, make your way to the upper section of the building with the dish. If you walk around the catwalk, there will be a group of boards on top of the bunkers, and one leading from the catwalk to one of the bunkers. Cross the board and one in front of it (not the one on your left). There will an opening on top of the bunker. Go in it and there will be some timed mines. After that, leave and set a couple of mines on the dish somehow. The dish will be destroyed, saving you the trip back and forth. Note: If you check the bunker through the door on the outside, it will say that the door is locked on the inside.

1990 Oblask Dam Siberia: Ending the level
Destroy the radar dish on top of the outpost with the timed mines. Proceed through the level and get to the container with the TimeSplitter in it. Keep throwing mines onto it, one after another. It will eventually explode and the mission will be completed.

1990 Oblask Dam Siberia: PA system
When you go underground into the research facility, look up at the ceiling. Throw a timed mine on the speakers for the PA system. After they explode, the PA system will produce a cacophony of sound when the woman speaks.

1990 Oblask Dam Siberia: Extra Soviet S47 ammunition
When you gain access to the other side of Siberia, enter the building and go near the stairs and hit the alarm. After a few seconds, a guard with a Soviet S47 should appear. Kill him and the other guard that appears. Collect their guns and continue this to do this until you have enough ammunition.

2019 Neo Tokyo: Easy completion
In story mode, instead of following the girl to the gang's hideout, at the beginning of the level, wait for the train to pass. Then, immediately jump on the back-most bottom support rail. Have the Terminal Uplink out and jump down. If done correctly, you should be in the streets with just a second or two before the cameras catch you. Then, dive in and out of cover as fast as you can, because you do not have to worry about the girl catching you (because she is behind you). When you get to the stairway to enter the sewers, do not go in. Instead, look for a crate in the far left corner. Hide behind this until the girl arrives. When she goes out of sight in the sewers, follow her as usual.

2019 Neo Tokyo: Astro Lander mini-game
Play the level under the normal difficulty setting in story mode. After following the hacker to her secret hideout, use her password to enter the TimeSplitter research area. Once inside, go into the room at the end of the hall. Inside is a laptop and a group of lockers. Two of the lockers will open. Inside one is a sub machine gun. Inside the other is the arcade game Astro Lander. It is on the floor of the locker and resembles a Nintendo 64 game cartridge. Select "Astro Lander" from inside your inventory. A small menu will appear with Astro Lander and two other areas. After playing it or turning off your PlayStation2, select your temporary uplink (in story mode) and press [Action] to play Astro Lander or any other game you may have found.

2019 Neo Tokyo: Shortcut
In story mode, as soon as you start the level, jump off the side of the platform that you are on. You will appear about 40 seconds away from the lab, instead of having to go through the place with the guns; and instead of three or four cameras there will be only be one or two remaining.

2019 Neo Tokyo: Healing location
Under the normal or hard difficulty setting, there is a special place where you can heal. Near the gun shop where you find the silenced pistol and sniper rifle behind glass, there is a staircase nearby going down. The staircase leads to some long hallways. One hallway has several twists and turns in it. At the end of the hallway, after the twists and turns, is a dead-end with a small shop on the left-hand side. Inside is The Master, who will heal you if you approach him very closely. Note: Under the easy difficulty setting, the shop is empty.

2019 Neo Tokyo: Concept art
Under any difficulty setting, go down the stairs to the gun place. Instead of going straight, turn left when you get to the bottom and go down. When at the bottom of these steps, turn to the right and go forward. You should see stairs on your left. Go down them and there should be concept art of Chasity and Ghost on the walls. There is also a fashion model poster farther back in the hall.

2315 Robot Factory: Saving health
Early in the level, there are green lasers on a wall that explode if you touch them. There should be a joystick around somewhere. Press [X] to get in control of a suspended machine gun. You can either blow it up by driving it into the lasers, or shoot the little box on the side. This will conserve your health. Note: Press [L2] to zoom in and to move the gun use normal controls.

2315 Robot Factory: Racer mini-game
Play the level under the hard difficulty setting. Under one of the ramps is the final mini-game cartridge.

Assault At Scrapyard: Easy win
Run into the main building and take out all the turrets. Then, turn left and go into that hallway. Next, run down that hallway and try to take out the guns. Note: This may take several attempts. Keep running into the cooling towers. Take out the rocket launchers and destroy the robots. Run into the next hallway and keep going until you see a room just after the red armor. There will be a homing launcher turret directly behind the entrance. Keep going until you see a sign that reads "Control Room". Follow the arrows. When you reach the control room, you will get the complete sign. This will require some practice.

Elite League - Golem Guru: Easy win
In this level is an area that looks like an unfinished office building with stairs that lead to another level. Go up the stairs and find the metal beams. This is where you will find the Homing Launcher. Get a direct hit on the Golem twice with the secondary function and it should kill him.

Multi-player: Assault On Training Ground
Note: You must have two other players with you to accomplish this. Select Assault On Training Ground. Have one shot kill on, and use some kind of double pistol for weapons. Machine guns are too difficult to do this with. To make it more interesting, have nine or ten five star bots against you. First, have your team leave your base together. A large mob of the bots will come around the first corner to meet you. Three of you should be enough to level all of them with ease. Then, when you are approaching the waterfall, have one of your team make a beeline for the water that is gathered in a pool. All of the bots appear there before he seizes it. Note: Do not kill any of the bots that are gathered around the waterfall. Have the person that went to the waterfall seize the ground. You will then appear at the waterfall from this point forward. Then, have that person keep getting killed by the waterfall repeatedly. All of the bots will be distracted with that player, and will not defend their own base. Then, have the other two people on your team destroy the fuel dumps and computers with no resistance. It is possible to complete this against 10 five star bots in about 50 seconds by using this trick.

Multi-player: Capture The Bag
If you and your team are surrounded in your base and have nowhere to go (if they have defenses positions set up), use the "backwards man" technique. Run backwards and do not shoot at the enemies that run past, unless you want to be brave get to their base. Still running backwards, grab the bag and have another teammate halfway to your point take your fire. Note: Do not run backwards going back -- just run very fast because at this point you are a marked man.

If you have no one to play against in multi-player mode, and you want to find an easier way to play Capture The Bag with bots, set the game to one hit kill and have no weapons on.

During capture the bag, one shot kill (works best with revolvers or pistols), select the training ground. When you get to where their flag is located, notice that there are two computers that control turrets. Man either one to control its gun. Kill them in their own base. They also will not shoot you. You can pave the way for your other teammates to run and get the flag.

Multi-player: Hangar ambush
In the Hangar, if you do not want to get tagged or you want to make a quick ambush, go upstairs. When you see a big object, wait until it goes into the hole, then step into the hole. You will be on the object while it is above the ground and free from harm on Flame Tag, but while on Contender or anything else with killings, watch out.

Multi-player: Scrapyard hiding location
In the Scrapyard level in multi-player mode, there are two sniper towers. Go to the one you normally see, and sometimes start in. Go to the top and look straight ahead to the other corner. There is a semi-hidden tower that is entered by going through a hole in the wall. Most of the time, bots will not go into the tower.

Multi-player: Robot benefit
When playing in any multi-player mode except flame tag and virus as a robot (for example, R-109, Chassisbot, and Sentrybot), you will not catch fire, and flamethrowers will be ineffective against you.

Multi-player: Easy win
Go to custom weapons and set it for all flame-throwers. Then, set all the bots as humans. Finally, choose a robot for you to play as. Run around watching people die in flames, since robots cannot be set on fire.

Multi-player: Fun with remote mines
Select teams and turn off friendly fire. Choose remote mines as one of the weapons. You can load up to twenty of these mines, however four to five will work nicely for this trick. Have that player run at the enemy. Using coordination, you can explode the mines on your partner, killing all around him while he is perfectly fine. However, your partner should have a weapon ready.

Challenge 7
At the beginning of the challenge, do not immediately snipe Capt. Snow. Instead, wait for another guard to enter your line of fire between the steps in the staircase. If you do not do this, when you kill Capt. Snow, he will notice, thus taking away valuable stealth points. After you kill him, you can then kill Capt. Snow and continue with the rest of the challenge.

Stain Removal Challenge
Instead of using the grenades on the grenade launcher, use the fire-ball ([R1]). It will reach the further glass windows in the church.

Self destruction and self-employed viruses
If you use Remote, Timed or Proximity mines while playing the virus game, make sure not to lay any too close when its time for them to explode. When you detonate them, this will result in you immediately contracting the virus, even if you have not been tagged. The game does not allow suicide as a valid evasion of the virus wave. Also, if you have power-ups on and have collected the speed power-up, do not throw mines at the floor while running. This attaches the mines to yourself, as you are running so fast. This is not a good idea when playing virus as mentioned above.

Glitch: Darkness in Chasm level
Start the Chasm level and go to the top bridge. Run towards one of the walls, pressing yourself against the it. Eventually, you should land in one of the windows, in a normal room, but everything will be black. If you try to leave, it will return to normal. Any player who enters this room can only see you at certain angles. If you go up a few ramps, you can also leave the level entirely, and go as far outside as desired. The outside of the level is entirely black.

Glitch: Go outside the Training Ground level
To leave the collision boundaries of the Training Ground level, you must have "Shrink mode" unlocked. Select Arcade, Arcade Custom, Shrink mode and the Training Ground level. Put all 10 bots in and select to play as the monkey. Note: This may also work with other small characters such as machinist, Stumpy, or baby drone. Do not attack anyone, so that you shrink to the smallest possible size. You can run through the waterfall and get outside the level. The bots may try to follow, but cannot. You can safely reenter the level from almost anywhere.

Glitch: Go outside the Ufobia level
Fall down onto the three UFOs. Go on to the third UFO and jump into the door below you. This should take you outside the level, but it may take some practice. Although you cannot see everyone else, they can see you and shoot you. You cannot shoot them.

Glitch: Not on any team (mercenary)
In custom arcade mode, turn on handicaps. Set everything as desired and press [X] to start the game. The player that wants to use the glitch should press [Triangle] quickly to be on no team. Note: This only works on team games such as Capture The Bag. Also, on Capture The Bag you cannot score, but can pick up any bag.

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