Beginner character selection
It is recommended that beginners play through as Alan,
as Wesley has a tougher path to get used to. Experienced Time
Crisis players who have not used Wesley should also be aware
that it is generally more challenging than Alan's route.
Collecting Ammo Packs
Ammo Packs for the Special Weapons are carried by the
yellow troops. Be sure to shoot them quickly and as many times
as possible.
Special Weapon selection and limit
You change weapons by hiding and pressing the trigger
a certain number of times, depending on the weapon you wish to
use. The following is the order of weapon selection if you start
with the handgun selected:
Pull trigger once: Machine Gun
Pull trigger twice: Shotgun
Pull trigger three times: Grenade
Note: There are also limits to the Special Weapon ammo, and additional
special ammo is acquired in specific increments for each weapon,
as below:
Machine Gun: Ammo Pack; 15 per increment, limit 200
Shotgun: Ammo Pack; 5 per increment, limit 50
Grenade Launcher: Ammo Pack; 1 per increment, limit 5
Note: The Grenade Launcher is the slowest firing gun (and as such
requires precise aim for moving targets), followed by the Shotgun
(due to its pump time). All special weapons do not have to be
reloaded.
Defeating Wild Dog and Wild Fang
They both have special abilities. Fang can do kung-fu
kicks and flying kicks. He can even kick ten foot bars, monster
truck tires, and a tractor. He is also the sneakiest of the two.
Dog's aiming is great. He shoots out rockets, has a gattling gun,
and can be a flamethrower. His life is greater than Wild Fang
and is more difficult because he does not have to get up close
to kill you.
One shot kill for jumping ninjas
To easily kill the ninjas, use your shot gun and shoot
as they are about to hit you. If your timing is correct, it will
kill them in one shot.
Enemy difficulties
Green infantry: These are the lowest levels who have no skill
at all, except for some lucky shots sometimes. Yowever, a group
of them may prove a bit annoying with the corresponding increase
in hit chances.
Red infantry: They almost never miss, even on dive shots and rush
attacks. However, they only require one shot to kill.
Orange infantry: They have health meters, which is quite a bit
irritating, but they barely hit you. Make sure to duck sometimes;
the closer they are, the more fatal they get.
Yellow Supply Troops: One hit kill, and weak. Shoot them as much
as you can. They drop more weapons that way. Watch out, they aim
better than the green infantry types.
Blue Special infantry: The ones with flamethrowers can be trouble
and they have life bars. Get in the way of the flame, and you
will lose a life. The ones with rocket launchers are a one hit
kill, but are as intimidating as they get. They do not have 100%
accuracy or life bars. Axe throwing and grenade types are quick
and sometimes too close to dodge. They may sometimes blend into
the background, looking like the wall or other infantries. However,
they can be killed in one shot and you do not always have to duck.
Even though they always hit you if you do nothing, shooting the
object they throw is another solution.
Clawman and Nightmares: They pop out of nowhere and will never
miss. They also have life bars and can do triple backflips. Take
cover when you see one.