Beast Pit: Close Encounters Of The Third Kind reference
Enter the Beast Handler's room to see the shape of
Devil's Tower, Wyoming in his mashed potatoes, first seen in the
movie Close Encounters Of The Third Kind.
Beast Pit: Gladius reference
Enter the first changing room to find a sword and
shield which belong to the Samnite from Gladius.
Meeko
In the Break Out, after jumping the bridges with missile
launchers on them, you will go through a long rock tunnel. At
the top are some convicts with lots of fire power. One is Meeko
with another bounty on him.
kills
When you get to the warehouse, kill the two thugs but
do not cut through the grating door. Instead, hop up to the ledge
above the door and fire a few shots at the walls. Then, drop down
to the grate door and fire a few shots at it. There should be
some thugs there, standing against the door. Go up the door and
use your flamethrower. More will keep coming. Flame them all.
If they stop coming, fire a few more shots to be sure. Then, go
through the door and you should have eliminated most of the enemies
until you catch up with Jervis again.
bartender
When you get into the bar, shoot the bartender. He
will not die; he is invincible.
Merchant Row: Shoot signs
You can shoot and destroy any sign that hangs or is
on the walls with your dual blasters or flamethrower.
Oova IV: Guard and Prisoner
On Oova IV level 2, you can see a guard and a prisoner
talking to each other. Both are bounties. The only odd thing is
that the seven or so guards do nothing.
in the underground cell
When the level begins, turn around and run toward the
edge of the arena. Once there, turn around and do a backward roll
out of it. Take the elevator up and press the switch to lower
the inner circle of the arena. Once the circle is lowered, kill
yourself in any way (for example, jump against the edge of the
arena and burn up on the electrobars). You will appear back in
the arena with the beast and a hole. Get on the opposite side
of the arena to make the beast fall down the hole. Follow it.
Note: When you are down there, the game may glitch.
Pit Fight Arena: Target and training
Pit Fight Arena: Cushion your fall
When you have to drop down into the hole in the arena,
you can lose a quite a bit of health. However, if you do not kill
the Borhek and instead get him to fall into the hole in the center,
then you can use him to cushion your fall. Just drop down onto
him and you will only lose a small amount of health.
Pit Fight Arena: Easy thug kills
Use your Poison Darts to hit them. Note: Shoot and
switch targets. If you empty your clip on one target, the others
have time to charge with their axes. If the darts fail, shoot
while constantly running or doing backflips to avoid them. Avoid
backing into walls.
Sabolto's Compound: Ride the lift
up with Zam
As you reach the control switch to the lift for Zam
to ride up, activate the switch and either boost down or drop
down through the roof of the lift. Wait for Zam to get on the
lift and both of you ride will back up.
Sabolto's Compound
After you go through the door to get to the moving
bridge, go towards the big building next to where Zam stops walking.
Then, get to the top of the building after you kill all of the
Dugs. To the right you should see a cliff (where the "X"
is located on the following map). Kill all the Dugs up there,
then get up there with your jet-pack. Be careful, as one Dug has
grenades. Take out your dual blasters and shoot precisely but
wild until you kill the sniper Dug across the waterfall (where
the "O" is located on the following map). Then, while
still up there, take out your ID Scanners and zoom in on the door
across the waterfall where you shot the sniper. Through the door,
there will be a bounty. Post the bounty then fly over to the other
side of the waterfall. Get on the very top of the building that
looks like the same one you got on at the other side of the waterfall.
Then, face the building that Zam is in front of. To your left
is a small porch for a "Dugs" house (where the "O"
is located on the following map). This is no ordinary "Dugs"
house. This is Subolba's House. Before you fly over to the porch.
Take out your rope. Then, fly over there and go through the door.
Rope up the bounty that you posted. Inside should be rockets,
grenades, and a full health power-up. Do not get it unless you
absolutely have to; if you go up to the fire at the fireplace,
your health will quickly stream down. Note: To get better height
in your flight with your jet-pack, jump and wait until you are
at its peak before starting your jet-pack.
______________
| __Water fall_
\ /
\/
Map: ______
__|----|___
_ /O|<- |X_\
\ |.:+-----:. |__________
| / | | =_<- Door__
| / / / |
\/ /_______\___|
___/
Cruiser
The main problem with this battle are the guards on
the inside. From your starting point, jump onto the ledge that
surrounds the building. As long as you are out here and not near
any of the balconies, the guard will not attack. Your Dual Blasters
are a better weapon choice against the cruiser. Lock on to the
laser and move to the left or right to avoid the fire. Strafe
back and forth and never continue in one direction or the lasers
will catch up with you. If you can have one, laser the missile
launcher. If you keep locked on, you can destroy the lasers and
missile launcher before the cruiser gets out of sight. Earlier
on in the level you should have picked up a launcher. If you did
not use any, you should have enough to destroy the cruiser, eliminating
the risk of having to go get the one inside the apartment. Do
not lock on and manually aim at the front top part of the cruiser
and you should destroy it easily. You should get away with more
than half of your health, and it only takes about two minutes.
Defeating the Borhek
You can go to the edge of the electrified fence of
the Beast Pit Arena then crouch down to the lower wall and roll
backwards out of the pit. You can either blast away at the Borhek
or watch it come after you. It will keep hitting the electrified
fence until it is defeated.
Do not shoot the Borhek. Instead, back up against the electrified
fence and crouch down or roll into the bottom of the it. You will
go through the fence. Once on the other side of the fence, go
through the door that you can burn down, then go up the elevator.
Press the button to lower the middle part of the arena. If the
Borhek has not already died from the fence, it will probably fall
into the hole and die. Stay up in the booth after you press the
button and you will have a great view of its death.
Defeating Krayt Dragon
After Gardula is show getting swallowed, quickly back
into the hallway you came from. If you are up against the wall
and between the two doors, you should not be able to get shot
by missiles or knocked down by the stomping. Continue to fire
away and you should remain unscathed.
Finding bounties
When you are in Coruscant, the people standing on the
docking bays usually have bounties. This saves time from checking
everywhere for criminals.
Easy ID check
Wrap an enemy or a innocent person with a rope and
then scan them. Note: This is an easier way to get them alive.
If necessary, you can equip the ID scanner before manning the
turrets on any level to use the same crosshair for identifying
bounties and firing away simultaneously.