All Working Splinter Cell Cheats - Playstation 2
Hints
Abbatoir: Ammunition
When you are in the room with a guard sitting at the
desk that must be interrogated, behind the laptop is a machine
gun. Near that there is a lot of 5.56mm ammunition for your SC-20K.
Abbatoir: Easy kills
Before dropping into the freezer, while in the ceiling
use your thermal goggles and take out the three guards.
Abbatoir: Protecting hostages
When you enter the basement where the hostages are
held, notice that there are two or three doors. Equip your Wall
Mine and place them in front of the entrances. Do not place the
Wall Mines near the entrance to which the turrets are placed.
Instead, place them near the main entrance to the basement. Sections
of partition of the animal pens will be exposed or seen when the
guards enter, and they will through the middle and left entrances.
Place the Wall Mines on the partitions enough to be in the middle
of the entrance (in length) or in the close range of the door.
Once they are set, get ready to cut down three guards. This is
the best way to conserve ammunition if you are low. You only need
to place two, because the guards will not enter through the third
door. This will take out the first wave of guards, leaving you
to kill only three of them. You have to do this before you talk
to the Chinese hostage, otherwise you will be killed. Note: It
is possible to kill Grinko with a well-timed Gas Grenade if you
are out of or are low on ammunition.
When you shut down the guns in the room, also turn the IFF off.
This was what prevented "friendly fire" from the turrets.
Also, place a mine on the wall at the end of the middle lane opposite
to where the guns are placed. After this, talk to the hostages.
As soon as you hear the enemies coming in, go back between the
turrets and reactivate the guns, but do not enable the IFF again.
The Wall Mine in the middle lane should take out any immediate
threat to your position. The guns will kill anyone going down
the side with better accuracy than the mines. It also helps to
hurl a grenade over the wall that the mine was placed on to increase
the carnage inflicted on the oncoming enemies. After all his men
are killed, Grinko will hide in the corner. Use your stealth to
creep up behind him, for a well placed head shot or a sticky shocker.
Abbattoir: Items
When you start the mission and kill the first three
men, go through the door or over the wall. The room above your
head where the first spotlight is located has the following items:
Flare, Frag Grenade, Sticky Shocker, 5.56 ammo, 5.57ammo, and
perhaps a med kit. To get them, kill all four guards in this area.
The only way up there is your intelligence and training skills
-- stack the eight drums on top of each other in front of room.
Note: Remember use your heat-vision goggles to see the mines.
After the first save point, you are in a place where you have
to watch out for snipers and land mines. Take out the man on the
ground. Then, take out the man on the sniping post to your right
with your SC20K. Then, look at the far end of the area. You should
see a long balcony. There is another sniper walking back and forth
over there. Take him out with a headshot. Next, make your way
over to the dumpster. Do not let the spotlight shine on you. There
is another sniper inside the first sniping post. He will not appear
unless he hears you or the spotlight is on you. There will be
a stack of barrels. Get on top of them. Face the sniping post
and jump towards it. You should grab on to the edge. Shimmy to
your left until you turn the corner. Get up there. Quietly sneak
through the doorway with the curtains over it. Sneak up behind
the guard and knock him out. In that room should be some ammo
for your pistol and SC20K, a flare, a computer (data stick), and
a medkit.
Abattoir: Hiding bodies
Knock out the first set of guards and go to the water
tanks. Switch an object on. The gates outside will be open and
you can hide the three bodies in there.
Chinese Embassy: Part one
Sneak past the first few guards. Do not waste time
on them: When you start the level, you have to jump a fence to
get inside an alley. Run until just before the lights at the end
of the alley, then continue crouched. Even if the guards spot
you, there is no need to stop. Continue behind the fire to the
ladder in the dark corner of the room. Once you are up, you can
easily knock out the guard below by jumping on top of him. Then,
continue and sneak past the two guards ahead. You have to time
your sneak carefully. Once you get past them, use the same principle;
move through the courtyard in the shadow up to the fence, then
continue next to it to get inside the little yard in front of
you. Once inside, leap down the manhole. Do everything previously
described without stopping, except when you sneak past the two
guards in the alley. If you are not in a particular hurry, you
can also pick up the medkit after you knocked out the guard. It
is located on the balcony on your right.
Chinese Embassy: Trailing enemies
in the sewers
When you first enter the sewers, equip your smoke grenade
and walk down the path that you are supposed to take. When the
three enemies appear, position yourself close by and shoot the
smoke grenade in the middle of all of them. Wait until the smoke
clears and continue on. This is easier than trailing them one
by one.
Make sure that the three soldiers are walking on water, then shoot
a Sticky Shocker on the water. The soldiers will get electrocuted.
Make sure Sam is on a platform before doing this.
Chinese Embassy: Big room
Go through the doors and kill the soldier to the right
by shooting a Sticky Camera at the white woman statue that you
see once you open the door. When you are in the view of it, make
a whistling noise. When the guard gets directly in front of the
camera, knock him unconscious. Then, press [R1] to leave
that view and shoot the unconscious guard, so he will not be woken
up by another soldier. If you shoot him, a commander will come
down the stairs to the left to investigate the noise. He is armed
with a Czech. Shoot him, and there will not be anymore enemies
for the time being. Next, jump onto the ledge directly to right
of you, where the vases are located. Once on there, shoot the
vases with your pistol. You have to do this twice before they
are gone. Disable the turret and jump onto the ledge of the upper
floor. Once there, shoot the light above you, and then turn off
the IFF mode of the turret, so that when the two soldiers appear,
they will be killed. Shoot out all the lights except the ones
on the bottom floor, then jump onto the pipe that hangs above
you by the turret. Shoot out all the lights that shine on the
flags and wait for the commander and the other soldier to go over
to the retina eye scanner. The commander will open the door for
him, then will stand there alone facing the turret by the stairs.
Shoot your pistol around where the turret is located, and he will
investigate. When he leaves, get off the pipe then disable the
turret. Slowly go to the corner of where the turret is by the
door. Wait for the commander to return. When he is over the retina
eye scanner, slowly go down the first flight of stairs and shoot
a Sticky Camera in the corner where you were just at. Make a noise,
and he will go to that corner. He will wait there and look at
it, but will not stay there for long. Sneak up behind him and
grab him. Force cooperate him to use the retina eye scanner, which
will open the door. Then, take him to a corner and knock him out.
If desired, you can shoot him. Next, go to the door which will
automatically open and shoot the soldier at the computer. Use
the computer and retrieve the data stick. Go over the far window,
go up onto the table, crouch down, and slide open the window.
Then, walk outside of the window and drop down to the overhang.
Drop down to the ground to finish.
Chinese Embassy: Shortcut
After you climb the ladder, instead of jumping down
wait until the man starts to go away and towards the wood bridge.
Climb the ladder quickly before the guard sees you, then jump
on to the pole and hand-over-hand to the other side. It may help
to crouch. There is an bonus med-kit on the other side.
Chinese Embassy, Part 2
Once you get to the hallway with the lockers, look
into the closet for a med kit. Then, go through the door into
the stairwell and silently go up the steps. There will be a guard
with his back to you and another one pacing in front of a desk.
There is also a camera on the wall across from the first guard.
First, turn out the light in the stairwell. Then, sneak up behind
the guard and grab him. Time this so that the other guard is going
away from you and will not see what you are doing. Then, walk
him while he is conscious into the dark corner of the room on
the left. If you go all the way into the corner, you will not
be seen by the camera at anytime. Knock out this guard. Next,
shoot a distraction camera toward the wall directly under the
camera or toward the darkness. Use the camera to make noise and
when the guard is close enough, knock him out. Then, go down the
hall and through the first door. Quietly go to the doorway. Use
your night vision to see two guards in the beds. Shoot a distraction
camera under the bed toward the head of the guard on the left
and trigger the gas. Then, as the second guard gets out of bed,
snipe him in the head. On the bunk on the far left is a med kit.
On a table between the two middle bunks is pistol ammunition and
a frag granade. Go up to the door to the room next to you, but
not into it so you do not trigger an event. Us the thermal goggles
and shoot out the light. Then, go back out the same way you entered
and shoot out all the lights in the hall. Switch to night vision,
open the second door, and two guards will start down the hall.
Move back into the hall directly across from the double doors.
Wait for the guard to open the keypad door. Once he moves just
inside the doors, shoot the guard with the machine gun in the
head (with the pistol if you have enough ammunition). Go just
inside the doorway until the first guard goes upstairs. This will
get you into the room without using the thermal goggle trick.
Chinese Embassy, Part 2: Kill sleeping
guards
Use the following trick to easily kill the sleeping
guards and get more time for the keypad. First, creep into the
sleeping quarters with night vision on. Go along the first bed,
which should have a medi-pak on it. After picking it up, move
right until you are as far as you can go, next to the sleeping
guard's bed. Then, place a wall mine on the wall, creep back as
silently as possible, and go through the door until you can just
see the wall mine through the scope of the SC-20K. Shoot the mine
to instantly kill the guards. Do not worry if you do not hear
a scream -- they are defiantly dead. Next, go back the way you
came until you are at the double doors with the keypad. Shoot
out the end two lights. Note: If you miss, use the thermal vision
to get an easier target. Then, go back around past the bonfire
and through the door at the other end. Wait until the two guards
go through the door and quickly do the thermal vision trick.
Chinese Embassy, Part 2: Easy door
After you endure the guards sleeping, go to the door.
Use the optic cable. The men will open the keypad locked door.
Make a mad dash and open the door. Go through the keypad door.
You will fight three men. Kill them, then go upstairs to the right.
Dash through the autogun and use a retinal scanner.
CIA Headquarters: Final four checkpoints
Non-lethal ammunition is very important in the CIA
HQ. You need to conserve it as best you can. The following steps
start at the first place you should use it: After you enter the
weapons room and disable the turret gun, take the elevator up
and save at the checkpoint. Enter the room directly ahead of you.
Once you are inside the room, stick to the right wall and sneak
around back of the guard sitting at the computer. Behind the desk
is a walkway which will allow you to sneak quietly around the
room without confrontation. When you get towards the back door,
wait for a guard to leave and then creep into the next room towards
Daugherty's office. Once the area is clear, begin your walk towards
the security camera at the end of the hall, then save the game.
Wait until the camera turns away from you and use the first of
your non-lethal ammunition (either the sticky shocker or foil
ring) and knock out the guard sitting underneath the camera. When
the camera turns away again, run underneath it and take aim at
Daugherty, who is working with the soda machine. Shoot him with
your second non-lethal weapon. Your headset will tell you it is
a mistake, but it is easier this way. Drag the guard from the
chair back to Daugherty's office --beware of the camera. Once
you have hidden him. go back to Daugherty's body, again mindful
of the camera. Grab his body and make your way for the door at
the end of the hallway. Keep to the right side, crouched so that
you can sneak past the break room window and then down to the
keypad door. The code is "0614". This will bring you
out to the smoking area, where there is still one guard out on
the terrace. Again, use non-lethal weapon to knock him out and
then hide his body. Then, pickup Daugherty again and bring him
down to the next door and your final checkpoint. At this point
you should have more than enough ammunition to shoot the four
guards and the engineer non-lethally and easily escape the level.
CIA Headquarters: No power in the
CIA Headquarters: Bypass first guard
At the start of the level you will be outside. Turn
left and follow the fence. Eventually, you will reach a wall,
and a fence will be on your left side. Climb the fence and go
around until you find an opening. Go into the ventilation system.
You will reach a checkpoint. When you drop, try to make a little
noise so that the guard will start looking for you, then hide.
When he stops looking for you, he will remain in one location.
Go over to the fence behind him very quietly. Climb the fence
and get to the other side. If done correctly, he will not notice
you. Do not climb down. Instead, climb directly above him and
jump.
guards at once
First, go to the security office and flick the lights
off. Then, crouch down and go in the corner near the door. When
the guard enters to turn the lights on, knock him out. Move his
body away, then flick the lights on and off. Hide in the same
place. Wait for awhile and another guard will appear to turn on
the lights. Do the same to him as done to the previous guard.
Flick the lights a third time and the last guard will appear.
You have to be careful with him, as he can see you in the corner.
Knock him out quickly.
CIA Headquarters: Items
Get to the first floor, at the intersection with the
sign that reads "Server Room >, and Security Station 1
<". After you get the Data Stick from the room that the
man appears from, go down the hallway until you get to the intersection.
Turn left and go down that hall until you turn right and get to
the door. Enter the door and you will be in the security station.
The guard should be talking to a passing guard. Wait until he
is done. As soon as he finishes, sneak up behind him and grab
him. Make sure no one sees this. After this is done, drag him
into the dark corner near the door and knock him out. Go through
the door in the far corner and you will be in a closet. In there,
there is a Med Kit, Sticky Shockers, and some other items. When
you are done, go through the door you came in, then go back down
the hall to the intersection again, being mindful of security
patrols. If you see a security guard by himself, grab him, knock
him out, and hide him in the shadows. Down the hall, there is
a closet with some gadgets in it. When you are done with this
hallway, go through the door with the keypad on it.
Use the following trick to get more Stick Shockers and Cameras.
After the door you follow Dougherty through, go to your left.
There is a door marked "UFO Sightings Office". Pick
the lock and go in. To your right is a keypad door. Directly ahead
is a computer. Use the computer to get the code for the door.
On the inside are three Sticky Shockers and three Sticky Cameras.
CIA Headquarters: Alternate entry
CIA Headquarters: Entering UFO office
Towards the end of the mission is a locked office with
a "UFO Sightings" sign on the side. Inside the office
is a keypad locked door. To gain access to this room, read the
data stick file found in the computer in the office. There are
several Sticky Cams and Sticky Shockers inside.
When you are about to kidnap Mitchell Dougherty in the smoking
area, just past the door with the key code "0614" is
a locked UFO department door. Use the lock pick to open it. Inside
is another locked door and a computer. Access the computer to
get a coded file. It has a number at the end of the data stick.
Use it to unlock the door. Unside are three Sticky Cams and three
Sticky Shocker. After you do that and return to the hall, the
alarm always sounds.
Defense Ministry: Getting to the