All Working Primal Cheats - Playstation 2

 All cheats for this game by platform: PlayStation 2
Check out these Primal cheats and stay cool!
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Primary Collection of Cheats
Code menu
Hold [L1] + [L2] + [R1] + [R2] for about five seconds at the main menu, or bonus materials menu, or options menu to display the code entry screen. Highlight one of the "A" letters in a code, then hold [X] and press [Left] or [Right] to change it. Press [Square] to accept the completed code. Press [Triangle] to exit the code entry screen.
Invulnerability: "MONSTROUS
"Solum scenes: "WINDCHILL
"Aquis scenes: "MOONPOOL
"Aetha scenes: "ETHERIAN
"Volca scenes: "MIDDAYSUN
"Tarot Gallery: "RUNESCORE
"Easy Kill: "DEAMONISE" or "KILLSWITCH
"Bonus A: "SHORELINE
"Bonus B: "PRIMAL
"Bonus C: "DEMONREALMS" or "LORDOFCHAOS
"Bonus D: "MORTALIS
"Bonus E: "OBLIVION"
Code menu (Collectors and PAL versions)
Use one of the following codes for the Collectors and PAL versions of the game.
Invulnerability: "DEMONISE
"Solum scenes: "SNOWFLIGHT
"Aquis scenes: "CHARYBDIS
"Aetha scenes: "FLINTLOCK
"Volca scenes: "SUNSTONE
"Tarot Gallery: "ARCANUM
"Easy Kill: "MORTIFIC
"Bonus A: "SEABREEZE
"Bonus B: "AURORA
"Bonus C: "PSYCHOSIS
"Bonus D: "MIRRORY
"Bonus E: "ASCENDENT"
Concept art
Collect the various Tarot Cards during the game to unlock concept art. It is viewable after the first part of the game is completed.

Making of FMV sequence
Successfully complete the Aquis realm to unlock the "Making Of" option.

Trailer FMV sequence
Successfully complete the Volca realm to unlock the "Trailer Video" option.
Hints
Nexus: Tarot Card locations
Card 1: Look for a doorway on the west side of the Nexus chamber. Follow the passageway down to the lower chamber. There is a Tarot card in a crate at the end of the passageway
Solum: Tarot Card locations
Card 1: Pass through the mill and turn left. Switch control to Scree and climb the outer east wall of the mill. Enter the doorway and look for the glowing card hidden on the second floor.

Card 2: Go to the Valley Tower/Ferai Burrows entrance (where Jen squeezes through a crack in the wall to open the door for Scree). As Scree faces south and climbs the wall, he will be able to pass through an opening in the ledge and get to the level above. Move Scree to the right and climb down to a wooden platform. The card will be here for the taking.

Card 3: Get to after the underground passageway. A third card is tucked away behind the tower. After the Ferai archers have been eliminated, follow the pathway around to the left (passing the lever). Jen and Scree will find a treasure chest. The card is inside.

Card 4: Get to the east/west passage along the south edge of Poor Quarters. As the passage turns to the south and you see a torch ahead, look for the green door on the right. Switch to Scree and have him climb up the wall. When he reaches the height of the second story, turn left and crawl around the corner. Scree will climb down from the wall, onto a ledge. Once past the barrels, he will find a card.

Card 5: Go to the Hunt Camp section. There is an energy stone, energy gem, and energy essence all in one location. Turn left there (as you are facing the Hunt Camp). In the southeast corner of this section is a lodestone. Climb up the outer wall where you found the lodestone, then climb through the opening in the ledge above. The card is sitting on the roof.

Card 6: Get to far eastern section after leaving the coliseum (a circular area on the map where an energy stone and an energy gem are located). Go inside the doorway to the left of the energy stone in the barrel. Through the building and outside, near the bridge, is an energy fountain and a tunnel to the north. Go inside and break the barrels blocking their path. In the back room, they will find an energy gem, two energy stones, and a card.

Card 7: West of Jared's Rooms is a square area called "Malkai Lair". It has an extension to the east with a treasure chest in it. The card is inside.

Card 8: In the room with the statue, there are doorways in all four compass directions. If you take the western door, Jen and Scree will find themselves in a room with a fireplace. Jump or climb over the wall in the northwest corner and lead them through the open door to the north. Inside the next room, look for a treasure chest alongside the wall. The card is in the chest.
Aquis: Swim faster as Jen
When swimming as Jen, press [Circle] to move faster. Once you are swimming fast, repeatedly press [Circle] to stay at that speed.

Volca: Tarot Card locations
Card 1: Go to the cavern leading to the right wing lever. The card is laying on the bank of the lava stream in the northwestern portion of the cavern.

Card 2: The card is in a treasure chest in the northeast corner of the Lava Temple, where the Lava Temple Rift Gate is located.

Card 3: Get to the Pipe Room. To find the fourth Tarot Card, climb Scree up the wall behind the lever and go right and down below. Underneath the lever platform, you will find another pipe. Get off the wall and onto the end of this pipe. Walk across it until he gets to the card.

Card 4: Get to Flame Igniter #2 and Central Shaft. Approach the edge of the volcano where Jen hopped the gap (in the Central Shaft section). As Scree, lower a rope down the side. Jen can climb down to find three rocks on a ledge below. Inside one of the rocks is the fifth card.

Card 5: Get to Flame Igniter #4. As Jen, shimmy along the wall to the northeast. Around the corner is the sixth card.

Card 6: Get to where the Giant Statue is located (burning ropes). Walk underneath the sitting statues and look for four chests along the backside of the structure. The second chest from the right contains the card.

Card 7: After the fight with Goliath and the scene with Malikel, when you regain control, go southwest into the passageway. The rocks blocking the path contain energy essence to refill Scree's energy. One of the rocks in a corner near the lava contains the final card.
Glitch: See through walls
When in the Poor Quarters, there will be a large square-like area with lots of doors, You cannot open one of the doors. As Scree or Jen, try opening on of the doors while moving the camera view. If you start seeing through the wall of the door you tried entering, the glitch will remain until you get to another area or scene. Note: Do not try this unless you want to run into oblivion.


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