Jungle stage: Extra lives
There is an extra life at the beginning of the stage.
Immediately when Megaman/Zero/Axl warps into the stage, zoom behind
you to get it. After completing the stage, keep coming here, exit,
and repeat to get the maximum number of lives.
Alternate ending sequences
In order to change the ending sequence of the game,
attack Sigma until he only has a few hits remaining. Then, switch
characters and deliver the final blow. X's and Axl's ending sequences
are almost identical. Zero's does not make much sense.
X's Ultimate Armor
Find the large blue things for the parts of X's Ultimate
Armor (as in the previous games in the series).
"Lava" stage: Look low for it in the first phase of
the stage.
"Airplane" stage: Look in the maze-like room in the
second phase of the stage.
"Computer" stage: Use the portals to reach it in the
second phase of the stage.
"Jungle" stage: After the "spike" area, there
will be two stone spitting rocks, one on top the other. Use these
two rocks to jump up top to the left area on a tree branch to
get the blue pod containing the boots.
Defeating Red
Use X's Explosion or Axl's Explosion/G-Launcherb (press
"Special Attack") when he is near you. When he is far, use
X's Buster or Axl's Explosion/G-Launcher (press [Attack]).
Finish him with Giga Crush.
Defeating Sigma's final form
When Sigma's final form uses its Green Ball attacks,
use Zero's Green Charged shield (hold [Square]). Zero will
charge into Green Energy, and it will bounce the attack back to
Sigma. When Sigma uses its Force Charged Punch, dash to right
side then counter its attacks.
Go up to the second highest rock to the left, and hide behind
the highest rock. By doing this, Sigma cannot hit you with anything
except the pink laser. Stand there and blast away with anything
long range and you will kill him eventually.
Stay in the crack between the two top platforms. None of his attacks
will be able to hit you. The punch will go past you and his fire
balls will hit the platforms before they hit you. However, the
laser can still hit you.
When facing Sigma's final form, he will act differently when he
uses an attack.
Stands with hands in the air: He will use his green ball attack.
Spins: He will shoot fire balls.
Approaches close to you: He will use his laser.
Approaches very close to you: He will shoot fireballs from his
head.
Stands motionless for a few seconds: He is preparing to punch
you.
Use Zero to deflect Sigma's long range attacks. Use X when Sigma
appears directly next to you, and rapid fire him when he tries
hitting you with fireballs. This is a great way to hack Sigma's
life down quickly. Stand on the side of a platform instead of
the center. This will leave you room to move when Sigma throws
his punch. Do not get punched by Sigma; as this will take away
at least a quarter of your life. When Sigma tries to punch you,
move quickly to the side and use Zero to hack away at Sigma's
fist. When Sigma's life is half-drained, his head will explode,
revealing a smaller head. His attacks stay the same, however.
Defeating Soldier Stonekong
Jump over the shield he throws and dodge the boulders
by standing directly opposite of him. Sometimes he may not ever
summon a boulder if you use Zero to slash or stun him, then Axl
to just fire away.
Defeating Palace Road Boss
When you get to fight the annoying roller boss on the
Palace Road, switch to Zero. When it comes close, press [R2]
to do the fireball attack. After about two blasts, his drum will
explode, exposing a drill. Continue to slash him with the saber.
When your life is low, switch to X and finish it off with the
Giga Crush.
tank
A Weapons Energy tank is behind one of the Reploids
that you have to save.
tank
In the area where you have to fight several Ride Armors,
before you destroy them all, climb to the top of the pillars in
the room. Search the top of each one. There is a Life Energy tank
on top of one, and a Heart tank on another. There are also Reploids
to save around that room.
Hover as Axl
Hold [Jump] (default is [X]) to hover. When
you are hovering, you can stay in the same place or move around
(with the D-Pad or the Left Analog-stick) for a
limited time. When you are hovering, you can fire Axl Bullets
with the "Normal Attack" (default is [Square]). You
will know that the hovering time is almost up by a slow decrease
in altitude. This is a good trick to use when you cannot get to
a place without a farther jump, such as Zero's Double Jump, or
when you need to be in the air or need some height to kill an
enemy.
Extended Air Dash as Zero
At the end of an Air Dash with Zero, attack with your
Z-Saber. If timed correctly, Zero will go forward a few more inches.
Always use Dash Jump
As any character, hold [Circle]. While holding
[Circle], every jump ([X]) will be farther and faster
than normal. This is the same as pressing [Circle] + [X],
with less timing involved.
Recommended Boss order
Soldier Stonekong, Tornado Onion, Splash Warfly, Flame
Hyenard, Snipe Anteator, Wind Crowfang, Vanishing Gungaroo, Ride
Boarski.
Use Z-Saber without decreasing ability
Boss weaknesses
Red: him with X-Buster or Volt Tornado
Sigma 1: Splash Laser ( or Zero's D-Glaive special move)
Sigma 2: Sniper Missile ( or Zero's Hieijin Skill )
There are several bosses in this game you can defeat without any
special weapons, given time and patience. They are Tornado Onion,
Ride Boarski, and Stonekong. However, some are more challenging
than others. Instead of giving a recommended order, the following
lists each Boss' weakness when playing as Axl/X. It is not too
difficult to figure out Zero's version. These were determined
by looking for the traditional Mega Man series Weak Point Indicator.
That is, when the Robot Master is hit by their respective weapon
they usually, in most games, pause for a moment or lose large
chunks of life quickly. Using this method, the last two Robot
Masters on the list seem to have the same weakness, but it was
not determined which used which weapon.
Tornado Onion: Gaea Shield
Ride Boarski: Circle Blaze
Vanishing Gungaroo's Armor: Unknown, but it is easy enough to
defeat with default blaster. Save your weapon energy, or at the
very least do not use Wind Cutter.
Vanishing Gungaroo: Wind Cutter
Splash Warfly: Volt Tornado. Zero's version is easier to use against
this Boss.
Flame Hyenard: Splash Ray. Zero's version is a much better choice
because it does not run out of energy. As this weapon works best
on hitting the real Hyenard, this allows you to miss more often
and survive.
Wind Crowfang: Sniper Missile
Soldier Stonekong: Explosion
Snipe Anteator: This seems to be the token Robot Master that has
no clear weakness. However, Explosion does measurable damage.
For normal weapons, the X-Buster and Axl being powered up by Explosion
do good damage as well.
Note: Either Stonekong or Anteator are supposed to be weak to
Moving Wheel, but because Anteator does not show any sign of it
being his weakness, and Explosion actually triggers a pause in
Stonekong it is not possible to say which is weak to Moving Wheel.
Palace Rode Boss: Volt Tornado takes it down a few levels quickly
enough to be its weakness, but there may be a better weapon.
Red: Explosion, and after that is used up try the trusty X-buster.
Sigma first form: Wind Cutter, when used up then Sniper Missile,
then X- Buster. Wind Cutter is the weakness, but you will used
up wither X or Axle just taking up a third of Sigma's life.
Sigma's final form: See the hints for defeating it.
Each Boss is effectively stunned by the following weapons:
Tornado Tonion: Gaea Shield
Vanishing Gungaroo: Wind Cutter
Ride Boarsky: Circle Blaze
Flame Hyenard: Splash Laser
Snipe Anteater: Explosion
Splash Warfly: Volt Tornado
Soldier Stonekong: None
Wind Crowrang: Sniper Missile