Hitman: Contracts Cheats - Playstation 2

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Downloadable Hitman: Contracts Cheats
cheat description   size
SAVEGAME FOR US VERSION
Sep. 02, 2011
 21KB
SAVEGAME FOR US VERSION
Sep. 02, 2011
 9KB
SAVEGAME FOR US VERSION
Aug. 19, 2011
 9KB
SAVEGAME FOR US VERSION
Aug. 19, 2011
 9KB
GUIDE
Nov. 29, 2006
 35KB
Primary Collection of Cheats
Level select
Press [Square], [Triangle], [Circle], [Left], [Up], [Right], [L2], [R2] at the main menu.

Level skip with Silent Assassin rank and special weapons
Press [R2], [L2], [Up], [Down], [X], [L3], [Circle], [X], [Circle], [X] during game play when a level first starts.

Second chance
When you are killed, the screen will turn black and white briefly. Try to shoot four people in the head while this is happening to resume playing with barely any health.
Hints
in tubes
After you have completed the game and also collected Orthmeyer's Keycard from The Wang Fou Incident mission, go to the Asylum Aftermath mission. Proceed as normal until you reach the hallway with the mirror-window going along the right wall. Proceed into the next room, go down the short staircase, then go through the double doors. You should be in a room with cryo -tubes of clones inside. Go further into the next room. Labeled on each of the tubes are names of some targets that will be found in later levels (except for one, Otto Ort-Meyer). They also all look the same.

In the room where you find the Dual Golden Desert Eagles, look on the tanks with the men in them. They are all future targets for 47. In the second room, there are even more names, including Lee Hong and Franz Fuchs.

Asylum Aftermath: Enforcer sniper rifle
Go along your normal route all the way to the end of the level. Do not go outside. When you get paced the for SWATs, turn left and go through the door. Go up the stairs and kill the SWAT. There is a cabinet with glass doors. Open it and get the sniper rifle. Finish the level and you will have unlocked the Enforcer sniper rifle.

Asylum Aftermath: Ammunition
Go to the second floor. There is a patient that when you walk up to him will give you an action command to give a syringe to him. Give him the syringe and he will give you some ammunition.

Asylum Aftermath: Gold Desert Eagle rank
Pick up the car key from the dead scientist that is directly in front of you when the level starts. Next, follow the map in the basement. Once you are on the first floor, wait for the guards to pass. Make sure to not have any weapons out. It also helps to get the patient's garb behind the elevator in the room with a circled "!". Approach the dead guard by a door on your left. Look at the opening almost directly across from the door you are at to make sure the guards have already gone through the door in that opening, so that they will not see you. Next, drag the dead guard through the door he is near. Go into the door directly ahead and to the right. Once inside, take his clothes, walk back out to where the guard was sitting, then go through the opening to your left. Walk past the group of guards. Use the door to your right, go out of the building, approach the car to your right (next to the building), and escape.

Assassin rank
You will start in a truck. Drop every gun you have except the Fiber Wire, Syringe, NVG, Lockpick, Binoculars, and Meat Hook. Take the butcher's clothes and close the truck doors. Then, walk to the main gate. A guard will check you, then tell you to go in. Next, turn left, open the door, and turn right. Walk straight and you will find a staircase. Go upstairs and turn right. Open the door and check your map. Make sure that the enemy is not in the room which has the point of interest. Then, open the door, turn to your right, and pick up the murder proof. Then, quickly get out of the room before the enemy enters it. Next, go downstairs and find the locker room (a big room which is the point of interest).Quickly take the clothes and wait for the "The lawyer is waiting for an opium pipe" message. Then, go to the room where the lawyer is located (before the real opium waiter shows up). Give the lawyer the opium pipe which is at the last bed. He will give you a VIP invitation and a Silverballer SD. Quickly take the Silverballer and give the lawyer a headshot. Then, drop it. Next, go back to the locker room and change your clothes. After that, talk to the bartender in the party room. He will tell you to bring Meat King some chicken. Go to the kitchen where the two chefs are working. One of them is a point of interest. That chef will prepare the meal for Meat King and will tell you to give it to him. After that, drop your Meat Hook and take the plate. Then, go upstairs from the party room. Another guard will check you. After that, take the kitchen knife from the room to your right. Holster it. Take the meal to Meat King, but first activate the switch in front of Meat King's bed. It will pull all the curtains down. Wait for the whores to go out, then give the chicken to Meat King. While he is eating the chicken, quickly take the knife out and kill him. Make sure he does not burp. Holster the knife. Go downstairs where the kitchen is located. Stand in front of the kitchen door and turn behind. Then, open that door and go near the truck. You should complete the mission with a "Silent Assassin" rank.

The Seafood Massacre: Phantom chef
Once the mission starts, run to the restaurant's basement where you cut the gas off. Grab the restaurant outfit and quickly run to kill the Red Dragon Negotiator. Dump him in the sewer, grab his amulet, and climb out. Next, head back to the basement. The guards will not know that you are not a restaurant employee. Cut the gas. Hide in the room where you got the outfit from and wait for the chef to go over to the gas thing. Quickly, yet quietly, exit the room and get behind the Chef. Note: Make sure you have the syringe out before you walk out the room. Just when he turns his head and spots you, stab him with the syringe. If done correctly, he should stand up and slowly walk away, leaving you in the motion as if you stabbed him. He will walk out the door, and get knocked out there.

Traditions Of The Trade: Ghosts
Once you enter the hotel, turn right to the double doors. Go through them and there will be another set of double doors. Pick them, as they are locked. After that, go down past two doors and look quickly because the ghost goes into the wall.

Follow the same instructions to see the ghost in the hallway for this level, then go into the room that the ghost enters. Kill the guard in the bathroom and look in the mirror. The reflection will show the ghost, but if you turn around nothing is there.

Look for the ghost in the hall where the murder took place. Go into a room and look into the mirror. You see the ghost floating behind you. You can see him in any room of that hall, and not just the one he walks into.

Traditions Of The Trade: Bleeding Ghost
Go down to the hallway at the bottom floor of the hotel. You will see the ghost that walks through into a wall. Move to a dead plant in the corner of the hallway near to a locked door. Then, go back towards the hallway where you saw the ghost. Make sure you have your Fibre Wire out before continuing. Heading down the corridor, you will see the ghost who walks into the wall. Get your Fibre Wire ready then get behind the ghost before it disappears into the wall. If you are quick, you can strangle the ghost with your Fibre Wire, which now flickers on the ground. You can now drag the ghost around the hotel.

hotel with sniper rifle
Normally, it is impossible to get a sniper rifle into a hotel without getting it taken away. However, there is a simple way to avoid this. After you show the guard your conference ID, walk up to the metal detector and stop directly in front of it. Then, drop the suitcase. Walk through the metal detector, then turn around and pick up the suitcase. It will not set off the detector, and you will be able to walk around with it. Note: Do the same trick to get past the other metal detectors.

by police officers
Get any gun that is out of ammunition. Start off the level normally, and pick the three guards in the front with your sniper rifle. Once you are inside, go to the far right near the elevator into the hall, where it says that the next hall is closed off. Wait there until a cop enters the room. Kill him, take his clothes, then pick the lock. Then, run to the third floor, where the security office with the metal detector switch is located. Walk past them and push the button. Then, run back down to the first floor and get your clothes back. Walk around the halls and find a cop. When no one is nearby except for the cop, take out your gun with no ammunition and hit him until he is unconscious. Take his gun and clothes. Then, switch back into your old clothes. When he wakes up, he will run to another guard. You will notice on your screen that the guards are now looking for a suspicious officer. However, you are in your original clothes so they will not suspect you. It might say that they suspect a bald person, but you can ignore this. Next, go to the elevators and knock out the nearby guards. Again, the notice for a suspicious police officer will appear. If desired, you can also do this with the bellboys. Then, do this to the bodyguards. Do not attempt to do this on the second floor with all the bodyguards. They have magnums and will kill you. They police officers' guns are weak, and they will hurt, but not kill you. Once you have knocked out and stole the guns from every cop, you will notice there is nothing remaining in the hotel to stop you. You will also notice that the cops are not around anymore. Look at the third floor in the security office to see every cop that you knocked out is just lined up in the corner. When you appear they do not do anything. Of course the hotel will be in chaos and everyone will be running around.

Faster reload
To reload a weapon faster, before it runs out of bullets completely (for example, with one bullet remaining), holster it then pull it back out again. The clip will be full, and you can kill enemies faster.

Bullet time
When you die and can shoot people in slow motion, enable the "God mode" code. You will be in bullet time until you headshoot four people.

Glitch: Deadly Cargo: Stupid men
In a police or SWAT outfit, wait for the SWAT to raid the ship, then look at the raid. Sometimes Boris' men will fight back or just stand there and get killed.

Glitch: Training: Frozen game
Do not use the "Level skip" code on the training mission. If you use it to get all the weapons then complete the game and get all the weapons for the levels yourself, as soon as you finish the weapon selection menu will not open, and that save file will be useless from that point on. None of the levels will be playable because the game will freeze at the loading menu.

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