Chapter 1: Easy AP and experience
Note: This trick requires a controller with an auto-fire
feature. At the start of the game after the fight with "Yuna"
and during the chase, you will fight two goons. In the next area,
you will fight two goons and two fem goons. In that roomm run
over to the dock and you will see a Mog bent over and shivering.
When you try to talk to it, it will heal you fully. Set yourself
directly against her, and use the auto-fire feature. A fem goon
will run around the corner and attack you. Remain there for a
few hours to get all of ability for the thief and warrior.
Chapter 2: Easy gil
Clear off O'aka's debts by buying 100,000 gil worth
of items from him on the Airship. After you have cleared the debt,
O'aka will start selling you items very cheap. Buy 99 of the items
he sells, then fly to another location and sell them at over twice
what you bought them for. For example, buy 99 High Potions from
him for 50 gil each (total cost of 4950 gil). Then, fly to the
Calm Lands and sell the High Potions for 125 gil each, for a total
of 12375 gil. That is a quick profit of 7425 gil.
Instead of traveling to another place after you pay off O'aka's
debt to make a profit of a little over 7,000 gil, just buy 99
Hi-potions from O'aka for 50 gil apiece. Then, go over to the
Barkeep (behind the counter on the Airship in Cabin, which is
next to where O'aka is selling) and sell him the Hi-potions for
125 gil each. This makes it easier to make money much faster rather
than to travel to another shop to keep selling Hi-Potions.
Note: Once O'aka's debt is paid and you have enough money, buy
99 of everything from him, then sell all of that to the barkeep.
You will make a profit of 16,830 gil.
To do this, you must be within Chapter 2 and talk to Tobil. He
is at the MoonFlow. During Chapter 1, you must save the delivery
trailer from the bandits, and upon doing so, Tobil will give you
a Dress Sphere. Within Chapter 2, talk to Tobil yet again. He
complains that no one is buying tickets and puts you up to the
job in doing so. You can also make a huge profit. Use this to
make 10,000 gil within five minutes. You only have ten tickets.
The customers are as follows.
Al Bhed Woman wearing pink near entrance (will pay 1,500 gil)
Woman wearing red headband, before reaching Tobli (will pay 1,500
Woman standing beside child, after Tobli (will pay 1,000 gi!)
Woman wearing yellow and orange, standing across from Save Sphere
(will pay 1,500 gil)
Man wearing orange and green, sitting on bench (will pay up to
Person wearing green, sitting on dock stairs (will pay 1,500 gil)
Person wearing green, standing next to dock (will pay the highest
Go on the other side of the Moonflow (ride the Showpuff); the
child wearing white shirt, standing beside Hypello (will pay up
to 2,000 gil)
Person in yellow dress standing at the top of the ramp, same side
of the Moonflow as the kid above (will pay 2,000 gil)
Woman in green standing across from the bench in the direction
of going to Guadosalam (will pay any amount of gil)
Your reward should be 10,000 gil or higher. You also will receive
Seething Cauldron Garment Grid, Muscle Belt.
During Chapter 2, visit Guadosalam. Visit the hotel owner and
choose the "Got any data?" option. Note: Save the game
first. The hotel owner will ask for 10,000 gil for a clue regarding
somebody in Guadosalam who could buy the data from you. Pay the
person. If the clue is "It's the last person you'd expect,
no question", the buyer for some reason is the person who
you bought the data from. If it is a different clue, restart the
game and keep trying until you receive that clue. If you get the
clue, return to the hotel and press [Square] to ask if the
hotel owner wants to buy the data. He says "Yes", and
in return gives you 100,000 gil, giving your an easy 90,000 gil
Chapter 2: Paying off O'aka's debt
After O'aka is allowed to come onto the airship, wait
until Chapter 2. Save about 10,000 gil. When Chapter 2 starts
and the mission to find the uniforms begins, go to Guadosalam.
Save at the Sphere and go to the right, into the Inn. Ask the
man at the desk if he has any data. Buy it from him for 10,000
gil. Next, find the person the clue describes. Sell them the Sphere
and you should get a good amount of money. If your pocket book
is at about 0 gil and you did not get about 60,000 gil when you
sold the data, reset your game and go to the man at the Inn again.
It should be different data this time. Do this until you get 60,000
gil or more. Next, board the airship and start buying 99 of every
item. Then, turn to the barkeep and sell all the items. Go back
to O'aka and keep doing this until you get his debt down to 0
gil or at least a very low amount. If you need some more gil.
sell off unneeded items or raise some money by fighting some fiends,
pilfering gil, etc. Then, return and continue buying and selling.
Although it seems like a lot of work, it is a lot less than what
you would have to do to raise 100,000 gil in battle. It also pays
off because he sells you all the same items very cheap afterwards.
By paying his debt off by Chapter 3, you will be able to buy very
nice items from him later in the game.
Chapter 2: Easy experience
When you have completed the first level of Gunner's
Gauntlet on Chapter 2, (defeating the man with 500 points on Besaid
Island), play it until you complete level 6 by obtaining 1300
points. After that, try the next level. However, instead of trying
to obtain the minimum (1,400 points), try for 2800 points. With
some practice, and if you are able to keep your chain bar full,
it is an easy shot. If you do not reach 2800 points, do not finish
the game. Instead, die or let the timer finish. Getting 2,800
points on max level is more difficult; there are too many enemies
and you do not have time to kill them all without being hit. Also,
on level 7 there are a lot of enemies, but just enough to give
you time to kill them. Another trick to avoid being hit is to
go behind the last big waterfall in the area just before the big
machina, and stick to the ledge closest to the screen. This way,
monsters will pass behind you without hitting you; the only thing
you have to worry about is having enough ammunition.
Towards the end of Chaper 2 when you go to Bevelle with LeBlanc,
you will reach a part with a hole, and rotating stairs in that
hole that lead to a hallway. If you are already at level 20 and
have learned Reflect with your White Mage, you can fight the mini-Bosses
without the fear of loss (with the exception of Overdrive, where
they begin to use physical attacks). Cast Reflect on the party
at the beginning and start attacking. The Thief is also useful;
steal items from the Bosses then resell them for quick gil. Do
not forget to Pilfer Gil (nets about 1,000 gil on average). Georapella
gives 800 experience points and 1,000 gil per round and Precepts
Guard gives 700 experience points and 800 gil. When they decide
to Oversoul, cast Protect first, then Reflect. After they Oversoul,
expect an additional 800 experience points for your efforts. If
you cast Reflect first then attempt to cast Protect on yourself,
you will only cast Protect on the Boss, and not yourself. When
you are running low on MP, go back to the Save Sphere. Note: Precepts
Guard has a Demi attack which hurts you, but he cannot kill you.
Chapter 3: Defeating Ifrit
Rescue all fifteen people from the cave in the Calm
Lands to get a Garment Grid called Tetra Master. Set this grid
up with your desired characters Dress Sphere around the green
emblem (Fire Eater ability). Then, switch the Dress Sphere across
the green emblem during the battle with Ifrit. This will cause
half of his attacks to actually cure your party. For example,
if you want two Dark Knights and a White Mage set the Dress Sphere
as follows: White Mage <---> Green Emblem <--> Dark
Knight. If you want Yuna to be your mage, before the battle set
her as a Knight. If Rikku and Paine are to be your knights, set
them to mages. Then, when the battle begins press [L1] and
change Yuna to mage, press [L1] turn Rikku to knight, and
press [L1] turn Paine to knight. All of your characters will
now have Fire Eater ability and will absorb fire attacks.
Chapter 3: Defeating Garik and Ronso
Quickly kill off the two (or one depending on your
answers to Ronso questions in Chapters 1 and 2). Have Rikku as
a thief with the Pilfer MP ability. Since Garik only has 230+
MP, it will take about four turns until he is out of MP and cannot
cast Might Guard, Protect, or any of his other status effects.
Simply dispel his current status with a White Mage or a Dispel
Tonic, then attack until he falls.
Chapter 3: Easy experience
After you save the tourists in Chapter 3, go back into
the Cave of the Stolen Fayth and equip a Lure Bracer on one of
your characters. Battle here for a few hours for easy experience
and AP. This is also a good location in Chapter 5 as well, but
not as good as in the Farplane. After you defeat Shiva, spend
some time running around the Save Sphere that she leaves behind.
This is the best place to train in the entire game.
Chapter 5: Defeating Behemoth
Cast Auto-Reflect, so that the Thunder that Behemoth
casts will hurt itself. Note: You may need a White Mage to dispel
his Mighty Guard.
Chapter 5: Easy AP
Be on Chapter 5 with a Lure Ring, White Mage Dressphere,
and the dresses you would like to master. Go to Bevelle and to
the underground passage that the Kinder Guardians found. After
talking to the old man, and getting Crimson Sphere 6, run straight
and drop down the hole. You will be on level one. Make sure the
level is like a circle, with a Ton Berry standing on a small platform
by himself when you first enter. If it is not set up like this,
restart the level repeatedly until it is. Once it is like that,
go to the top left corner. Once there, set up one of your three
characters as a White Mage and the other two as characters where
the first command is to attack. Note: This does not work for Black
Mages. Once you have the proper dress on, equip one with the Lure
Ring. If you have time, leave the menu screen, and hold [Left].
A battle should happen quickly, and the enemies should be easy
to defeat. Hold [X] and the two fighting classes will instantly
attack, and the person as the White Mage will do Prayer, healing
them back to full health. To do this automatically, tape the Analog-stick
to the left, causing the character to run left. Since nothing
needs to be pressed [Left] in battle screens, it will not
effect the battle. Also, tape down [X]. Watch a few battles
to make sure it is working correctly. In a little over an hour,
you can master one Dress Sphere per person. Note: Change the dresses,
keeping at least one a White Mage for an easy AP gain.
Chapter 5: Easy Gil
Go to the Farplane Abyss. Go to the location where
you meet Gippal (near the Save Sphere). Have a girl with a Lady
Luck Dress Sphere and the abilities Gillionare and Critical learned.
Also, be at least level 65. Equip Lure Bracer and if you have
it, Iron Duke. Fight in the location slightly under Gippal. You
should encounter a worm type fiend. It will be an easy battle
because your Lady Luck should do 9999 damage with the Critical
ability. The other two girls should be Dark Knights. When you
defeat him, he will drop 6,000 gil which will double to 12,000
with the Gillionare ability. You can also try equipping Key To
Success, and having more than one Lady Luck with Gillionare.
Chapter 5: Bonus treasure chest
Go to the Farplane by speaking to Brother on the bridge
of the Celsius and choose "Besaid Temple" as the hole
that you want to jump into. Defeat Shiva, The Magus Sisters, and
Anima. After that, use the Save Sphere to return to the Celsius.
Next, return to the Bridge and talk to Brother and choose to go
to "Kilika Temple". You will reach the Farplane Abyss
again. Use the Save Sphere near Leblanc and the others to return
to the Celsius. When you reach the Farplane Abyss again, use the
Save Sphere to return to the Celsius. Then speak to Brother and
enter via Bevelle. Once you are back at the Farplane Abyss again,
return to the Celsius via the Save Sphere and talk to Brother
one last time then enter via the Calm Lands Gorge. You will make
it down to the last large platform. At the bottom, a bonus treasure
chest will appear. You can get the Meggido Garment Grid from it.
Chapter 5: Machina Maw Break Damage
Go to Mushroom Rock and compete in the tournament by
talking to all the people around the entrance. Someone will take
you to compete in it. Once you have finished the tournament, go
to the elevator that takes you to the headquarters of Youth League,
but do not take it to the right of it around where you see Wakka.
Hit the captain of the crusaders. There will be a treasure box
containing the Break Damage Limit for Rikku's special Dress Sphere.
Note: It is unclear whether you need to win the tournament for
it to appear.
When fighting the Aeons such as Shiva or Ifrit, use
the Garment Grid Tetra Master. It makes it a lot easier if you
are attacking with the four elements.
When facing Anima in Chapter 5, all he does is attack
and Pain. If you cannot defeat him by healing and hacking, level
up and try again.
Raise your characters to about level 25. Have Yuna
as a White Mage and use her Prayer ability. Have Rikku and Paine
as warriors. Make sure one of the warriors have the Assault ability.
This will cause the warriors to kill Baralai in at least thirty
Have everyone at level 25 and set them all as Thieves. When the
battle starts, simply use a Chocobo Wing to put the entire party
under Haste. After this, hold [X]. You should be able to
defeat him in about two or three turns. Also, since Thieves are
the fastest class, he should not have much time to attack you.
Have Yuna as a Gunner, Rikku as a Thief, and Paine as a Warrior.
Watch for his major attacks. Have someone be a Curer with Potions
and Phoenix Downs.
Note: This is the Boss on the 80th floor of the Cloister
Of Trials. Chac is a unique Boss, since it has the ability to
Stone your characters even if they are equipped with accessories
that nullify Stone. Also, there is a good chance that he will
Oversoul at the start of the battle. First, make sure that you
have one character as a Gunner with the Trigger Happy level 3
ability learned. Make sure your Gunner is also equipped with the
Cat Nip accessory and is using the Highroad Winds Garment Grid.
This will let your Gunner attack as soon as the battle starts.
After this is done, lower your gunner's HP until it is in the
yellow range. Try using the central lift, kill your Gunner, then
bringing them back to life after you have killed the enemies.
It is important that you do not save your game, as this will completely
heal your gunner. As soon as the fight, starts have your Gunner
use Trigger Happy level 3. This will cause 9,999 damage to the
Boss on each hit made with Trigger Happy. While your Gunner is
using Trigger Happy, have your other two characters use Softs
and Phoenix Downs on anyone that needs it. Remember to give your
Gunner first priority for healing. After hitting Chac with Trigger
Happy three to five times, he should be defeated.
Get a Berserker or Rikku's Mascot: Instinct. Then, use Eject.
You might miss a few times, but it will work.
If you are somewhat weak, try using two Berserkers (they are quick
and strong if you are able to use them as attackers, if only to
delay her slightly), or Alchemists with items level 2 (you will
need to use Phoenix Downs and Softs quickly). Either of those
choices should also include a member with Speed Bracer and a Gunner
with Trigger Happy level 3, Critical HP, Sprint Shoes (or Speed
Bracer), and Cat Nip. Use Trigger Happy immediately; with Sprint
Shoes you will start with full ATB. Try to get at least 11 hits.
Repeatedly do this until she is dead, using items with the other
two. Do not bother healing unless you are strong enough to survive
her attacks. She should be defeated after four Trigger Happy barrages
if the total hits equal 41 or 42. If it is a New Game+, have more
Gunners with Cat Nip and she will be defeated faster.
Have all your characters over level 60. Equip everyone with the
Gunner Dress Sphere. Learn Trigger level 3. Equip The Cat Nip
to everyone, plus one other accessory of your choice. Have all
your characters in the yellow before going into the battle so
that the Cat Nip is effective from the start. Go into battle and
have the first girl use her Gunner Happy. Press [R1] very
fast. When there is only a few seconds remaining on her Trigger
Happy, get the next person to start their Trigger Happy, and so
fourth using the same technique. Doing this correctly should have
the Boss delayed to attack, because your are continuously hitting
Chac with the Trigger Happy.
Note: This is the Boss on the 60th floor of the Cloister
Of Trials. Before entering this fight, there are a number of things
you must do. First, make sure that you have one character as a
Gunner with Trigger Happy level 3 ability learned and equip them
with the Cat Nip accessory. After this is done, you need to lower
your Gunner's HP until it enters the yellow range. Try using the
central lift and killing your Gunner off, then bring them back
to life after killing the enemies. With these steps done, you
are now ready to take on Concherer. It is very important that
you do not save your game. Doing so will completely heal your
Gunner. As soon as the fight starts, have your Gunner use Trigger
Happy level 3. This will cause 9,999 damage to the Boss for every
hit you make with Trigger Happy. While your Gunner is using Trigger
Happy, have your other two characters use Phoenix Downs to bring
back any downed allies. If there are none, then they should be
using a Phoenix Down on your Gunner even if they are still alive.
It should take your gunner two to three turns to take down this