Final Fantasy X-2 Cheats - PlayStation 2

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Check out these Final Fantasy X-2 cheats and stay cool!
Downloadable Final Fantasy X-2 Cheats
cheat description   size
Feb. 01, 2011
Author: nm14117KB
Nov. 29, 2006
Nov. 25, 2005
Primary Collection of Cheats
Skip intermission sequences
Pause game play during an intermission sequence, then press [Square] to skip the current scene.

In-game reset
Press [L1] + [L2] + [R1] + [R2] + [Start] + [Select] during game play.

Completion bonus
Successfully complete the game to unlock the "New Game+" bonus at the main menu. Select this option to start a new game with all characters keeping the items that were obtained during your first game.
Chapter 1: Easy AP and experience
Note: This trick requires a controller with an auto-fire feature. At the start of the game after the fight with "Yuna" and during the chase, you will fight two goons. In the next area, you will fight two goons and two fem goons. In that roomm run over to the dock and you will see a Mog bent over and shivering. When you try to talk to it, it will heal you fully. Set yourself directly against her, and use the auto-fire feature. A fem goon will run around the corner and attack you. Remain there for a few hours to get all of ability for the thief and warrior.

Chapter 2: Easy gil
Clear off O'aka's debts by buying 100,000 gil worth of items from him on the Airship. After you have cleared the debt, O'aka will start selling you items very cheap. Buy 99 of the items he sells, then fly to another location and sell them at over twice what you bought them for. For example, buy 99 High Potions from him for 50 gil each (total cost of 4950 gil). Then, fly to the Calm Lands and sell the High Potions for 125 gil each, for a total of 12375 gil. That is a quick profit of 7425 gil.

Instead of traveling to another place after you pay off O'aka's debt to make a profit of a little over 7,000 gil, just buy 99 Hi-potions from O'aka for 50 gil apiece. Then, go over to the Barkeep (behind the counter on the Airship in Cabin, which is next to where O'aka is selling) and sell him the Hi-potions for 125 gil each. This makes it easier to make money much faster rather than to travel to another shop to keep selling Hi-Potions.

Note: Once O'aka's debt is paid and you have enough money, buy 99 of everything from him, then sell all of that to the barkeep. You will make a profit of 16,830 gil.

To do this, you must be within Chapter 2 and talk to Tobil. He is at the MoonFlow. During Chapter 1, you must save the delivery trailer from the bandits, and upon doing so, Tobil will give you a Dress Sphere. Within Chapter 2, talk to Tobil yet again. He complains that no one is buying tickets and puts you up to the job in doing so. You can also make a huge profit. Use this to make 10,000 gil within five minutes. You only have ten tickets. The customers are as follows.
Al Bhed Woman wearing pink near entrance (will pay 1,500 gil)
Woman wearing red headband, before reaching Tobli (will pay 1,500 gil)
Woman standing beside child, after Tobli (will pay 1,000 gi!)
Woman wearing yellow and orange, standing across from Save Sphere (will pay 1,500 gil)
Man wearing orange and green, sitting on bench (will pay up to 1,000 gil)
Person wearing green, sitting on dock stairs (will pay 1,500 gil)
Person wearing green, standing next to dock (will pay the highest price)
Go on the other side of the Moonflow (ride the Showpuff); the child wearing white shirt, standing beside Hypello (will pay up to 2,000 gil)
Person in yellow dress standing at the top of the ramp, same side of the Moonflow as the kid above (will pay 2,000 gil)
Woman in green standing across from the bench in the direction of going to Guadosalam (will pay any amount of gil)
Your reward should be 10,000 gil or higher. You also will receive Seething Cauldron Garment Grid, Muscle Belt.

During Chapter 2, visit Guadosalam. Visit the hotel owner and choose the "Got any data?" option. Note: Save the game first. The hotel owner will ask for 10,000 gil for a clue regarding somebody in Guadosalam who could buy the data from you. Pay the person. If the clue is "It's the last person you'd expect, no question", the buyer for some reason is the person who you bought the data from. If it is a different clue, restart the game and keep trying until you receive that clue. If you get the clue, return to the hotel and press [Square] to ask if the hotel owner wants to buy the data. He says "Yes", and in return gives you 100,000 gil, giving your an easy 90,000 gil profit.

Chapter 2: Paying off O'aka's debt
After O'aka is allowed to come onto the airship, wait until Chapter 2. Save about 10,000 gil. When Chapter 2 starts and the mission to find the uniforms begins, go to Guadosalam. Save at the Sphere and go to the right, into the Inn. Ask the man at the desk if he has any data. Buy it from him for 10,000 gil. Next, find the person the clue describes. Sell them the Sphere and you should get a good amount of money. If your pocket book is at about 0 gil and you did not get about 60,000 gil when you sold the data, reset your game and go to the man at the Inn again. It should be different data this time. Do this until you get 60,000 gil or more. Next, board the airship and start buying 99 of every item. Then, turn to the barkeep and sell all the items. Go back to O'aka and keep doing this until you get his debt down to 0 gil or at least a very low amount. If you need some more gil. sell off unneeded items or raise some money by fighting some fiends, pilfering gil, etc. Then, return and continue buying and selling. Although it seems like a lot of work, it is a lot less than what you would have to do to raise 100,000 gil in battle. It also pays off because he sells you all the same items very cheap afterwards. By paying his debt off by Chapter 3, you will be able to buy very nice items from him later in the game.

Chapter 2: Easy experience
When you have completed the first level of Gunner's Gauntlet on Chapter 2, (defeating the man with 500 points on Besaid Island), play it until you complete level 6 by obtaining 1300 points. After that, try the next level. However, instead of trying to obtain the minimum (1,400 points), try for 2800 points. With some practice, and if you are able to keep your chain bar full, it is an easy shot. If you do not reach 2800 points, do not finish the game. Instead, die or let the timer finish. Getting 2,800 points on max level is more difficult; there are too many enemies and you do not have time to kill them all without being hit. Also, on level 7 there are a lot of enemies, but just enough to give you time to kill them. Another trick to avoid being hit is to go behind the last big waterfall in the area just before the big machina, and stick to the ledge closest to the screen. This way, monsters will pass behind you without hitting you; the only thing you have to worry about is having enough ammunition.

Towards the end of Chaper 2 when you go to Bevelle with LeBlanc, you will reach a part with a hole, and rotating stairs in that hole that lead to a hallway. If you are already at level 20 and have learned Reflect with your White Mage, you can fight the mini-Bosses without the fear of loss (with the exception of Overdrive, where they begin to use physical attacks). Cast Reflect on the party at the beginning and start attacking. The Thief is also useful; steal items from the Bosses then resell them for quick gil. Do not forget to Pilfer Gil (nets about 1,000 gil on average). Georapella gives 800 experience points and 1,000 gil per round and Precepts Guard gives 700 experience points and 800 gil. When they decide to Oversoul, cast Protect first, then Reflect. After they Oversoul, expect an additional 800 experience points for your efforts. If you cast Reflect first then attempt to cast Protect on yourself, you will only cast Protect on the Boss, and not yourself. When you are running low on MP, go back to the Save Sphere. Note: Precepts Guard has a Demi attack which hurts you, but he cannot kill you.

Chapter 3: Defeating Ifrit
Rescue all fifteen people from the cave in the Calm Lands to get a Garment Grid called Tetra Master. Set this grid up with your desired characters Dress Sphere around the green emblem (Fire Eater ability). Then, switch the Dress Sphere across the green emblem during the battle with Ifrit. This will cause half of his attacks to actually cure your party. For example, if you want two Dark Knights and a White Mage set the Dress Sphere as follows: White Mage <---> Green Emblem <--> Dark Knight. If you want Yuna to be your mage, before the battle set her as a Knight. If Rikku and Paine are to be your knights, set them to mages. Then, when the battle begins press [L1] and change Yuna to mage, press [L1] turn Rikku to knight, and press [L1] turn Paine to knight. All of your characters will now have Fire Eater ability and will absorb fire attacks.

Chapter 3: Defeating Garik and Ronso Youth
Quickly kill off the two (or one depending on your answers to Ronso questions in Chapters 1 and 2). Have Rikku as a thief with the Pilfer MP ability. Since Garik only has 230+ MP, it will take about four turns until he is out of MP and cannot cast Might Guard, Protect, or any of his other status effects. Simply dispel his current status with a White Mage or a Dispel Tonic, then attack until he falls.

Chapter 3: Easy experience
After you save the tourists in Chapter 3, go back into the Cave of the Stolen Fayth and equip a Lure Bracer on one of your characters. Battle here for a few hours for easy experience and AP. This is also a good location in Chapter 5 as well, but not as good as in the Farplane. After you defeat Shiva, spend some time running around the Save Sphere that she leaves behind. This is the best place to train in the entire game.

Chapter 5: Defeating Behemoth
Cast Auto-Reflect, so that the Thunder that Behemoth casts will hurt itself. Note: You may need a White Mage to dispel his Mighty Guard.

Chapter 5: Easy AP
Be on Chapter 5 with a Lure Ring, White Mage Dressphere, and the dresses you would like to master. Go to Bevelle and to the underground passage that the Kinder Guardians found. After talking to the old man, and getting Crimson Sphere 6, run straight and drop down the hole. You will be on level one. Make sure the level is like a circle, with a Ton Berry standing on a small platform by himself when you first enter. If it is not set up like this, restart the level repeatedly until it is. Once it is like that, go to the top left corner. Once there, set up one of your three characters as a White Mage and the other two as characters where the first command is to attack. Note: This does not work for Black Mages. Once you have the proper dress on, equip one with the Lure Ring. If you have time, leave the menu screen, and hold [Left]. A battle should happen quickly, and the enemies should be easy to defeat. Hold [X] and the two fighting classes will instantly attack, and the person as the White Mage will do Prayer, healing them back to full health. To do this automatically, tape the Analog-stick to the left, causing the character to run left. Since nothing needs to be pressed [Left] in battle screens, it will not effect the battle. Also, tape down [X]. Watch a few battles to make sure it is working correctly. In a little over an hour, you can master one Dress Sphere per person. Note: Change the dresses, keeping at least one a White Mage for an easy AP gain.

Chapter 5: Easy Gil
Go to the Farplane Abyss. Go to the location where you meet Gippal (near the Save Sphere). Have a girl with a Lady Luck Dress Sphere and the abilities Gillionare and Critical learned. Also, be at least level 65. Equip Lure Bracer and if you have it, Iron Duke. Fight in the location slightly under Gippal. You should encounter a worm type fiend. It will be an easy battle because your Lady Luck should do 9999 damage with the Critical ability. The other two girls should be Dark Knights. When you defeat him, he will drop 6,000 gil which will double to 12,000 with the Gillionare ability. You can also try equipping Key To Success, and having more than one Lady Luck with Gillionare.

Chapter 5: Bonus treasure chest
Go to the Farplane by speaking to Brother on the bridge of the Celsius and choose "Besaid Temple" as the hole that you want to jump into. Defeat Shiva, The Magus Sisters, and Anima. After that, use the Save Sphere to return to the Celsius. Next, return to the Bridge and talk to Brother and choose to go to "Kilika Temple". You will reach the Farplane Abyss again. Use the Save Sphere near Leblanc and the others to return to the Celsius. When you reach the Farplane Abyss again, use the Save Sphere to return to the Celsius. Then speak to Brother and enter via Bevelle. Once you are back at the Farplane Abyss again, return to the Celsius via the Save Sphere and talk to Brother one last time then enter via the Calm Lands Gorge. You will make it down to the last large platform. At the bottom, a bonus treasure chest will appear. You can get the Meggido Garment Grid from it.

Chapter 5: Machina Maw Break Damage Limit
Go to Mushroom Rock and compete in the tournament by talking to all the people around the entrance. Someone will take you to compete in it. Once you have finished the tournament, go to the elevator that takes you to the headquarters of Youth League, but do not take it to the right of it around where you see Wakka. Hit the captain of the crusaders. There will be a treasure box containing the Break Damage Limit for Rikku's special Dress Sphere. Note: It is unclear whether you need to win the tournament for it to appear.

Defeating Aeons
When fighting the Aeons such as Shiva or Ifrit, use the Garment Grid Tetra Master. It makes it a lot easier if you are attacking with the four elements.

Defeating Anima
When facing Anima in Chapter 5, all he does is attack and Pain. If you cannot defeat him by healing and hacking, level up and try again.

Defeating Baralai
Raise your characters to about level 25. Have Yuna as a White Mage and use her Prayer ability. Have Rikku and Paine as warriors. Make sure one of the warriors have the Assault ability. This will cause the warriors to kill Baralai in at least thirty seconds.

Have everyone at level 25 and set them all as Thieves. When the battle starts, simply use a Chocobo Wing to put the entire party under Haste. After this, hold [X]. You should be able to defeat him in about two or three turns. Also, since Thieves are the fastest class, he should not have much time to attack you.

Have Yuna as a Gunner, Rikku as a Thief, and Paine as a Warrior. Watch for his major attacks. Have someone be a Curer with Potions and Phoenix Downs.

Defeating Chac
Note: This is the Boss on the 80th floor of the Cloister Of Trials. Chac is a unique Boss, since it has the ability to Stone your characters even if they are equipped with accessories that nullify Stone. Also, there is a good chance that he will Oversoul at the start of the battle. First, make sure that you have one character as a Gunner with the Trigger Happy level 3 ability learned. Make sure your Gunner is also equipped with the Cat Nip accessory and is using the Highroad Winds Garment Grid. This will let your Gunner attack as soon as the battle starts. After this is done, lower your gunner's HP until it is in the yellow range. Try using the central lift, kill your Gunner, then bringing them back to life after you have killed the enemies. It is important that you do not save your game, as this will completely heal your gunner. As soon as the fight, starts have your Gunner use Trigger Happy level 3. This will cause 9,999 damage to the Boss on each hit made with Trigger Happy. While your Gunner is using Trigger Happy, have your other two characters use Softs and Phoenix Downs on anyone that needs it. Remember to give your Gunner first priority for healing. After hitting Chac with Trigger Happy three to five times, he should be defeated.

Get a Berserker or Rikku's Mascot: Instinct. Then, use Eject. You might miss a few times, but it will work.

If you are somewhat weak, try using two Berserkers (they are quick and strong if you are able to use them as attackers, if only to delay her slightly), or Alchemists with items level 2 (you will need to use Phoenix Downs and Softs quickly). Either of those choices should also include a member with Speed Bracer and a Gunner with Trigger Happy level 3, Critical HP, Sprint Shoes (or Speed Bracer), and Cat Nip. Use Trigger Happy immediately; with Sprint Shoes you will start with full ATB. Try to get at least 11 hits. Repeatedly do this until she is dead, using items with the other two. Do not bother healing unless you are strong enough to survive her attacks. She should be defeated after four Trigger Happy barrages if the total hits equal 41 or 42. If it is a New Game+, have more Gunners with Cat Nip and she will be defeated faster.

Have all your characters over level 60. Equip everyone with the Gunner Dress Sphere. Learn Trigger level 3. Equip The Cat Nip to everyone, plus one other accessory of your choice. Have all your characters in the yellow before going into the battle so that the Cat Nip is effective from the start. Go into battle and have the first girl use her Gunner Happy. Press [R1] very fast. When there is only a few seconds remaining on her Trigger Happy, get the next person to start their Trigger Happy, and so fourth using the same technique. Doing this correctly should have the Boss delayed to attack, because your are continuously hitting Chac with the Trigger Happy.

Defeating Concherer
Note: This is the Boss on the 60th floor of the Cloister Of Trials. Before entering this fight, there are a number of things you must do. First, make sure that you have one character as a Gunner with Trigger Happy level 3 ability learned and equip them with the Cat Nip accessory. After this is done, you need to lower your Gunner's HP until it enters the yellow range. Try using the central lift and killing your Gunner off, then bring them back to life after killing the enemies. With these steps done, you are now ready to take on Concherer. It is very important that you do not save your game. Doing so will completely heal your Gunner. As soon as the fight starts, have your Gunner use Trigger Happy level 3. This will cause 9,999 damage to the Boss for every hit you make with Trigger Happy. While your Gunner is using Trigger Happy, have your other two characters use Phoenix Downs to bring back any downed allies. If there are none, then they should be using a Phoenix Down on your Gunner even if they are still alive. It should take your gunner two to three turns to take down this deadly Boss.

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