In Miami, Nice and Istanbul, there are ten hidden characters
called "Timmy Vermicelli". They are equipped with a
machine gun and have a striking resemblance to Tommy Vercetti
in Grand Theft Auto: Vice City . They have big hands, referencing
Rockstar's portrayal of Tanner in The Driver mission in Grand
Theft Auto 3. He also has swimming armbands, relating to the
fact you cannot swim in Grand Theft Auto.
To kill the Timmy Vermicellis easily, use your grenade launcher
then stand back and watch him explode.
Istanbul: Euro race car
Start at the location near Topkapi and Sehzedabasi.
Go to the first street and turn right. Go to the highway entrance,
the first street, and turn right again. Go to the second to the
last street, just before the railroad tracks, and stop. You will
see a building and railroad cars on you right. Go in there. Go
between the railroad car and the building to get to the front.
Go to the fifth big open door and you will see a container on
the floor. The car is behind that container.
Istanbul: Roadster car
In the same area where Timmy Vermicelli is in the lookout
building on stilts and the jump, continue down that road, to the
right. Go past the crane and go left. Stop at the containers.
The hidden car is in the second red container. The car is difficult
to get into, but it is possible to enter it.
Istanbul: Racer GT car
Start at the "E" in the word "West"
of "West Beyoglu" on the map. It is directly across
the road. Facing southwest, follow the road and take the third
left (not counting the little alleyways behind the buildings).
Go straight until you get to the intersection then go in the opening
of the fence on the left corner. Follow along the left wall until
you find the second opening in the small concrete barrier on the
right. Look on along the south side of the building for a large
garage door containing the secret car.
Istanbul: Timmy Vermicellis
Pause game play and look on the map for Beyogu West.
At the end of the word "West", you will see a T-shaped
alley. Go to that alley and stop at the intersection. You will
hear music. Go into the back entrance of the night club through
the metal doors. There is a Timmy Vermicelli inside.
Start at your hideout near Seraglio Point. Go down that road,
heading away from the railroad tracks. Go to the fifth street
and turn left. Go to the first street and turn right. You will
see a small building on your left. Go through the door and follow
it on down to find Timmy Vermicelli. Alternately, exit the game
and restart the Take A Ride mode. Start at the southern-most starting
point. Follow the street and take the second left. The small building
will be on your left.
You can find Timmy inside your hideout near Seraglio Point. To
find him, start at the most southern point on the map. You should
be quite close to your hideout. Press [Start] and locate
your hideout. Once you enter the door to your hideout, go straight
and to the left and enter the door. To the left are some stairs.
Follow them up to the top floor (four flights). At the top of
the stairs you will see a hallway to your right. Go down the hallway
and to the left. On the left wall, there is a door. Enter it to
find all of your supplies. This room also has a very large rug
in it. Proceed to the right side of the room, past some beaded
curtains. On the left wall of this small room is a door. Enter
it to find a Timmy Vermicelli.
Go to the closest bridge by the open sea on the Seraglio Point
side. Stop on the bridge and take the walkway down and around
to the glassy area. Timmy Vermicelli will be down there.
Pause game play and look on the map for a tan area next to the
bridge on the Beyoglu side. Go to that area. Follow the road down
and around to near the containers and the jump. Timmy Vermicelli
is in a small lookout building on stilts to the left of the containers.
Go up the steps of the lookout building and open the door to find
Start at the "K" in Kennedy Road on the map. Drive away
or towards the left of the word. Get on the train tracks and go
to where it ends. Look for a little building with a lot of glass
windows. Walk up the steps and enter to find a Timmy Vermicelli.
Start at the right side of the bottom bridge near the word "Istanbul"
on the map. Follow the road near the water, on the Beyglu side,
until you get to a gray area shaped liked a rectangle. Look for
an opening between buildings, and keep going that way. A Timmy
Vermicelli will be on one of the buildings.
Start at the western-most starting point and take a left immediate
after where you start. Take the next left and look on a right
for an old warehouse with steps on the side. Go up the steps and
you will see a Timmy Vermicelli waiting there.
Start at the "D" in "Road" of "Kennedy
Road" on the map. Go north up the street under the train
bridge and turn at the first right. Go straight, just slightly
past the next intersection. Look on the right for a building that
has a fence on the roof and a green door between two light posts.
You can enter that door. Once inside, turn left and follow the
hall down the stairs. At the bottom on the right is a small room
where you will find a Timmy Vermicelli. He is in the northeast
Look for the bridge closest to the word "Istanbul" on
the map. When you are looking at the map from north to south,
go to the alleys to the southern end of the brown spot at the
southern end of the bridge. Go to the alley in the eastern direction
to where it comes to a "T". Directly in front of you
to your left should be a brick/fence. Follow the fence to the
left behind the buildings to find the Timmy Vermicellis.
Istanbul: Bridge control
You can raise and lower the drawbridge. Go into the
little buildings at either end of the bridge. Walk up to the controls
and press [Action] ([L1]).
Istanbul: Tram ride
Wait at a tram station for one to arrive. Walk through
its door and you can ride it around the city, shooting out of
the open windows if desired.
Begin at Tanner's house and look at the map. Go onto
the first big bridge seen on the map. In the middle of that bridge,
follow the first street to the right. Enter the garage at the
end of that street to find a car that resembles a Ford GT-40.
Drive to Coral Gables and find the Biltmore Hotel,
located opposite the water tower. Look in behind the bushes in
the backyard to find a bunker entrance. Drive through it then
climb up the stairs. Kill Timmy Vercelli then activate the switch
to open the gate below. Drive into the next area and through the
long tunnel. Once you exit, drive directly ahead to the Go-Kart
track. You can find a Go-Kart in the pit area. Note: If it is
not here, leave, then return later.
Miami: Shelby Cobra
Goto the safehouse near Little Havana, the motel room.
Take the short road that leads directly south in front of the
safehouse. Take a left at the end and look for a small unmarked
sideroad on your right. Follow this into the construction area
from one of the undercover missions. Follow this road to the end
where it turns right. Make a quick left and then another left
when you come to the edge of the water. Look to the left in a
small alley near the brick building on your left for a car that
resembles a Shelby Cobra.
Start in a boat near the word "Miami" on
the map. Look for a strange shape near a diamond-shaped piece
of land. Drive to it to find a huge resort boat. Note: Nothing
is in it.
Miami: Dodge Island
It is possible to reach Dodge Island by boat, but there
is nothing on it.
Miami: Go-Kart track
The Go-Kart track where you find the Go-Kart can also
be used with many other vehicles. The only limitations are that
the vehicle can drive on land and can fit through the tunnels
to reach it. If you use the car that you started Take A Ride mode
with, the timer will not start for you.
Miami: Timmy Vermicellis
Go to the southwest corner of the map, below Coral
Gables. Find the Biltimore Hotel. To the right of the hotel is
a hidden tunnel behind the brush. Go through the tunnel and up
a catwalk into the Gate Control room to find a Timmy Vermicelli.
Go to the western side of Miami, in Little Havana. Near the large
square-shaped block on the western side is the Orange Bowl. Enter
the side of the stadium through one of the open stairwell gates.
Inside the seating area, go around the stadium until you find
the small room at the end at one of the two sides. A Timmy Vermicelli
is inside, hiding behind a Sobe vending machine that is laying
Go to the safehouse near Little Havana, the motel room. Take the
short road that leads directly south in front of the safehouse.
Take a left at the end and look for a small unmarked side road
on your right. Follow this into the construction area from one
of the undercover missions. Follow the road and take the first
right, then a left. Look for the Timmy Vermicelli on top of a
larger house on your left.
Go to the safehouse near Little Havana, the motel room. Take the
short road that leads directly south in front of the safehouse.
Take a left at the end and follow the road past the on/off ramps
and take a right down the road under the tram boarding platform.
Follow the road all the way until it curves to the left, go straight,
and follow the narrow one way road under the tram tracks. The
road will curve to the left and you should see a brick building
on the right side at the corner. Follow the brick building around
the left side, past a bush. There will some black doors and a
small alley around the left side of the building. Look in the
alley garage for the Timmy Vermicelli.
Go to Tanner's house, the safehouse near South Point Park. Go
out the front door next to the garage. Go behind the house directly
across the street to find a Timmy Vermicelli.
Get a boat and go to the group of huts on the water, near "Miami"
on the map. Inside the hut nearest to Dodge Island is a Timmy
Go to the southern-most bridge from the mainland that leads to
Dodge Island. Once over the bridge, go behind the first fence
immediately on your right. Look inside the first boathouse on
the right side of the island for a Timmy Vermicelli.
Go to the southern-most part of the map near Coconut Grove. Look
on the map for where four blocks form a perfect square. Go to
the center of the square where the roads meet in a "plus",
and look for the Coconut Bank and the Aye Eye Optical. Across
the street from the Optical is a building with graffiti and a
large staircase on the side. Go up the staircase and check the
garage doors for a Timmy Vermicelli.
Go to the safe house near Little Havana, the motel room. From
the safehouse, take a left and continue straight until you see
your first left. Follow this road and take the first left, under
the highway. Continue down the road and watch the right side for
some basketball courts. Turn right into the parking lot just past
the courts and look to the right for a white building. Go around
the white building to find a Timmy Vermicelli.
From the starting point near "Miami Beach", go north
and take a left at the "T" intersection. At the next
"T" intersection, take a right onto the curvy road that
leads northeast. Take the first road on your left, near the triangle-shaped
block. Make another quick left and follow the left side of this
road. A short distance on the left, look for some bushes and a
dumpster next to a driveway. In the driveway on the left is the
fire-escape up a hotel from a previous mission. Go up the stairs
and into the building. Use the stairwell to get to the roof. On
the roof, go to the opposite end with the large neon sign. Look
inside the small room on this roof and call the elevator to find
a Timmy Vermicelli.
Miami: Bridge control
You can raise and lower the drawbridge. Go into the
control towers at either end of the bridge. Walk up to the controls
and press [Action] ([L1]).
Miami: Port gate control
You can also open and close the gates at the port in
Miami. Walk up to the button that is to the left of the door and
on a skinny square pole. Face the skinny pole looking in the direction
of the gate and press [Action] ([L1]).
Miami: Ride on train tracks
Get a motorcycle and follow the tracks above you until
you find steps. You can go up the stairs and ride on the tracks.
The trains are slow.
Miami: Pong arcade game
Go to the shopping mall in Miami to find a Pong arcade
Nice: Forklift truck
In Take A Ride mode, choose Nice. Go to the most south-eastern
road and bear west along the drive next to the large house. Turn
left into an opening which takes you into a garden. Turn right
and go into the garage which contains the forklift truck. Press
[Circle] to operate the forklift. This is useful when stuck
Go to the area where you did the mission to where you put the
blue container on the trailer. The large house is across the street
from the entrance. There will be a house with a two car garage
and a road to each side of the house. Take the road to the right
and go to the first left. The garage is behind the church. The
forklift is also a secret car.
Nice: Hippie Van
In Take A Ride mode, choose Nice and drive to the top
of "Cagnes Sur Mer" in the west. When you have driven
up the last hill you will see a garage on your left side. Walk
towards it and it will open. You will find a "hippie"
In Take A Ride Mode, select the point to the left of the map.
Then, go to the castle. Go inside the castle courtyard and look
around. You will see a blue garage door. The hippie van is inside.
Nice: Hot Rod
Enter the airport and follow the runway to the left.
Locate a building with three red doors. Open the door to the left
to find a Hot Rod.
Nice: Timmy Vermicellis
Go to the airport and ascend the air controller tower.
It is the only big tower in the airport. Be careful and be ready
to shoot when you reach the top. He is located there.
From the western-most starting point, do a 180 degree turn and
look for a driveway on the right side of the road just before
the underpass. Go up the drive and towards the right is an open
building with a fence around it. Look inside along the upper catwalk
for a Timmy Vermicelli.
Use the second starting point from the left side of the map. Follow
the road straight north. When it becomes very curvy, listen for
a bell. Look on the right side of the road for an opening in the
fence. When you find the building where the bell is sounding,
check the side for a Timmy Vermicelli.
Go to the southwest corner of the large gray "U"-shaped
area on the map, near the road that runs along the beach. Follow
the beach road towards the east, near the gray area, and look
for arches and a staircase up the cliff side. Follow the staircase
up to the top and into a large grassy area overlooking the water.
Look in the gazebo to the north for a Timmy Vermicelli.
Go to your hideout in the Villefranche-Sur-Mer area and to the
road above the hideout. Go past the shortcut tunnel and past the
other short tunnel. Just past the second right turn you will see
two trees next to a large rock. Go between both trees and over
the large rock and you will reach an area with a jump directly
in front of you. A Timmy Vermicelli is in the pit below the jump.
Alternately, restart the Take A Ride and choose the Villefranche-Sur-Mer
area, or the fourth circle. When you begin, turn around and go
to the two trees with the large rock. You can also take the second
right and go to the traffic light, then turn right. Go to the
traffic light again and go right. Follow the bend and there will
be a tunnel on your right.
Go to the harbor area where in a mission you put a blue container
on the trailer and hooked the semi up to the trailer. The harbor
looks like a piece of land that is surrounded by water on the
map. Look for a shack in the corner. A Timmy is hiding in a crate
in the far corner next to the little shack. If you cannot remember
where that area is located, look for the land that sticks out
furthest to the sea on your map, or restart a Take A Ride and
choose the circle at the furthest right. That is the Villefranche-Sur-Mer
area. When you start, turn around and follow that road. Take four
left turns, then past three right turns. Look for a fence on the
left past the third right turn. The road to the entrance is near
the end of that fence. Note: The Timmy is crouching, so you may
not see him until you walk up to that corner.
Go to the lighthouse near the area in the mission where you had
to drop off the trailer. The lighthouse is near that area. A Timmy
Vermicelli will be at the top of the lighthouse. If you cannot
remember where that area is located, pause game play and look
on the map for a large gray area. It will be between Baies Des
Anges and Mont Boron. The lighthouse is near that large gray area
on the map.
Start with a boat at the far right point. Make a hard left, (almost
a U-turn) and enter the cave. A Timmy Vermicelli is on the left
Starting with a boat in the western-most starting point, go straight
up the river. Once you get to the large rightward bend in the
river, look out for a boulder on your left. A Timmy Vermicelli
is behind it.
From the starting point second from left, go towards the beach
and make a left. Continue until you see a ramp with a gate and
trash cans in the way, parallel to the street. Go up the ramp
and continue across rooftops until you fall through wood planks.
A Timmy Vermicelli will be waiting there.
In Take A Ride mode, go to the airport on the map.
You will find about five different ramps at the back of the airport
near the water. To the west of the airport is a small river. On
the other side of that river is a huge ramp that you can use to
jump over the river to the airport.
Nice: Stuntman arcade game
Go to the shopping mall in Nice to find a Stuntman
Go to the word "Rade de Villefranche-sur-mer"
on your map. Then, go to a pier that is shaped like a finger.
Go to almost the end of that pier and there will be a path on
your right. Follow it to find about twenty boats.
The Chase mission
In Istanbul's The Chase mission, there is no easy way
to describe how to drive after Calita other than saying that there
is no reason to run into her when she is in the car, because her
mass is much greater. After you chase her to the bridge, the intermission
sequence shows her jumping the drawbridge. Go over to the bridge
control room on the left. Go up to the yellow box and press [L].
The bridge will be lowered. Get back in your car and chase her
while she is on the run. She will run into a motorcycle place.
After the intermission sequence of her hopping on a bike, chase
her on the bike. Applying the brake to turn with the bike is needed
very rarely. Try releasing the gas rather than braking most of
the time. Try to catch up to her, then bump her with your bike
to complete the mission.
Dodge Island mission
As soon as the level begins, get in the car and go
to the nearest vehicle, or you can simply drive to the edge and
slowly drive off it and land in the water. Then, climb up the
ladder and follow the edge for a short distance. On your left,
you will see several men with machine guns as you proceed forward.
Shoot them around the corner of the wall, being careful not to
fall off of the rim of the dock. If you fall in the water while
trying to get back on the rim, you must go back to the ladder
that you started from. Continue through the path until you get
to the part where the car is located. Shoot all visible enemies
then get into the car. Look at the map and drive forward to the
point of the dock and get into the water. There are enemies on
the dock that will fire at you. Swim as close as you can to the
yacht, and go around the left side of it to the ladder leading
to the dock. Once there, it will be much easier to drive to the
goal or just explore the world. Note: The boat will glitch if
you take it to the goal and freeze the game. If you are tailed,
drive your car into the water and they will follow you. They are
much more defenseless while treading water, and their passenger
will automatically go down with the wreck.
Gator's Yacht mission
The best way to do this mission is to go to Stiltsville
(the water huts) first and get the C4. The water huts are near
the word "Miami" on the map. The easiest way to get
the C4 out of there is to park your boat far enough away that
they cannot shoot you easily, but you can still shoot them. Beware
of men shooting at you from other huts. The hut with the C4 on
it is the one on the farthest left-hand side. After shooting everyone
in sight, swim over to the ladder and climb up. There will probably
be a man waiting for you at the top. Shoot him, then go up the
stairs and in the door. There will be two men waiting for you
inside. Shoot them. There is health in the corner, and the yellow
highlighted box on the shelf is the C4. Go into the next room.
There is is a man with a girl in there. Shoot the man then get
the C4 on the bed and from the table. When you exit the hut, an
intermission sequence will start, showing Gator's Yacht. Hop in
the boat and go over to it. Again, park far enough away so that
they cannot get a good shot at you, but you can still shoot them.
They are hanging out on the back of the boat. Sometimes they are
not there, but check just in case. There should a man on the left
side of the boat and another on the second level in the center
that you can shoot. Hop on the boat by using the ladder or by
jumping from boat to boat. As soon as you get on the boat, a man
on the left will appear and shoot at you. Go in the door on the
first floor on the right. A man will come out and shoot at you,
and another will wait by the couch. There is health on the coffee
table. Go into the next room with the dining table. To the left
is a table where you place the C4 and get some health. Stand by
the yellow box and press [L]. Go out the same way that you
came in. Then, go on the second level of the ship inside the door.
There is a man crouched down on the right, and two men on the
left. After blowing them away, get the health on the checkerboard
coffee table. Go up the hallway on the left and another man should
come out around the corner. You do not need to go in the first
room on the right. However if you need health, go into the second
room. Finally, at the end of the hallway is another door. When
you open the door, there will be a man directly ahead and another
on the left. After shooting them go up to the yellow box and press
[L]. There is also some health here. Go out the same way
you entered. There will be a man at the back of the boat shooting
at you when you exit from the door. Go down stairs to the first
floor in the door on the left. At the bottom of the stairs is
a man waiting for you. There will also be a man to the right.
There is some health directly ahead and to the left with a man
guarding it. However if you go behind the stairs, there is a man
guarding where the last C4 has to go. Kill him and press [L]
to place the C4. You now have thirty seconds to get off the boat.
Because you put the C4s down in this order, all you need to do
is go up the steps, shoot a man when you exit the door, then hop
in your boat and back away from the yacht. If you do not have
a boat, then swim away.
Move the truck in the road. Follow the truck until
you are blocked in. Shoot off the front bumper with the M-16 then
continue to shoot it towards the vehicle. As it bounces off of
the truck, the truck will get back out of the way. By doing this,
you do not have to go off the annoying jump around back of the
building that always flips your car over. When you catch up to
the truck, get alongside him and just push the front of the it
toward the lamp posts. He will immediately come to a violent stop.
This will give you a perfect opportunity to kill him without totaling
his vehicle, and thereby ruining the mission. To find the place
where the car is located, continue on the path he was taking then
take a left to get to the end of the map and make a right. You
will see a couple of gunman on the right in front of the entrance.
Never go in the other side, placing the target in the line of
Drive Dubois to the boat house. An intermission sequence
showing Dubois dying and you escaping Jericho will appear. You
will be trapped in a room while they blowtorch a door to get to
you. The best way to get out is to get on the forklift and lift
up one of the green boxes. Drive slowly in between the broken
uprise against the wall. Then, climb up the ladder to the uprise.
They will probably be shooting at you by this time. Jump from
the uprise to the box, then to the other side. Run down that side
to the ladder. Get the gun in front of the ladder. Climb down
and collect the health at the bottom. Shoot the man in the boat
outside of the boathouse. Then, jump in a boat and back out. However,
beware of a man in another boat shooting at you with an Uzi. It
is possible to get away in the boat without killing him, but if
you feel the need, shoot him. Then, drive to the river you came
down before getting caught with Dubois. There will be two boats
with two people in each ready for you at the mouth of the river.
Drive close enough so that you can shoot them, but they cannot
shoot you. After killing them, drive the boat up the river. Get
off the boat and go up a ramp. Get in a car without the "red"
drivers on your radar seeing you -- if they catch you it is difficult
to kill or escape from them. Drive to the destination. Enter the
"circle road" on the west side then take the first right.
Drive until you see a road that goes up a hill on your right with
some white stones blocking your car. Get out of your car and go
up the hill. Calita's gang have set up a road block at the top
of the hill. Shoot them. Then, to get by the cars (you cannot
get in or jump over them), shoot the grill of the car facing you
until it explodes. You should have plenty of ammunition if you
picked up the gun at the boathouse. Then, walk until you see another
road that goes up a hill on your right. Walk up that hill and
turn right at the top. Walk until you see a street that goes up
a hill on your left. There will be another roadblock waiting for
you. Shoot them. Blow up one of those cars so that you can get
by. Shoot the two men that are standing in there. Then, run to
the arrow. Someone will be shooting at you. However if you get
to the arrow you do not have to worry about them.
Rescue Dubois mission
In the car chase mission when you must save Dubois,
instead of chasing him in your yellow car, run diagonally (up
and left) until you get in front of the escaping car. The car
will hit you every time you get in front of it. Note: Make sure
you have enough energy for this trick. With practice and good
timing, instead of the car running you down, it will knock you
up on the hood. Once on top of the hood, duck down and aim for
the roof with the weapon of your choice.
Use the following trick to finish part three of the
mission fast and easily. Leave an extra health pack on the way
to chase Gator. Do not shoot the thugs outside. Just run to the
boat and chase Gator. Do not lose him or the mission ends. Chase
him to the Stiltsville deck. Stop in between the two decks. Make
sure that they do not see you. Shoot the two on right deck top
and bottom. On the other side, shoot the three thugs; one on top
and two on the bottom. If you cannot reach the thugs, stand on
top of the boat. Then, go back to the docks. Stay in the boat
and shoot the thugs that you left behind. When they die, go up
to the docks and get your last health pack that you left in the
second room. If you do not need the pack, go back anyway until
you see Gator's life meter again. This also happens if you need
the health pack. Go back to Stiltsville deck. Park near the one
with Gator's boat. Stand on the boat and shoot the man on the
top that is ready to shoot you. Then, park the boat by Gator's
boat. Get off. Do not go up to kill the thugs. Stand by Gator's
boat and shoot at the back engine of the Cigarette 38 Top Gun
boat. Watch as Gator's meter goes down and finish the mission.
In Istanbul's Surveillance mission, follow Jericho.
The less the proximity meter is, the closer you are to Jericho's
car. The more full it is, the farther you are. After following
him, you will be told to find another way into the meeting. Around
back is a set of stairs that leads down to a door. Walk in and
there should be a man facing the other direction in front of you.
Pull out you silenced gun (with the long barrel) and shoot him
in the head. It has to be a one shot kill or you will fail the
mission. This may be difficult to do if auto-aim is on. Go up
the stairs on your left. On the next flight of stairs, there will
be a man at the top. Shoot him with a one shot kill. Then, go
up the next flight of stairs and turn around. There will be a
man standing by a balcony. Shoot him in the head quickly, because
he moves from that location if you wait too long. Go up the stairs
on the right. Go down the hallway. There will be an open room
to your left. Inside is another man. Shoot him with one shot.
Then, go down the riser in the middle of the broken floor and
to the arrow. After the intermission sequence of the meeting you
have to fight your way out. There will be a man in front of your
right of the bat. Go out the door and there will be men on the
uprise across from where you are located. They will be shooting
at you, but it is a waste of time to shoot back. Run to your right
and go up the stairs. A man with a shotgun will be at the top
of the first flight of stairs. Shoot him and keep going. There
will be a man at the doorway to the penthouse waiting for you.
Before walking outside, to your right is health if needed. There
are about four men with Ak-47s on the roof. After shooting them,
go behind where you just came out of (the penthouse) on the roof
and get some health if desired. Then, go across the roof and to
the stairs. A man will come up the stairs. After shooting him,
stay on the roof and shoot everyone on the lower level before
you go down. There are two men that you can see. Then, go down
the steps and move across this roof. Three men will be hiding
behind the tanks and will come out at you. After shooting them
and moving on, three more men will come up the stairs on the other
side after you. Beware of the man crouched down behind the metal
box. Before going down the next set of stairs, shoot the two men
in the construction building across from you. Then go down the
stairs and collect the health to the left. Next, go in the construction
building and down the ramp on the right. As soon as you get down
there, there will be four men waiting. After shooting them, another
man will come out at you. After killing him, go into the next
area on that level (the area in the sun). Another man will be
there. After shooting him, go down the ramp on the right. When
you use that ramp, you should see health directly ahead. Do not
get it just yet -- it is a trap. First, shoot the men in the next
area of that level then shoot the men down on the sidewalk across
the street from the health. Then, go on the balcony and get the
health. If you need more health, go in the next area. It is in
the back left corner. Along the wall in the next area is a rectangular
hole. Jump down it. There are no men down here. Walk down the
ramp and an intermission sequence will start. There are about
six men shooting at you from behind there cars. Shoot the ones
that run from the car and towards you first, then just blow up
one of the cars to kill the others. The Uzi works the best. Then,
get in the black truck that is there. Beware of the "red"
drivers on your radar. Drive to your hotel.
After the countdown to start, turn the car around and
drive in the opposite direction. Go to the first road on the right
and follow it. Try not to get hit by the cops, as it will slow
you down. A short distance up that road is a parking garage on
the right. Go inside and go all the way to the top level. Try
not to have any cops follow you. You can go the very top level
and just park at the corner. The cops will not go up there, and
the timer just keeps ticking.
Cops gone wild
This will work on any level. During Take A Ride mode
when the cops are not after you, pull out your gun and start shooting
people. Once you see a cop coming towards you on your radar, quickly
put your gun away. The car will stop in the middle of the street
and the two officers will get out. One of the officers will stand
by the car while the other wanders off. Keep both of them in sight
for about a minute (without pulling out you gun or stealing a
car). One of them will start shooting at people for no reason.
Sometimes both of them will shoot.
Make cops run into you
Select Take A Ride moide. Get a cop on your tail. Get
a short distance from the cop. Stop and get out of the car. Walk
directly behind your car facing the cop with any gun out. If done
correctly, the cop should drive at full speed at you and kill
When running away from the cops, weave in and out of
traffic and poles and trees. The cops will not be able to keep
up because they will crash.
Drive under car
Drive the Go-Kart in Miami and look for a moving or
stationary car. Slowly run into the car with the Go-Kart. The
Go-Kart will go under the car. This is useful for going past a
Using 18 wheeler
You can hook and unhook your trailer from the cab during
game play. If you choose the semi when starting, look near the
starting point for a trailer. Back into the trailer to hook it
up. To release the trailer press [Reload].
Press [Circle] or [R3] to burnout.
For a very long burnout, at a complete stop press [Right Analog-stick Down], then pull it back. Doing this will let you burnout for
as long as desired. You can go faster by slowly pushing the "Analog-stick
Press [R1] or [L3] for the horn.
When driving a vehicle, hold [L1] + [R1]
to activate the Thrill Cam. It is a camera that watches from a
distance and motion blurs the view.
Enable the "Invincibility", "All weapons"
and "Unlimited ammunition" codes. Then, get an Uzi and
shoot a car's engine until it catches on fire. You can also use
a shotgun and shoot it just over ten times. After it is on fire,
jump in and the "Invincibility" code will cause the
flames to stop. Drive about 20 meters away from the car or cops
to blow up. Jump out of the car and it will roll and blow up.
Go to Take A Ride mode and choose the 18 Wheeler. Start
driving fast and head onto the wrong side of the road. When you
see a car coming towards you, ram it head-on. Then, get out of
the vehicle and you can see that the driver of the car you rammed
died on impact. Note: Try to back your truck back onto the correct
side of the road because the cops will arrive to investigate the
accident. If you keep driving on the wrong road they will come
In Take A Ride mode, when you drive correctly sometimes
an annoying person gets behind you and constantly beeps their
horn. If this annoys you, you can back-up and ram your rear end
into the front end of their car to destroy the horn.
Get your felony meter filled. The cops will start carrying
shotguns. Kill the cops and take their shotguns to get one. Note:
In order to always start Take A Ride mode with the shotgun you
obtain, go to "Quit Game" after you get one then go
to "Profiles" on the main menu and select "Save
Tanner picks his nose
Allow the game to idle for over a minute and Tanner
will pick his nose.
Glitch: Istanbul: Flying cars with dead
Go to the bridge on the right of the map. Get a lot
of cars stuck on the bride. Try to spread your car across two
lanes to block other cars. Halfway down the bridge on the left
(or right depending on where you are coming from), is a control
box. Push the button inside to lift the bridge. When the bridge
is at its highest, the cars will fall off. Run to the cars and
look inside. You will see many people dead in there cars. Note:
Before pushing the button, shoot the gun at a few cars; people
will get out and then fall off the bridge after you push the button.
Glitch: Istanbul: Cars pass through bridge
Enable the "Infinite mass" option and hit
a vehicle near the middle of the bridge. It will ether go through
the bottom of the bridge or through the side rail.
Glitch: Istanbul: Cars sink through ground
Enable the "Infinite mass" option and destroy
or flip a car over. It will begin to sink slowly through the ground.
Glitch: Miami: Shoot onto tram roof
Find a track where the trams drive above the roads.
Climb up onto it via one of the staircases. When you see one heading
your way, stand in front of it. You must not have a weapon out
at this time. Watch as it pushes you alone. After a few seconds
you should get vaulted forward; make sure you do this on a straight
track. When the tram runs you over, quickly pull out a weapon
and you should shoot up onto the roof. This may take a few attempts.
Glitch: Miami: Go-Kart passes through bridge
Go to the drawbridge while driving the Go-Kart. Park
the Go Kart near the middle (but not directly over the center),
then press the drawbridge button. The bridge will rise, but the
Go-Kart will not. It will seem to just pass through the bridge.
Press the drawbridge button again to make it go down and the Go-Kart
will be where you left it.
Glitch: Miami: Swim through sand and rocks
Take a boat and drive off the coast of Coconut Grove.
You should see two green plots of land. Go to the largest of the
two. The large green plot of land should have two smaller tan
plots of land on each side. With your boat, drive to the one that
is the straightest. Once there, park your boat close to the rocks
(only a few feet away). Then, jump off the boat into the water
and swim directly into the rocks or sand. If it does not work
the first time, drive your boat a few feet then try the same process
again. You will find that you can swim through the sand and rocks.
Note: If you swim all the way through the small plot of land,
you will get stuck and be unable to swim back to your boat.
Glitch: Miami: Go underground
There is a small curved road that takes you into the
airport area. When you turn onto this road, there is an underground
parking area on the right. Drive into the bushes on the right
and your car will be swallowed up and fall onto a small square
of land underground. If you walk off the edge, you are thrown
into the air and will die when you land. If you drive off you
will eventually die in your car.
Glitch: Nice: Water tower drop
In Take A Ride mode, begin at the most eastern starting
point (Villefranche-Sur-Mer). Turn around and drive down that
road. Make your first left turn then on the right should be an
archway that you can enter. This is the same place that truck
went to in the "Hijack" mission. Inside are three dumpsters.
Park a car or truck along side of the dumpster underneath the
water tower. Get out and shoot the wooden beam on the left, and
the water tower will fall on your car. Your car will only be slightly
Glitch: Nice: Flying pedestrian
Find a pedestrian sitting on one of the benches on
the side of the road. Shoot them and they will immediately fly
up into the air. Sometimes they will go straight up. At other
times they will fly through the air like Superman.
Glitch: Nice: Walk or drive on water
Go to the Aeroport De Nice. You will see two runways.
Start on the right runway heading towards the "A" in
"Aeroport" on your map. When the runway ends, you will
see a ramp on the other side. To your right are some rocks. Drive
into those rocks. Make sure when you hit the rocks that they will
launch you into the water, If you go out far enough, you will
be able to drive or walk on the water.
Glitch: Enter blown up car
This will work on any level. In Undercover or Take
A Ride mode, shoot a car until it explodes. If the chassis part
of the car is in an upright position, you can get inside that
part of the car after it has exploded. This also works with trucks.
Glitch: Pass through bike
Choose any fast bike and start Take A Ride mode. Go
as fast as you can on the wrong side of the street. If you see
another fast bike coming, try to bump into it and you will find
that you cannot do so. Instead, you will you will just pass through
the other bike.
Glitch: Boat death
When driving on a speedboat, press [L1] to stand
inside it. Walk up to the steps at the front of the boat. Go onto
the first step. Jump, and you will instantly die. This is useful
if you are stuck at sea and want to get back to land quickly.
Glitch: Pass through walls
When you are in Film Director mode, use the tripod
camera and go by a building. Occasionally the camera will actually
go through the wall and into the building. Most buildings have
no interior, and are just a hollow wall with no floor and "blue
hell". A building that definitely works in this way is the
American Airlines Arena by the bridges in Miami.
Glitch: Pass through objects
Start in Miami at Tanner's house and choose a narrow
vehicle (for example, the first car). Back your car into Tanner's
driveway. Get out and walk inside Tanner's house. Open every door
(including the garage door) and take every weapon in the house.
Then, get back in your car and turn right as you exit the driveway.
You will notice two small poles at the end of the road. Drive
in between the poles and into the parking lot in front of you.
When you get to the far end of the parking lot, stop and get out
of your vehicle. Then, get back in and drive back to Tanner's
house (driving between the two poles again). Stop in front of
the house, get out, and walk in the front door. If done correctly,
you will be able to walk through all objects in Tanner's house.
When you are being chased by the police, look closely at them.
When they hit something like a fence, guard rail, box, can, and
other moveable objects, they will go straight through them without
Glitch: Pass through car
While on a bike, you can drive through the edges of
a car while overtaking.
Glitch: Stuck on the ground
When you are lying on the ground while on a slope,
press your weapon button ([R1]). You will pull out your weapon
and Tanner will not get back up. You can cycle through the weapons,
but they cannot be fired. This glitch seems random as to when
it happens and there is no known way to get back up off the ground.
Glitch: Rearview mirror
In the first intermission sequence, a police car goes
by a building with three men inside playing cards, then drives
down a small hill. You will then see the cop who is driving the
car and can see that he is wearing sunglasses and a hat. However
in the rearview mirror, he does not have the sunglasses or the
Glitch: Stuck horn
Sometimes when you shoot someone in a car or off a
motorcycle, you can hear that the horn still continues to blow.
Glitch: Bulletproof water
You cannot shoot anything below the surface of water.
Glitch: Boat drop
When you are approaching a place where there is a boat
that you can drive that is parked in open water, the game will
sometimes load it in the air, then it will drop into its place
in the water. Try this at Nice at the pier.
Hop onto a movable object and shoot a grenade next
to it. When the grenade explodes, the object you are on will launch
upwards, taking you along with it. Note: You may need to enable
the "Invincibility" and "All weapons" codes.
Glitch: Police car has no sound
When you are in a police car and do a sliding turn,
you will not hear any screeching sound. When you have a fender
hanging off, you will not hear any scraping across the ground.
The only way to hear the car is to slam it into something, turn
the siren on, or get into the car and turn on the engine.
Glitch: Police turn off sirens
Enable the "Immunity" code. Take a police
car and put it car next to a cop on foot. The cops will get in
the car, turn the siren off, then get out.