All Working Devil May Cry Cheats - Playstation 2

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Downloadable Devil May Cry Cheats
cheat description   size
SAVEGAME FOR US VERSION
Dec. 29, 2008
 154KB
GUIDE
Nov. 25, 2005
 5KB
Primary Collection of Cheats
Replay bonus
Successfully complete the game under the easy difficulty setting. You will be able to keep all your items such as the grenade launcher and all your swords.

Easy difficulty
Intentionally use continues while completing one of the first three levels. An option for the easy difficulty setting will appear when starting then next level. Once easy difficulty is selected, you will be locked into that setting for the remainder of the current game.

Legendary dark knight mode
Successfully complete the game under the hard difficulty setting. You will be able to play as Sparda in this mode.

Super Dante mode
Successfully complete the game in Dante must die mode. Dante will be able to change into a demon with unlimited Devil Trigger.

Skip FMV sequences
Press [Select] during an FMV sequence.

Secret missions
Mission 3: Fall back in the water where the skullheads were located.

Mission 3: You will start near the Judge of Death. Press [X] to get the secret mission.

Mission 3: After you get chased by the Phantom, at the end of the hall will be a door to the left. Enter it.

Mission 4: Return to the room with the power-up statue. You will have an encounter with the spider in the hall, just escape to the nearest door, then go back out.

Mission 4 part 2: Go to the airplane room after the panther has been defeated, then take the elevator down.

Mission 7: Kill the enemies in the sewer hall, then go the pipe room (where the key was located).

Mission 11: Go through the door at the start of the mission.

Mission 14: Check the skeleton of the boat from the previous mission.

Mission 15: Check the skull carving underground in the previous mission.

Mission 16: Defeat the blob Boss, then go to the airplane room.

Mission 16: For a second secret mission, go to the coliseum.

Mission 17: Go through the warp zone, then cross the broken bridge without falling.

Mission 21: Check the wall on the opposite side of the power-up statue.
Hints
More Orbs
This trick can be done in any stage, as long as you find that this mission has a lot of monsters. First, kill all the monsters on that mission or even after a part of that mission. Save the game, then press [Select] to reset the game. Restart the mission again and start killing monsters. Repeat this process to get more Orbs.

Save the game before you play the mission that you first fight Phantom (the scorpion-spider) in the hallway. This is the second encounter with phantom. Fight and beat Phantom. An easy way is to have three to five Magic Meters and have the Air Raid move mastered. Once you gain control of Dante after the short FMV sequence, press [L1] to change to Devil mode. Immediately press [Triangle] to jump then hold [R1] to float. Press [X] repeatedly as fast as possible until your magic runs out. Once you fall, run as far away as you can, while still keeping Phantom in your view. Whenever he shoots a fireball, jump over it and slash his eyes. Repeat this until your magic meter is full again. Change into Devil mode and perform the Air Raid on Phantom. Repeat this process as needed until he is defeated. Collect the 500 orbs he drops. Then press, [Select] and choose save. Overwrite or save the game in a new slot. Then, return to the game. Press [Select], and select "Reset". Choose to quit. At title screen, load the mission that you just fought Phantom in. When you start again you will have the newly acquired orbs and you will be able to fight Phantom again. Repeat this entire process as needed to collect orbs (at least 15,000 recommended). This is one of the easiest Boss fights and it happens in the beginning of the mission before you really need orbs. After this, do not waste any orbs on anything. Choose wisely on what you buy.

Find the secret missions rooms with killing the phantom babies. Either of the two will do. Simply go into the room and intentionally fail the objective. Kill all the babies to get between 100 and 135 Orbs a pop. Then, exit the room, go back in, and repeat the process to get as many Orbs as needed.

When you enter the room with the Lion in it, jump on the top of the fountain. You will receive about twenty Red Orbs.

Play the mission where you fight Griffon. Before you fight Griffon, go to the room guarded by the blue shield and get the Luminite at the opposite side of the room. Then, go down the stairwell. Defeat the two Fetishes (the fire demons) there. An easy and fast way is to roll or jump directly after shooting them, then jump (with Ifrit equipped) and do the kick. Keep repeating this until they die. Collect the orbs, then go to the door. Immediately hold [R1]. When Dante aims, you will see one or two Sin Scythes. Immediately shoot, then roll or jump. Shoot repeatedly until they are dead. Run around until all of the dropped orbs are collected. Then, return to the room with the Fetishes and kill them. There will be one more by the station where you buy items. Kill all three and return to the Sin Scythe room. Repeat going back and forth between the rooms, always collecting all the orbs dropped. Repeat this for awhile to collect a very large amount of orbs.

In hard mode during mission 4 when you face the phantom spider for the second time, while in the corridor where he chases you, just equip the gauntlets, Make sure you have at least five Devil Triggers. Turn into Ifrit and use Inferno three times in a row. If you are fast enough, he will die, dropping 500 Orbs (sometimes without even doing damage to Dante). Save the game, restart the level, and repeat.

To gain easy Orbs and level up abilities quickly, after you have returned to the castle the second time (whenthe castle has changed), the room with the biplane will new enemies. These enemies transform into bats and split when attacked. Enter the room (the gauntlets are recommended), shoot the first enemy with your grenade gun, then attack it. The monster will split into two more enemies. Attack until you can trigger Ifrit, then use Inferno to kill all the enemies surrounding you. Each time you enter the room and successfully defeat all the enemies, you will gain 300 to 400 Orbs. Exit the room and repeat as desired.

In mission 4, after you defeat the scorpion, you can get easy Red Orbs by going into the room where you got the shotgun with full devil trigger. In there are three Sin Scissors. Circle around until they are near each other, and activate the devil trigger. Begin shooting them with the shotgun. By the time you kill them, you will have reached the Stylin ranking, which gets you a lot of Red Orbs. Go out into the hall and kill things until you get full Devil Trigger and repeat.

At about mission 18, hit the switch and defeat the enemy with one eye and laser vision. After a few doors you should be able to run into another one of them. Take out your shotgun and use nothing but that weapon. The enemy will split into two, having three on the screen at once. Keep walking in circles and destroying the creatures. Two will die and the original one will remain. Again, shoot him with the shotgun and he will split apart. From this you should get close to 1000 to1500 red orbs. You can leave and do it again.

In mission 21 (the heart mission), have the Inferno move and at least seven Devil Triggers. Go back through the room where you fought Nightmare. Go to the room with the two Frosts. When you get there, quickly run in and run towards the first Frost you see. Activate Devil Trigger just before you get there, jump, then hold [R1] and press [Circle]. Two Infernos should do in the first Frost. Quickly run around to the second Frost. Attack it first with a Homing Kick ([Jump] and press [Circle]). After that, just use ground combos and knock it out. If you do any more jumping, it will have a chance to strike back. You should not use your guns, as they just slow you down and stop your combo. Killing the second Frost should fill your Devil Trigger again, and if done properly, can easily get an absolute or stylish combo without getting hit. You will get hit very rarely, and you should get enough Green Orbs to keep going indefinitely. The whole procedure should take an average of 10 to 14 seconds (excluding the time to go out of the room and return). and will yield about 200 to 240 orbs every time. This averages to about 800 orbs a minute. You can do this in normal mode, so the items are nice and cheap, unlike similar tricks which are done in hard mode, where things get very expensive. You can quickly buy any moves you do not already have, and stock up on items for the final battle which is coming soon. Note: You should save fairly frequently (or when your life bar turns orange), to avoid losing all those orbs.

At beginning of mission 8, do not jump over the main hall to the green door. Instead, jump down into main hall. Mission 8 does start until enter the green door, so go into the "puppet" room with the airplane. Then, go through the door on your left to the long curved hallway. Follow it until you see the gold-toned door. Enter this room (with the fountain) and use the Air Raid to quickly kill the three Scythes. They should drop a good amount of Red Orbs. Next, go into the door in same room at top the stairs, where the lion door is located. Press [R2] to taunt or kill the bug-enemies until your Devil Triggers are full, or are at least 4. Go back out the door into fountain room. Use Air Raid on the three Scythes again. Repeat this as needed. Note: This is your last good chance to build up your powers and your weapons.

You must have the Roundtrip move and have handguns equipped for this trick. When at a Red Orb Lantern, hold the corresponding Devil Arms activation button. As the Devil Arms leaves his hands, pull out Dante's handguns and start shooting rapidly. You should be able to get the Roundtrip/Handgun combo two to three times.

In hard mode at the start of mission 4 when you fight the phantom in the hallway for the second time, you can easily get red orbs. At least five Devil Trigger gauges and Vortex level 2 are required. Equip the Alaster, and as soon as he starts to chase you, transform and quickly jump towards him. Use Vortex on him. Hold [Circle] + Left Analog-stick. He will try to hit you, but it will have no effect. Collect the orbs, press [Select], save the game, and reset. Return to the title screen and load your file. Keep repeating this as many times as needed. After awhile you should be able to kill him in about twenty seconds without him touching you . Try to max out your Devil Trigger gauge and vitality for Dante Must Die mode.

On the mission 3, after defeating the Phantom for the first time, leave the room you fought him in through the exit. You will now be outside the statue of the judge. Turn around and enter again to access the secret mission to kill 100 baby Phantoms. Fail it intentionally, then kill as many as you can to gain Red Orbs (about one from each). When they stop returning, leave through the door where you took the Lion Heart test (when you fell down and had to kill the Skulls). A screen will appear, stating that the mission was failed. Go back through the door and you will be able to attempt the mission again. A long as you keep failing it, you can do this as many times as needed, gaining more orbs each time. The best part is that the baby Phantoms cannot hurt you.

In mission 3, when you enter the room with the large mirror in the back (where you first meet Neo Angelo), there is a king sized bed towards the other side of the room. Double jump and land on top of the bed. You will get two large orbs.

In mission 1, jump on top of the spike that the knight on the horse statue is holding. You should get about 20 Red Orbs. This is difficult, but not impossible to do.

Get enough orbs for Vortex Level 2 or something similar. After you defeat Phatom during the next mission, he chases you down the hall. If you have Vortex attack, you do not even have to run from him. Morph and attack away to kill him quickly and get 500 Orbs. After collecting the Orbs, press [Select] and save the game. Then, press [Select] and reset. Restart the mission and repeat as many times as desired.

Hidden Orbs
Check on top of pillars and other high places. You can get a good hand full of Red Orbs and other special treats.

At the start of the game, jump on the bridge that spans across the walkway. Walk all the way to the left and a Blue Orb fragment will drop.

If find a knight in armor in some levels, destroy it and you will get some Red Orbs.

Quick Devil Trigger
Approach an enemy and press [R2] to taunt the opponent. The Devil Trigger meter should go up by one.

Press [R2] + Left Analog-stick in any direction to taunt. Correct timing is required. Once done correctly, it will increase by two symbols instead of just one. If you do this taunt from a distance it will always give you at least one. The normal taunt only gives you a half when done at that distance. When you know you have done the taunt, instead of him instigating with one gun, he will use both guns.

Easy Upslash
Have Dante face the enemy. Use your Force Edge or any other of your swords to hit your enemy. Then, press the "Left Analog-stick" in the opposite direction that Dante is facing. He should do an Upslash. Use your handguns while your enemy is in the air.

Multiple stab
Begin with two slashes, then pause for a brief moment (almost until he puts his sword away), then press [Circle] to start stabbing. Press [Circle] repeatedly to extend the amount of time he is stabbing. This also makes the magic stones light up in only one combo and the Sparda sword transform for the end of the combo.

Multiple charged shots
After charging the weapon (pistols recommended), release [X] or [Square], then rapidly tap the button. It is possible to get up to five shots.

Unlimited Kick Jump
Go to the first level. When you get to the puppet that is lying down, jump on the wall and keep pressing [Triangle]. Dante will keep jumping and you will hear a clanking sound.

Fast Punch combo
With Ifrit, you can execute a combo of fast punching attacks. In order to execute this move, stand close to the enemy, press the Left Analog-stick in the direction Dante is facing, then hold [L1] and rapidly press [Circle] rapidly while holding in that direction. If successful, he will unleash a volley of fast punches and kicks. However, this will use two or three Devil Magic Symbols per volley.

Blazing Buster combo
If you have Ifrits and need a quick escape when being beaten by a tough enemy, use the following trick. Jump behind him with Rolling Blaze to stun him, then use a Kick 13 to knock him to the floor, or severely stun him. Then, charge up a Magma Drive, knock him into the air, and finish him with your Shotgun or Grenade Gun.

Electric Fire combo
Note: You must have Alastor and Ifrit for this trick. Use Round Trip with Alastor, then press [R3] to switch to Ifrit. Then, use Magma Drive. Next, use Ebony and Ivory to keep them in the air. Wait until your sword comes back, then use High Time to go into the air. Finally, use your shotgun to blow them out of the air.

Ground Round combo
Charge up a Round Trip attack and hurl your sword at the enemy. Then, switch to your Ifrits very fast and invoke Devil Trigger. Use the [R1] + [Forward] + [Circle] attack on your opponent to bust them up with blazing fists while they are being cut by Alastor.

Greased Lightning combo
Hit your opponent with a Stinger attack. Then, while they are still dizzy, invoke Devil Trigger. Hit your opponent with an Uppercut Slash, holding [Circle] to leap in the air. Then, press [R1] to turn into Devil mode. Blast your opponents with lightning.

drain
Once you have both the Nightmare-Beta and the Sparda sword, equip both of them. Your Devil Trigger will not be drained, even when charging up the Nightmare-B.

Easy long jump
Using a Stinger of any level near the border of a ledge will make you do the automatic long jump. This is extremely useful after mission 3, when the bridge of the Cathedral is broken. Two or three long jumps will bring you easily from one side to the other.

Defeating Fedishes
A very easy way to kill Fedishes is to equip Alastor and use Vortex 1 or 2 on them. They will drop five times faster than normal, and usually cannot hurt you.

Defeating the Griffin
Although your first instinct would to be to start blasting away at him with your guns at a distance, patience is the key to this battle. As soon as the battle starts, walk forward slightly. A lightning ball will hit the ground, giving out two bolts of lightning that come together as though they were scissors. Jump forward and the camera angle will change to where you can see the Griffin in your sights. As soon as this happens, walk backwards while firing. He will fly towards you while dropping balls of electricity. When you see this happen, run at him and jump on his head. Then, jump off and fire away. He will fly away some distance, then stomp around and laugh. He will then charge at you. Make sure to have the Gauntlets equipped. When he gets close, jump on his head and jump off. As soon as your second jump is performed, start firing rapidly. If you are able to Devil Within, do so while firing. As soon as you drop he will jump away. As soon as this happens, keep your distance. He will blow a gust of wind at you, then fire either lines of electricity or two electric lines coming together as you saw at the start of the battle. Keep your distance and avoid these attacks. When he is finished, he will charge at you again. Do the same routine. After some rounds of this, he will fall to the ground as if wounded. Approach him and bring out the Devil Within that you have gathered by shooting at him with your guns. Start punching him until he gets up. Punching him takes damage. After a few minutes into the battle, he will perform the attack he performed at the start. Do the same routine with the same tactics and this should finish him. Every once in awhile he will perform an attack that will put him high in the air before flying down at you. He will have bolts of electricity guiding his path so it will not be too difficult to evade. Remember, distance and patience. Do not go to him -- let him come to you.

When you first enter the coliseum to fight Griffin, have at least four of five Holy Waters. At the beginning of the battle, use all of your Holy Waters. After you use the first one, an intermission sequence will show Griffin falling to the ground, making him incapable of flying. Then, just waste all of your Holy Waters until he is defeated.

Once you have Air Raid and Air Hike, you can easily defeat the Griffin after he loses the ability to fly. As soon as he is down, get close to him. He will blow you away with wind if you charge at him head on -- run at him from the sides. Once next to him, jump on his back, about where his wings are located, and slash at his neck with your sword (Alistor). This may take awhile. You can speed this up by use the Air Raid ability and frying him with electricity. Once your devil gauge runs out, return to his back and fill it up again by slashing at him. You might not need Air Hike to do this. You can also try double jumping off the Griffin, but it will be a lot easier to do this with Air Hike.

Using your handguns to kill the Griffin is easier than using a grenade gun. The simplest way of killing the Griffin is to get above him on high ground. Use your Devil Trigger with your handguns to shoot him towards the ground. This is extremely effective. Once your Devil Trigger runs out, keep shooting it with your hand guns. It takes a while to kill him, but is worth the effort. You can also use the hand guns and the Flame Gauntlets. Use Inferno, and while in Devil Trigger, shoot him with your hand guns.

The following strategy works well during the third fight against the Griffin, mainly in Dante Must Die mode (in normal mode, you could use Air Raid to take him down). Go in with Nightmare Beta and Alastor then unload on him. After the intermission sequence, take off Nightmare Beta and equip either the shotgun or grenade gun. In the second half of the battle, your guns will be less effective, and he starts using very difficult to dodge lightning attacks. Equip Alastor and get as close as possible to him, so that his attacks miss. Slash at him in midair in Devil Trigger for good damage. If you have Vortex, make sure you are not touching the Left Analog-stick or you will go into it. Even when Dante is not in Devil Trigger, continue slashing. When he starts looking up and spreading his wings, he is about to do his Lightning Shower. This is very difficult to dodge; if you have Devil Trigger remaining go into Vortex and get as far away as possible as you dodge the bolts. If you dot not have any Devil Trigger remaining, you may want to use a Untouchable. However, in Dante Must Die mode they go for a 6000 Orbs. You may want to restart and try again. Also, if you are not in Dante Must Die mode and plan on getting through it, do not use any items.

During the final battle with Griffin in the Coliseum in mission 15, try to get behind him and jump on him. Note: This will drain your health little by little. Note: You need the Air Hike.

Defeating Marionettes or Fetishes
Have any sword (Sparda is recommended) and the grenade launcher. Do a two hit combo ending with Stinger and fire the grenade launcher. Then quickly do a Stinger to chase them and repeat. It is better to do Stinger with the Fetish, as it will block and counter with fire (especially in the harder modes).


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