part
When the big laser destroys the missile in the center
of the map, jump down and look for the part. The part is an extension
CWEM-RT16.
Defend Mirage HQ mission: Hidden
part
When the mission starts, turn around and boost towards
the helicopter landing site. Look around the landing site to find
the back stealth missile, MWM-SM36.
There is a back part on the roof where the MWM-SM36/1 stealth
missiles can be found.
Defend Solar Power Plant mission:
part
On the ground in a small room closed off by destroyable
gates is the left arm part KSS-SS/707A.
Destroy Cargo Transport mission:
part
At the first room, turn left and keep shooting all
over the wall. When you reveal a secret passage, follow it to
the part. It is a PRAYYING BLADE.
Eliminate Rioters mission: Hidden
Hidden part
Go into the crater to find a plane. Shoot the back
end of the plane to destroy that section. Inside the plane is
the back part MWC-OC/30.
Infiltrate New Base mission: Hidden
part
In a cave in the middle of the map is the extension
part MWEM-R/36.
Investigate mission
Go to the first door, unlock the control panel, then
search for the second one. In the room where there is a ventilation
duct, shoot the duct. Fly up, then go down into the other room
it leads to. Destroy all the boxes to find the left arm part KWG-NHZL60.
Protect Part Transport mission: Hidden
Safeguard Alloy Sample: Hidden part
Destroy all the enemy MTs and the AC Grinder. The Transport
Truck must survive to the Crest's Headquarters. After the mission
ends, you will receive new mail from Crest stating that you will
get the extension part booster CEBT-HEX.
Search Vilius Laboratory mission:
parts
Find the room filled with lots of boxes. Do not destroy
any boxes with red triangles or any boxes on top of red triangle
boxes (the top box destroys the one under it, etc.). The right
arm part MWG-GS/80 can now be found on the ground. Use your map
near the first target to find a secret passage behind the wall.
Destroy that part of the wall and follow the secret passage until
you reach a room with one box. Destroy the box to find the head
part MHD-MX/BEE
Takeover New Fortress mission: Hidden
Big missile warning
Never use the big missile for the back unit with the
extension for vertical missiles; you will just blow up your missile
when you launch it.
Prototype parts
If you use a certain type of leg part (light weight
leg, middle weight leg, hover, etc.) for enough missions, a "prototype"
part will be unlocked in the shop. The prototypes are usually
good. This may also be the case with other parts as well.
Bonus parts
For every mission you get an "A" or "S"
rank on, you will get a special bonus part.
The following are the other requirements to get bonus parts at
the store.
MRL-MM/001: Reach AC rank "D"
MWGG-HNRL-100: Reach AC rank "C"
KAW-SAMURAI2: Reach AC rank "B"
MAM-MX/MDD: Reach AC rank "A"
MBT-NI/GULL: Reach AC rank "S"
CWI-DD-30: Defeat E-21 at the Arena
RGI-KDA01: Defeat E-15 at the Arena
KWG-NHZL30 : Defeat E-8 at the Arena
CWR-M70: Defeat D-7 at the Arena
CWM-BM60-1 : Defeat C-7 at the Arena
MWG-SRFE/8: Defeat B-4 at the Arena
MCL-SS/RAY: Defeat A-3 at the Arena
MWG-MG/FINGER : Defeat A-1 at the Arena
CWM-HA40-8: Defeat rank 1 in Extra Arena
MWG-HGB/108: Rank "S" in all missions
KGP-ZXV1: Complete all missions
CCL-02-EI: Complete 10 missions from Crest
MCM-MI/008: Complete 13 missions from Mirage
KEEP-ELIX: Complete 7 missions from Kisaragi
Op-Intensify (All Abilities): Obtain 99% completion of the game.
Easy Arena wins
Select the Trene City area. When the battle begins,
there is a big building directly in the middle of the Arena floor.
Boost up to the top of the building and pummel the opponent AC
full of rockets or other types of ammunition that can lock on.
If you are unable to boost up the entire way, there is a ledge
halfway up. Rest there momentarily, then boost the rest of the
way. Weapons that are the most effective are the small rockets
and/or vertical missiles. There are some enemies that are too
fast to do this to; they move to much to get a lock on. If this
happens, when you start, boost West and position yourself in between
two buildings very close to the border. Most of the enemy ACs
will not go behind because they will lose. They will just move
back and forth trying to get a fix, but will not approach you
if you are very close to the border. Pop in and out from behind
the building and shoot various rockets and missiles as the ACs
are moving around. It is slightly time consuming, but a very easy
way to boost ranks early.
Take your opponent to the Arena stage. Have Hectos Rockets and
the left hand grenade launcher equipped. When the battle starts,
start stepping backwards, making sure not to turn or alter where
the aimer is pointed. Switch weapons to the Hectos Rockets and
keep firing those with the grenade launchers. The opponent will
just follow your steps, and will not move from the line of fire.
If they get too close, start to fight normally; they will have
low AP at this point.
OP-Intensify warning
Be careful when you use OP-Intensify. Even though it
gives above average abilities, your AC will take much more damage
then if it did not have it equipped.
Abyss Custom AC
Head: MHD-MX/RACHIS
Core: CCM-OO-STO
Arms: MAH-SS/VV
Legs: MLH-SS/RS
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: CGP-ROZ
Radiator: RIX-CR14
Inside: MWI-DD/20
Extension: MWEM-R/36
Back Unit R/L: CWX-DM-60-1
Arm Unit R: MWG-MG/1000, MWG-MG/800
Arm Unit L: MLB-MOONLIGHT
Optional Parts: OP-INTENSIFY
Colors:
General:
Base: R: 110, G: 110, B: 110
Aid: R: 200, G: 200, B: 200
Optional: R: 40, G: 40, B: 40
Detail: R: 200, G: 0, B: 0
Joint: R: 40, G: 40, B: 40
Pattern:
General:
Camouflage
Note: Although this AC design is not one of the fastest, its high
AP of 9525, large store of missiles and ammunition, as well as
missile decoys to evade on-coming enemy missiles, make it a very
difficult opponent. Also, the Over Boost feature on the AC's core
make it very mobile in the hands of an experienced player. Though
not recommended for missions, considering the high cost of its
large missile salvos, it is an excellent Arena AC, and is able
to meet the challenge of all Arena participants. Using all of
the assets found on this particular AC is recommended, especially
its Over Boost (in short bursts), which it tends to rely on heavily
for improved mobility.
Apocalypse Custom AC
Head: MHD-MX/BEE
Core: MCH-MX/GROA
Arms: MAH-RE/GG
Legs: MLC-TRIDENT
Booster: NONE
FCS: VREX-F/ND-8
Generator: KGP-ZXV1
Radiator: RGI-KD99
Inside: MWI-DD/20
Extension: CSS-IA645
Back Unit R: CWC-GNL-15
Back Unit L: CWC-CNG-500
Arm Unit R: MWG-MG/800
Arm Unit L: KSS-SS/707A
Optional Parts:
OP-S-SCR
OP-E/SCR
OP-E/CND
OP-ECMP
OP-L/TRN
Colors:
Base: R: 0, G: 0, B: 0
Aid: R: 0, G: 0, B: 0
Detail: R: 126, G: 19, B: 0
Joint: R: 90, G: 85, B: 80
Optional: R: 90, G: 85, B: 80
Note: This core is an upgrade from its predecessor tank model
from Armored Core 3. It is the same as last time, except
for more boosting and defense. Again, keep the chain gun on the
back left so that the arm shield will not deactivate. The machine
gun should only be a back up weapon, and the DD/20 should only
be used for missiles. The core has so much defense that it can
take the punishment of the Titan arm weapons and the new Titan
back weapons and have left over AP.
Assault Mist Custom AC
Head: CHD-SKYEYE
Core: MCL-SS/RAY
Arms: CAL-66-MACH
Legs: CLL-04-LGSK
Booster: CBT-FLEET
FCS: PLS-SRA
Generator: CGP-ROZ
Radiator: RMR-ICICLE
Inside: MWI-DD/10
Extension: CWEM-R10
Back Unit R: MWM-MDM2/1
Back Unit L: MM-AD/20
Arm Unit R: MWG-MG/800
Arm Unit L: MWG-MGL/300
Optional Parts: OP-INTENSIFY
Note: This is a light weight core only for the Arena. Probably
only highly experienced pilots can make this core limitless power.
It
is overweight, so you will have to drop the missiles and the extensions
after use. It is named after Royal Mist, Amored Core 3
Arena
rank A-3, because the tactic that this core uses is very similar.
First, fly up and use all your missiles including the extension.
After that, drop the missiles and extension and get back to the
ground. Dash around the arena and destroy the enemy. Note: The
head was chosen by design. Changing the head part will not make
much difference. Intensify is recommended, but if you do not have
it, you can use other parts.