All Working Star Trek: Armada 2 Cheats - PC

 All cheats for this game by platform: PC
Check out these Star Trek: Armada 2 cheats and stay cool!
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Downloadable Star Trek: Armada 2 Cheats
cheat description   size
SAVEGAME
Nov. 25, 2005
 5KB
Primary Collection of Cheats
Cheat Mode
While in the game hit [Enter] to bring up the comm screen, enter cheat code, and hit enter again:

kobayashimaru - Win Mission
kobayashimaru_lost - Lose Mission
canofwhoopass - Activate Limited AI Over Your Ships
showmethemoney - Add 2000 dilithium
canofwhoopass - Increase ship AI
screwyouguysimgoinghome - Boot list in multi-player mode
phonehome - Chat list in multi-player mode
imouttastepwithreality - Enter Gamma quadrant
nomoreships - Enemy's science ships disappear
youstopmecold - Faster ship production
avoidance - Faster crew production
bradcast - ?
directed - ?
Another Set of Cheats for This Game
NOTE: Always make a backup before editing files.

No Damage
Open the RTS_CFG.H file. Go to the line under difficulty settings and modify the line to says what you want.
// // DIFFICULTY SETTINGS // // Damage coefficients for incoming damage for user in single player float
EASY_DAMAGE = 0.5; float HARD_DAMAGE = 2.0;

If you set it to 0 your ships will not be damaged. However some nebulas still damage the ships if you leave them in it to long.

Invincibility
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "rts_cfg.h" file in the game directory. Change the values for the following lines to "0.0" so they resemble:

float EASY_DAMAGE = 0.0;
float HARD_DAMAGE = 0.0;
Begin game play under the easy or hard difficulty setting to have shields that cannot be harmed by normal weapons.

Faster transporters
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "rts_cfg.h" file in the game directory. Change the value in the "float TRANSPORTER_DELAY" entry to "0.0" (or "0.1").

Cheat
I found out that if you use the "computer override" on a galaxy class starship, and then immediately seperate the saucer and after that re-intergrate it, it stays in your control, also the computer override works on the species 8472 mother, and lasts longer than it takes to build a passive embryo...


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