All cheats for this game by platform: PC | PlayStation 3 | Xbox 360
Use one of the following entries with the giveitem self code.
Note: The qasuperarmor code can be used as in the following example, giveitem self 10 qasuperarmor manf_jorman_armor_hazard. This spawns a level X suit of Jormangund Technologies light armor, with the following stats: 99 physical protection, 20,000 shields, and 99 Tech/Biotic protection. There appears to be no way to specify medium or heavy armor types. The stats and appearance will vary greatly depending on which manufacturer string is used.
Armor manufacturer codes
Use one of the following entries with the giveitem self code. For example, enter giveitem self 10 light_armor spectre03_armor as a code to spawn a HMLX Spectre Master light armor prototype.
Armor upgrade mods
Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of armor upgrade mod. For example, enter giveitem self 10 x_armor_motojoints as a code to spawn a level X motor joints armor upgrade mod (+20% to strength).
Use one of the following entries with the giveitem self code:
* Note: An example of the qa_supergun code is giveitem self 10 qa_supergun manf_geth_weap this results in a Geth-style pulse rifle with the following stats: 35,000 damage, 35.9 shots before overheating, and 81 accuracy. The manufacturer portion of the code affects the description and stats of the rifle spawned. The appearance does not t seem to vary; all are rendered as a Geth Pulse Rifle. However, damage and other stats can vary significantly. For example, the damage can vary between 30,000 and 40,000, depending on which manufacturer string is used.
* The Geth Pulse Rifle, which actually appears to be some type of pulse energy weapon vs. a projectile weapon, is spawned differently than other weapons. Enabling the giveitem self 10 assault_rifle manf_geth weap code works, but does not summon an actual Geth Pulse Rifle, but rather a "generic" assault rifle with the description of a Geth Rifle. The "correct" code is giveitem self 10 gethgun_pulse_player manf_geth_weap which summons the actual "player-legal" Geth Pulse Rifle that your character occasionally picks up late in the game. Note that these rifles do not appear to have mod/upgrade slots. However, if the following code is used, the game will spawn a working pulse rifle with two upgrade slots, with caveats: giveitem self 10 gethgun_pulse manf_geth_weap. The problem with the aforementioned code is that the weapon description will identify it as pistol, even though it is rendered as an assault rifle when you equip it. Furthermore the targeting reticule does not appear to function properly with this particular version of the weapon. Accordingly, it is probably best just to use the gethgun_pulse_player summoning format.
Weapon manufacturer codes
Use one of the following entries with the giveitem self code.
Weapon mod manufacturer codes
Use one of the following entries with the giveitem self code. Note: There appears to be only one type of weapon mod. For example, enter giveitem self 10 x_wgear_frictionlessmat as a code to spawn a level X Frictionless Materials weapon mod (+7% damage, -28% heat accumulation).
Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of ammunition mod. For example, enter giveitem self 8 x_wammo_ap as a code to spawn level VIII armor-piercing ammunition.
Grenade ammo type mods
Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of grenade ammo mod. For example, enter giveitem self 8 X_gammo_incendiary as a code to spawn a level VIII incendiary grenade ammo mod.
Omnitool manufacturer codes
Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of Omnitool. For example, enter giveitem self 10 omnitool manf_aldrin_omniTool as a code.
Bioamp manufacturer codes
Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of Bioamp. For example, enter giveitem self 10 bioamp manf_aldrin_bioamp as a code.
Use one of the following numbers with the givebonustalent code. For example, enter givebonustalent 14 as a code to get the Shotguns talent.
7 - Assault Rifles
14 - Shotguns
21 - Sniper Rifles
49 - Throw
50 - Lift
56 - Warp
57 - Singularity
63 - Barrier
64 - Stasis
84 - Electronics
86 - Damping
91 - Hacking
93 - Decryption
98 - First Aid
99 - Medicine
Use one of the following numbers with the unlockachievement code.
01 - Medal of Honor
02 - Medal of Heroism
03 - Distinguished Service Medal
04 - Council Legion of Merit
05 - Honorarium of Corporate Service
06 - Long Service Medal
07 - Distinguished Combat Medal
08 - Medal of Valor
09 - Pistol Expert
10 - Shotgun Expert
11 - Assault Rifle Expert
12 - Sniper Expert
13 - Lift Mastery
14 - Throw Mastery
15 - Warp Mastery
16 - Singularity Mastery
17 - Barrier Mastery
18 - Stasis Mastery
19 - Damping Specialist
20 - AI Hacking Specialist
21 - Overload Specialist
22 - Sabotage Specialist
23 - First Aid Specialist
24 - Neural Shock Specialist
25 - Invalid; may be Colonial Savior; Complete the Bring Down the Sky downloadable content
26 - Scholar
27 - Completionist
28 - Tactician
29 - Medal of Exploration
30 - Rich
31 - Dogs of War
32 - Geth Hunter
33 - Soldier Ally
34 - Sentinel Ally
35 - Krogan Ally
36 - Turian Ally
37 - Quarian Ally
38 - Asari Ally
39 - Power Gamer
40 - Extreme Power Gamer
41 - Renegade
42 - Paragon
43 - Paramour
44 - Spectre Inductee
45 - Charismatic
46 - Search and Rescue
Aliens: Council RacesEasy "First Aid Specialist" Achievement
Asari: Speak with Captain Anderson after the first meeting with the council.
Salarians: Speak with Captain Anderson after the first meeting with the council.
Turians: In the beginning of the game if you miss it, you can get it by speaking to people about Specters and Saran. Otherwise, it should appear after your first encounter with Ashley.
Aliens: Extinct Races
Rachni: Speak with the VI Avina near the Consort Chambers/Krogran Statue about the Rachni wars.
Protheans: Speak with Captain Anderson and Nihlus on the Normandy at the beginning of the game in the Communications Room. This is your only chance in the game to get this codec. If you miss it, you will not be able to recover it later in the game.
Aliens: Non-Council Races
Batarians: After you become a Spectre, speak with Captain Anderson about his Spectre activities at the Docking Bay.
Elcor: Speak with the diplomat Calyn in the embassy. He is located at the end of the hallway to the right of the Embassy Clerk next to Udina's office.
Geth: While on the mission Eden Prime you will receive this codec automatically.
Hanar: Speak with the Hanar Shopkeeper at the Emporium.
Keepers: Speak with the VI Avina in the northwest part of the Presidium. She is very close to the Preaching Hanar and C-Sec Turian whom are arguing.
Krogan: You get this automatically by entering Choras Den. A scene will play showing the Krogran Wrex.
Quarians: Speak with Garrus in the medical center after fighting the thugs.
Volus: Talk to the VI Avina closest to the Embassy Clerk. You will get this by asking the VI why the Volus were the first race to get an embassy.