Fallout 3 Cheats - PC

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Check out these Fallout 3 cheats and stay cool!
Downloadable Fallout 3 Cheats
cheat description   size
TRAINER FOR v1.7.0.3
Aug. 30, 2009
+7 option(s)806KB
TRAINER FOR v1.7.0.3 ADD-ONS
Aug. 30, 2009
+5 option(s)858KB
TRAINER
Jul. 08, 2009
+14 option(s)483KB
TRAINER FOR v1.5.0.22
Jul. 04, 2009
+14 option(s)110KB
TRAINER FOR v1.6.0
Jun. 27, 2009
+8 option(s)1.0MB
TRAINER FOR v1.5.0.22
Jun. 22, 2009
+7 option(s)648KB
TRAINER FOR v1.0.0.12
Jun. 22, 2009
+12 option(s)653KB
TRAINER FOR v1.4.0.6
May. 27, 2009
+12 option(s)1.0MB
TRAINER FOR OPERATION ANCHORAGE
May. 07, 2009
+12 option(s)1.0MB
TRAINER FOR v1.1.0.35
Mar. 31, 2009
+13 option(s)1.0MB
TRAINER FOR v1.4.0.6
Mar. 07, 2009
+1 option(s)1.0MB
TRAINER FOR v1.0.0.15
Jan. 31, 2009
+12 option(s)1.1MB
TRAINER FOR v1.1.0.35
Jan. 20, 2009
+14 option(s)150KB
TRAINER FOR v1.0.0.15
Dec. 29, 2008
+14 option(s)168KB
TRAINER FOR v1.0.0.15
Nov. 14, 2008
+1 option(s)1.1MB
TRAINER
Nov. 14, 2008
+8 option(s)35KB
INTERACTIVE WORLD MAP
Nov. 14, 2008
 1.9MB
TRAINER
Nov. 01, 2008
+3 option(s)669KB
TRAINER
Nov. 01, 2008
+1 option(s)205KB
TRAINER FOR D2D VERSION
Nov. 01, 2008
+1 option(s)1.1MB
CODES LIST
Nov. 01, 2008
 12KB
TRAINER
Nov. 01, 2008
+1 option(s)1.1MB
TRAINER FOR GERMAN VERSION
Nov. 01, 2008
+1 option(s)1.1MB
Primary Collection of Cheats
Cheat Mode
Press [~] during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. Note: If using an Xbox 360 controller, turn it off in the settings menu in order to use [~] to display the console window.

tgm - God mode
tlv - Toggle leaves
tdt - Toggle debug display
tmm1 - All mapmarkers
tfc - Toggle free camera mode
tm - Toggle HUD
tcl - No clipping mode
player.additem <item code> <number> - Spawn indicated number of items (view note below)
player.additem 000000F <number> - Get indicated amount of caps
player.placeatme <object code>, <number>, <x axis>, <y axis> - Spawn indicated amount of persons or objects (view note below)
player.addspell <perk or aid code> - Spawn indicated aid or perk effect (view note below)
player.setlevel <number> - Set player level
modpca <attribute> <number> - Add indicated amount of points to your S.P.E.C.I.A.L. stats
modpcs <skill name> <number> - Add indicated amount of points to your skills
addspecialpoints <number> - Add indicated amount of Special Points
setspecialpoints <number> - Set Special Points
player.setAV <ability> <number> - Set ability (sneak, barter, etc.) score
setgs fAVDCarryWeightsBase <number> - Set weight limit
setgs fAVDCarryWeightMult <number> - Set strength multiplier for weight limit
player.setAV carryweight <number> - Set maximum carrying weight
rewardKarma <number> - Add indicated amount of Karma Points
movetoqt - Move player to the current quest marker
GetQuestCompleted - Complete current quest
setpccanusepowerarmor <0 or 1> - Toggle Power Armor use
settagskills <number> - Sets Tag Skill Points
addtagskills <number> - Adds indicated amount of Tag Skill Points
showracemenu - Modify your characters appearance again
player.showinventory - List all items you have
getXPfornextlevel - Gain one level
removefromallfactions - Remove player from all factions
unlock - Unlock selected lock or terminals
help - List all console commands

NOTE: You can download the list od item, person, object, perk and aid codes from the file listed above!
Hints
Bobblehead Locations
Collect the following hidden bobbleheads to gain +10 to a skill or +1 to a stat:

Stats
Strength - Megaton, in Sherriff Lucas Simm's house.
Perception - Republic Of Dave, on a bookshelf on the right in the Museum of Dave.
Endurance - Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse.
Charisma - Vault 108, in the Cloning Lab.
Intelligence - Rivet City, on Dr. Li's table in the Science Lab.
Agility - Greener Pastures Disposal, in the small office covered in radiation.
Luck - Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north.

Skills
Barter - Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack.
Big Guns - Fort Constantine, in the basement of the CO Quarters inside a safe in the wall.
Energy Weapons - Ravenhold.
Explosives - WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern and find it.
Lockpick - Bethesda Ruins, in Bethesda Offices East on the top floor near the door to the bridge.
Medicine - Vault 101, on your dad's desk when leaving.
Melee Weapons - Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door.
Repair - Aerefu, in Evan King's house.
Science - Vault 106, on a table in middle of the living quarters second level main room.
Small Guns - National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left and enter the Armory door, then search the shelves.
Sneak - Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water.
Speech - Paradise Falls, on a table inside Euology's pad (Slave Master's house).
Unarmed - Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it.

The Replicated Man quest - Get both rewards
When you discover the identification of the android and are deciding to turn him in or warn him, go to the android first. Convince him to go to Zimmer on his own and he will reward you. After that, go to Zimmer in the science lab. Tell him about the android's identity. He will also reward you. Note - You will still get bad karma.

Easy Caps
Note - Only proceed if you want to take the "evil" path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, simply kill the owner of said property and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton and repeat the process.

Super Mutant Behemoth Locations
There are five Super Mutant Behemoths that can be found and killed. After they die they cannot respawn. You can find them at the following locations:

Galaxy News Radio - This Behemoth will destroy a wall just outside the GNR Building as you enter the area (quest related).
Evergreen Mills - At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed the Behemoth will escape.
The Capitol Building - Use the west entrance and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However debris will force you to find an alternate route there.
Takoma Industrial - Located east of the GNR Building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.
Jury Station - Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know if you are in the correct area if you see a teddy bear in a shopping cart.

Fabian Solis
Save all pre-war books you found (not scorched or ruined). Go to the Arlington library. At the southeastern corner you can find an NPC that will buy those books for 100 caps each. You will also get 10 experience points for each book you sold.

Easy Stealing, Hacking, and Speech bonuses
Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Simply reload the game if you fail the challenge.

Early Detection
When wandering around in the world or towns, use the following trick to get an early heads up on enemies, encounters, or learn who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it.

Fallout 3: Operation Anchorage: Get All Weapons
To get all of the 5 gear kits, simply drop the weapons of your existing kit on the ground before talking to the quartermaster. Usually he will take back the items from your previous kit and give you your new one, however since they are on the ground he can't. You will receive your new weapons and get to keep your old ones.

Related Links
Interesting Links

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