Downloadable Fallout 3 Cheats
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Primary Collection of Cheats
Press [~] during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. Note: If using an Xbox 360 controller, turn it off in the settings menu in order to use [~] to display the console window.
tgm - God mode
tlv - Toggle leaves
tdt - Toggle debug display
tmm1 - All mapmarkers
tfc - Toggle free camera mode
tm - Toggle HUD
tcl - No clipping mode
player.additem <item code> <number> - Spawn indicated number of items (view note below)
player.additem 000000F <number> - Get indicated amount of caps
player.placeatme <object code>, <number>, <x axis>, <y axis> - Spawn indicated amount of persons or objects (view note below)
player.addspell <perk or aid code> - Spawn indicated aid or perk effect (view note below)
player.setlevel <number> - Set player level
modpca <attribute> <number> - Add indicated amount of points to your S.P.E.C.I.A.L. stats
modpcs <skill name> <number> - Add indicated amount of points to your skills
addspecialpoints <number> - Add indicated amount of Special Points
setspecialpoints <number> - Set Special Points
player.setAV <ability> <number> - Set ability (sneak, barter, etc.) score
setgs fAVDCarryWeightsBase <number> - Set weight limit
setgs fAVDCarryWeightMult <number> - Set strength multiplier for weight limit
player.setAV carryweight <number> - Set maximum carrying weight
rewardKarma <number> - Add indicated amount of Karma Points
movetoqt - Move player to the current quest marker
GetQuestCompleted - Complete current quest
setpccanusepowerarmor <0 or 1> - Toggle Power Armor use
settagskills <number> - Sets Tag Skill Points
addtagskills <number> - Adds indicated amount of Tag Skill Points
showracemenu - Modify your characters appearance again
player.showinventory - List all items you have
getXPfornextlevel - Gain one level
removefromallfactions - Remove player from all factions
unlock - Unlock selected lock or terminals
help - List all console commands
NOTE: You can download the list od item, person, object, perk and aid codes from the file listed above!
Collect the following hidden bobbleheads to gain +10 to a skill or +1 to a stat:
Strength - Megaton, in Sherriff Lucas Simm's house.
Perception - Republic Of Dave, on a bookshelf on the right in the Museum of Dave.
Endurance - Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse.
Charisma - Vault 108, in the Cloning Lab.
Intelligence - Rivet City, on Dr. Li's table in the Science Lab.
Agility - Greener Pastures Disposal, in the small office covered in radiation.
Luck - Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north.
Barter - Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack.
Big Guns - Fort Constantine, in the basement of the CO Quarters inside a safe in the wall.
Energy Weapons - Ravenhold.
Explosives - WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern and find it.
Lockpick - Bethesda Ruins, in Bethesda Offices East on the top floor near the door to the bridge.
Medicine - Vault 101, on your dad's desk when leaving.
Melee Weapons - Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door.
Repair - Aerefu, in Evan King's house.
Science - Vault 106, on a table in middle of the living quarters second level main room.
Small Guns - National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left and enter the Armory door, then search the shelves.
Sneak - Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water.
Speech - Paradise Falls, on a table inside Euology's pad (Slave Master's house).
Unarmed - Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it.
The Replicated Man quest - Get both rewards
When you discover the identification of the android and are deciding to turn him in or warn him, go to the android first. Convince him to go to Zimmer on his own and he will reward you. After that, go to Zimmer in the science lab. Tell him about the android's identity. He will also reward you. Note - You will still get bad karma.
Dogmeat is found in Scrapyard. On the world map, Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it. Go into Scrapyard and look/listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead you can talk to Dogmeat and ask him to join you.
Note - Only proceed if you want to take the "evil" path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, simply kill the owner of said property and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton and repeat the process.
Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers.
Super Mutant Behemoth Locations
There are five Super Mutant Behemoths that can be found and killed. After they die they cannot respawn. You can find them at the following locations:
Galaxy News Radio - This Behemoth will destroy a wall just outside the GNR Building as you enter the area (quest related).
Evergreen Mills - At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed the Behemoth will escape.
The Capitol Building - Use the west entrance and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However debris will force you to find an alternate route there.
Takoma Industrial - Located east of the GNR Building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.
Jury Station - Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know if you are in the correct area if you see a teddy bear in a shopping cart.
If you talk to Jaeriko about going back into the wastes, he will join you if you give him 1,000 caps for supply money.
Save all pre-war books you found (not scorched or ruined). Go to the Arlington library. At the southeastern corner you can find an NPC that will buy those books for 100 caps each. You will also get 10 experience points for each book you sold.
Easy Stealing, Hacking, and Speech bonuses
Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Simply reload the game if you fail the challenge.
When wandering around in the world or towns, use the following trick to get an early heads up on enemies, encounters, or learn who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it.
Glitch: Fixing Negative Skill Points
You may end up with a negative number of skill points after leveling up due to cheat code use. To fix this, display the console window at the point allocation screen. Enter player.setav <skill> 0 to enough skills to negate the negative number. Type CloseOpenMenus to close the skill menu and bring it back again. You should have a positive amount of skill points, and should no longer need to reload a saved game before you leveled up.
Fallout 3: Operation Anchorage: Get All Weapons
To get all of the 5 gear kits, simply drop the weapons of your existing kit on the ground before talking to the quartermaster. Usually he will take back the items from your previous kit and give you your new one, however since they are on the ground he can't. You will receive your new weapons and get to keep your old ones.