Doom Cheats - PC

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Check out these Doom cheats and stay cool!
Downloadable Doom Cheats
cheat description   size
VERSIONS FAQ
Mar. 13, 2010
 40KB
Primary Collection of Cheats
Cheat mode
Enter one of the following codes during game play to activate the corresponding cheat function.

Invincibilityiddqd
All weapons, keys, ammo, and 200% armoridkfa
Berserker strengthidbeholds
Temporary invincibilityidbeholdv
Temporary invisibilityidbeholdi
Full automapidbeholda
Anti-radiation suitidbeholdr
Light amplification visoridbeholdl
Walk through wallsidspispopd or idclip
Chainsawidchoppers
Level selectidclev<episode number><map number>
Toggle full map; full map and objects; normal mapiddt
Display coordinates and headingidmypos
Change music to indicated levelidmus<level number>

Cheat mode (command line)
Start the game with the "doom -devparm "<command line parameter> command line to activate the corresponding cheat function. Note: The parameters marked with an asterisk (*) do not require "-devparm" in the command line. Most of these parameters can be mixed and matched to create different effects. For example, start the game with the "doom -devparm -wart 1 8 -record demo01 -respawn" command line would record a demo on episode one, level eight, with monster respawn. Finally, press [F1] during development mode for a 256 color screenshot in .PCX format.
EffectCommand line parameter
Read in a command line parameter file@<filename>
Activates DeathMatch v2.0 (v1.4 and above)-altdeath
End the game after twenty minutes-avg
Uses C:\DOOMDATA directory for data-cdrom
Internal development, texture mapping-comdev
Read an alternate configuration file*-config <file name>
Start NetDoom in Deathmatch mode*-deathmatch
Dump debug info to debug<name>.txt-debugfile <name>
Developers mode-devparm
Start at indicated episode*-episode <1-3>
Uses original GUS instrument mapping-GUS
Uses new GUS instrument mapping (default)-GUS1
Nightmare mode without respawn*-fast
Use external PWAD file*-file <.wad filename>
Set up a network terminal for the "left view"*-left
Starts from indicated saved game*-loadgame <0-5>
Set maximum size of LMP recording*-maxdemo
Starts NetDoom with indicated player amount*-nodes <1-4>
Internal bugging switch-noblit
Internal bugging switch-nodraw
Disable the joystick-nojoy
No monsters*-nomonsters
Disable the mouse-nomouse
Disable background music-nomusic
Disable sound effects-nosfx
Disable sound-nosound
Enable stereo music through OPL-3 on PAS16-opl3
Enable phase shifting on PAS16-phase
Play back recorded demo*-playdemo <filename without .LMP>
Record demo until you finish or die*-record <filename without .LMP>
Record a demo from saved game*-recordfrom <0-5> <filename>
Internal development, texture mapping-regdev
Enemies respawn in non-Nightmare*-respawn
Set up a network terminal for "right view"*-right
Internal development, texture mapping-shdev
Start at indicated skill level*-skill <1-5>
Calculates number of times screen is redrawn during a demo-timedemo <filename without .LMP>
Increases the speed of the marine-turbo <1-255>
Warp to episode (1-3) level (1-9)-warp <1-3> <1-9>
Load PWAD named ExMy.wad-wart <1-3> <1-9>
Unknown-statcopy
Unknown-control
Hints
Using sounds to find monsters
Listen for weird sounds, like somebody breathing very hard during the game. Those sounds are the brown monsters that throw fireballs. When the sounds stop, that means you have killed them all. However, there still may be normal enemies with guns and shotguns or pig monsters.

The snorting sounds in the game are coming from the pigs. Once the sounds stop, that means you have killed all the pigs.

Nightmare mode
Cheat codes cannot be used in nightmare mode. It is just like the regular game, except the monsters are stronger and harder to kill. Enemies will keep appearing non-stop on each level -- you have to try and get to the end before more appear.

Malfunctioning code
Enter "idbehold" as a code. A list of words will appear at the top of the screen. It makes you invisible, can see in dark places, but does not make you invulnerable to enemy attacks or have other effects as it states.

Enemies
Former Soldiers: They resemble your old friends, but now they just fire pistols at you. They drop clips for the chaingun and pistol when killed.

Former Sergeants: Meaner and tougher. They carry shotguns and do more damage then soldiers. They drop shotguns when killed.

Imp: This creature throws fireballs and takes more bullets to kill.

Demon: Appear in most areas and can rip your head off if you are not careful. If you see more of them, use the chaingun.

Cacodemon: These creatures are ugly and have one big mouth. If they see you, they will fire lightning balls from their mouth. Use your rockets.

Mancubus: You have to use more then a chaingun to kill them. Use ammo with caution.

Arachnotron: Fires plasma energy at you. Use your rifle.

Spider Demon: The ultimate enemy. Has a super chaingun mounted on her body. Use your plasma rifle or rocket launcher.
Glitch: Death on stairs
Kill an enemy while he is on the side of the stairs. The enemy will die, but will be floating on the side of the stairs. If you kill an enemy at the top of the steps, the enemy should dead but fall down the steps.

Glitch: Living death
Allow an enemy to kill you. Once you have a bloody face and you are on the ground, enable the "God mode" code. Your character will come alive again, but will not be able to change guns, move, or shoot.

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